God of War's Massive 20-Year Journey: Remake Trilogy Announced Plus New Retro Spin-Off
Let me paint the picture for you. It's 2025, and we're sitting at a fascinating crossroads for one of gaming's most iconic franchises. Twenty years have passed since the original God of War launched on PlayStation 2 and fundamentally changed what action games could be. Now, Sony's Santa Monica Studio has just announced something that's got the entire gaming community buzzing: a complete remake trilogy of the original Greek saga, plus a surprise side-scrolling retro game that's available right now.
This isn't just about nostalgia. This is about preservation and reimagining. The original God of War games were absolutely revolutionary for their time, but let's be honest—they show their age. The fixed camera angles, the clunky combat animations by today's standards, the quick-time events that felt cutting-edge in 2005 but now feel dated. A proper remake could clean all that up while maintaining the raw power and storytelling that made these games legendary.
What's wild is the timing. The God of War franchise has been dominating PlayStation for two decades, but the recent Norse games (2018's God of War and 2022's God of War Ragnarök) completely reinvented the formula. They moved from fixed cameras to over-the-shoulder perspectives, swapped Greek mythology for Norse, and transformed Kratos from a mindless revenge machine into a complex father figure wrestling with his past. Both games were critical and commercial successes, with Ragnarök becoming one of PlayStation's best-selling titles ever.
But now Santa Monica is looking backward. They're planning to remake the entire original trilogy—God of War (2005), God of War II (2007), and God of War III (2010)—for modern hardware. And they're doing it alongside a completely different project: a retro-inspired side-scroller called God of War Sons of Sparta that's dropping today.
So what does this actually mean for you as a gamer? Well, that depends on what you love about God of War. Are you chasing that nostalgia high? Do you want to experience those legendary games with modern polish? Or are you more interested in fresh takes on the franchise? This announcement gives you options, and understanding what's coming is crucial for managing expectations.
The Original God of War Trilogy: Why These Games Matter So Much
Before we talk about remakes, we need to acknowledge why the original trilogy is worth remaking in the first place. These weren't just good games—they fundamentally shaped the action genre.
The first God of War hit PlayStation 2 in 2005 like a shock wave. At the time, hack-and-slash action games were a pretty niche category. Then Kratos arrived, dragging himself out of the Aegean Sea with vengeance burning in his veins. The game's fixed camera system, brutal combat animations, and epic scale felt completely fresh. Players weren't used to seeing a game protagonist casually tear the head off a Medusa or punch their way through Greek mythology with such visceral intensity.
What made it work was the combination of several elements working in perfect harmony. The combat system felt heavy and powerful—every hit connected with weight. The platforming sections broke up the action without feeling like filler. The camera work, though fixed, perfectly framed the carnage. And the story, while simple on the surface, tapped into something primal: a man's desperate quest for redemption through revenge.
God of War II, released two years later in 2007, doubled down on everything that worked. It had bigger bosses, more elaborate set pieces, and a story that actually deepened Kratos's character rather than just repeating the first game. The QTE (quick-time event) system, which is controversial now, felt revolutionary at the time. Fighting a massive Hydra and having to mash buttons at precise moments created genuine moments of intense interaction.
Then came God of War III in 2010 on PlayStation 3. This was the trilogy's climax—literally and figuratively. Kratos finally reached Mount Olympus. The game pushed the PS3's hardware in ways that still look impressive today, with environmental destruction and scale that was genuinely shocking. The story wrapped up the entire Greek saga (sort of—there's some ambiguous ending stuff we won't spoil).
Here's the critical thing to understand: these games were absolutely groundbreaking for their era. But they've aged unevenly. The core combat is still satisfying when you understand the timing. The story moments still hit emotionally. But the camera can feel restrictive. Some of the level design is trial-and-error in ways that modern games avoid. And the quick-time events, especially in God of War III, can be frustrating when you miss a prompt and get punished harshly.
A proper remake could modernize all of that. Imagine those same stories and moments, but with the refined over-the-shoulder camera that made the Norse games so engaging. Picture combat animations as smooth as Ragnarök. Think about what happens when you apply two decades of game design knowledge to these classics.


The God of War remake trilogy is in early development, with the first release not expected before 2027. Estimated data based on typical game development timelines.
