PlayStation's Next Big Games Showcase: Everything You Need to Know About February 12th State of Play
Sony just dropped the announcement that's been sitting in the back of every PlayStation fan's mind. The next State of Play showcase is coming February 12th at 5PM ET, and honestly, the timing couldn't feel more strategic. After Nintendo and Xbox had their moment in the sun with their own major announcements, PlayStation's stepping up to remind everyone why they're still the heavyweight in this console generation.
Here's what you need to know: the stream runs for more than an hour. That's a solid block of time that suggests Sony's got real substance to show, not just a quick montage and we're done. The company's explicitly promising "eye-catching third-party and indie games headed to PS5, along with the latest from teams at PlayStation Studios." That's corporate speak for "we've got surprises," and we're going to break down exactly what those surprises might be.
The gaming landscape has shifted dramatically in the past few months. Last year's major releases set expectations high, and the industry's now in that phase where every showcase matters because players are getting pickier about what they invest time and money into. PlayStation knows this. They're not going to waste an hour of their audience's attention on filler. Instead, expect a carefully curated mix of announcements designed to remind people why the PS5 remains the best-selling console of this generation.
What makes this particular State of Play even more interesting is the current state of PlayStation's portfolio. They've got confirmed titles with release windows, unannounced projects gathering dust in development, and plenty of opportunities to surprise the community with things nobody saw coming. The magic of these showcases is that half the excitement comes from the unexpected reveals, not the games everyone's already been tracking.
This article breaks down everything we know, everything we're expecting, and what this showcase might mean for the broader PlayStation ecosystem heading into the spring and summer of 2025. We'll cover the likely reveals, the streaming details, and how to make sure you don't miss anything significant.
TL; DR
- State of Play airs February 12th at 5PM ET with a 60+ minute runtime featuring PlayStation Studios and third-party titles
- Confirmed announcements likely include Saros (April release), Wolverine, Marvel Tokon: Fighting Souls, and the new Horizon Zero Dawn multiplayer spinoff
- Marathon (from Bungie) ships in March, making it a perfect showcase candidate
- Naughty Dog's Intergalactic: The Heretic Prophet hasn't had updates in months, potentially setting up a major reveal
- Bottom line: This is PlayStation's biggest showcase of early 2025, expect a mix of confirmed game updates and at least 2-3 surprise announcements


Estimated data suggests Saros and Marathon have the highest likelihood of appearing at the State of Play, given their imminent release dates.
What Exactly Is a PlayStation State of Play?
If you're relatively new to PlayStation ecosystem news or just casually follow gaming, State of Play is Sony's primary presentation format for showcasing upcoming games and announcements. Think of it as PlayStation's equivalent to Nintendo Direct or Xbox's showcase events, except Sony's been running these for several years now and has refined the formula to a science.
The format is straightforward but effective. Sony takes 60 to 90 minutes and dedicates that time exclusively to games. No corporate nonsense, no lengthy CEO speeches, no time wasted on business metrics. Just game reveals, gameplay footage, release date announcements, and the occasional surprise partnership announcement. It's consumer-focused content designed with streamers and YouTube clips in mind—they know every exciting moment gets clipped and shared within minutes.
What separates State of Play from other gaming events is the breadth. Unlike a developer-specific showcase, PlayStation casts a wide net. You'll see internally developed games from PlayStation Studios sitting right next to indie titles from smaller studios and major third-party releases. This diversity is intentional. It signals that PlayStation's invested in the entire ecosystem, not just their blockbuster franchises.
The February 12th showcase follows months of speculation about what's actually in development at PlayStation. The company's been relatively quiet on certain fronts, particularly around some of their most anticipated titles. That's typically the strategy before a major State of Play: build silence, build anticipation, then drop everything at once.
State of Play presentations also serve another critical function: they're PlayStation's direct communication channel with their audience. In an era where social media discourse shapes perception instantly, these curated presentations let Sony control the narrative around their ecosystem. Every game selection, every gameplay clip, every transition between segments is deliberate.
The 60+ minute runtime for this particular event is meaningful. That's not filler time. A typical State of Play that runs that long includes anywhere from 12 to 20 different games or segments. Some get full gameplay demonstrations lasting several minutes. Others might be quick announcements. The variety keeps the pacing engaging and ensures different audience segments find something that speaks to them.
Confirmed Games Expected to Appear
Let's start with the games we know are definitely coming to PS5 and could absolutely appear on February 12th. These aren't rumors or speculation. These are titles that have official release windows and every reason to be showcased during a major PlayStation event.
