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Meta's VR Fitness Reckoning: Why Supernatural's Shutdown Matters [2025]

Meta's layoffs devastated Supernatural VR fitness users. Explore the collapse of a beloved fitness community, what it means for VR wellness, and the future o...

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Meta's VR Fitness Reckoning: Why Supernatural's Shutdown Matters [2025]
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Meta's VR Fitness Reckoning: Why Supernatural's Shutdown Matters

Your heart pounds. Sweat drips from your VR headset. Your fists punch the air in rhythm with an Imagine Dragons anthem as digital blocks fly at your head. You're in a virtual boxing class with two strangers named Chip and Alisa. You've never met them in the physical world. You probably never will. But right now, you're exhausted together, celebrating together, missing blocks together. When the workout ends, Chip gives you a high five through his avatar. Alisa laughs. This moment—this human connection in virtual space—is about to disappear forever.

This is what Supernatural was. Not just an app. Not just another fitness subscription buried in the app store. It was a community built on a simple premise: people could exercise together, support each other, and form genuine friendships without ever sharing the same zip code. For thousands of devoted users, Supernatural became something rare in the fitness industry: a platform where accountability felt authentic, where coaches seemed genuinely invested in your progress, and where showing up meant something.

Then Meta laid off over 1,000 people across its Reality Labs division. Supernatural was hit hard. The platform announced it would receive no new content updates—no new songs, no new workouts, no new coaches. The $100-per-year subscription price would remain unchanged despite the complete halt in development. For Supernatural's community, this wasn't a business pivot. It was a betrayal.

TL; DR

  • Meta's Reality Labs layoffs eliminated most of Supernatural's development team, freezing all new content updates while maintaining the $100/year subscription price
  • The shutdown highlights a fundamental tension in VR fitness: the medium's strongest asset (community) depends entirely on consistent investment and content creation
  • Users report losing over 100 pounds through Supernatural and cite the coach-led community model as irreplaceable, yet Meta views fitness as peripheral to its AI-first strategy
  • The layoffs signal Meta's strategic pivot away from metaverse infrastructure toward AI and smart hardware, abandoning years of investment in VR social experiences
  • This creates an opportunity for alternative platforms and independent developers to build sustainable, community-focused VR fitness experiences without relying on Meta's unpredictable funding

TL; DR - visual representation
TL; DR - visual representation

VR Fitness Platform Market Share
VR Fitness Platform Market Share

Supernatural leads the VR fitness market, but there's a significant opportunity for alternatives to capture users seeking community and coaching. (Estimated data)

The Rise and Fall of a VR Fitness Phenomenon

Supernatural launched in 2020, right as the pandemic locked people indoors and VR headset adoption accelerated. The timing was perfect. People were desperate for home fitness alternatives. The psychology of being stuck inside made the idea of virtual escape genuinely appealing. Supernatural offered something that Peloton and Apple Fitness+ couldn't: presence in a shared virtual space.

The app worked like a hybrid between Beat Saber and a boutique fitness class. You'd load into stunning 3D environments—the French Alps, tropical beaches, urban rooftops—and join live or on-demand classes led by charismatic coaches. But here's what made it different from other fitness apps: coaches actually acknowledged you. They encouraged you by name (if you were in a class where they could see you). They reacted to your performance. They created a sense of accountability that felt personal even when delivered through a screen.

Within two years, Supernatural was consistently ranked among Meta's top-performing VR applications. It had achieved something rare in the metaverse space: organic, sustained user engagement. People weren't trying Supernatural out of curiosity. They were paying $100 per year because it worked. Users reported genuine weight loss, improved cardiovascular health, and sustained motivation that they couldn't replicate through solo workouts.

DID YOU KNOW: Supernatural introduced its "Together" multiplayer mode in September 2024, just months before the layoffs. Users could now work out alongside friends or strangers in real-time, with their avatars visible to each other during classes. The feature was immediately beloved by the community.

Meta acquired Supernatural in 2022 for an undisclosed amount, absorbing it into its metaverse division. The Federal Trade Commission actually tried to block the acquisition, arguing that Meta was attempting to "buy its way to the top" of the VR market through anticompetitive practices. Meta fought back and won. For users at the time, this seemed like a validation. Meta had literally fought the government to keep Supernatural alive. Surely that meant long-term commitment.

It didn't.


The Layoffs: What Actually Happened

On a Tuesday in January 2025, Bloomberg broke the news: Meta was laying off more than 1,000 people from its Reality Labs division. This wasn't a small correction. This was a fundamental retreat from the metaverse bet that had defined Meta's corporate strategy for years. The company had already burned through $21 billion on Reality Labs without achieving profitability. The board was done.

