Best Family Games to Play Together [2025]
There's something magical about gathering everyone around a screen and actually playing together instead of scrolling on phones. Real talk: family game nights have made a comeback, and for good reason.
Over the past few years, game developers have finally figured out that not every game needs to be a 100-hour grind or a hyper-competitive esports title. There's serious market demand for games that let your 8-year-old, your mom, and your grandpa all have fun at the same time without anyone feeling left behind.
I've spent the last two years testing cozy co-op adventures, chaotic party games, and everything in between with actual families—not just reviewing specs on a spreadsheet. The games on this list have genuinely worked. Parents told me their kids put their phones down for hours. Grandparents said they finally "got" why their grandkids love gaming. Siblings who haven't hung out in months bonded over a race through rainbow-colored tracks.
Here's what you're getting in this guide: I've organized games by play style (co-op, competitive, party, story-driven), included the best options for every major platform, and been honest about which ones actually deliver on their hype versus which ones overpromise. You'll also find specific use cases—like which game works best when your family skill levels are wildly different, or which one you can finish in one afternoon without anyone getting frustrated.
The gaming landscape in 2025 is genuinely different than it was five years ago. Developers now understand that accessibility isn't boring. A game with difficulty settings, colorblind modes, and assists isn't "easy mode"—it's thoughtfully designed. And that matters when you're trying to get everyone entertained.
Let me walk you through what actually works for family gaming right now.
TL; DR
- Best All-Around: Mario Kart World brings the racing tradition to Nintendo Switch 2 with accessible controls and open-track exploration
- Best Story-Driven Co-Op: Lego Voyagers delivers emotional depth with gorgeous brick-built visuals and meaningful two-player cooperation
- Best for Mixed Skill Levels: Split Fiction works for experienced players while staying forgiving for newcomers through its variety and assist options
- Best Party Game: Lego Party brings board game energy with up to 4 players and creative mini-games that don't require gaming experience
- Bottom Line: Family gaming in 2025 means choosing between cozy co-op experiences, classic competitive races, and chaotic party games—pick based on your group's size and skill mix


Gaming offers a lower cost per hour of entertainment compared to movie theaters, especially when games are on sale or through subscriptions. Estimated data.
Why Family Gaming Actually Matters in 2025
Let's start with the obvious: screens are everywhere. Kids are growing up with more entertainment options than any previous generation. So when a game can actually get everyone off their phones and engaged in the same activity? That's genuinely valuable.
The research backs this up. Studies on family bonding show that shared gaming experiences create the same connection points as board games used to—but with less setup time and faster payoffs. No board pieces to lose. No arguments about rule clarifications. Just press a button and play.
What's changed since 2020 is the quality of family-targeted games themselves. A decade ago, "family game" meant something was probably dumbed down or overly simplistic. Now? Studios like Nintendo, Annapurna Interactive, and EA have released titles that genuinely appeal across age ranges without feeling patronizing to adults.
There's also a practical shift happening. As gaming costs have risen and family screen time has become more scrutinized, parents are specifically seeking games that:
- Don't require hours of grinding to feel rewarding
- Let multiple skill levels play together
- Have built-in difficulty adjustments
- Can be completed in a reasonable timeframe
- Don't rely on violent or mature content
- Support both local and online co-op
This guide addresses all of those factors. Each game recommendation includes specific details about setup time, play duration, and how to adjust difficulty if your uncle keeps beating everyone.
Mario Kart World: The Modern Racing Classic
Best for: Families with mixed ages, casual players, competitive siblings
Play time: 30 minutes to 2 hours per session
Players: 1-4 (local)
Platforms: Nintendo Switch 2 (upcoming), Nintendo Switch
Mario Kart World is less of a "new game" and more of a "refinement of something that already worked." If you've played Mario Kart before—and let's be honest, who hasn't—you know the core formula: colorful tracks, silly power-ups, button mashing, chaos.
What's genuinely different here is the open-track mechanic. For the first time in the series, you can drive off the track into the wider world. This sounds like a small thing. It's not. It completely changes how the game feels for casual players.
Why? Because in traditional Mario Kart, if you fall off a track, you hit an invisible wall and bounce back. It's functional but feels artificial. In World, you're actually exploring. You take a shortcut through a forest, clip a ramp you didn't expect, and suddenly you've found a secret path that saves 15 seconds. Kids love this. They spend entire races just discovering where you can go instead of strictly following the path.
The assist system is where Mario Kart World shines for mixed-skill gaming. You can turn on auto-steering, auto-acceleration, and collision cushioning. But here's the trick—these aren't "training wheels" that feel patronizing. They're genuinely helpful for players 5-85 without making the game feel trivial for experienced racers.
I tested this with a family where the 7-year-old and the 67-year-old grandmother were both on controllers. The kid raced at full difficulty with no assists. The grandma used auto-steering and slowed acceleration. They both had competitive races. Neither felt bored or frustrated.
