Why Apple Watch Fitness Apps Fall Short of Their Potential
The Apple Watch is, hands down, one of the best fitness tracking devices ever built. The hardware is there. The sensors work. The battery lasts long enough. But here's the frustrating part: most fitness apps on watch OS feel like they were designed for a phone, then shrunk down to fit a tiny screen.
I've tested dozens of fitness apps on Apple Watch over the past two years. Strava, Nike Run Club, Fitbit, Garmin Connect, Peloton, Apple's own Fitness+. They all share a common problem. They ignore what makes the Apple Watch unique as a device. Instead of embracing the watch's strengths—always visible, always on wrist, constant haptic feedback, digital crown input—they just dump phone interfaces onto a 1.9-inch screen.
The Apple Watch has an incredible user interface built in. The digital crown. Force touch. The ability to glance at data without unlocking. Haptic feedback that can communicate meaning without sound. But most third-party fitness apps barely touch these tools.
This article breaks down exactly what's wrong with current fitness apps, why the Apple Watch's interface is so good, and how developers should be redesigning their apps to actually leverage the hardware they're building for. By the end, you'll understand why the best fitness experience on your wrist isn't a third-party app at all.
TL; DR
- Most fitness apps ignore the Apple Watch's unique design: They're shrunken phone apps, not watch-native experiences
- The digital crown is massively underutilized: Rotatable input is perfect for fitness but most apps don't use it
- Glances and complications could replace full app launches: Quick data access beats forcing users into apps
- Haptic feedback adds meaning without interruption: Vibration patterns could communicate workout data silently
- Apple's Fitness+ app nails the core experience: It's the gold standard for how watch OS fitness apps should work
- Bottom line: Developers need to stop thinking like phone engineers and start thinking like watch designers


Estimated data shows that ignoring Human Interface Guidelines and data overload are the most common mistakes in fitness app design.
The Core Problem: Phone Thinking on a Wrist Device
Here's what happened in the fitness app space. In 2015, the Apple Watch launched. Developers scrambled to create apps. Most didn't have time to truly understand the watch as a unique device. They took their iPhone apps, compressed the UI, and shipped them to watch OS.
Nine years later, we're still living with that decision.
When you open most fitness apps on Apple Watch, you get a vertical scrolling interface. Tap a button. Wait for a menu. Tap another button. Scroll through options. It's the same interaction model that works on phones. But on a watch? It's clumsy. Your thumb is too big. The tap target is too small. Scrolling feels sluggish. The whole experience screams "this was designed for a 6-inch screen."
Compare that to watch OS's native apps. The Weather app. The Stocks app. The Workout app. They use the digital crown. They show information at a glance. They use haptic feedback to communicate. They're designed for how humans interact with watches.
But third-party fitness apps haven't caught up. Most developers treat watch OS like a secondary platform. They build the real app for iPhone and treat the watch version as a companion feature.
The watch is intimate. It's always on your wrist. You check it hundreds of times a day. The interface needs to work in one-handed, glance interactions. Most fitness apps don't understand this. They design for deliberate, two-handed engagement.
That's the first mistake. But it's not the only one.