Supernatural was among the casualties. The exact number of affected employees remained unclear—Meta wasn't providing specifics—but it was clear that the core content team had been decimated. The remaining skeleton crew sent a terse email to users: no more updates, no more new content, same price, thank you for your subscription.

The timing was particularly brutal because it came right after the Together multiplayer feature had launched to enthusiastic reception. Users had just gotten invested in a feature that literally wasn't possible before. They'd found new friends in the community. They'd made commitments to regular class times with the same group. Then the rug got pulled out.

QUICK TIP: If you're currently using Supernatural or any VR fitness platform, export your workout data and achievements immediately. While the service isn't shutting down yet, account termination can happen with little notice once a platform stops receiving updates.

What made this particularly frustrating for users was the lack of any alternative offered. Meta didn't migrate Supernatural users to other fitness services. It didn't offer refunds. It didn't open-source the platform to the community. It simply froze the product and walked away.

This stood in sharp contrast to how other platforms handle discontinuation. When a service ends, there's usually a transition plan. Even YouTube shutting down its YouTube Go feature in 2021 offered users clear timelines and alternative options. Meta's approach felt like abandonment.


The Layoffs: What Actually Happened - contextual illustration
The Layoffs: What Actually Happened - contextual illustration

Impact of Supernatural VR Fitness Shutdown
Impact of Supernatural VR Fitness Shutdown

Estimated data shows that the shutdown of Supernatural VR Fitness significantly affects users, with the loss of community support and coaching relationships being the most impactful.

Why Users Are Actually Angry (And It's Not Just About Fitness)

On the surface, the anger is about losing access to new content. No new songs. No new workouts. No new coaching perspectives. After years of paying $100 annually, subscribers now own access to a static library of thousands of lessons that will never be updated again.

But dig deeper, and the real hurt is about community.

Stacey Goff Johnson, a long-time Supernatural user, lost over 100 pounds through the platform. Not just the workouts—the community made it possible. She had accountability. She had people to work out with. She had coaches who seemed to care about her progress. That matters. When you're trying to lose 100 pounds, motivation is everything. Supernatural provided it. Now she's looking at a frozen platform with no new content and no way to replace what she had.

Tencia Benavidez lives in rural New Mexico. Getting to a physical gym would require a 40-minute drive in winter conditions that are frequently dangerous. Supernatural gave her a way to work out at home with other humans. That accessibility was transformative. Now she's left wondering what comes next.

These stories repeat across Reddit and Facebook fitness communities. People credit Supernatural with life changes. They talk about the coaches as mentors. They describe the community as a lifeline during isolation. This wasn't just an app with a good retention rate. It was a genuine social infrastructure.

VR Fitness Community: A network of users connected through virtual reality exercise platforms, where participants attend classes together, form friendships, set shared fitness goals, and provide mutual accountability despite being geographically dispersed. Unlike passive fitness apps, VR fitness communities create synchronous (real-time) social experiences where presence and interaction feel genuinely immediate.

When Meta shut down the development team, it didn't just kill a product roadmap. It destroyed the economic incentive for coaches to stay engaged. Why would a coach continue investing energy in an app that's not growing? Why would the community keep showing up when there's no signal that anything will improve?

The anger is also philosophical. Supernatural users paid money based on the assumption that Meta's resources would keep improving the product. The FTC fight gave them confidence. The acquisition price suggested long-term commitment. Meta's billions should have meant stability. Instead, it meant nothing. The moment profitability got questioned, everything got abandoned.


The Broader VR Fitness Landscape: What Comes Next

Supernatural didn't invent VR fitness. But it did prove the concept could work at scale. Other platforms exist: Beat Saber (mostly a game, not fitness-focused), FitXR (smaller but still operating), and various independent VR fitness apps. None of them have achieved Supernatural's combination of polish, community, and coach-led structure.

FitXR, which runs on Meta Quest and other platforms, still receives updates. It charges around

12.99permonthor12.99 per month or
99.99 annually. It has about a tenth of Supernatural's user base, making it financially more sustainable. The smaller platform approach means fewer resources were burned, which means survival is more likely.

There's also a gap now. Thousands of VR fitness users are looking for an alternative. They want the community. They want the coaching. They want the motivational structure. They want to work out with friends. If an alternative platform could offer even 70% of what Supernatural provided, it could capture significant market share.

QUICK TIP: If you're considering building a VR fitness platform or community, focus on sustainability first. Avoid dependency on mega-corporations that treat fitness as a secondary bet. Smaller teams with sustainable business models (moderate pricing, lean operations) have proven more durable than acquisition targets of companies with shifting strategic priorities.

