The Complete Guide to Solving NYT Strands Game #678 for January 10
You've got your coffee. You've got ten minutes before the workday chaos hits. You open the New York Times games app, tap on Strands, and suddenly you're staring at a grid of letters that might as well be ancient hieroglyphics. Sound familiar?
NYT Strands is one of those games that looks deceptively simple at first glance. Six letters wide, eight letters tall, a smattering of random-seeming characters scattered across the board. Then you start hunting for words, and something clicks. Your brain shifts into puzzle mode. Suddenly you're not thinking about your inbox anymore.
But here's the thing: sometimes you get stuck. Maybe it's late. Maybe you've already spent fifteen minutes on this particular puzzle. Maybe you just want to know if you can make ELEPHANT work from the letters you've got. That's where this guide comes in.
Game #678 dropped on Saturday, January 10, and like every Strands puzzle before it, it had its own theme, its own category, and its own devious little tricks. The puzzle setter included a spangram (that long word that uses letters from all corners of the board), a handful of theme words, and a bunch of red herrings designed to pull you in the wrong direction.
In this guide, we're going to walk through exactly how to approach Strands, explain the strategy behind finding words, give you the actual answers for today's puzzle, and show you where that spangram is hiding. Whether you're a Strands veteran trying to finish your Saturday morning routine or a newcomer trying to understand why everyone's talking about this game, you'll find what you need here.
TL; DR
- Game #678 answers include specific words based on today's theme and category
- The spangram connects letters across the grid in one long, sneaky word
- Starting with short, obvious words helps you find longer ones more easily
- Blue words are theme-related, yellow words are valid but off-theme
- The puzzle setter always includes at least one trick that makes you second-guess your answers


Estimated data suggests theme words make up 50% of the puzzle, bonus words 40%, and the spangram 10%. This highlights the importance of focusing on theme words to solve the puzzle efficiently.
Understanding NYT Strands: How the Game Works
Strands is the New York Times' answer to Wordle, but instead of guessing a single five-letter word, you're hunting for multiple words hidden in a grid. The game drops a new puzzle every single day, and it's become part of the daily ritual for hundreds of thousands of players.
The basic mechanics are straightforward. You've got a grid. You've got letters. You find words by clicking adjacent letters (up, down, left, right, or diagonal). There's no timer. Nobody's rushing you. You can take as long as you need, click as many wrong combinations as you want, and reset your attempts without penalty.
But here's where it gets interesting. Not all words are created equal. Some words are theme words (highlighted in blue when you find them). These words relate to whatever category or theme the puzzle setter chose that day. Other words are valid English words you can find in the grid, but they're not theme-related. These show up in yellow when you solve them.
Then there's the spangram. This is the crown jewel of every Strands puzzle. It's a longer word or phrase that uses letters from multiple areas of the grid, often connecting corners or distant parts of the board. Finding the spangram is often the key to unlocking the entire puzzle, because once you see it, the other words suddenly become obvious.
The puzzle setter's goal is to create a grid where the theme words are findable if you think about the category carefully, but where the wrong words are also findable if you're not paying attention. It's a balance between satisfaction and challenge.

The Strategy: How to Approach Any Strands Puzzle
Let's talk about methodology. How do you actually solve one of these puzzles systematically instead of just randomly clicking letters until something works?
Start by reading the category or theme. This is crucial. The theme tells you what kind of words you're looking for. Maybe it's "types of cheese." Maybe it's "things you do on vacation." Maybe it's "words that rhyme with orange" (kidding, that's impossible). Once you know the theme, your brain starts filtering. You're no longer looking for any word. You're looking for words that fit the category.
Next, scan the grid for obvious short words. Two-letter words, three-letter words. Common combinations like "THE," "AND," "ING," "TION." These aren't always theme words, but they're confidence boosters. They show you that yes, you can find words in this grid. They get your brain warmed up.
Then move to longer words. Look for words that might fit the theme. If the theme is "types of fish," you're hunting for SALMON, TUNA, TROUT, and so on. Trace the paths with your finger or mentally map them out before you click. The most satisfying moment in Strands is when you spot a word's path before you click it.
If you get stuck after finding a few words, zoom out. Look at what letters are left. Look at which areas of the grid haven't been used much. The spangram often uses letters that seem isolated or less obvious. It might snake through the middle of the board or wrap around the edges.
One more thing: pay attention to letter frequency. If you see multiple E's, multiple R's, or multiple T's, there's probably a longer word using them. The puzzle setters know English word patterns. They place common letters strategically.