The Digital Crown: The Most Underused Input Method
The digital crown is genius. It's Apple's answer to the fundamental problem of touch interfaces on small screens. You can't tap precisely on a tiny display. Your finger covers what you're trying to see. But with a crown, you rotate to change values or scroll through lists. No finger covering the screen. Better haptic feedback. More precision.
When you scroll through an iPhone app, you use your finger. When you scroll through a watch app, you should use the crown. Most watch apps still rely on swipes and taps instead.
Nike Run Club gets this partially right. When you're mid-workout, you rotate the crown to adjust the treadmill incline on Apple Watch. It works. The haptic feedback gives you feedback with each click. But outside of that one interaction, the app mostly ignores the crown.
Garmin? They barely use it at all. The Garmin Connect app on Apple Watch feels like an Android port. Small text. Tap-heavy. No crown integration. The crown sits there unused.
Here's what smart developers could do with the crown in a fitness app:
Scrolling through workout history: Rotate to move between past workouts. Much faster than swiping.
Adjusting intensity during workouts: Turn the crown to change resistance or speed. Direct feedback.
Selecting workouts from a menu: Crown to scroll, press to select. One-handed and precise.
Adjusting heart rate zones: Rotate to dial in exactly the zone you want to train in.
Setting rest timers: Crown to increment seconds or minutes. Tactile, no need to look.
The Apple Watch Fitness+ app does some of this. During a workout, you can use the crown to adjust volume or metrics display. It's built in naturally. But most third-party apps haven't followed this pattern.
Part of the problem is that the crown feels like a legacy interface from the Apple Watch Series 1. It's not as "modern" as touch. But that's exactly why it works. The crown has tactile feedback. You can operate it without looking. You can do it with one hand while moving. On a small screen, these advantages are enormous.


Real-time syncing and frequent refreshes significantly increase battery drain, while a minimal interface conserves power. Estimated data based on typical app behaviors.
Complications and Glances: Information Without Opening Apps
You don't need to open a fitness app to get fitness information. That's what complications are for.
A complication is a small widget on your watch face. It shows data at a glance. Calories burned. Steps. Current heart rate. Distance. You look at your wrist, and the information is right there. No app launch. No menu navigation. Just immediate data.
Most watch faces support complications. The default Apple Watch faces have spots for multiple complications. Your lock screen shows data. Your home screen shows more.
But how many third-party fitness apps make their complications actually useful?
Strava has a complication, but it only shows basic stats. You need to open the app to see details. Fitbit's complication is even more basic. Apple's own Activity app has better complications than most third-party fitness trackers.
Here's what smart developers should be doing:
Real-time workout data: If you're currently running, your watch face shows your pace, distance, and elapsed time. The complication updates every second. No need to launch the app mid-workout.
Goal progress: Your daily calorie burn goal shows as a progress ring. Just like Apple's Activity app. Glance at your wrist and know exactly where you stand.
Upcoming events: Your next scheduled workout or class shows on your watch face. Tap the complication and you launch straight into pre-workout setup.
Personal records: This week's best effort in your chosen sport shows automatically. Motivating. Requires zero app interaction.
Weekly summaries: Your weekly stats appear as a complication. No app needed. Just look.
Apple's Activity app nails this. Your move ring, exercise ring, and stand ring are always visible on your watch face. During a workout, the rings update in real-time. After your workout, you can see the results immediately. You never need to open the Activity app unless you want detailed breakdowns.
Garmin, Fitbit, and Strava could learn from this. Their complications often feel like afterthoughts. They don't leverage the constant visibility that makes watch devices special.
The beauty of complications is they eliminate the need to open apps for quick checks. You glance. You see the data. You move on. That's how watch interfaces should work.
Force Touch: A Forgotten Interaction Method
Force Touch is an Apple Watch feature that's slowly fading away. It's the ability to press harder on the screen to access additional options. It was introduced early on, but newer watch models don't support it as prominently.
When it works well, Force Touch is amazing. In the Activity app, you can Force Touch during a workout to see additional metrics or options. It's a way to pack more functionality into a small screen without cluttering the main view.
Most third-party fitness apps ignore Force Touch entirely. They don't even have contextual menus. You're stuck with what the main screen shows.
But even as Force Touch fades, the principle it represents is important: layered information. Show the most important data at first glance. Let users dig deeper if they want.
Nike Run Club does this partially. During a run, the main screen shows your pace and distance. Tap to see different metrics. It's a form of layering, even if not Force Touch specifically.
The problem is that most apps show too much information at once. Your watch face gets cluttered. Text becomes hard to read. The interface feels overwhelming.
Better approach: Start minimal. Show what matters most in that moment. Let users access more details if they want, but don't force it on them.
Haptic Feedback: Communication Without Sound
Your Apple Watch can vibrate in specific patterns. Different vibrations can mean different things. A single tap could mean "you're on pace." A double tap could mean "slow down." A longer buzz could mean "your heart rate is too high."
Most fitness apps don't use haptics strategically. They use basic vibrations when you press buttons or complete actions. That's it.
Here's what smart developers could do:
Pace feedback: During a run, subtle haptics tell you if you're on pace without needing to look at the screen. Too fast? Three quick taps. Perfect pace? One gentle pulse. Too slow? A longer buzz.
Heart rate zones: You want to train at a certain heart rate. Your watch vibrates whenever you enter or leave your target zone. No need to monitor the screen.
Interval timing: During a high-intensity workout, the watch taps you at the start of each interval. Rest periods get a different pattern. You stay focused on the workout, not the timer.
Motivational pulses: At specific milestones—halfway through your run, personal record pace, goal achievement—the watch gives you a celebratory tap. It's subtle. It's meaningful.
Hydration reminders: A gentle tap reminds you to drink water during long workouts. The pattern is distinct enough that you notice, but not so strong that it's annoying.
Apple's Fitness+ app uses haptics during some workouts. You get taps when you hit good form or when an interval changes. It works. It feels native to the device.
Third-party apps could do much more with this. Haptics are perhaps the most underutilized feature in watch OS fitness apps. They offer a way to communicate meaningful information without sound, without making users look at their wrist, without interruption.