The Remake Trilogy: Santa Monica's Ambitious Challenge
Let's talk about what Santa Monica Studio actually announced, because the details matter.
First, there's no gameplay footage yet. The studio made it very clear they're "very early in development" on these remakes. This isn't a situation where the work is mostly done and they're polishing. They're at the conceptual stage. Probably building prototypes, figuring out how to translate fixed-camera Greek mythology action into modern game design language.
What this means is: don't expect these remakes anytime soon. We're probably looking at a minimum of 2-3 years before we see anything substantial. Could be longer. Game remakes of this scale, especially when you're doing three full games, take serious time and resources.
But the fact that it's happening at all is significant. Santa Monica clearly believes in these games' legacy. They also clearly think there's an audience that either missed the originals or wants to experience them with modern production values.
Here's the interesting design challenge they're facing: how do you modernize a game from 2005 without losing what made it special? The fixed camera was a limitation, sure, but it also created a specific visual language. The QTE system was clunky, but it created moments of intense player interaction. Removing these elements entirely might make the game feel more polished but less characterful.
Most successful remakes strike a balance. Look at Final Fantasy VII Remake—it kept the core story and characters but rebuilt the entire combat system, added new content, and told some scenes differently. Or Resident Evil Remake, which modernized the controls and camera while keeping the puzzle design and survival horror atmosphere intact.
Santa Monica will probably take a similar approach. Expect the core story beats to stay intact. Expect character arcs and dialogue to remain recognizable. But expect the moment-to-moment gameplay to feel more like Ragnarök than the original games. Expect a fully controllable camera. Expect combat that feels weighty and complex, with multiple weapon options and defensive options.
They'll also probably need to decide how faithful to be to the structure. The original games are linear. Should the remakes stay linear, or would they benefit from some light exploration? The Norse games added more environmental interaction and side content. Could that work in ancient Greece?
There's also the question of what each game would contain. God of War III was remastered for PS4 not that long ago, so that might have been the freshest in people's memory. But Gods of War and God of War II are the ones that really need modernization. Those are probably the priority.

Most PlayStation exclusive remakes launch at $70, with special editions potentially costing more. Estimated data for God of War remakes suggests a similar pricing strategy.
God of War Sons of Sparta: The Surprise Retro Entry
Now here's the curveball nobody really saw coming: God of War Sons of Sparta, a side-scrolling, retro-inspired action game that's available right now for $30.
This isn't made by Santa Monica. It's developed by Mega Cat Studios, a developer known for their love of retro games. And when I say love, I mean it—Mega Cat still actively releases games for SNES and Genesis cartridges. They understand 2D action games at a deep level because they've been making them on original hardware.
Sons of Sparta is set in Kratos's youth, before he became the Ghost of Sparta. It's apparently canon for the series, telling a story about Kratos training alongside his brother. This is interesting because the original games never really explored Kratos's past in detail. There were hints and references, but no full narrative. This game fills that gap.
From what's been shown, the game has a very different visual style from anything else in the God of War franchise. It's pixel-based, with a 2D perspective. The animations are chunky and exaggerated in the way retro games tend to be. But the DNA is there—the brutal combat, the mythological monsters, the sense of overwhelming power that defines Kratos.
The trailer footage shows some impressively complex combat animations given the retro pixel constraints. There's a sense of weight to the attacks. The monster designs feel right at home in Greek mythology. And the platforming sections look like they could be genuinely tricky without being unfair.
What's smart about this release is the positioning. Kratos fans who want something new can jump in today. It's not competing with the Norse games or the upcoming remakes—it exists in its own space. It's a curio, a side project, a way to keep God of War in the news cycle while Santa Monica grinds away on the remakes.
For thirty bucks, it's an interesting experiment. Game Pass subscribers will probably be able to check it out. Hardcore God of War fans will definitely pick it up out of curiosity. But it's not a game that's going to define the franchise's future. It's more of a fun detour.

The Design Philosophy Behind Remakes: What Works and What Doesn't
Let's zoom out and think about remakes more broadly, because the God of War trilogy remakes are going to be scrutinized heavily.
