Aliens: Fireteam Elite 2 game director says the game will have 'massive amounts of customization' — 'There's almost an infinite amount of ways to coordinate with your buds on how you want to kit up as a group' | Tech Radar
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Aliens: Fireteam Elite 2 game director says the game will have 'massive amounts of customization' — 'There's almost an infinite amount of ways to coordinate with your buds on how you want to kit up as a group'
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Aliens: Fireteam Elite 2 game director Chris Cross says the game will have "massive amounts of customization"
The new Specialist class can be customized to become almost like a multiclass
Cross says players can build a team that is just four medics
Aliens: Fireteam Elite 2 will feature "massive amounts of customization" across all available classes, including the brand-new endgame Specialist class.
That's according to game director Chris Cross, who told Tech Radar Gaming in an interview at Summer Game Fest 2026 that besides the new addition of four-player co-op, "there are so many different ways to put together" the highly customizable Specialist class, which also has its own progression system.
"Basically, you can end up with like really awesome multiclass," he said, adding as an example, "It's like a Marauder and a Gunslinger."
The game will also introduce four new elemental damage types, fire, cyro, electric, and piercing, as well as interchangeable weapon attachments, which can be used to combat the three "expanded" enemy factions, Xenomorphs, Pathogen horrors, and Security Synths, which will all have their own "weaknesses and strengths versus the different damage types."
Players can also build their fireteam however they like, with Cross confirming that squads can "take four medics in and they're not going to be the same."
Aliens: Fireteam Elite 2 director says making the game four-player is a 'challenge' because there's now 'four times the amount of things that you need to put on screen' — But it 'works better in a PVE game'
Aliens: Fireteam Elite 2 director says the team 'worked very close' with 20th Century Studios 'to make sure that we were hitting the lore correctly'
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"There's enough customization that you can take four medics in, and they'll all be different," he said, "It's mostly weapon synergy, damage synergy, ability synergy. It's funny, you would think that four medics are not as offensively capable, but actually, you can take a poison medic and drop off a med station that puts poison out; it's almost a cheat code, because almost everybody's running at overclocked help. It's totally awesome."
Cross added, "Basically, there's almost an infinite amount of ways to coordinate with your buds, on how you want to kit up as a group... You could customize to your heart's content."
Managing your loadout will also become more important as players reach greater difficulties because friendly fire will be turned on, which in turn makes coordination with their squad vital.
For this reason, Cross explained that the crouch ability "becomes very important in the higher difficulties."
"Crouch seems so trivial, but it's actually one of the more important things," he said. The director also hinted at Horde mode, which has been "revamped" since the first game, but is keeping some additional features secret for the time being.
Aliens: Fireteam Elite 2 is in development for Play Station 5, Xbox Series X and Series S, and PC.
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Demi is a freelance games journalist who helps cover gaming news at Tech Radar. She's been a games writer for five years and has written for outlets such as Game Spot, NME, and Games Radar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about Star Wars on X.
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