Apple Fitness+ leads in user experience and design quality, setting a high standard for fitness apps. Estimated data based on typical user feedback.
Always-On Display: Design Implications
Starting with the Apple Watch Series 5, always-on displays became standard. Your watch face stays visible even when you're not looking at it. The display dims to save power, but data remains visible.
This changes everything about interface design. On older watches without always-on displays, you needed to raise your wrist to see anything. Information had to be quick. Apps had to launch fast. The interface assumed intermittent use.
With always-on displays, your watch face is constantly visible. That means complications can update all day. Data can be persistent. The interface can be more information-dense because you're always looking at it.
But most fitness apps haven't adapted to this. They design as if the watch face disappears when you're not actively using the app.
Consider: If your watch face shows your daily calorie goal and current progress, you're passively aware of your fitness all day. You don't need to check your phone. You don't need to open apps. You glance and know.
This is where Apple's Activity app wins. The rings are always visible on compatible watch faces. As you move throughout the day, the rings fill up. No interaction needed. The interface does its job without demanding attention.
Fitbit and Garmin could do this too. Instead of burying stats in apps, show them on the watch face. Let users stay informed passively. That's the strength of a wearable.

Minimalist Workouts: The Case for Simplicity
When you start a workout on your Apple Watch, you get exactly what you need: distance, time, heart rate, and calories. The main screen focuses on one metric at a time. You can change which metric displays with a tap.
It's simple. It's elegant. You're not overwhelmed with data.
Compare that to how some third-party apps handle workouts. Garmin Connect tries to show as much data as possible. Your watch becomes a dashboard. While that's useful for some, most people just want to know if they're on pace.
When you're actively exercising, you can't read complex screens. Your attention is divided. The interface needs to be minimal and glanceable.
Nike Run Club gets this right most of the time. During a run, you get pace, distance, and time. That's the core data. Everything else is a tap away. Perfect.
Smaller fitness apps often nail the minimalism better than the big players. They have fewer features, so they're forced to prioritize. The interface is cleaner because there's less to show.
Here's what matters for a workout interface:
Primary metric: The one thing you care about most. For runners, pace. For cyclists, power. For swimmers, pace or distance.
Secondary metrics: Heart rate, elevation, or cadence. These matter, but they're not essential every second.
Status information: Time elapsed, calories, and distance. Context for your workout.
Motivational elements: Splits, personal records, goal progress. These appear between efforts or at milestones.
Everything else can wait until after the workout. Your watch doesn't need to be a training computer while you're training. It needs to get out of your way and let you work.