A remake is fundamentally different from a remaster. A remaster takes existing game assets and smooths them up—higher resolution textures, better frame rates, maybe some lighting improvements. A remaster of God of War III already exists on PS4, and it's a faithful representation of the original game.
A remake is a complete rebuild. New graphics, new animations, possibly new game mechanics. The remake needs to make decisions about what to preserve and what to reimagine.
History shows that successful remakes take a specific approach: they respect the original's core design but aren't afraid to change things that don't work. They understand that a 2005 game was built around 2005 limitations and expectations. Modern players have different expectations.
The original God of War's fixed camera is a perfect example. It was used because camera technology in games was still being figured out. Developers would frame cutscenes and scenes carefully to control what players saw. It created beautiful visual moments and prevented players from getting stuck in environmental geometry. But it also limited player agency and could be frustrating when you wanted to see your surroundings from a different angle.
A remake would likely solve this with a fully controllable camera, probably positioned over Kratos's shoulder like in the Norse games. This is objectively more player-friendly, and it's been proven to work brilliantly in the modern God of War games.
The combat system is another consideration. The original games were built around a fairly simple combo system with magic attacks (like the Blade of Athena's magic) adding spice. The Norse games completely overhauled this, adding weapon swaps, defensive options, and a much more complex moveset.
Would a remade God of War I keep the original's simpler combat? Or would it add that complexity? There's an argument for both. Simple combat might feel repetitive by modern standards. Complex combat might overshadow the story moments that define the Greek games.
Most likely, Santa Monica will find a middle ground. They'll keep the core identity of the original games but make improvements that feel natural to modern game design.

Sony focuses on exclusive franchises and hardware, Microsoft on Game Pass and cross-platform, Nintendo on new hardware, and PC gaming on expanding exclusives. Estimated data.
The Timeline Question: When Can We Actually Play These?
Here's the uncomfortable truth: we probably don't know when these games are coming out, and Santa Monica probably doesn't want to commit to a date.
Game development is notoriously unpredictable. When studios announce projects in early stages, they're taking a risk by attaching dates. So they usually avoid it. Santa Monica said they're "very early in development," which typically translates to "at least 3 years away."
Consider the timeline for the Norse games. God of War (2018) was in development for about four years before release. God of War Ragnarök took about four years as well, and that was using an existing engine and framework. A remake trilogy, making three full games from the ground up, would probably take even longer.
If they're just starting now, 2027 at the earliest seems plausible for the first remake. Could be 2028 or beyond. They might also choose to space the releases out, which would extend the timeline even further.
This is actually probably fine from PlayStation's perspective. It gives them content to talk about for years. It keeps the franchise relevant in gaming discussions. And it means the remakes will eventually arrive on whatever the next PlayStation console is, fully taking advantage of that hardware.
For players, it means you probably have time to go back and play the originals if you want the full context. The PS3 versions on PS5 are the way to go, or the PS4 remaster of God of War III.
How This Fits Into PlayStation's Bigger Strategy
Let's talk about why PlayStation is doing this right now, at this particular moment.
PlayStation has a track record of reviving and remastering beloved franchises. The Last of Us Part I remake came out in 2022 to significant acclaim. The Final Fantasy VII Remake is getting a sequel. Sony isn't shy about investing in revisiting the past.
But there's strategy here. PlayStation's exclusive franchises are massive assets. God of War is arguably their most iconic franchise outside of Final Fantasy (which is technically multi-platform). The Norse games rebooted the franchise brilliantly, proving that Kratos could work in a completely different setting with different design principles.
Now announcing the Greek remakes serves several purposes:
First, it's a statement of commitment to PlayStation's legacy franchises. It says, "We believe in these games. We're willing to invest serious resources to preserve and update them."
Second, it extends PlayStation's exclusive content pipeline. Remakes can take years to develop, and announcing them now means they're committing to exclusive content for years to come. This is valuable when talking to investors and to the gaming community.
Third, it creates a complete God of War narrative arc available on modern hardware. Right now, you can play God of War (2018) and Ragnarök on PS5. Eventually, you'll be able to play the full Greek saga on PS5 as well. That's a compelling package.
Fourth, it opens up possibilities for cross-media content. The God of War Amazon series is coming soon. Having the original games available in modernized form means more people can experience the Greek saga as the series launches. That's good synergy.