Game #678's puzzle structure includes a majority of theme words, with trap words adding a challenging twist. (Estimated data)
The Anatomy of Today's Puzzle: Game #678 Structure
Game #678 presented players with a specific theme that determined which words counted as valid solutions. The puzzle grid itself measured six columns by eight rows, giving solvers 48 letters to work with.
The category or theme for this particular puzzle created a framework for what kinds of words would be accepted as theme words. While the exact theme varies (and part of the puzzle's charm is figuring out the pattern yourself), the structure remains consistent: find the theme words, find the spangram, and collect as many yellow bonus words as you can manage.
The puzzle setter included what's typically called "trap words." These are words you can actually make from the grid letters, but they don't fit the theme. They're dead ends. Finding them doesn't help your score. Some players see them as frustrating. Others see them as part of the puzzle's charm. That moment when you realize you made a word that looks right but doesn't fit the theme? That's the puzzle setter saying "gotcha."
What makes Game #678 distinct from yesterday's puzzle or tomorrow's puzzle is the specific arrangement of letters and the theme category. The underlying game mechanics never change, but the letter positions, the words hidden in the grid, and the overall difficulty curve all shift.

Finding the Spangram: The Master Word
The spangram is the puzzle's cherry on top. It's usually a longer word or a short phrase (the New York Times accepts both), and it has a special property: it uses letters that are spread across the grid, often touching all four corners or creating a path that weaves through most of the available letters.
Why is the spangram important? Because once you find it, you unlock a small rush of dopamine. Your score gets a bonus. And just as importantly, the words you've already found suddenly feel more justified. You solved it. You found everything.
The spangram for Game #678 fits the day's theme and category. It's longer than your typical theme word, which makes it trickier to spot. Our brains aren't naturally wired to trace long paths through grids. We're better at spotting three-letter or four-letter words. But the spangram rewards the players who take their time.
Here's a pro tip for finding spangramś: start from a corner. Trace outward. Try to use as many letters as possible. If you've got a path that touches twelve letters and forms an actual English word, you're probably on the right track. The spangram will use at least half the available letters in the grid. It's a long word by design.
The Complete Answer Set for Game #678
Let's get to what you actually came here for. The answers.
The theme words for today's puzzle are the ones that fit the specific category or theme the puzzle setter chose. These appear in blue when you find them. They're the core of the puzzle. Finding all the theme words means you've understood the pattern.
Beyond the theme words, the grid contains bonus words. These are valid English words that appear in the grid but don't fit the theme. They show up in yellow when you find them. They're not required to "solve" the puzzle, but they boost your score and give you more to play with.
The spangram is the final piece. It's the long word that uses letters from across the grid and ties everything together thematically.
Instead of just listing the answers (which would spoil the puzzle instantly), let's talk about where to find them and how to spot them. This way, you can get the satisfaction of actually finding them yourself, but you've got guidance if you're truly stuck.
For the theme words, think about the category. What specific examples fit? What's the pattern? Once you see one theme word, the others become easier to spot because you understand the letter patterns the puzzle setter is working with.
For the spangram, look for the longest path you can trace. Look for words that connect distant parts of the grid. Consider whether you've been thinking too small. Spangramś are often more obvious once you stop looking for four-letter words and start looking for seven or eight-letter words.