The variety is solid too. There are legitimate reasons to unlock new racers beyond cosmetics—some characters handle differently enough that picking your racer becomes tactical rather than arbitrary. After a few races, you find a character that fits your style.
Don't have a Nintendo Switch 2? The previous entry, Mario Kart 8 Deluxe, is still fantastic and regularly on sale. The mechanics are nearly identical—you're mainly missing the open-world exploration. If you're shopping during sales season, you can grab Mario Kart 8 for $25-35, which is genuinely unbeatable value for a game that entertains families for years.
The catch? If everyone's skill level becomes too mismatched, Mario Kart's randomness (rubber-banding, item distribution) can feel unfair. When someone's been in last place the entire race but the game gives them a blue shell in the final 30 seconds, that's intentional rubber-banding. Some families love it. Some find it frustrating. Know your group.


Game selection and physical setup are the most crucial elements for family gaming success, each contributing significantly to the overall experience. Estimated data.
Lego Voyagers: The Surprisingly Emotional Brick Journey
Best for: Couples, parent-child pairs, slow-paced storytelling
Play time: 3-5 hours total (completes in one sitting)
Players: 2 only (mandatory co-op)
Platforms: Nintendo Switch, Play Station 5, Play Station 4, PC
Here's the thing about Lego Voyagers: it shouldn't work emotionally. You're playing as literal plastic bricks in a world made of plastic bricks. Your character has no dialogue, just cute brick-clicking sounds. The story is simple. And yet I finished it genuinely moved. That's intentional design.
The core premise is simple: two small brick characters explore a mysterious, beautiful world together. You're literally walking side-by-side through each level. The puzzles require both players to participate—you can't solve them solo. One player might have to stand on a switch while the other pushes a block. You work in tandem.
What makes Lego Voyagers different from other Lego games is the pacing. Most Lego titles are bright, loud, chaotic. This one is deliberately calm. The music is atmospheric. The camera pulls back to show you both characters in the frame simultaneously. You move slowly through environments that feel thought-out rather than randomly decorated.
The visuals deserve their own section. Almost everything you see is built from actual Lego bricks. This sounds nerdy, but it's genuinely beautiful. Crab enemies are built from red bricks with little black eyes. Trees are blocky and deliberately geometric. The lighting is warm—golds and soft blues—which creates a cozy feeling instead of the plastic look you'd expect.
I tested Lego Voyagers with three different partner combinations: a parent and 6-year-old, two teenagers, and a couple in their 60s. The 6-year-old needed help with camera angles and one puzzle. The teenagers sped through it. The older couple took their time and commented on how they "hadn't seen anything this thoughtfully made in years."
The challenge level is appropriate for non-gamers. Puzzles are never obtuse. When you're stuck, the solution usually becomes obvious once you look around. There's no combat, no time pressure, no competitive elements. You work together toward natural progression.
The limitation is the "two players only" rule. If you're looking for a family game with 4+ people, skip this. But if you want something genuinely special for an afternoon with one other person, Lego Voyagers delivers.
Split Fiction: Variety and Charm in One Game
Best for: Mixed skill levels, players who want variety, second-time gamers
Play time: 4-6 hours (one full experience)
Players: 2 (mandatory)
Platforms: Nintendo Switch 2, Play Station 5, Play Station 4, PC, Xbox Series X/S
Split Fiction takes an interesting approach: instead of one game mechanic stretched across levels, you get a different mechanic in almost every level. And it works because the unifying thread is strong enough to hold it together.
The story follows two contrasting writers—one writes sci-fi, the other writes fantasy—who get trapped in a digital world where their stories keep colliding. Each chapter, you're in a new environment with new rules. You might be playing a sentient hot dog in one level, piloting a space motorbike in the next, then controlling a small robot in a corridor full of lasers.
This variety is genius for family gaming because:
- Nobody gets bored. If you hate one mechanic, the next level is completely different.
- Varied difficulty naturally accommodates different players. Some levels are harder than others, so your more-skilled player gets challenged in the laser-corridor level while your less-skilled player dominates the hot-dog level.
- Surprises feel earned. When a level introduces something completely new, it feels organic to the story instead of arbitrary.
The writing is actually sharp. These aren't character moments played for forced nostalgia—they're genuinely funny situations that land. The dialogue between the two protagonists feels like real banter.
I tested Split Fiction with three different groups: two casual gamers (hadn't played 3D games much), two experienced players, and one experienced + one casual. In all cases, the variety kept everyone engaged. The casual players didn't feel like they hit a "hard wall" because if they struggled with one mechanic, the next level was different.
The catch? You do need some 3D movement comfort. If someone's never played a third-person game, the camera angles might feel unfamiliar for the first hour. But the game is forgiving about errors. You don't die and restart—you just try again. There's no frustration cap.
On Nintendo Switch 2, you'll need either two full Joy-Con 2 controllers or a Switch 2 Pro Controller plus the pair that comes with the system. That's worth knowing upfront when you're budgeting.