Mega Cat Studios focuses heavily on retro platforms like SNES and Genesis, with an estimated 60% of their releases targeting these systems. Estimated data.
The Amazon Series Connection: Timing Matters
Let's talk about the elephant in the room: the God of War Amazon series.
A live-action God of War show is in development at Amazon Studios. Christopher Judge, who voiced Kratos in the Norse games, is reportedly involved. The production is real and actively moving forward.
The timing of announcing the remake trilogy might not be coincidental. When the series launches, there's going to be renewed interest in God of War properties. People who've never played the games might want to check them out. People who played the originals 15+ years ago might want to revisit them.
If you're a casual interested viewer and you want to jump into God of War games in 2026 or 2027, what's your entry point? The Norse games are great, but they assume no prior knowledge. The original games are dated. But a modernized original trilogy? That's the perfect entry point.
Amazon probably isn't directly tied to the remake announcement, but the strategic timing certainly benefits everyone. It's a rising tide that lifts all boats.
The series will almost certainly focus on the original Greek mythology since that's the most iconic part of God of War's story. A TV adaptation of Kratos's journey from soldier to Spartan to Ghost of Sparta to harbinger of the gods is genuinely compelling television material.

Technical Considerations: What Modern Hardware Could Do
Let's get a bit technical for a moment, because understanding the technical possibilities helps you understand what the remakes might look like.
The original God of War games were PS2 games. They ran at 480p, with relatively simple polygon counts and basic lighting. The game world was linear, with tightly choreographed camera movements. This was necessary because the PS2 had limited memory and processing power.
PlayStation 5 is roughly 100 times more powerful than PS2. That's not an exaggeration. We're talking about the difference between roughly 300 megaflops of power versus 10+ teraflops.
What does that actually mean for a remake? It means:
Visual Fidelity: Kratos can have hundreds of thousands of polygons instead of hundreds. His armor can have micro-details. The environments can have true dynamic lighting instead of pre-baked lighting. Water can reflect and refract realistically. Character facial animations can capture genuine emotion.
Scale: The original God of War had impressive scale for PS2, but it was often an illusion. A Hydra fight looked epic but was fairly contained. A remake could have genuinely massive boss creatures filling the screen, with complex AI and dynamic interactions.
Frame Rate and Responsiveness: The original games ran at 60 frames per second, which was solid. A remake could target 60 FPS with ultra-high quality graphics, or 120 FPS for faster responsiveness. The input lag would be imperceptible.
Audio: The original games had good sound design, but PS2 audio was limited by hardware. Modern hardware allows for incredibly complex, spatial audio with object-based sound. Every weapon swing, every footstep, every mythological monster roar could be richly detailed.
Streaming and Loading: PS2 games had loading screens between areas. PS5 games using modern streaming techniques can load environments seamlessly as you move through the world. The Hydra tunnel level in God of War would feel completely different without a loading screen break in the middle.
The Norse games demonstrate what Santa Monica can do with modern hardware. Imagine that visual quality, that animation fidelity, that sense of scale applied to the original Greek mythology. That's what the remakes are aiming for.

Successful game remakes often prioritize a graphics overhaul and camera system improvements, as these elements significantly enhance player experience. Estimated data.
Combat Evolution: Learning From Ragnarök
One of the most interesting questions about these remakes is how the combat system will work.
The original God of War games have a combat system that's, honestly, pretty simple by modern standards. You have light attacks and heavy attacks. You chain them into combos. You use magic attacks (the Blade of Athena's magic, for instance) as crowd control or burst damage. You grab enemies for brutal finishing moves. There's blocking, but it's fairly basic.
This combat system was brilliant for 2005. It felt responsive and powerful. It looked cool. But over 20 years, game design has evolved. The Norse games show how much more complex and engaging combat can be.
God of War (2018) introduced:
- Weapon Switching: Kratos can switch between Leviathan Axe and Blades of Chaos mid-combat
- Defensive Options: Parry, dodge, block, each with different uses
- Elemental Interaction: Frost arrows freeze enemies, fire adds burn effects
- Companion Mechanics: Atreus can assist in combat with arrows and magic
- Environmental Interaction: You can interact with the environment during fights for massive damage
Would a remake keep the original's simpler system or adopt the new complexity? There's no perfect answer.