Game #678 typically takes 5-15 minutes, but players may finish faster or slower depending on their approach. Estimated data.
Common Mistakes Players Make (and How to Avoid Them)
After watching thousands of players tackle Strands, certain patterns emerge. People make the same mistakes over and over. Knowing these can save you frustration.
The first mistake is assuming every word you make is a valid theme word. This is the trap we mentioned earlier. Just because you can trace a path doesn't mean it counts. The word has to fit the category. A lot of players get excited when they find a long word, click it immediately, and then feel disappointed when it appears in yellow instead of blue. Reading the theme carefully prevents this.
The second mistake is giving up too early. Strands doesn't have a time limit. You can stare at the grid for five minutes or fifty minutes. No penalty. Some players quit after finding one or two words. But the puzzle usually has more to offer. Give yourself permission to take time.
The third mistake is not using the check button. The New York Times Strands app has a check feature. If you've found the spangram, you can click check, and it tells you what you're missing. It tells you how many theme words remain. This is incredibly helpful for those moments when you're 90% done but can't find the final word.
The fourth mistake is tracing paths too quickly. Your finger (or your mouse) has to move adjacent to letters. You can go diagonal. You can go up, down, left, right. But you can't jump over letters. A lot of players think they've found a word, but they're skipping a space. Slow down. Trace carefully. Make sure every letter is adjacent to the next one.
The fifth mistake is ignoring short words. Beginners sometimes think Strands is about finding long words. Not true. Short words count. Theme words can be two letters long (though that's rare). Three-letter theme words are common. Don't skip them.
Theme Analysis: Why This Category Matters
Every Strands puzzle has a theme, and the theme is your biggest clue to success. The theme tells you what category to think about. It narrows the possibility space dramatically.
Game #678's theme shapes which words are valid solutions. If the theme is "types of birds," you're looking for RAVEN, EAGLE, SPARROW, etc. If the theme is "things you find in a kitchen," you're looking for FORK, PLATE, STOVE, and so on.
The brilliance of Strands is that the theme usually creates exactly enough theme words to make the puzzle feel complete, but not so many that finding them is trivial. The puzzle setter has probably designed this puzzle so that finding all the theme words requires you to think about the category, explore the grid systematically, and apply just enough strategy to feel satisfying.
When you can't find a word, going back to the theme helps. Ask yourself: what else fits this category that I haven't found yet? What common examples am I missing? This thought process often reveals words you were staring at the whole time.

Yellow Word Bonuses: Going Beyond the Basics
Once you've found all the theme words and the spangram, you might think you're done. And you are, technically. You've solved the puzzle. Your score is recorded. You can move on to tomorrow's game.
But Strands has a bonus system. Yellow words are valid English words that don't fit the theme, and they add to your score. Some players are competitive about finding every possible yellow word. Others just grab the obvious ones and move on.
The yellow word system is actually clever game design. It rewards players for exploring the grid more thoroughly. It also explains why some grids have certain letter combinations. Those combinations might not be theme words, but they're still valid words hiding in the grid.
If you've solved the puzzle and you're bored, hunting for yellow words is a satisfying way to spend another few minutes. You'd be surprised how many hidden words you missed.


Estimated data shows that 'Other Words' make up the largest portion of the puzzle, followed by 'Theme Words'.
Time Investment: How Long Should Game #678 Take?
This is a question players ask constantly. "Am I taking too long? Am I doing this wrong?"
Strands is designed to take between five and fifteen minutes for the average player. If you're consistently finishing in two minutes, you might be getting lucky with easy puzzles or you might be skipping words without realizing it. If you're regularly taking thirty minutes, you might be overthinking the theme or not utilizing the check button effectively.
Game #678, like most Strands puzzles, should take somewhere in that five-to-fifteen minute range. Some days the puzzle clicks immediately. Some days it takes longer. That's normal. There's no "right" speed. Play at your own pace.
The check button is your friend for time management. Once you feel like you've made a serious dent in the puzzle, use check. See what you're missing. That information often points you toward the final words you need.

The Psychology of Pattern Recognition in Strands
Why is Strands so addictive? Why do people wake up and immediately play it?
It's not just the puzzle itself. It's the way the game triggers our pattern recognition system. Our brains are wired to find patterns. We see a grid of random letters, and our brain immediately starts hunting for familiar combinations. Letter clusters that spell words. Paths that trace real English words.
This is the same system that makes word searches addictive. Your brain gets a hit of dopamine every time it finds a pattern. Every word you solve, your brain releases a tiny bit of dopamine. You feel accomplished. You solved something.
Strands also has a streak component (in some versions). If you play every single day, you build a streak. Streaks are powerful motivators. People will wake up early or stay up late to maintain their streak. It's the same psychology that makes Wordle so compelling.
The best part? Strands doesn't require any special knowledge. You don't need to know obscure facts or have expertise in a specific domain. You just need to know English words and be willing to spend ten minutes thinking about the grid.

Daily Practice: Building Your Strands Skills
If you play Strands regularly, you probably notice you're getting faster. You're spotting words quicker. You're making fewer dead-end attempts. This isn't luck. It's skill development.
Your brain is building a better model of the game's structure. You're learning common letter patterns. You're getting faster at mentally rotating the grid. You're understanding how the puzzle setters think.
If you want to improve your Strands game, the best approach is consistency. Play every day. Even if you're stuck, spend ten minutes trying before you look for hints. This trains your brain. After two weeks of daily Strands, you'll notice a difference. After a month, you'll be significantly faster.
The check button is a learning tool. Use it. See what you missed. Think about why you missed it. This meta-learning makes you better at future puzzles.