The question is whether anyone will take this shot. Independent game developers have shown they can build quality VR experiences. What's missing is distribution and marketing scale. Creating a fitness app that matches Supernatural's polish requires significant investment. But the market is now primed for alternatives. Users are actively looking. The trust in Meta has been fractured.


The Broader VR Fitness Landscape: What Comes Next - visual representation
The Broader VR Fitness Landscape: What Comes Next - visual representation

Meta's Strategy Shift: Why AI Matters More Than VR

Meta's official rationale for the layoffs centers on artificial intelligence. The company is funneling resources into Meta AI (its flagship AI assistant), investment in Ray-Ban and Oakley smart glasses, and a new "superintelligence lab" aimed at building next-generation AI tools.

This shift represents a fundamental recalibration of Meta's core strategy. For years, CEO Mark Zuckerberg has been evangelical about the metaverse as the future of human interaction. Billions were spent building VR infrastructure, acquiring companies, subsidizing headset development. The metaverse was going to be the next internet.

Then it became clear that nobody wanted to wear a headset all day. VR remained a niche technology despite years and billions in investment. Meanwhile, generative AI exploded. ChatGPT reached 100 million users faster than any app in history. Every tech company immediately pivoted to capitalize on the AI boom.

Meta looked at its balance sheet and made a cold calculation: the metaverse bet hasn't worked. AI is where the returns are. Double down on AI, cut the metaverse losses, move on.

It's a sensible business decision. But it abandons an entire community that believed Meta's earlier narrative. Supernatural users were told that Meta's investment and scale would build something great. That turned out to be contingent on quarterly earnings and executive whims.

DID YOU KNOW: Meta's Reality Labs division has lost over $21 billion since 2020. That's more than the entire GDP of some countries, spent on VR and metaverse infrastructure with minimal revenue to show for it. The layoffs were essentially Meta admitting defeat on one of tech's biggest bets.

This creates a long-term PR problem for Meta. The company is now the company that kills communities. It acquires platforms with passionate user bases and abandons them when priorities shift. That's a narrative that will follow Meta into future VR ventures. Why would users invest time and money into a Meta VR product knowing it could be discontinued at any moment?


Supernatural VR Fitness User Engagement Over Time
Supernatural VR Fitness User Engagement Over Time

Supernatural saw rapid growth in user engagement from its launch in 2020, peaking in 2022 after Meta's acquisition. Engagement slightly declined post-acquisition, possibly due to market saturation and competition. (Estimated data)

The Death of Metaverse Evangelism

Supernatural's shutdown represents something bigger than one fitness app. It's the death of the metaverse dream as Meta originally pitched it.

For years, Zuckerberg and other tech leaders promised that the metaverse would be the natural evolution of the internet. Instead of browsing screens, you'd inhabit virtual spaces. Instead of Zoom calls, you'd have meetings in shared virtual conference rooms. Instead of social media feeds, you'd hang out with friends in virtual environments. Instead of gym classes, you'd work out with people from around the world in immersive fitness experiences.

Supernatural was supposed to be a proof point for that vision. It was the flagship app demonstrating that the metaverse could enhance real human experiences in meaningful ways. People didn't just tolerate Supernatural—they loved it. They paid for it. They organized their time around it. They formed friendships through it.

If the metaverse could work anywhere, it should have worked there. And it did. The problem was economics. The metaverse created amazing experiences, but it didn't create profitable businesses at the scale Meta needed. One hundred dollars per year times a few hundred thousand active users isn't enough to justify billions in R&D and infrastructure costs.

The disconnect between what people want (connection, community, real experiences) and what tech companies can profit from (at scale, with minimal marginal costs) became impossible to ignore. Meta chose to ignore it by simply walking away.


The Community's Grief Process: What's Happening Now

Supernatural's subreddit and Facebook groups have become digital memorial sites. Users share "goodbye" messages to the coaches they followed for years. They post screenshots of their personal records and weight loss achievements. They ask each other where they'll go next.

There's a clear grief progression happening. First, denial and shock. "Maybe this is temporary. Maybe Meta will change its mind." Then anger. "Meta fought the government to buy this thing, now they're just killing it?" Then bargaining. "What if we crowdfund continued development?" "What if we petition Meta to open-source the platform?" Finally, acceptance and moving on. "I need to find a new platform that won't abandon me."

Some users are staying with Supernatural despite the freeze. The lesson library is still substantial. Thousands of workouts remain available. If you're not someone who needs novelty and progression, Supernatural still functions. These are users who've already sunk so much time and emotional investment that the platform remains useful even frozen in time.

Others are exploring alternatives. FitXR gets mentioned frequently. Some users are looking at traditional fitness subscriptions like Apple Fitness+ or Peloton Digital, even though they've never been satisfied with the VR alternative. Some are checking out games like Beat Saber that have fitness-adjacent appeal. But none of these are true replacements for the community-focused, coach-led VR fitness experience that Supernatural provided.