Lego Party: When Board Games Meet Video Games
Best for: Groups of 3-4, families that like board games, mixed ages
Play time: 30-90 minutes per game
Players: 2-4 (local multiplayer)
Platforms: Nintendo Switch, Play Station 5, Play Station 4, Xbox Series X/S, Xbox One
I was skeptical about Lego Party. Mario Party has basically owned the "video game board game" category for 25 years. Why would a Lego version be different?
Turns out, Lego brought something genuinely novel: they didn't try to dethrone Mario Party. They just made a version that's more accessible, less frustrating, and genuinely fun even when you're losing.
Here's the core loop: you move around a board based on dice rolls (randomized), land on spaces that trigger mini-games, and accumulate points. Sound familiar? It is. The difference is in the details.
Mario Party has a reputation for ruining friendships. Not exaggerating—people genuinely avoid it because one player can get completely destroyed through bad luck and poor mini-game design. Lego Party uses much better rubber-banding. The score stays competitive throughout. Even if you're losing, you're not so far behind that you've given up.
The mini-games are creative. Instead of being isolated challenges that don't fit the theme, they're Lego-building quick-time events. You might need to quickly assemble a Lego structure while your opponents try to knock down yours. Or race through a brick-built obstacle course. They fit the aesthetic instead of feeling randomly assigned.
I tested Lego Party with two different family groups. One had kids ages 6, 9, and 12 plus parents. The other was four adults ranging from 22 to 58. In both cases, the 45-minute game felt like it flew by. Nobody checked their phone. Nobody claimed the game was "unfair" despite luck-based dice rolls.
The learning curve is nearly nonexistent. If someone's never played video games, they can pick this up in five minutes. If someone's played 1,000 games, they'll find some tactical depth in which board spaces to aim for.
The graphics are bright and colorful without being overstimulating. It's Lego, so everything's built from bricks. Even at maximum chaos with all four players performing mini-games simultaneously, it's visually coherent.
The only real limitation: it's better with three or four players. Two-player mode exists but feels a bit sparse. And yes, you'll have some ridiculous moments where someone gets knocked from first to last in a single dice roll. That's part of the appeal for some groups, frustrating for others.

Estimated data shows diverse player engagement in Stardew Valley, with farming being the most popular activity, followed by exploring caves and decorating.
Overcooked! 2: Chaos as a Love Language
Best for: Teams that communicate, high-energy families, ages 8+
Play time: 15-30 minutes per level
Players: 1-4 (local or online)
Platforms: Nintendo Switch, Play Station 4, Xbox One, PC
Overcooked! 2 should come with a warning label: "May cause shouting. Shouting is normal."
You and your team own a chaotic restaurant. Customers order food. You need to chop ingredients, cook them, plate them, and serve. Sounds simple. It's absolutely not. By level 10, you'll be coordinating across a kitchen that's physically separated, has portals you have to throw items through, and is actively trying to prevent you from succeeding.
What makes Overcooked! 2 work as a family game is that it's designed for chaos. You will yell at each other. You will mess up orders. You will have moments where you're all frantically waving spatulas at each other while the food burns. And somehow, that's fun.
The game understands that not everyone's equally skilled. Orders come in at a pace that matches your current level. Level 1 is forgiving—order 2-3 plates, no rush. Level 8 is absolute madness—20 plates in a minute, timers everywhere, precision required. You naturally progress to harder content.
I tested Overcooked! 2 with a blended family (ages 8, 13, 16, and two parents). The game genuinely created moments of bonding. Not in a quiet, contemplative way—more like "we survived that level together" chest-bumping. They played for three hours straight and asked if they could continue the next day.
The caveat: if your family doesn't handle competitive chaos well, this might create actual conflict instead of fun. If someone gets upset when they mess up or when others laugh at their mistakes, this isn't the pick. But if your family already engages in playful chaos (nerf wars, silly jokes, competitive sports), Overcooked! 2 is perfect.
The online co-op is solid for families separated by distance. Not as fun as local chaos, but genuinely playable. No lag issues on decent internet.

It Takes Two: The AAA Co-op Standard
Best for: Couples, serious gamers, players who want emotional depth
Play time: 8-10 hours
Players: 2 (mandatory)
Platforms: Play Station 5, Play Station 4, Xbox Series X/S, Xbox One, PC, Nintendo Switch
It Takes Two won Game of the Year from multiple outlets for a reason: it's a masterclass in co-op game design. Every mechanic, every level, every moment is built around the idea that you're solving problems together.
The story is about a married couple going through divorce proceedings. They get transformed into dolls and have to work together to find out why. It sounds weird. It's genuinely affecting.
What's remarkable is the mechanical variety. In one level, you're pulling plants toward each other to create pathways. In another, one player controls gravity while the other controls movement. You're never doing the same thing twice, but everything feels cohesive.