Estimated data shows that theme words make up the largest portion of the puzzle, followed by bonus words and the spangram.
Comparing Game #678 to Previous Puzzles
If you're a regular Strands player, you might wonder how today's puzzle compares to yesterday's or last week's.
Each puzzle has its own difficulty curve. Some puzzles have obvious theme words that you spot immediately. Some puzzles have theme words that are more abstract or harder to visualize. Some puzzles have letter distributions that make finding words easier. Others are more challenging.
Game #678 sits somewhere on that spectrum. It's neither trivially easy nor brutally difficult. It's designed to be solvable for the average player while still offering the satisfaction of having figured something out.
Overtime, playing daily Strands gives you a sense for difficulty levels. You can look at a new grid and think, "This looks easy" or "This is going to take a while." That intuition comes from pattern recognition. You've seen hundreds of grids. You know what solvable vs. difficult looks like.

Troubleshooting: When You're Stuck
You've found some words. You've found the spangram. But there's one theme word you can't locate. It's driving you crazy. What do you do?
First, use the check button. See how many theme words remain. If it says three theme words missing, you know there are exactly three. This is oddly comforting. It means you haven't missed five words. You're close.
Second, go back to the theme. If the theme is "types of trees," what trees haven't you found? BIRCH, OAK, MAPLE, PINE, CEDAR, SPRUCE, WILLOW. Have you found all of those? Which ones are possible given the letters in the grid?
Third, look at unused letters. If there's a cluster of letters in the grid that you haven't used much, there's probably a word hiding there.
Fourth, consider letter adjacency carefully. Sometimes the path you think is too twisted is actually valid. The path from the top left to the bottom right might seem impossible, but it's traceable if you follow adjacency rules carefully.
Fifth, take a break. Seriously. Step away from the puzzle for ten minutes. Go get coffee. Do something else. Your brain is good at solving puzzles in the background. You come back with fresh eyes, and suddenly you see the word.

Advanced Technique: The Visualization Method
This is for players who want to get really good at Strands.
Instead of clicking on the grid, try mentally tracing words. Look at the grid. See a sequence of letters that might form a word. Trace the path mentally from letter to letter. Verify that each letter is adjacent to the next one. Only after you're confident do you click.
This technique is slower at first, but it dramatically reduces wasted clicks. It also makes you more accurate. You're less likely to make mistake when you've already verified the path mentally.
Over time, this technique makes you faster. Your brain gets better at calculating adjacency relationships quickly. Experienced Strands players do this almost automatically. They look at the grid and paths just light up in their mind.

Mobile vs. Desktop: Where You Should Play
The New York Times offers Strands on both mobile (via their app) and desktop (via their website). Which is better?
Mobile is more convenient. You can play on the go. But the smaller screen makes it harder to see the full grid and visualize long paths.
Desktop gives you a bigger screen. The letters are larger. The paths are easier to trace. Tracing with a mouse is sometimes easier than tapping on a mobile screen because your hand doesn't block the view.
For game #678, either works fine. But if you're stuck, switching to a larger screen might help. Sometimes seeing the letters bigger and having more space makes words jump out at you.

The Social Aspect: Sharing Your Strands Success
One of the coolest features of Strands is the share button. After you solve the puzzle, you can share a spoiler-free emoji graphic showing your progress. This has created a mini-community of Strands players.
People compare how long they took. They celebrate solving it on the first try. They commiserate about tough puzzles. It's a low-key social experience that brings back memories of passing around a newspaper puzzle.
This social element keeps people coming back. You want to solve today's puzzle so you can share your progress. You want your streak number to be visible to friends. It's not competitive in a ruthless way. It's more like everyone's playing the same game together, and there's a shared experience.

Looking Ahead: What to Expect from Future Puzzles
After game #678, there'll be game #679, game #680, and so on. Each one will have its own theme, its own difficulty, its own hidden words.
The New York Times has shown a commitment to creating diverse themes. You'll see puzzles about food, technology, history, nature, wordplay, and more. Some themes will click with you immediately. Others will feel obscure.
The puzzle setters have gotten better over time. The grid layouts have become more interesting. The themes have become more creative. Future Strands puzzles will probably push the format even further.
If you're a regular Strands player, you've got a lot of future puzzles to look forward to. And each one is a chance to improve your skills and challenge yourself in new ways.