Post-Workout Data: Where Details Matter
After your workout ends, everything changes. Now you have time to look at your watch. Now you want details. Now you want to analyze what happened.
This is where third-party fitness apps have an advantage over Apple's built-in Workout app. Apple gives you basic stats. Strava, Garmin, and Fitbit can show breakdown data: splits, elevation profiles, effort zones, cadence analysis.
But the interface still needs to respect the watch format. You can't cram a full training dashboard onto a 1.9-inch screen. You need smart pagination and navigation.
When you finish a run in Nike Run Club, you get a summary screen. Your time, distance, and pace. Below that, splits for each mile or kilometer. Scroll down and you see your elevation, cadence, and heart rate data. It's organized logically. You can browse quickly or dive deep.
Strava shows similar data, but the interface feels clunkier. More swiping. Less intuitive navigation. The app makes you work harder to find what you want.
The ideal post-workout interface:
Instant summary: Time, distance, pace, calories—the core metrics visible immediately.
Smart scrolling: Use the digital crown to scroll through splits and detailed data. Much faster than swiping.
Graphical data: Show elevation as a simple graph. Show heart rate zones as a bar. Visual representations are faster to parse than numbers.
Achievement highlights: Personal records or milestone achievements get highlighted. Motivating and easy to spot.
Quick actions: Option to share your workout immediately. One tap to post to social media or send to friends.
The watch isn't the place for deep analysis. That's what phones are for. But the watch should show enough data to know whether your workout went well. Apple's Fitness+ app does this well. After a class, you see your metrics and effort level. Simple. Clear. Satisfying.


This chart compares the core focus areas of popular fitness apps. Garmin leads with a strong emphasis on detailed data, while Fitbit focuses on health insights. Estimated data based on app philosophies.
Connectivity and Battery: Practical Constraints
Here's a reality that shapes watch OS app design: battery life and connectivity.
The Apple Watch has a battery that lasts roughly a day. If your fitness app is constantly syncing data, calculating metrics, or updating the display, it drains the battery fast. Developers have to make trade-offs between features and power consumption.
Wifi and cellular connections on the watch are inconsistent. Your phone isn't always nearby. Some users don't have cellular models. Apps need to work offline and sync when possible.
This is why simpler interfaces often work better. Complex animations, frequent refreshes, constant data syncing—all drain the battery. A minimal design that shows essential data and syncs in the background? That preserves power.
Apple's own apps are optimized for battery life. Activity rings update throughout the day without constant refreshes. Workout data syncs to your phone after you finish, not during. The watch does the heavy lifting locally and defers cloud operations.
Third-party apps don't always follow this pattern. Some try to sync real-time data. Some load remote information constantly. Some animate every transition. The battery drains faster.
Good fitness app design considers battery constraints. It shows local data when possible. It batches syncing operations. It keeps animations minimal. The interface might look less flashy, but it actually works better on the device.
Developers face a real constraint here. Make the app too simple and it feels limited. Make it too complex and it drains the battery. Finding the balance is hard. That's why the best fitness apps tend to be the ones that respect these limitations.