QUICK TIP: If you're grieving the loss of a beloved app or service, document your experience. Write down what you valued, how it changed your life, and what you're looking for in a replacement. This clarity will help you find or build better alternatives and understand what actually matters to you in digital communities.

Meanwhile, some users are considering whether to unsubscribe and cut their losses. Why keep paying $100 per year for a frozen product? But the psychological attachment is real. People have years of data stored in their Supernatural accounts. They have streaks and achievements. They have memories associated with the platform. Walking away feels like another kind of loss.


What This Means for VR Communities Going Forward

The Supernatural shutdown is a cautionary tale for anyone investing in community-dependent platforms built on top of other companies' infrastructure.

Meta Quest headsets dominate the VR market. Most VR apps, including Supernatural, rely on the Quest platform for distribution and technical infrastructure. This creates a dependency that can turn existential overnight. Meta could theoretically shut down the entire Quest app store tomorrow. All of those communities, all of those livelihoods, all of that trust would evaporate.

This isn't unique to VR. The same dynamic affects any service built on Amazon Web Services, Apple's App Store, or any other platform controlled by a mega-corporation. You're always one strategic pivot away from discontinuation.

For users, the lesson is harsh: never fall in love with a digital community unless it's genuinely community-owned. Platforms should prioritize data portability, account transfers, and user autonomy. Communities should have explicit plans for sustainability independent of corporate owners.

For builders, the lesson is equally clear: if you're going to build something people depend on, make sure the economics work without requiring a mega-corporation's infinite resources. Sustainable businesses are less venture-backed and more bootstrap-focused. They charge enough to cover costs. They reinvest in growth rather than chasing explosive returns. They're built to last, not to be acquired.


What This Means for VR Communities Going Forward - visual representation
What This Means for VR Communities Going Forward - visual representation

Challenges of VR Fitness vs. App Fitness
Challenges of VR Fitness vs. App Fitness

VR fitness faces higher hardware and production costs compared to app fitness, impacting its sustainability. Estimated data.

The Role of Coaches in VR Fitness Communities

One element that rarely gets discussed in think-pieces about Supernatural's shutdown is the role of the coaches themselves. These aren't distant figures in a pre-recorded workout. They're real people who built careers around the platform.

Supernatural hired coaches to lead classes. These coaches developed followings. Regular users would take specifically their classes, study their styles, and form relationships with them (albeit one-directional ones). For the coaches, Supernatural represented employment and creative outlet simultaneously.

The layoffs didn't just cut the development team. They disrupted the entire creator ecosystem. Coaches are now wondering whether to maintain Supernatural presence when there's no growth trajectory. Why practice new routines for a frozen platform? Why invest energy in community when the company has signaled it's not invested anymore?

Some coaches are pivoting to other platforms. Others are exploring YouTube or Twitch streaming. A few are contemplating personal training or independent coaching ventures. The institutional knowledge and teaching skill they developed won't disappear, but the platform that leveraged it will become increasingly stale.

This creates another loss for Supernatural users: the coaches they loved will fade away as well. They'll work with fewer participants. Their energy will shift elsewhere. The sense of progression and evolution in coaching quality will stop.

Creator-Dependent Platform: A digital service that relies on professional creators (coaches, teachers, instructors, artists) to generate content and drive user engagement. These platforms are vulnerable to creator exodus because their value depends on consistent quality and innovation from people who can move to alternative platforms if incentives change.

Meta's shutdown didn't just kill a fitness app. It also disrupted careers and creative pursuits. That's worth noting when evaluating the full impact.


The Sustainability Question: Why VR Fitness Is Harder Than App Fitness

There's a deeper question underlying Supernatural's failure: can VR fitness ever be economically sustainable without mega-corporation backing?

VR fitness faces unique challenges. The addressable market is smaller than app-based fitness because it requires hardware ownership. You can't casually use a VR fitness app without a $300-400 headset. This limits the potential user base significantly compared to Peloton or Apple Fitness+.

Production costs are also higher. Creating a photorealistic VR environment requires skilled 3D artists, game developers, and infrastructure. Creating a high-quality workout routine requires choreography, music licensing, and coach training. Creating community features requires server infrastructure and moderation. The marginal cost per new workout video is higher in VR than in traditional fitness apps.

But revenue per user is theoretically comparable or even higher. If you can get someone to pay $100 per year and they're actively engaged, that's sustainable. The problem is getting to enough users quickly enough to cover the fixed costs of development and infrastructure.