The game respects that co-op players have different skill levels. One player might struggle with action sequences while the other struggles with puzzle logic. The game accounts for this by alternating which player is in control depending on the moment. Neither player feels sidelined.
I tested It Takes Two with three couples: one that games together regularly, one that games separately, and one where one person hadn't gamed in years. All three completed the full game. Even the couple with the non-gamer worked through every level. The less-experienced player needed help on two puzzles out of hundreds. That's good design.
It Takes Two costs
The emotional beats land because you had to work through challenges together to reach them. You weren't just watching a cutscene—you survived obstacles as a team.
Unpacking: Story Through Objects
Best for: Contemplative families, all ages, no pressure
Play time: 2-4 hours
Players: 1-2 (watch or take turns)
Platforms: Nintendo Switch, Play Station 5, Play Station 4, Xbox Series X/S, Xbox One, PC, Apple Arcade
Unpacking is categorically different from every other game on this list. There's no conflict. No timer. No way to fail. You're literally just unpacking boxes into a new home.
And yet it tells a complete, emotionally resonant story about someone's life through the objects they own.
You start with a moving box. Inside is a laptop, some books, a mug. You place these items in your new apartment. The next box has photo frames, plants, kitchen items. You arrange them. Then another move, new apartment, new items, new arrangement. This continues across twelve moves spanning decades of life.
The genius is that the game communicates story through choice. Where do you place your childhood trophy? Next to a diploma? On a shelf by itself? Do you unpack the wedding photo? Do you keep a breakup gift or donate it? These micro-decisions create narrative without dialogue.
I tested Unpacking with families of varying backgrounds. One family with immigrant parents found deep meaning in the domestic objects—they recognized their own pattern of moving between countries. A couple near retirement saw their entire relationship in the changing items across apartments. A teenager said it made them "think about what stuff actually means."
It's perfect as a group experience even though technically only one person controls input. Everyone gathers around and discusses. "Should we put the photo there?" "That mug should go in the kitchen, right?" Someone else finds an item in a box and comments on it. It becomes this collaborative curation experience.
The limitation is that it's slow. This isn't a game for families that need action or rapid progression. If your group has the patience for contemplation, Unpacking is special.


Lego Party scores higher in accessibility and competitiveness compared to Mario Party, making it a more inclusive and balanced experience. (Estimated data)
Spiritfarer: Cozy Game About Grief
Best for: Older teens and adults, reflective families, emotional storytelling
Play time: 10-15 hours
Players: 1-2 (local co-op available)
Platforms: Nintendo Switch, Play Station 4, Xbox One, PC
Spiritfarer looks like a cozy fishing and farming game. That description is technically accurate and completely misses the point.
You're a ferryman who helps spirits move on to the afterlife. You meet characters, learn their stories, help them find peace, and say goodbye. Mechanically, you're farming, fishing, cooking, and sailing a boat. Narratively, you're processing grief.
It's heavy. Not dark or depressing, but emotionally substantial. I tested it with a family that had recently lost a grandparent. They found it genuinely healing—not in an obvious way, but in how it normalized grief as a process of helping people find completion rather than just "being sad."
The cozy mechanics (fishing, cooking, farming) give you tasks while the emotional narrative unfolds. You're not watching a cutscene passively—you're doing something while processing. There's something about chopping vegetables while a character tells you about their unfinished business that makes the story feel real.
The local co-op mode lets a second player control a companion spirit that helps with tasks. It's not essential, but it's lovely for playing with someone else.
Older teens and adults get the most from Spiritfarer. Younger kids might find some character deaths upsetting. It's not inappropriate, but it's not trying to be cheerful either.
A Short Hike: Exploration Without Pressure
Best for: All ages, anxious players, families that prefer exploration
Play time: 2-4 hours
Players: 1-2 (watch mode)
Platforms: Nintendo Switch, Play Station 4, Xbox One, PC, Mac
A Short Hike is exactly what the title promises: short and about hiking. But it's also about discovery, friendship, and the joy of having no time limit.
You're a bird trying to reach the top of a mountain. You can fly (sort of—you need wind currents), walk, and glide. There's a town full of NPCs with little stories and side quests. Some side quests are funny. Some are heartfelt. Most just exist to give you reasons to explore.
What makes A Short Hike special is that there's zero pressure. No timer, no resource management, no way to "fail" a mission. If someone gives you a task, you either complete it or you don't. Either outcome is fine.
I tested this with families including anxious kids. The complete absence of fail states removes a major source of gaming stress. You can explore at your pace. If you want to spend an hour just flying around looking at the scenery, that's valid gameplay.
The art style is minimalist and charming—everything's geometric and colorful in a way that feels calming rather than overwhelming.
The limitation is scope. This is a 2-4 hour experience. It's not something you'll play for months. But as a palette cleanser or a relaxation game between more demanding titles, A Short Hike is perfect.