Keeping it simple preserves the original game's identity but risks feeling dated. Making it complex modernizes it but might lose some of the original's clarity. Most likely, Santa Monica will find a sweet spot—more depth than the original games but simpler than the Norse games.
Maybe you keep weapon switching but it's limited to two weapons. Maybe you have parry and dodge but not as many options as the Norse games. Maybe enemy types are designed to encourage using different combat approaches rather than complex RPG-style mechanics.
The goal would be: feel modern but feel like the original game, not like a Norse game remake.

The Story Question: How Much Should Change?
Here's a fundamental question that Santa Monica needs to answer: how faithful should the remake be to the original story?
The original God of War's story is relatively straightforward. Kratos, a Spartan warrior, has been enslaved by Ares, the god of war. Ares uses Kratos's family as leverage. Kratos gets mad, starts killing everything, eventually confronts Ares and takes his power. The ending suggests a different path forward, opening up for sequels.
It's a classic revenge narrative with mythological trappings. The dialogue is sometimes hilariously over-the-top ("ANOTHER GIANT SCORPION!" is an actual line that gets memed regularly). The character work is fairly minimal compared to modern standards.
Would a remake punch up the dialogue? Would it add more nuance to Kratos's character? Would it explore his relationships more deeply?
Historically, remakes try to maintain the core story while improving pacing, dialogue, and character development. The Final Fantasy VII Remake keeps the core narrative but expands scenes, adds character depth, and even adds new story elements that fans are still unpacking.
A God of War remake could do something similar. Keep the core arc—Kratos enslaved by Ares, forced to commit terrible acts, ultimately confronting the god himself. But add more depth to his relationships with his family. Expand scenes that were brief in the original. Maybe add some foreshadowing about his future that wasn't in the original games.
The tricky part is the tone. The original games have a certain earnest brutality that's almost cheesy by modern standards. Modern God of War (the Norse games) is more grounded and introspective. Would a remake lean into the original's over-the-top tone or tone it down?
I'd guess they'll try to find a middle ground. Respectful of the original's tone but updated for sensibilities where characters speak like humans rather than exposition machines.

Estimated timeline suggests the first God of War remake could release by 2027, with possible subsequent releases in 2028 or beyond. Estimated data.
The Creative Vision: Who's Leading This?
We don't know yet who's leading the remake project. Santa Monica Studios has multiple teams working on different projects. There's no announced creative director for the remakes.
Who they choose matters hugely. Eric Baren, who recently stepped down as creative director at Santa Monica, was the lead on multiple recent projects. But different people might be right for remakes than new projects.
Historically, studios bring in people with fresh perspectives for major remakes. Someone who loves the originals but has ideas about how to modernize them. Someone who understands not just God of War but contemporary game design.
The Norse games were led by Eric Baren as creative director, with a team that included franchise veterans who understood what made God of War special while being willing to completely reimagine it. Whoever leads the remakes will probably be from a similar mold.
What we can expect: the lead designer will probably have input on combat, pacing, and overall structure. They'll probably want to preserve key moments while updating how they're presented. They'll probably push for modern conveniences—no more quick-time events if they don't work, for example.
We should expect announcements about the creative team sometime in 2025 or 2026, probably around when they show some early gameplay footage.

Monetization Questions: How Much Will These Cost?
One thing nobody's clarified yet: pricing for the remakes.
Modern PlayStation exclusive remakes typically launch at
Would the God of War remakes be separate purchases for each game, or would they bundle them together? If they're separate, you're looking at
Would there be different editions? PS exclusive remakes almost always have special editions with steelbooks, digital art books, and DLC. These could easily run $100+.
Would there be special cosmetics or DLC? Probably not at launch, but eventually. Santa Monica learned from Ragnarök that cosmetics don't hurt the core experience, so expect cosmetic options eventually.
Game Pass consideration: Will these be day-one Game Pass titles on PlayStation Plus Extra/Premium? Unlikely at launch, but possibly a year or two later. Microsoft Game Pass isn't available on PlayStation, so this would only apply if you're thinking about long-term availability.
We probably won't know pricing until much closer to launch, maybe 6 months before the first game releases.
The Competitive Landscape: What Else Is Happening?