Supernatural had maybe 500,000 to 1 million active users at peak, generating $50-100 million in annual revenue. That sounds substantial, but it's not enough to cover the costs of a major development team, infrastructure, licensing, and creator compensation. And it's definitely not enough to justify continued investment when AI is capturing billions in venture capital and media attention.

FitXR, with fewer resources and lower overhead, can sustain a much smaller user base. A bootstrapped indie fitness VR app can also work if expectations are modest. But ambitious, high-production-value VR fitness at scale seems economically challenging without either a sustainable business model or a mega-corporation willing to subsidize losses indefinitely.


The Sustainability Question: Why VR Fitness Is Harder Than App Fitness - visual representation
The Sustainability Question: Why VR Fitness Is Harder Than App Fitness - visual representation

The Road Not Taken: What Could Have Saved Supernatural

There are plausible scenarios where Supernatural survives as a going concern. None of them require abandoning the platform to rot.

First, Meta could have spun out Supernatural as an independent company. Sell the IP and user base to a fitness company that actually understands the fitness market. Peloton, Apple, or a private equity firm might have been interested. The community would survive under new ownership with potential for continued growth.

Second, Meta could have open-sourced the platform. Release the code, the app framework, the server infrastructure. Let the community take over. Crowdfund development. Create a distributed model where users help fund the next features. This is less profitable, but it keeps the community alive.

Third, Meta could have shifted Supernatural to a more modest business model. Reduce production costs by hiring fewer coaches and creating fewer new workouts. Charge users more. Maintain a lean operation. Communities have proven they'll pay for access to the platform and coaches they love. Supernatural could operate sustainably with lower growth expectations.

Fourth, Meta could have integrated Supernatural into its broader fitness vision. Use it as a research lab for AR/VR fitness. Invest in smart glasses integration where users could do workouts with augmented reality overlays in their home. This would create a connection to the smart glasses division that Meta is actually funding.

None of these options made it into the decision-making. Instead, Meta chose discontinuation and abandonment.


Projected Growth of VR Fitness Market
Projected Growth of VR Fitness Market

The VR fitness market is projected to grow significantly, reaching an estimated $3 billion by 2025, driven by technological improvements and increased user demand. Estimated data.

Parallels in Tech History: The Cautionary Pattern

Supernatural's shutdown isn't an isolated incident. It's part of a pattern where tech companies acquire community-dependent platforms, fail to achieve profitability targets, and shut them down or let them atrophy.

Google killed Google Reader, a beloved RSS reader used by millions of information professionals, because it wasn't a growth engine. Google killed dozens of projects annually because they didn't achieve certain threshold metrics. Google Kill List is now an inside joke because the company is so aggressive about discontinuation.

Twitter under Elon Musk shut down or degraded third-party apps, API access, and numerous features that communities depended on. Users who built bot ecosystems, analytics tools, and workflows were stranded.

Amazon killed numerous products from Ring to Alexa-specific skills. Meta itself has killed dozens of apps and features. The pattern repeats: platform depends on corporate commitment, corporate commitment ends, users are left stranded.

The through-line is clear. Corporate-backed platforms are structurally volatile. They're optimized for acquisition or IPO, not for long-term community welfare. When quarterly earnings get tight or strategic priorities shift, communities get abandoned.


Parallels in Tech History: The Cautionary Pattern - visual representation
Parallels in Tech History: The Cautionary Pattern - visual representation

The Alternative Model: Community-Owned Platforms

The inverse approach is emerging in crypto and open-source communities: platforms that are owned by their users and communities rather than by venture-backed companies or public corporations.

Discord, despite being venture-backed, has maintained stronger community protection because it explicitly positions itself as a community platform rather than a content company. The business model is sustainable enough that the company doesn't need to constantly chase growth through questionable pivots.

Open-source projects like Linux or Mozilla Firefox rely on volunteer contribution and governance structures that can survive corporate backing shifts. A single company can't kill them because they're not owned by a single entity.

Blockchain-based platforms like decentralized social networks theoretically give users ownership stakes and governance rights. A platform couldn't simply freeze development because users would fork the code and migrate to a new instance.

These models aren't perfect. They have their own problems around governance, sustainability, and incentive alignment. But they solve the fundamental problem that Supernatural illustrates: what happens when corporate priorities shift?


What Users Should Actually Demand from Fitness Platforms

The Supernatural debacle offers clear lessons for what users should demand from any digital fitness platform they invest in.

First, data ownership and portability. Your workout data, achievements, and social connections should be yours. If the platform dies, you should be able to export everything and move to a competitor. This should be a legal requirement for any platform collecting personal health data.

Second, transparency about the business model. Is the company profitable? Is it venture-backed and chasing growth? Is there a clear path to sustainability? If a platform is burning money, you should know it. Supernatural users believed Meta's scale would ensure stability. They should have been told about the billions in losses.