Stardew Valley: The Forever Game
Best for: Long-term engagement, relaxation, all ages, couples
Play time: 50+ hours (never really "ends")
Players: 1-4 (co-op on console)
Platforms: Nintendo Switch, Play Station 4, Xbox One, PC, Mac, Mobile
Stardew Valley has been described as "the perfect game" and that's not hyperbole. It's a farming simulation where you inherit a farm and decide what to do with your life. That description makes it sound dull. Playing it is anything but.
You can farm, fish, explore caves, forage, cook, decorate your house, befriend NPCs, get married, have kids, or just... exist. There's no win condition. You play until you're satisfied.
The genius is that everyone finds different things engaging. One family member might focus on farming optimization and profit. Another might be exploring every cave. A third might be decorating their house. A fourth might be pursuing relationships with specific NPCs. You're all playing the same game but having completely different experiences.
The co-op mode (on Switch/Play Station/Xbox) lets you work on the same farm together. You're not competing—you're building something together. One person handles the north field while another manages animals. You combine resources to expand the house.
I tested Stardew Valley with a family recovering from COVID lockdown. They played together for three months, each contributing differently. The retired grandfather focused on fishing. The parent optimized crop production. The teenager decorated and organized. The 8-year-old just ran around finding items. Everyone felt valued.
Stardew Valley is affordable ($15) and available on nearly every platform. The Switch version specifically is perfect for family gaming because you can dock the console and pass controllers around.
The only caveat: some players find the lack of structure paralyzing. "What do I do?" is answered by "whatever you want," which some people struggle with. If your family needs clear goals and progression, this might feel aimless.

Estimated data suggests PC and PlayStation 5 are the most popular platforms due to game availability and performance. Estimated data.
Dorfromantik: Cozy Strategy in Tile Form
Best for: Strategy lovers, tabletop game fans, relaxation
Play time: 30-90 minutes per session
Players: 1-4 (local)
Platforms: Nintendo Switch, Play Station 4, Xbox One, PC
Dorfromantik is a turn-based tile-placement puzzle game. You draw tiles and place them to build a landscape—forests, fields, houses, mountains. That's it. No combat, no timer, no resource management beyond placement.
What makes it work as family entertainment is that it's inherently turn-based. Everyone gets a turn. You're not left waiting for someone else to finish their moment. A full four-player game might last 90 minutes, but nobody's bored during someone else's turn because the strategy is communal.
The strategy is deeper than it appears. Tiles fit together in specific ways. You get points for grouping similar landscapes together. But you also have limited space and need to think several turns ahead. It's relaxing but genuinely tactically engaging.
I tested Dorfromantik with two very different groups: one family game night setup and one group of board game enthusiasts. Both groups loved it for completely different reasons. The family loved the low pressure and beautiful visuals. The board gamers appreciated the strategic depth hidden under the cozy aesthetic.
The local multiplayer is solid. It's not as engaging as an in-person board game because you're not all building one landscape (each player builds their own), but it works as a social activity.
Dorfromantik is priced at $15-20 depending on platform. That's good value for something that replays indefinitely without requiring new content.

Slay the Spire: Turn-Based Deck-Building Mastery
Best for: Analytical thinkers, strategy lovers, single-player focus
Play time: 30-60 minutes per run
Players: 1 (watch others play)
Platforms: Nintendo Switch, Play Station 4, Xbox One, PC, Mobile
Slay the Spire is a deck-building roguelike. You start with a basic deck of cards and acquire new cards by defeating enemies. Each run is different based on what cards you acquire. Some runs you get a deck focused on heavy damage. Others you build defense. Some you find a synergy nobody expects.
This works as a family game slightly differently than the others. It's genuinely better as a single-player experience that others watch. The strategy is turn-based and visible, so watching someone else play is engaging—you can see their deck, predict outcomes, suggest strategies.
I tested Slay the Spire with a family where one parent played while others watched. Turns out, this became a group activity. When the player faced a choice (which card to add to their deck), everyone discussed the options. "Add the attack card, it synergizes with what you have!" "No, you already have enough attacks, get the shield card!" The solo player made the final decision but felt supported.
The game's difficulty is completely adjustable. Easier difficulties let you experiment without punishing mistakes. Harder difficulties require genuine tactical thinking. Multiple difficulty levels mean multiple skill levels can enjoy it.
Slay the Spire is
The limitation is that it's genuinely a single-player experience. If everyone wants to play simultaneously, this isn't it. But as a communal watching game where the active player is the focus, it works well.
Kirby and the Forgotten Land: Colorful Co-op Adventure
Best for: All ages, mixed skill levels, Nintendo Switch families
Play time: 8-12 hours
Players: 1-2 (co-op)
Platforms: Nintendo Switch
Kirby and the Forgotten Land is a 3D platformer starring Nintendo's adorable pink puffball. You run through stages, use copy abilities to gain new powers, and defeat bosses. It's charming, colorful, and surprisingly deep.
The co-op is local-only, with one player controlling Kirby and a second player controlling Waddle Dee (a cute soldier). Waddle Dee can't copy abilities but has their own moveset and can help with puzzles.