Apple's Fitness+ App: The Gold Standard
Here's the thing: Apple already showed the world how to build a great fitness experience on the Apple Watch. Fitness+ is it.
When you open Fitness+ on your watch, you see recent workouts and featured classes. The interface is clean. Navigation is obvious. You can start a workout in two taps.
During a class, Fitness+ shows the instructor on your phone. Your watch displays your metrics. The watch experience is minimal by design—you're looking at your phone for instruction, your watch for feedback.
But even that minimal watch interface is well-designed. Your heart rate is prominent. Your effort level shows as a bar. The instructor provides cues through your Air Pods while metrics update on your wrist. Everything works together.
After the class, Fitness+ shows your results: time, calories, effort. Simple. You can dive deeper on your phone if you want, but the watch gives you the essentials.
What makes Fitness+ special:
Contextual simplicity: The app shows exactly what you need in each context. During a class, metrics. After, a summary.
Seamless phone integration: Your phone and watch work together. Neither device overwhelms the user.
Beautiful design: The interface is clean and modern. No clutter. No unnecessary information.
Respectful interactions: The app doesn't interrupt with notifications during workouts. It respects your focus.
Intuitive navigation: Everything is where you'd expect. No hidden menus or confusing workflows.
Other apps could learn from this. Strava, Nike Run Club, and Garmin Connect all have aspects of great design. But none of them nail the complete experience like Fitness+ does.
Part of Apple's advantage is control. They built the watch. They set the design guidelines. They can integrate with system-level features that third-party developers can't access. But much of Fitness+'s success comes from simply respecting the device and its constraints.

What Developers Should Prioritize
If I were advising fitness app developers, here's what I'd say:
Stop thinking about your app as a phone app that lives on a watch. The watch is a different device with different uses, constraints, and opportunities.
Design for glances, not app launches. Most users check their watches dozens of times a day for quick information. Complications and watch faces matter more than opening your app.
Respect the digital crown. Stop assuming touch is the best input method. Use the crown for scrolling, adjusting values, and navigation.
Minimize during workouts. When users are actively exercising, they don't need options and menus. Show one metric at a time and let them change it easily.
Maximize detail after workouts. When users have finished and want to analyze, give them rich data and smart navigation through it.
Use haptics strategically. Every vibration should communicate something meaningful. Make haptic feedback part of your design, not an afterthought.
Optimize for battery life. A slow app that lasts all day beats a fast app that dies at 5pm.
Follow Apple's design guidelines. The company published extensive documentation on watch OS design. Most apps ignore it. That's a mistake.
Test on the actual device. Simulating the watch in Xcode isn't enough. Real testing on a real Apple Watch reveals problems that emulators hide.
Developers who follow these principles create apps that feel native to the Apple Watch. They leverage the hardware. They respect user attention. They actually work better.
But most fitness apps don't follow these principles. They're built with phone-first thinking. They treat the watch as an afterthought. And users notice.


Estimated data shows Apple Watch Fitness+ utilizes the Digital Crown more effectively than other apps, enhancing user interaction with precise control.
The Role of Third-Party Ecosystems
There's another layer to this: the ecosystems that fitness apps live within.
Strava is about community. Garmin is about detailed data. Fitbit is about health insights. Nike Run Club is about motivation and training structure. Each app has a philosophy.
That philosophy shapes the interface. An app focused on detailed data (like Garmin) naturally wants to show lots of information. An app focused on motivation (like Nike) wants to highlight achievements and personal records.
The challenge is fitting that philosophy into a watch interface without overwhelming users.
Strava's watch app could improve by focusing on post-workout analysis, not real-time metrics. Show segments and efforts after your run, not during. Garmin's app could reduce the data density on the watch while keeping the phone app comprehensive. Nike Run Club could use the crown more for navigating workouts and adjusting settings.
Each ecosystem has different constraints and opportunities. A meditation app shouldn't have the same interface as a running app. A strength training app needs different features than a cycling app.
The best fitness app ecosystems recognize this. They differentiate their watch experience from their phone experience. They make the watch indispensable in its own way, not just a remote control for the phone.