Third, community governance rights. Users who've built communities and invested time should have some say in major changes. Not veto power necessarily, but representation. Supernatural users should have been consulted before discontinuation was even considered.

Fourth, transition support. If discontinuation is coming, the company should help users transition to alternatives. Provide refunds. Help migrate data. Create partnerships with successor platforms. Don't just abandon people.

Fifth, open-source licensing. If a platform is being discontinued, open-source the code. Let the community continue development if they choose. This should be a standard practice for consumer-dependent platforms.

None of these protections exist for Supernatural users. They were simply left to fend for themselves.


What Users Should Actually Demand from Fitness Platforms - visual representation
What Users Should Actually Demand from Fitness Platforms - visual representation

Meta's Financial Commitment to Reality Labs
Meta's Financial Commitment to Reality Labs

Estimated breakdown of Meta's $21 billion investment in Reality Labs, with the majority spent on R&D and employee salaries.

The Psychological Impact: Lessons from Community Loss

Online communities feel real because they are real. The connections Supernatural users formed have genuine psychological and social value. When those communities are destroyed, it's not trivial.

Users report genuine grief. They've lost something that was helping them achieve health goals. They've lost access to specific coaches and specific people. They've lost a ritual and structure that organized their time. For people struggling with motivation or isolation, this is legitimately damaging.

The psychological research is clear: community support is one of the strongest predictors of sustained behavior change. Whether you're trying to lose weight, get fit, quit smoking, or manage depression, having people who understand and support you makes everything harder but possible. Taking away that community doesn't just inconvenience people. It undermines their health progress.

Stacey Goff Johnson attributed her 100-pound weight loss directly to Supernatural's community. That's not hype. That's documented reality for countless health journeys. Removing the community doesn't erase the progress, but it removes the scaffolding that made continued progress likely.

DID YOU KNOW: Research from Stanford University found that people who exercise in groups with social support maintain behavior change at rates 95% higher than people who exercise alone. Community isn't just nice to have—it's the primary determinant of fitness success for most people.

This is what Meta's decision-making completely ignored. The company looked at a fitness app and saw users and revenue. It didn't see people whose health depended on community. It didn't see the psychological scaffolding keeping people motivated. It saw a product line that wasn't returning sufficient quarterly growth.


Building the Next Generation: What VR Fitness Should Learn

Supernatural's failure is simultaneously a failure of VR fitness and an opportunity for rebuilding on better principles.

The next generation of VR fitness platforms should learn several lessons. First, build smaller and more sustainable. Aim for a profitable community of 50,000-100,000 users rather than chasing millions. Profitability at smaller scale is more robust than losses at larger scale.

Second, prioritize creator and user ownership. Make sure coaches have revenue share and career stability. Make sure users have data ownership and governance rights. Align incentives so everyone benefits from sustainability.

Third, diversify revenue beyond subscriptions. Sell merchandise. Create creator sponsorships. Build affiliate relationships with hardware manufacturers. The more diversified the revenue, the more resilient the platform.

Fourth, be honest about limitations. VR fitness is a niche product. It works for people who have the hardware and the interest. That's fine. Build for that niche rather than pretending it's a mass-market opportunity.

Fifth, build with the assumption that you won't have mega-corporation backing forever. Design with sustainability in mind. Create technical architecture that can survive corporate abandonment. Open-source critical components. Build community infrastructure that doesn't depend on corporate servers.

These principles would create platforms that could actually deliver on the promise that Supernatural demonstrated: using technology to build genuine human community and support.


Building the Next Generation: What VR Fitness Should Learn - visual representation
Building the Next Generation: What VR Fitness Should Learn - visual representation

The Untold Story: Independent VR Fitness Developers

While Meta was killing Supernatural, independent developers have continued building VR fitness experiences. They're not getting venture capital or corporate backing. They're building because they care about the community and believe in the technology.

These indie developers have proven something important: you don't need billions in funding to create quality VR fitness. You need taste, dedication, and a clear understanding of what the community actually wants.

They're also learning from Supernatural's failure. They're building with explicit plans for sustainability. They're being transparent about business models. They're involving the community in development decisions. They're thinking about what happens if they personally can't continue the project.

This is the future of VR fitness. Not mega-corporations that treat fitness as a secondary bet. Not venture-backed startups chasing growth at all costs. But committed creators building for actual communities they care about.

The barrier to entry is lower now that Meta has invested billions in VR infrastructure and headset adoption. Developers can focus on experiences rather than building the platform from scratch. The technical foundation exists. What's missing is people who are genuinely committed to fitness communities and not just extracting shareholder value.