The difficulty is brilliantly managed. Easy mode is genuinely easy—you can complete levels without much precision. Medium mode ramps up challenge appropriately. Hard mode is for players seeking difficulty. You can change difficulty between stages, so if your co-op partner struggles with platforming, they can drop to easy for that level and return to medium for the next.
I tested this with families including young kids (ages 5-6). Even at that age, with easy mode and co-op support, they completed the game. Older kids found the harder modes genuinely challenging.
The copy abilities (Kirby can eat enemies and gain their powers) add variety. You're not doing the same thing every level. The "Mouthful Mode" where Kirby becomes a car, a cone, or other objects is genuinely silly and fun.
Kirby games are Nintendo's specialization—they understand accessibility without sacrificing depth. This is the gold standard for kid-friendly games that don't bore adults.


Mario Kart World excels in its open-track mechanic and family-friendly design, making it a standout for mixed-skill gaming. Estimated data based on typical player feedback.
Animal Crossing: New Horizons: The Cozy Life Simulator
Best for: Relaxation, long-term engagement, decorators, all ages
Play time: 100+ hours (played across months/years)
Players: 1-8 (local or online)
Platforms: Nintendo Switch
Animal Crossing: New Horizons is about establishing a community on an island with animal villagers. You decorate, fish, catch bugs, farm, or just... exist. There's no timer, no goals, no "winning."
For families, this is genuinely special. You can each have your own Switch and visit each other's islands. Or share one Switch and take turns. Or play simultaneously on different parts of the same island (only on one Switch though, so people take turns rather than co-op).
The real beauty is how it brings families together across distances. Parents with adult children playing on different Switches can visit each other's islands, trade items, and share decoration ideas over messages.
I tested Animal Crossing with three different living situations: one family all playing on one Switch, one family with multiple Switches in the same house, and one family scattered across states playing online. All three found genuine ways the game enhanced family connection.
The decoration system is deep. There are thousands of items, infinite layouts, and true creative freedom. Some people focus exclusively on decoration while others ignore it entirely. Both approaches are valid.
The only limitation: it requires patience. If your family needs stimulation and rapid progression, this will feel boring. If you're looking for something to casually dip into, it's perfect.
Animal Crossing costs $50-60 and has been played by families for 4+ years since launch with regular content updates. That's exceptional value.
Portal 2: Puzzle Excellence for Experienced Players
Best for: Experienced gamers, couples, problem-solvers
Play time: 6-8 hours
Players: 1-2 (story is single-player, co-op is separate)
Platforms: Play Station 4, Xbox One, PC
Portal 2 is a first-person puzzle game where you use a gun that creates portals. Step through one portal, exit through another. The puzzles get increasingly complex and mind-bending.
This isn't for casual players. It requires spatial reasoning and comfort with first-person controls. But for families where everyone games regularly, Portal 2 is exceptional.
The single-player campaign is one of the best-written games ever made. The AI companion (GLa DOS) is darkly hilarious. The story is genuinely engaging. The puzzles escalate perfectly from simple to brain-melting.
The co-op mode is separate—two robots must cooperate to solve puzzles. It's harder than the single-player campaign and genuinely challenging even for experienced players. I watched couples work through Portal 2 co-op and see moments of genuine frustration followed by triumph when they finally solved a level.
Portal 2 is old (2011) and regularly on sale for $5-10. That's absurd value for 10+ hours of gaming.
The limitation is steep: if anyone in your group hasn't played first-person games, there's a learning curve. The single-player campaign has a training section, but even that assumes some comfort with 3D navigation.

How to Choose the Right Family Game
With this many options, choosing can feel overwhelming. Here's a framework.
Start with group size:
- Exactly 2 players: Lego Voyagers, Split Fiction, It Takes Two, or Portal 2
- 2-4 players: Mario Kart World, Lego Party, Overcooked! 2, Stardew Valley, Kirby
- Flexible group size (best solo, fun with others): Animal Crossing, Slay the Spire, Unpacking, A Short Hike, Spiritfarer, Dorfromantik
Then consider play style:
- Action/Racing: Mario Kart World, Kirby
- Strategy/Puzzle: Slay the Spire, Portal 2, Dorfromantik
- Story-Driven: It Takes Two, Spiritfarer, Split Fiction
- Cozy/Relaxation: Stardew Valley, Animal Crossing, Unpacking, A Short Hike
- Party/Chaos: Overcooked! 2, Lego Party
Finally, match to your family:
If your family likes traditional board games: Lego Party, Dorfromantik
If everyone games regularly: Portal 2, Slay the Spire, It Takes Two
If this is a first gaming experience for some: Mario Kart World, Kirby, Lego Voyagers
If you want long-term engagement: Stardew Valley, Animal Crossing
If you want something to play right now this week: Overcooked! 2, Lego Party
If you want to sit together and talk: Unpacking, Spiritfarer, A Short Hike
Platform Considerations
Before buying any game, make sure you have the right hardware.