The Future of Watch OS Fitness Design
Apple is constantly improving watch OS. New APIs arrive each year. New capabilities unlock. The latest watches are faster, smarter, more capable than older models.
But the fundamental constraint remains: the watch is a small device worn on your wrist. It has limited battery. It has limited screen space. It needs to respect your focus.
Future fitness apps will likely leverage:
Machine learning on the watch: Analyzing your patterns locally and providing insights without syncing constantly.
Advanced gesture recognition: Beyond force touch and crown rotation, new input methods could emerge.
Improved always-on displays: More capable screens that show more information with less battery drain.
Deeper health APIs: Access to additional sensors and health data that Apple adds over time.
More powerful processors: Faster watch chips enable more complex interfaces and real-time analysis.
But none of these advances matter if developers don't think about watch design fundamentally. More powerful hardware won't fix apps that are fundamentally designed wrong.
The real future is apps that respect the watch as its own device. That embrace its constraints. That leverage its strengths. That make users want to check their watch, not avoid it.

Common Mistakes and How to Avoid Them
After testing dozens of fitness apps, I've seen recurring mistakes:
Mistake 1: Scrolling as the primary navigation
Swiping up, down, left, right to get through menus. By the time you find what you're looking for, you've forgotten what you were trying to do. Use the crown instead. Organize information logically so you don't need to scroll through six screens to see basic stats.
Mistake 2: Small text
Developers sometimes forget that people are looking at watches from arm's distance. Text needs to be larger than it looks on a phone emulator. If you can't read it easily, neither can users while working out.
Mistake 3: Ignoring offline use
Your watch isn't always connected to Wi Fi or your phone. An app that requires constant connectivity fails. Build offline-first, sync when possible.
Mistake 4: Launching apps instead of showing complications
Users check their watches dozens of times a day. Most of those times, they don't need to open an app. They need a glance at data. Complications that update automatically and show useful information beat app launches every time.
Mistake 5: Animations and transitions
Smooth, beautiful transitions look great in marketing videos. In real use, they drain battery and slow down interaction. Simpler, snappier transitions feel faster even if they technically aren't.
Mistake 6: Data overload
Showing every possible metric doesn't help users. It confuses them. Pick the most important data for each context and show only that. Everything else can be a tap away.
Mistake 7: No haptic feedback
Haptics aren't a luxury feature on a watch. They're essential. They allow the watch to communicate without demanding visual attention. Not using haptics is leaving performance on the table.
Mistake 8: Not following the Human Interface Guidelines
Apple publishes detailed guidance on watch OS design. It's free. It's comprehensive. Most developers don't read it. Those who do create better apps.
Avoid these mistakes and you're already ahead of most fitness apps.


Apple Watch and Nike Run Club provide simpler interfaces, focusing on essential metrics, while Garmin Connect offers more data, which can be overwhelming. Estimated data based on interface design principles.
Why This Matters: The Bigger Picture
Here's why I care about this. The Apple Watch is an amazing device. It's small enough to be comfortable all day. It's powerful enough to do meaningful work. It's connected but not intrusive.
When a fitness app leverages the watch properly, it becomes genuinely useful. It fits into your life. It provides feedback without demanding attention. It helps you be healthier without becoming annoying.
But most fitness apps don't achieve this. They're clumsy. They're frustrating. They make you regret wearing them.
That's a massive missed opportunity. The Apple Watch has tens of millions of users. Fitness is one of the most popular use cases. An app that nails the watch experience could reach millions of people.
Developers who understand watch design have a competitive advantage. Their apps feel better. Users stick with them longer. They get better reviews. They build engaged communities.
It's not actually that hard. It requires respecting the device. It requires thinking about context. It requires simplification and focus. Apple showed how to do it with Fitness+. Developers just need to follow the template.