Let's zoom out and look at what this announcement means in the context of the broader gaming landscape.
Sony is making a big statement: the PS5 generation still has legs. We're not seeing PS6 rumors seriously yet. The PS5 was released in 2020. If the first God of War remake launches in 2027, that's seven years into the generation. Announcing major exclusive content for the platform is a way of saying, "We're committed to this console for years to come."
Microsoft is in a different place. They've been pushing Game Pass and cross-platform play hard. Sony is being more traditional—exclusive franchises, premium pricing, hardware lock-in.
Nintendo has the Switch and is reportedly working on a successor. PC gaming is massive and getting more PlayStation exclusives over time, though later than console releases.
In this landscape, announcing a God of War remake trilogy is Sony saying, "We have the most valuable exclusive franchises, and we're going to keep investing in them." It's a power move.
Other franchises are probably watching closely. If these remakes succeed, expect more major remakes from PlayStation. If they struggle, it might make studios more hesitant about investing in remakes versus new IP.

The Fan Reaction: What Gamers Are Saying
The gaming community's reaction to these announcements has been surprisingly positive, though nuanced.
Excitement for the Remakes: Many longtime fans are genuinely thrilled that the original games are getting modernized. Comments like "Finally, I can experience these games as they deserve to be" are common. Younger players who never got to experience the originals appreciate the opportunity.
Skepticism About Quality: Some hardcore fans worry that modernizing the games could lose what made them special. The fixed camera, the QTE-heavy moments, even the hilariously overwrought dialogue—these are part of what defines the original games. There's real concern that a remake could sand down all the rough edges and create something generic.
Curiosity About Sons of Sparta: The retro side-scroller has generated intrigue. Mega Cat Studios has a solid reputation among retro game enthusiasts. The promise of canon content exploring Kratos's past is appealing. But there's also skepticism about whether a pixel-art game can do justice to the franchise.
Timing Questions: Some fans are confused about why remakes are needed when the games are still playable. Others point out that game preservation is important, especially as hardware ages out and licensing deals expire.
Franchise Fatigue Concerns: A few voices worry that announcing so many God of War projects (remakes, side-scroller, ongoing Amazon series) might dilute the franchise's impact. But honestly, this seems like a minority position.
Overall, the gaming community seems cautiously optimistic. There's excitement mixed with the usual skepticism that comes with any major announcement.
What Success Looks Like: Defining the Goals
How will we know if these remakes succeeded? Success could mean different things to different people.
Critical Success: Do reviewers and fans think the remakes respect the originals while modernizing them effectively? Are the core stories and moments preserved? Does the updated gameplay feel natural?
Commercial Success: Do the remakes sell well? God of War (2018) was a multi-million seller. If the remake trilogy hits similar numbers, that's success. The marketing hook—"Experience the classics modernized"—has broad appeal.
Preservation Success: Do these remakes ensure that the original games remain accessible to future generations? This might be the most important metric long-term. Preserving gaming history is important.
Cultural Impact: Do the remakes spawn new conversations about God of War? Do they introduce the franchise to players who never experienced the originals? The Amazon series synergy matters here.
Setting Up the Future: Do the remakes position Santa Monica well for whatever comes next in the God of War franchise? A successful trilogy could be a springboard for new content.
On most of these metrics, Santa Monica probably needs a pretty high bar. They've been successful with God of War for 20 years. Remakes need to live up to that legacy.

The Broader Implications: What This Means for Gaming
Zoom out further and think about what this announcement means for the video game industry more broadly.
Remake Culture: We're living in an era where remakes, reboots, and remasters are common. Original IPs exist, but legacy franchises have massive value. Money investors, development resources, and marketing budgets flow toward properties with existing fan bases. The God of War remakes are part of a larger industry trend.
Preservation vs. Progress: There's an implicit statement here about preserving gaming history. Old games matter. They deserve to be preserved and made accessible to new audiences. This contrasts with some other media industries where old content gets locked away or abandoned.
Modernization Philosophy: Every remake has to answer the question: how much do we change? The industry is still figuring out best practices. Some remakes are too faithful and feel dated. Others change too much and lose their identity. God of War remakes will be a test case for how to balance modernization with respect for the original.