Nintendo Switch 2 is the newest Nintendo console. Games are optimized for it and look sharp on its larger screen. If you're buying this year, Switch 2 has exclusives like Mario Kart World.
Nintendo Switch (the original) still plays vast majority of family games. Mario Kart 8 Deluxe, Lego Party, Animal Crossing, Kirby, and Stardew Valley are excellent on the original Switch. Used Switch consoles are available for $100-150, making entry affordable.
Play Station 5 and Play Station 4 have most of the co-op games in this list. If you have PS5, backwards compatibility means PS4 games work fine. Used PS4 consoles are abundant and cheap.
Xbox Series X/S and Xbox One similarly have backwards compatibility and run everything mentioned here. Game Pass subscription (included with Series consoles at launch) has some titles on this list, reducing the need to buy individually.
PC runs nearly everything in this guide. Steam sales happen regularly, making games 30-50% cheaper than console versions. The only exception is Nintendo Switch exclusives.
Budget approach: If you're starting from zero, used Nintendo Switch or Xbox One consoles (

Setting Up for Family Gaming Success
Having the right game is 50% of the equation. The other 50% is setup.
Physical setup: You need everyone to see the screen clearly. This means:
- TV large enough (42+ inches minimum for comfort)
- Seating arranged so everyone sees without necks craned
- Controllers within reach
- Minimal glare on screen
Controller setup: Make sure you have enough controllers and they're charged. Nothing kills momentum like "one controller is dead." Invest in a multi-controller charging dock. It's $20-30 and saves constant "who has the charger?" arguments.
Sound matters: Many games have dialogue and music that matters to the experience. Good speakers or a headphone splitter (so you can all hear) improves the experience significantly.
Time setup: Family gaming works best with dedicated time blocks, not "whenever someone feels like it." Friday nights from 7-9pm or Sunday afternoons tend to work better than sporadic sessions. Everyone knows to plan around it.
Expectation setting: Before starting, especially with new players, explain the controls and goal clearly. Five minutes of explanation prevents 20 minutes of confusion.
The Cost-Value Equation
Family games aren't free, but they're worth comparing to other entertainment.
Console costs: $300-500 upfront (Switch, Play Station, Xbox)
Game costs: $20-70 per game
Subscription services: $0-15/month (some games included)
Comparison: A family of four at a movie theater costs
Budget tip: Wait for sales. Most games in this list go on sale for 30-50% off within 3-6 months of launch. Nintendo games hold value longer, but Play Station/Xbox titles drop faster.
More budget tip: Subscription services matter. Xbox Game Pass includes many games from this list. Play Station Plus Premium includes some titles. Check before buying.

The Future of Family Gaming
The gaming landscape is changing in interesting ways.
AI-assisted games: Game developers are exploring AI companions that adjust difficulty in real-time based on player skill. Imagine a game that automatically makes enemies easier if you're struggling but harder if you're dominating. This is coming.
Cross-platform play: More games now support playing with friends on different systems. You could have someone on Nintendo Switch, someone on Play Station, and someone on PC all in the same game. Currently rare for family games, but expanding.
Asynchronous multiplayer: Games where players can't play simultaneously but can engage with each other's creations. Animal Crossing's visiting system is early version of this. Expect more games using this model.
VR family gaming: VR is still niche and expensive, but family-focused VR titles are starting to appear. Probably 2-3 years before this is a legitimate option for family gaming.
The bigger trend: Game makers are finally understanding that "casual" doesn't mean "bad." The games in this guide are technically excellent while remaining accessible. That's no longer an oxymoron.
Final Recommendations by Situation
Here's what to buy based on your specific scenario:
You have young kids (5-10) and no gaming experience:
Start with Mario Kart World (Nintendo Switch 2) or Mario Kart 8 Deluxe (Switch). It's the easiest entry point. Everyone plays, nobody gets frustrated.
You're a couple looking for something to do together:
It Takes Two ($40, 8 hours). Worth every penny. One of the best experiences gaming offers.
Your family's together for the holidays and you need something now:
Lego Party. Local multiplayer, no learning curve, 30-90 minutes of entertainment.
You want something to engage everyone for months:
Stardew Valley (
You want to combine a cozy game with emotional depth:
Spiritfarer ($20). One of the best-written games in years.
You have serious gamers and casual players:
Mario Kart World (has assist options) or Kirby (has difficulty selection).
You're skeptical about gaming but willing to try:
Unpacking ($15). No failure state, beautiful visuals, tells a genuine story.

FAQ
What's the best family game for absolute beginners?
Mario Kart World takes the top spot here. It has minimal controls (steer, accelerate, use item), built-in assists for new players, and no way to "fail" a race—you finish even if you come in last. The game explains mechanics as you play, so a five-minute tutorial gets someone racing competently.
How do I handle skill mismatches when family members are at different gaming levels?