Saros: The Returnal Developer's New Sci-Fi Shooter
Saros is coming April 2025 from Housemarque, the studio behind the cult classic roguelike shooter Returnal. This is a significant title because it represents Housemarque's next major project since joining PlayStation Studios, and they've got momentum. Returnal developed a passionate community despite launching as a PS5 exclusive to mixed critical response initially. Saros represents their chance to prove the studio can deliver a different experience while maintaining the visual fidelity and mechanical polish PlayStation audiences expect.
Why will Saros definitely appear? Simple: it launches in four months. From a marketing perspective, Sony needs to build hype and educate the market about what Saros actually is. The reveal trailers so far have shown promise, but a State of Play presentation gives Housemarque 10-15 minutes of prime time to show extended gameplay, talk about the game's systems, and address questions from the community.
The sci-fi shooter market is competitive, especially now that Bungie's Marathon is releasing soon on PlayStation. Saros needs to establish its identity, and State of Play is the perfect stage for that.
Wolverine: Insomniac's Marvel Game
Insomniac's Marvel's Wolverine has been in development for over two years now, and we've had almost radio silence on progress. This is a major exclusive for PlayStation, developed by the studio that nailed Spider-Man and its sequel. Fans want to see this game. Investors want proof it's actually coming. Sony needs to capitalize on excitement around the Marvel universe in gaming.
A State of Play appearance for Wolverine would be massive. Even if Insomniac just shows extended gameplay footage and confirms a release window, that's exactly the kind of announcement that dominates gaming discourse for days. Wolverine is positioned to be a defining PS5 exclusive, and that doesn't happen unless Sony gives it serious showcase real estate.
The wildcard here is whether Insomniac has enough to show. If the game's further along than expected, you might get a substantial gameplay demonstration. If it's still earlier in development, even a brief cinematic reveal with a 2026 release window would satisfy the market's hunger for news.
Marvel Tokon: Fighting Souls
Arc System Works is developing a Marvel fighting game coming to PS5, and while fighting game reveals might seem niche, they're not. The fighting game community is vocal and passionate, and Arc System Works has credibility from Guilty Gear and Dragon Ball Fighter Z. A Marvel property in that developer's hands appeals to both fighting game enthusiasts and casual Marvel fans who want to see their favorite characters rendered in gorgeous 2D animation.
This game absolutely needs a State of Play appearance because the market still isn't entirely clear on what it is beyond its title. Fighting game mechanics can look weird without context. Character rosters need revelation. Art style deserves showcase. Marvel Tokon is positioned as a premium fighting game experience, and that positioning requires a quality presentation.


PlayStation excels in exclusive titles and community engagement, while Xbox Game Pass leads in day-one releases. Estimated data based on market trends.
Games Likely to Appear Based on Recent News
Horizon Zero Dawn Multiplayer Spinoff
Sony just revealed that Guerrilla Games is developing a multiplayer spinoff set in the Horizon Zero Dawn universe. This announcement alone suggests a State of Play reveal is imminent. Multiplayer experiences require explanation—how does progression work? What's the match structure? How does it differentiate from other multiplayer games? These are questions only answered through gameplay demonstration.
Horizon's visual fidelity and the mechanical complexity of its robot encounters make this particularly showcase-worthy. Players want to see how Guerrilla's translating single-player mechanics into multiplayer contexts. This game needs extended screen time to justify its existence to a skeptical audience.
The timing makes sense. Guerrilla teased the project recently, probably specifically to build anticipation for this State of Play. Sony's learned that announcing announcements works. They tell you something's coming, you mark your calendar, then they blow your mind with the reveal.
Bungie's Marathon (March Release)
Bungie's Marathon hits PlayStation (and other platforms) in just over a month from the February 12th showcase. That makes it an absolute lock for appearance during State of Play. A month before launch is prime time to show the community why they should care about a brand new competitive multiplayer shooter.
Marathon represents something significant for PlayStation: securing a major new IP multiplayer experience alongside established properties. Bungie's reputation is complicated after Destiny's ups and downs, but Marathon is being positioned as something different. The game needs to prove it's not just another live service shooter, and that proof comes through gameplay demonstration and community education.
Expect substantial screen time for Marathon. Sony's likely to show several maps, discuss character abilities, explain progression systems, and potentially even showcase competitive play. This isn't a game that needs mysterious intrigue—it needs to convince players it deserves their attention.
The Mystery Boxes: Games We're Expecting Updates On
Naughty Dog's Intergalactic: The Heretic Prophet
Naughty Dog's science fiction epic Intergalactic: The Heretic Prophet announced years ago, and information has been remarkably scarce recently. This is unusual for a PlayStation flagship project, especially one from one of PlayStation's most celebrated studios. That silence, paradoxically, suggests State of Play gold.
When major developers go quiet, it typically means one of two things: they're in production crunch and can't spare time for PR, or they're intentionally building mystery before a major reveal. Given the timing and the scale of the project, Naughty Dog and Sony are probably planning something significant here.