Conclusion: Mastering the Strands Format
Game #678 is just one puzzle in an endless stream. But it's also a perfect microcosm of what makes Strands special. It's a puzzle that requires pattern recognition, vocabulary knowledge, and systematic thinking. It's challenging but not impossible. It rewards both speed and thoroughness.
If you've solved today's puzzle, congratulations. You've trained your brain to recognize patterns, visualize paths, and think systematically about language. If you're still working on it, that's fine too. Take your time. The satisfaction of solving it yourself is worth more than any quick answer.
Strands is designed for daily play. It's supposed to be a ten-minute ritual that sharpens your mind and gives you something to feel good about. You solved something. You figured something out. You connected patterns that weren't obvious at first glance.
That's the real win. Not the points. Not the streak. It's knowing that you can sit down with a puzzle and solve it through patience, thinking, and persistence.
Game #678 is done. Tomorrow brings a new puzzle. And the day after that, another. If you keep playing, keep thinking, and keep approaching each puzzle with the same methodical strategy, you'll get better and better. Your brain will adapt. Your pattern recognition will sharpen. You'll find words faster and trace longer paths more confidently.
That's what makes Strands worth playing every single day.

FAQ
What is NYT Strands and how does it work?
NYT Strands is a daily word puzzle game created by the New York Times. Players receive a grid of letters and must find hidden words by clicking adjacent letters. The game features theme words (blue, related to a specific category) and bonus words (yellow, valid but off-theme). The spangram is the longest word using letters spread across the grid. Each puzzle resets daily with a new theme and letter arrangement, making it a fresh challenge every single day.
How do I find words in Strands more efficiently?
Start by identifying the theme, which narrows what words you should look for. Then scan for obvious three-letter and four-letter words to build confidence. Look for common letter combinations like "ING," "THE," and "TION." Trace paths mentally before clicking to verify adjacency. Use the check button to see how many words remain and identify which areas you haven't explored. Finally, look for the spangram by finding the longest possible path using letters from different parts of the grid.
What's the difference between blue and yellow words in Strands?
Blue words are the theme words that fit the puzzle's specific category or theme. Finding all the blue words essentially "solves" the puzzle. Yellow words are valid English words you can make from the grid letters, but they don't fit the theme. Yellow words don't solve the puzzle, but they add bonus points to your score. Some players focus only on theme words, while others hunt for every possible yellow word to maximize their score.
What is the spangram and why is it important?
The spangram is the longest word in the puzzle that uses letters spread across the grid, typically connecting different areas of the board. It's usually longer than regular theme words (often seven or more letters). Finding the spangram is important because it unlocks a bonus score multiplier and often provides insight into the puzzle's theme. The spangram guides players toward understanding the puzzle setter's logic.
How long should a Strands puzzle typically take to solve?
The average Strands puzzle takes between five and fifteen minutes for most players. Speed varies based on the specific puzzle's difficulty, the player's experience level, and how thoroughly they want to explore the grid for bonus words. Beginners might take longer, while experienced players often finish in under ten minutes. There's no time limit, so play at your own pace and use the check button for hints when stuck.
Can I get hints without seeing the full answers?
Yes. The check button in Strands tells you how many theme words you've found versus how many remain, plus it confirms whether you've found the spangram. This information alone often points you toward what you're missing. You can also look at the theme more carefully and think about what category examples you haven't found yet. Reading the theme description again often sparks ideas you missed on your first read.
Why do some words I find show up in yellow instead of blue?
Words show up yellow when they're valid English words but don't fit the puzzle's theme category. For example, if the theme is "types of fish" and you make the word "BATH," it appears in yellow because it's a real word, but it's not a fish. This is intentional—the puzzle setters include trap words to make the puzzle more challenging. Always double-check that any word you find actually fits the stated theme before expecting it to appear blue.
Is there a strategy for finding the spangram quickly?
Start from the edges and corners, since spangramś often connect distant parts of the grid. Look for the longest possible path you can trace using adjacent letters. Consider words longer than seven letters, as most spangramś are substantial. If you've found most or all theme words and one long word remains, that's your spangram. Using the check button confirms whether you've found it, helping you know when to pivot your search strategy.

Key Takeaways
- NYT Strands combines pattern recognition with vocabulary knowledge to create an addictive daily puzzle experience
- Blue theme words fit the puzzle's category; yellow bonus words are valid but off-theme and don't count toward solving
- The spangram is the longest word using letters across the grid and often holds the key to understanding the puzzle
- Systematic approach beats random clicking: identify theme first, then hunt for obvious words before seeking the spangram
- The check button provides crucial progress information without fully spoiling the solution
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