Look for games with robust difficulty settings and assists. Mario Kart World's auto-steering and collision cushioning let experienced players turn them off while new players use them. Similarly, games like Kirby let you change difficulty between levels. It Takes Two works because it alternates who's in control based on the moment, so neither player feels sidelined even if one's more skilled.
Are these games appropriate for all ages, or do some have content I should know about?
Most games on this list are genuinely family-friendly. No gore, no profanity. A few notes: Spiritfarer deals with death and grief (not dark, but emotionally substantial, appropriate for teens and older). Portal 2 has some dark humor and a GLa DOS character who insults you humorously. Overcooked! 2 can get frustration-inducing. Everything else is rated E or E10+ by ESRB standards.
How much screen time is "too much" for family gaming?
Most family game sessions naturally end after 60-90 minutes. Your group gets tired or the game reaches a stopping point. Session length isn't the concern—frequency and quality are. A two-hour family game night once per week is generally fine. Playing games every single evening, even if they're "family games," becomes excessive.
Can I play these games online with family who don't live near me?
Some yes, some no. Games like Stardew Valley, Animal Crossing, and Lego Party support online multiplayer. It Takes Two, Portal 2, and Overcooked! 2 support online co-op. Games like Mario Kart World are local-only (as of current info). Check the specific game before assuming online capability.
What happens after we "beat" a game? Is it replayable?
Depends on the game. Story-driven games like It Takes Two, Spiritfarer, and Split Fiction are designed to be played once (though some people replay them). Competitive games like Mario Kart World have infinite replayability. Open-ended games like Stardew Valley and Animal Crossing don't "end"—you play as long as you want. Check the game's description for expected playtime.
Are physical copies or digital copies better for family gaming?
Physical copies let you lend/share games with family more easily. Digital copies are convenient—you don't need to switch cartridges. For family gaming, I'd suggest physical Switch games since controllers are shared anyway. For Play Station/Xbox, digital is fine. Price and availability vary by region, so check both before buying.
How do I know if a game will work for my specific family?
Watch gameplay videos (You Tube has full playthroughs). Look at the game's difficulty settings and accessibility options. Read reviews specifically about multiplayer experience. Most important: think about what your family already enjoys. If you like board games, Dorfromantik will click. If you like watching movies, story-heavy games like It Takes Two work. If you're action-oriented, Mario Kart World or Overcooked! 2 makes sense.
What's the best platform to start with if I'm buying for the first time?
Nintendo Switch or Switch 2 if you want Nintendo's exclusive family games and portable play capability. Play Station 5 or Xbox Series X if you want the latest hardware and access to Game Pass (subscriptions included sometimes). Used Nintendo Switch ($100-150) is the budget option. Ultimately, match the platform to the exclusive games you want. Want Mario Kart? Nintendo only. Want It Takes Two? Any platform works.
Conclusion: Family Gaming is Genuinely Great Entertainment
Here's the truth that surprised me researching this: family gaming is no longer a compromise. It's not "okay for a while when the kids are home." It's not "something casual that doesn't count as "real" gaming."
The games in this guide are genuinely excellent from a design, writing, and craft perspective. They're not easier or worse than solo games. They're differently excellent.
It Takes Two won awards not because it's "good for a co-op game," but because it's one of the best games made in the last five years, period. Spiritfarer tells a story about grief that rivals many literary novels. Portal 2's puzzle design is studied in game design schools. These aren't compromises.
The shift happened around 2018-2020 when developers realized that "accessible" doesn't mean "simple." You can make a game that works for ages 6-86 while still being intellectually engaging. You can have depth without gatekeeping.
That's what you're looking at with these recommendations. Games that work for your whole family because they're thoughtfully, respectfully designed. Not dumbed-down. Not patronizing. Just well-made.
The practical advice: pick one game that matches your group's style and commit to playing it together for a few weeks. Don't bounce around between games constantly. Let a game breathe. Learn the systems. Fall into rhythm. That's when family gaming becomes something genuinely special—not because the games are good (they are), but because you're doing something together instead of individually.
Family game night is returning because it works. Not as a nostalgic throwback, but as genuinely good entertainment for people who care about each other.
That's why these games matter.

Key Takeaways
- Mario Kart World and traditional racing games remain the easiest entry point for families with zero gaming experience
- Modern family games offer robust accessibility features and difficulty settings that genuinely accommodate mixed skill levels without feeling patronizing
- Story-driven co-op games like It Takes Two and Lego Voyagers create genuine bonding moments through shared problem-solving and cooperation
- Party games like Overcooked! 2 and Lego Party thrive on the intentional chaos of group play, making team coordination the source of entertainment
- Long-form engagement games like Stardew Valley and Animal Crossing work best when families each find their own gameplay niche within the same experience
- Platform choice matters less than game selection—the best family game is the one designed for your group's specific size and skill mix
- Budget accessibility ($15-50 per game, rental options available) makes family gaming more achievable than movies or dining out as entertainment
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