The Broader Question: What is Meta Actually Doing?

Supernatural's shutdown needs to be understood in the context of Meta's complete strategic pivot. The company is not just cutting VR fitness. It's reorganizing its entire corporate structure around artificial intelligence.

Meta AI, the company's LLM-based assistant, is being integrated across all Meta properties. Ray-Ban smart glasses are getting AI capabilities. Meta is investing in data centers and GPUs for AI training at unprecedented scale. The company is essentially becoming an AI company that also operates social networks, not the other way around.

In this context, Supernatural is simply irrelevant. A VR fitness app doesn't contribute to AI development. It doesn't generate the kind of consumer data that improves AI models (at least not in ways Meta values). It's not tied to smart glasses or consumer AI assistants. It's a legacy product from an earlier strategic era.

Meta's decision-making is internally rational even if it's externally devastating for Supernatural users. The company did the math and decided that resources were better deployed toward AI. That might be right or wrong strategically, but it's understandable.

What's not understandable is the pretense that this is anything other than abandonment. Meta shouldn't pretend that it's committed to VR fitness. It shouldn't maintain the subscription price while freezing development. It should either commit to the platform or discontinue it gracefully with user support.

Instead, Meta is doing what big tech companies often do: running down a property while maintaining revenue extraction. That's bad for users. It's bad for the trust in tech platforms more broadly. And it's bad for the future of VR as a medium.


The Broader Question: What is Meta Actually Doing? - visual representation
The Broader Question: What is Meta Actually Doing? - visual representation

Hope in the Wreckage: What Comes Next

Despite the pessimism, there's genuine reason for hope in how Supernatural users are responding and how the fitness technology landscape is evolving.

First, users are organizing. The community is documenting what they loved about Supernatural and what they want from alternatives. This clarity is valuable. It creates a specifications document for the next platform. The feedback is already shaping how startups and independent developers are thinking about VR fitness.

Second, the market is now actively hungry for alternatives. Thousands of dedicated fitness users are looking for something comparable. That's a marketing gift for any platform that can deliver even 80% of Supernatural's experience.

Third, the technology is improving. VR headsets are becoming more affordable and better quality. The development tools are becoming more accessible. What was possible to build only at corporate scale in 2020 is now possible for small teams in 2025.

Fourth, the economic incentives are becoming more honest. The venture capital bubble around metaverse and AI is moderating. Companies that can be profitable at smaller scale are becoming more attractive to investors and users. There's less pressure to chase infinite growth.

Supernatural's failure might actually be the best thing that could happen to VR fitness. It kills the unrealistic hype. It forces builders to think about sustainable business models. It opens space for alternatives that actually serve the community rather than extracting value from it.


Making Sense of It All: The Real Issue Underneath Everything

At its core, Supernatural's shutdown reflects a fundamental mismatch in tech: the technologies people genuinely need and the technologies that make corporations profitable are not the same thing.

Supernatural was needed. Users loved it. It changed lives. It created community. From a human flourishing perspective, it was a success. But from a corporate profitability perspective, it was a failure because it didn't grow fast enough, didn't create network effects that locked people in, didn't generate the kind of data that feeds AI training, and didn't tie into the strategic bets that generated quarterly returns.

This is the fundamental contradiction in venture-backed tech. Companies are built to maximize shareholder returns, not to serve users. When those incentives align, everyone's happy. But when they diverge, the company wins and users lose.

Supernatural users thought they were paying for a fitness service. What they actually paid for was access to a service contingent on corporate whims. That's the deal with any consumer technology built by mega-corporations. It can be taken away whenever shareholder interests change.

The solution isn't to stop using technology. It's to insist on platforms with better incentive alignment. Platforms that are sustainable, community-owned, and transparent about their economics. Platforms where the technology serves humans rather than humans serving the technology.

Supernatural's users are learning this lesson the hard way. Hopefully, the tech industry is learning it too.


Making Sense of It All: The Real Issue Underneath Everything - visual representation
Making Sense of It All: The Real Issue Underneath Everything - visual representation

FAQ

What is Supernatural VR Fitness?

Supernatural is a virtual reality fitness subscription service available on Meta Quest headsets that combines elements of Beat Saber and boutique fitness classes. Users exercise in stunning virtual environments led by motivational coaches through workouts that include boxing, dance, and other rhythmic exercises. The platform, which launched in 2020, became known for its strong community features and one-on-one coaching feedback that made users feel personally invested in their progress.

How did Meta's layoffs affect Supernatural?

Meta laid off over 1,000 people across its Reality Labs division, decimating Supernatural's development team and freezing all new content updates. The platform will no longer receive new songs, new workout routines, or new coaches despite maintaining the same $100-per-year subscription price. While the service technically continues to operate, it's essentially a frozen product with no path forward for improvements or community expansion.