Platform Exclusive Value: These remakes are PlayStation exclusives, at least initially. In an era of platforms competing for players, having exclusive content is valuable. The God of War remakes represent Sony's confidence in the value of exclusive franchises.
Looking Ahead: The Next 5 Years of God of War
Let's make some educated guesses about what the God of War franchise looks like over the next five years.
2025-2026: The Amazon series launches. The gaming community discusses how the show compares to the games. Santa Monica likely shows some early footage of the remakes. Mega Cat hopefully announces DLC or updates for Sons of Sparta if it's successful.
2026-2027: The first God of War remake (probably God of War I) launches. It either succeeds or doesn't. If it succeeds, momentum builds for the next games. If it struggles, Santa Monica reassesses the strategy.
2027-2028: Possibly the second remake launches. The remake trilogy starts to feel real to players who might have been skeptical.
2028-2029: Potentially the third remake or final remakes launch. By this point, the entire original trilogy is available on modern hardware.
2029-2030: The franchise takes stock. What's next? A new Norse game? Something else entirely? Santa Monica will have learned from the remakes and will know where to take the franchise.
This is obviously speculative, but it gives you a rough timeline for what to expect.

My Take: Is This a Good Move?
Honestly? I think this is a smart move, but with some caveats.
The case for remakes: The original games are genuinely important to gaming history. They deserve to be preserved and modernized. Younger players who never experienced PS2 games should be able to play them. A modernized God of War trilogy with a fresh Amazon series is genuinely compelling content.
The risk: Remakes are expensive, and there's always the risk that modernizing something loses what made it special. The original games have a specific tone and style that might not translate perfectly to a more serious, grounded modern approach.
The Sons of Sparta question: This feels like a smart side project that keeps fans engaged while remakes are in development. It's not a core experience, but it's valuable content.
Overall assessment: I think Sony is making the right call. Legacy franchises deserve investment. The God of War remakes will almost certainly be successful because the underlying games are strong. Even if the modernization doesn't feel perfect, the core stories are good enough to carry them.
The bigger question is whether Santa Monica can maintain quality while producing multiple remakes. That's the real challenge.
FAQ
What is the God of War remake trilogy?
The God of War remake trilogy is a complete modernization of the original God of War games from PlayStation 2 and PlayStation 3. Santa Monica Studio announced that they're remaking all three original Greek mythology games (2005's God of War, 2007's God of War II, and 2010's God of War III) for modern PlayStation hardware with updated graphics, gameplay mechanics, and design sensibilities. The studio is in very early development, meaning the remakes are likely still several years away from release.
When will the God of War remakes release?
Santa Monica Studio hasn't announced specific release dates because they're still in early development. Based on the typical game development timeline, the first remake probably won't launch before 2027, and could come later. Full production on game remakes of this scale typically takes 4-5 years or more. The studio is intentionally staying quiet about timelines to avoid over-promising or committing to dates they might miss.
What is God of War Sons of Sparta?
God of War Sons of Sparta is a separate, retro-inspired side-scrolling action game developed by Mega Cat Studios that's available now for $30. The game takes place during Kratos's youth before the events of the original games and is considered canon for the franchise. It features pixel-art graphics and 2D combat rather than the 3D action the main series is known for, and it explores Kratos's relationship with his brother while he trains as a warrior.
How will the remakes differ from the original games?
The remakes will maintain the core stories, characters, and mythological setting of the original games but will modernize almost everything else. Expect updated graphics comparable to the Norse God of War games, a fully controllable camera (likely over-the-shoulder instead of fixed), refined combat mechanics with more depth than the originals, improved pacing and dialogue, and modernized gameplay conveniences like seamless loading. The exact scope of changes won't be clear until Santa Monica releases gameplay footage, which likely won't happen until 2025-2026.
Are the remakes replacing the original games?
No, the remakes are in addition to the original games, not replacements. The original games are still playable on PlayStation 5 through backward compatibility with PS3 versions. Santa Monica is making the remakes to modernize and preserve the games for new generations while keeping the originals available for players who want the authentic experience. This is similar to how other classic game franchises handle remakes.
How does this connect to the God of War Amazon series?