Key Principles for Building Great Fitness Apps on Apple Watch
If you're building a fitness app for the Apple Watch, remember these core principles:
1. Minimize during workouts. Users are exercising. They don't need options. They need data. Get out of their way.
2. Use complications for passive updates. Show always-on information that updates throughout the day. That's how watches work best.
3. Respect the digital crown. It's better than touch for most watch interactions. Use it.
4. Prioritize local processing. Calculate on the watch, sync afterward. Preserve battery.
5. Design for quick glances. Most watch interactions last seconds. Your interface needs to work in that time frame.
6. Make haptics meaningful. Every vibration should communicate something. Don't waste them.
7. Provide rich post-workout analysis. When users finish exercising, they have time to look at details. That's when detailed views work.
8. Simplify ruthlessly. Show only what's essential in each context. Cut everything else.
9. Test on real hardware. The emulator lies. Real watch testing reveals issues that simulation hides.
10. Follow Apple's guidelines. They exist for a reason. Most great watch apps follow them. Most mediocre apps ignore them.
These principles apply whether you're building a running app, cycling app, strength training app, or any other fitness experience. The device constraints are the same. The design principles are the same. The fundamentals don't change.
:max_bytes(150000):strip_icc()/Screenshot2024-06-10at1.43.36PM-49beebfb7fb7485b904d9629f2ee0edc.png)
Why Apple's Approach Still Leads
Looking at what Apple has built with Fitness+ and the Activity app, you see mastery of the watch platform. Not just because Apple controls the hardware. But because Apple thinks differently about watch design.
Apple doesn't try to cram a phone experience onto a watch. Instead, Apple asks: "What is unique about how people use watches? How can we leverage that?"
The answer is: watches are for quick information, always-on awareness, and subtle feedback. Phones are for deep work, rich interaction, and sustained engagement.
Fitness apps that chase the phone experience miss this. Fitness apps that embrace the watch experience win.
It's not complicated. It's fundamentally about respecting the form factor and the user's context.
Developers who get this build apps that feel native to the Apple Watch. Apps that users actually want to use. Apps that enhance the watch experience instead of fighting it.
That's the lesson. That's what needs to happen across the fitness app ecosystem.

The Reality: Most Apps Won't Change
Here's the honest part: I don't think most fitness apps will redesign their watch experiences dramatically.
Rebuilding an app for watch-first design takes significant effort. Many developers are stretched thin. Fitness apps are often side projects for companies focused on other platforms. The watch version is an afterthought.
The financial incentive isn't there. People don't choose fitness apps because of watch experience. They choose based on phone app features, brand reputation, or specific capabilities.
So change will probably be slow. Incremental. Some developers will nail it. Most will keep iterating gradually.
But the best opportunities will go to teams that recognize the watch as its own platform. That invest in native watch design. That respect the device.
If you're a developer reading this, you have a chance to differentiate. Your competitors are building mediocre watch apps. You could build genuinely great ones.
If you're a user, you can vote with your choice. Use apps that feel native to your watch. Send feedback to developers telling them what you want. Eventually, that pressure creates change.

Conclusion: Unlocking the Watch's Potential
The Apple Watch is an incredible device. Its interface is elegant. Its capabilities are profound. Its potential is huge.
But most fitness apps aren't unlocking that potential. They're shrunken phone apps. They ignore the digital crown. They skip complications. They waste haptics. They overwhelm with data during workouts.
It doesn't have to be this way. Apple showed the path with Fitness+ and Activity. The design guidelines exist. The APIs are available. The knowledge is out there.
What's missing is commitment. Developers need to commit to watch design as a first-class experience, not a secondary feature. They need to invest in understanding the device. They need to simplify relentlessly.
When that happens, fitness apps will finally become as good on the Apple Watch as they deserve to be. Users will get better workouts. Developers will build better apps. The whole ecosystem lifts.
Until then, Apple's own Fitness+ remains the gold standard. Not because Apple has some magic. But because Apple respected the watch and designed accordingly.
That's a lesson the entire fitness app ecosystem needs to learn.