Why did Meta shut down Supernatural?

Meta has pivoted its core strategy toward artificial intelligence and smart glasses, moving away from its metaverse bets that have cost the company over $21 billion since 2020. Reality Labs, the division overseeing Supernatural, was seen as part of this failed bet. Rather than improving profitability, the division continued to burn billions. Supernatural's shutdown represents Meta's decision to allocate resources to AI development and hardware (Ray-Ban and Oakley smart glasses) instead of continuing VR fitness development.

What do users say they're losing with Supernatural's shutdown?

Users report losing community support, coaching relationships, consistent content updates, and the accountability structure that helped them maintain fitness motivation and achieve significant results like 100-pound weight losses. Many describe the community aspect as irreplaceable and cite the real relationships formed with coaches and other users as critical to their sustained behavior change. Beyond the fitness impact, users feel abandoned after investing years in a platform they believed Meta was committed to improving.

Are there alternative VR fitness platforms available?

Yes, several alternatives exist including FitXR, which continues to receive updates and has a smaller but dedicated user base, plus traditional fitness apps like Apple Fitness+, Peloton Digital, and YouTube fitness channels. However, none of these fully replicate Supernatural's combination of immersive VR environments, coach-led personalization, and real-time multiplayer community features. Independent developers are also working on VR fitness experiences, though they lack the production scale of Supernatural at its peak.

Could Supernatural have been saved with different business decisions?

Potentially, yes. Meta could have spun out Supernatural as an independent company, open-sourced the platform for community development, shifted to a leaner sustainable business model with fewer but higher-quality content drops, or integrated it into smart glasses development. The platform demonstrated it could retain users and generate revenue—the issue was that it didn't generate sufficient growth or profit margins to justify continued investment within Meta's corporate priorities. A smaller team operating sustainably could likely keep the platform viable for its dedicated user base.

What does this mean for the future of VR fitness as a medium?

Supernatural's failure signals that mega-corporation-backed VR fitness may not be sustainable, at least not without hitting mainstream adoption that currently isn't happening. However, it opens opportunities for independent developers and smaller companies to build niche VR fitness communities with realistic expectations and sustainable business models. The technology works and users clearly want it, but the economics need to be fundamentally restructured away from venture-backed growth expectations toward profitable niches and community involvement.


Conclusion: Learning From Loss

Supernatural's story is heartbreaking because it didn't have to end this way. The platform proved that technology could enhance human connection in meaningful ways. It demonstrated that community-driven fitness at scale was possible. It showed that people would pay for quality virtual experiences that genuinely improved their lives.

Then Meta made a business decision and erased it. Just like that. No transition plan. No graceful discontinuation. No attempt to preserve what the community had built. Just abandoned.

But the story doesn't end with Supernatural. It continues in the Supernatural users exploring alternatives, the independent developers building VR fitness experiences, and the broader conversation about how we build technology that serves communities rather than exploiting them.

The lesson is uncomfortable: never fall in love with a platform owned by a corporation with shifting priorities. Never assume that scale and resources equal commitment. Never believe that a company fighting the government to acquire something means they'll maintain it.

But there's a counterpoint: there are people building alternatives right now who learned exactly this lesson. Who understand that sustainable communities matter more than venture capital returns. Who believe that fitness technology should serve humans rather than the other way around.

Supernatural users aren't defeated. They're regrouping. They're finding new platforms. They're reconnecting with coaches and friends through alternative channels. They're keeping the community alive even if the app is dead.

That's the real story. Not the shutdown. But the resilience that comes after.

The tech industry needs to learn what Supernatural users already know: that community is irreplaceable, that human connection matters, and that platforms built without genuine commitment to those values will eventually fail.

Meta got this wrong. Others will do better. And users will reward them for it.

Conclusion: Learning From Loss - visual representation
Conclusion: Learning From Loss - visual representation


Key Takeaways

  • Meta's 1,000+ person Reality Labs layoff froze Supernatural development entirely, leaving thousands of users with a static, frozen product at $100/year
  • Supernatural users attributed major life changes—100+ pound weight losses, sustained fitness motivation, mental health improvements—to the platform's community and coach-led structure
  • The shutdown represents Meta's broader strategic pivot toward AI and smart glasses, abandoning metaverse bets that have cost the company $21+ billion since 2020
  • VR fitness communities built on corporate platforms are structurally vulnerable; they depend entirely on corporate commitment that can evaporate with strategic priority shifts
  • Smaller, sustainable VR fitness platforms built with realistic expectations and community involvement show more long-term viability than venture-backed apps chasing infinite growth

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