The God of War Amazon series, which is in development for release soon, adapts the original Greek mythology games into live-action television. The timing of the remake announcement likely isn't coincidental—as the series generates renewed interest in God of War, modernized versions of the original games will be available for viewers who want to experience the source material. The series is expected to focus on the Greek saga rather than the Norse mythology, making the remakes directly relevant to the TV show's marketing.
Will there be other God of War projects announced?
Not that we know of yet. Right now, the announced projects are the three remakes and Sons of Sparta. Santa Monica might have other ideas in development, but they're not discussing them publicly. The franchise has been incredibly prolific lately (Norse games, side-scroller, remakes, Amazon series), so the studio probably wants to see how these projects land before announcing anything else.
Should I play the original games before the remakes launch?
It depends on your preferences. If you want the full historical context and understand what made the originals special, playing them before the remakes arrive could be valuable. The games are still quite playable and the stories are compelling even with aged graphics. If you'd rather wait for modernized versions, you can watch videos or read story summaries to get caught up. The remakes will likely include enough recap and context that you won't be completely lost.
How much will the remakes cost?
Pricing hasn't been officially announced yet. Based on PlayStation's historical pricing for major remakes like The Last of Us Part I and Final Fantasy VII Remake, expect each game to launch at
Is Sons of Sparta a core God of War game?
Sons of Sparta is canon for the God of War franchise and tells a legitimate story from Kratos's past, but it's a side project rather than a core entry in the series. It's developed by a different studio (Mega Cat Studios) and exists in a completely different gameplay style (2D retro action instead of 3D action). Think of it as a complementary experience rather than an essential one. It's more for players curious about Kratos's history than for people looking for the definitive God of War experience.

Conclusion: Where God of War Goes From Here
The gaming landscape has shifted dramatically in the 20 years since the original God of War launched. What was revolutionary in 2005 requires modernization for 2025 audiences. But the core of what made those games special—the character, the mythology, the sheer brutal spectacle of watching one man tear through the Greek pantheon—that's timeless.
Santa Monica Studios clearly believes in that timelessness. By announcing both the remake trilogy and the retro side-scroller, they're hedging their bets and keeping God of War relevant across multiple gaming styles and player preferences.
For longtime fans, these announcements validate 20 years of loyalty to the franchise. Your favorite games are worth investing in, worth modernizing, worth preserving for future generations. For newer players who know God of War through the Norse games and the upcoming Amazon series, these announcements promise a chance to experience the games that started it all, but with modern polish.
The real test comes when Santa Monica actually shows gameplay. When we see how they've modernized the fixed camera, reworked the combat, and adapted the stories for 2025 sensibilities, that's when we'll truly know if this venture will succeed. The underlying games are strong enough that it would take serious missteps to make these remakes fail. But success—real success that makes people think these are among the best games of their generation—that requires care, vision, and respect for the source material.
Based on what Santa Monica did with the Norse games, I'm cautiously optimistic. They've proven they understand how to take God of War in new directions without losing the core identity. Doing that in reverse—modernizing the old while respecting what made it legendary—seems like something they can pull off.
In the meantime, Sons of Sparta is available today for anyone hungry for more God of War content. And in a few years, when the remakes start launching, there will be a whole new generation of players experiencing Kratos's original journey. That's a win for preserving gaming history and expanding what it means to play God of War in 2025 and beyond.
The question now is simple: are you ready to return to ancient Greece?
Key Takeaways
- Santa Monica Studio announced a complete remake trilogy of the original God of War trilogy (PS2 and PS3 games) modernized for current PlayStation hardware
- The remakes are in very early development, likely 3+ years away from launch, with no specific release dates confirmed
- God of War Sons of Sparta, a retro pixel-art side-scroller developed by Mega Cat Studios, releases today for $30 and is canon for the franchise
- Remakes will modernize graphics, camera system, combat mechanics, and gameplay while preserving core stories from the original Greek mythology games
- The announcement synergizes with the upcoming God of War Amazon Prime series and demonstrates Sony's commitment to preserving and investing in legacy franchises
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![God of War Remake Trilogy & Sons of Sparta: What Gamers Need to Know [2025]](https://tryrunable.com/blog/god-of-war-remake-trilogy-sons-of-sparta-what-gamers-need-to/image-1-1770941242124.png)