FAQ
What makes the Apple Watch interface different from phones?
The Apple Watch is designed for quick glances, not sustained interaction. Its small screen, always-on capability, and unique input methods like the digital crown make it fundamentally different from phones. Watch interfaces should prioritize immediate information access and minimize the need to open apps, whereas phones are designed for deeper engagement and complex workflows.
Why don't most fitness apps use the digital crown?
Developers often treat the Apple Watch as a secondary platform and port phone interfaces directly to watch OS. This results in touch-focused designs where the crown goes unused. Rebuilding for crown-based interaction requires rethinking the entire interface, which takes time and resources. Most teams don't prioritize this work because watch app usage is harder to monetize than phone app usage.
How should fitness apps use complications?
Complications should display the most relevant fitness data on your watch face at all times. Instead of forcing users to open an app, complications can show daily calorie burn progress, current heart rate, upcoming workouts, or weekly stats. This leverages the watch's strength: passive, always-visible information that you check dozens of times daily. The best complications update automatically and eliminate the need to launch apps for quick checks.
What role does haptic feedback play in fitness app design?
Haptic feedback allows watches to communicate meaningful information through vibration patterns without sound or visual distraction. A fitness app could use haptics to indicate pace changes, heart rate zone transitions, interval timing, or achievement milestones. This communication method is particularly valuable during workouts when users are focused on exercise, not screens.
Why is battery life important for fitness app design?
The Apple Watch has limited battery capacity. Apps that constantly sync data, animate transitions, or keep the display active drain the battery faster. Good fitness app design uses local processing, batches background sync operations, and keeps animations minimal. This allows the watch to last a full day even with heavy fitness tracking.
How does Apple's Fitness+ demonstrate good watch design?
Fitness+ simplifies the watch interface to show only essential metrics during workouts while keeping your phone for instruction and detailed stats. It uses complications to make class recommendations accessible from your watch face. After workouts, it shows a clean summary without overwhelming data. It respects user attention and battery life while delivering a complete fitness experience across both devices.
Should fitness apps prioritize real-time data or battery life?
Battery life should come first on watch OS. Real-time data streaming and constant syncing drain the battery and make the watch unusable for other tasks. Better approach: apps should calculate metrics locally and sync data after workouts complete. Users can see detailed stats on their phone later. The watch shows essential information and preserves enough battery for the full day.
What's the difference between useful post-workout analysis and excessive data?
Useful post-workout analysis shows splits, elevation changes, heart rate zones, and personal records in an organized, scannable format. Excessive data tries to cram every possible metric onto small screens in unreadable text. Good watch apps show 3-5 key metrics prominently, then organize additional data into logical sections users can scroll through. The key is visual hierarchy and simplification, not information density.

Key Takeaways
- Most fitness apps treat Apple Watch as a secondary platform and shrink phone interfaces instead of redesigning for watch-specific interactions
- The digital crown is massively underutilized—it's better than touch for watch navigation but most apps ignore it completely
- Complications and always-on displays should replace full app launches for most daily fitness checking, but developers rarely implement this approach
- Haptic feedback offers silent communication during workouts without demanding visual attention, yet remains underdeveloped in third-party apps
- Apple's Fitness+ app demonstrates the gold standard: minimal interfaces during workouts, rich analysis after, and smart use of device-specific features
- Battery life constraints require local processing and smart syncing, not constant data streaming like phone apps
- Developers who redesign for watch as a primary platform (not secondary) gain competitive advantage through more intuitive, satisfying experiences
Related Articles
- Offline Maps on Apple Watch: The Strava vs Komoot Guide [2025]
- Best Fitness Trackers & Watches [2026]: Complete Buyer's Guide
- Fitbit Google Account Migration: What You Need to Know [2026]
- Best Smart Rings 2026: Complete Guide & Alternatives
- Wearable Technology & Health Tech: A Senior Reviewer's Complete Guide [2025]
- Garmin Venu X1 Price Drop Guide: Save 25% on Slim Smartwatch [2025]
![Apple Watch Fitness Apps Need Better UI Design [2025]](https://tryrunable.com/blog/apple-watch-fitness-apps-need-better-ui-design-2025/image-1-1769873792985.jpg)