Intergalactic has the potential to be a generation-defining title. Naughty Dog's known for cinematic storytelling and technical excellence. A science fiction setting opens creative possibilities their previous franchises haven't explored. This game's reveal could be February 12th's biggest moment if Naughty Dog's ready to show what they've been building.
The challenge is predicting what form the reveal takes. Full gameplay? Extended cinematic trailer? Release window confirmation? With Naughty Dog, it could be any of these. The studio moves at their own pace and doesn't typically rush reveals. If Intergalactic appears at State of Play, it'll be because the team has something they're genuinely proud to show.
Third-Party Surprises: The Unpredictable Variables
Here's where State of Play gets genuinely exciting. Sony doesn't just present their own games. Third-party publishers often use these showcases to reach PlayStation's massive audience with announcements they're strategically timed to this event.
Historically, State of Play events include 4-6 third-party reveals or announcements. These range from exciting indie titles to major multiplatform releases. Publishers understand that PlayStation's audience is valuable, and State of Play provides direct access to millions of engaged gamers.
The tricky part is predicting what's coming. These announcements are kept secret specifically to maximize surprise value. However, we can make educated guesses based on what's currently in development across the industry and what timing makes sense for early 2025 releases.
Expect indie publishers to feature prominently. PlayStation has made a point of celebrating independent developers, and that commitment isn't just marketing speak. Many indie games launch better on PlayStation than they do elsewhere, simply because the audience is there and receptive. Expect to see artistic games, genre-defining experiences from smaller studios, and maybe a few breakout indie hits nobody anticipated.
Major multiplatform releases might also appear. If a significant third-party title is launching on PS5 in the spring or summer, State of Play is the perfect venue for that announcement or gameplay reveal. Publishers know gamers watch these events specifically to catch exactly these kinds of announcements.

State of Play events provide diverse strategic benefits, with marketing value and brand engagement being significant. (Estimated data)
The Bloodborne Wildcard: Fan Hopes vs. Reality
Let's address the elephant in the room that every PlayStation fan is thinking about: Bloodborne Remake or sequel. From Software fans have been requesting a Bloodborne remaster or remake for years. The game's stuck on PS4 (with backwards compatibility on PS5), and many players believe it deserves the technical overhaul that some From Software games have received.
Could this State of Play be the moment Sony and From Software announce something Bloodborne-related? Technically possible. From Software and Sony have a relationship. PlayStation's exclusive partners have included From Software projects before. The stars could align.
But realistic assessment suggests this is unlikely for February 12th. From Software is busy with Elden Ring DLC aftermath and their next major project (which is probably not Bloodborne related). Sony could push for a remake, but that's a massive undertaking that would require significant resources and announcement lead time. If it's happening, we'd probably see hints beforehand.
Still, gaming history is full of shocking surprise announcements. Never say never. But for the purposes of planning what you're actually expecting to see, keep Bloodborne in the "amazing if it happens, not surprised if it doesn't" category.

How to Watch the State of Play Event
The February 12th State of Play streams at 5PM ET, and Sony's made it intentionally simple to access. The presentation broadcasts simultaneously across multiple platforms, ensuring maximum viewership.
YouTube is the primary destination. Sony's official PlayStation channel streams the full event live, and the video remains available after the broadcast ends. This is perfect if you can't watch live—you can catch up whenever your schedule allows. YouTube's also where the clips and highlights inevitably show up within minutes.
Twitch is another official streaming destination. Some viewers prefer Twitch's chat experience and community interaction during live streams. The main PlayStation Twitch channel carries the event with identical quality to YouTube.
The official PlayStation website sometimes hosts the stream directly, though that's supplementary to the major platforms. If you're having issues with YouTube or Twitch, PlayStation's site serves as a backup.
5PM ET is early evening for East Coast viewers, workday for some West Coast audiences, and evening for European PlayStation fans. It's strategically timed to hit maximum viewership without being so late that Asian audiences are completely left out.
Set a calendar reminder. Trust me. When that State of Play starts, you'll want notifications so you don't miss the opening moments. The first 10 minutes set the tone, and that's typically when major announcements drop.
What This State of Play Means for PlayStation's 2025 Roadmap
Beyond the individual game reveals, this State of Play communicates something important about PlayStation's vision for 2025. The company's making a statement about what matters to them, what they're investing in, and where they see the PS5's future.
The emphasis on "third-party and indie games" in the official announcement suggests PlayStation's doubling down on ecosystem diversity. They're not just highlighting their first-party studios; they're actively promoting the entire PS5 library. This is smart strategy in an era where players expect choice and variety.
The timing—after Nintendo and Xbox had their moment—positions PlayStation as the closer. They're the last major presentation before spring hits, and that gives them unique ability to capture the moment with announcements that shape conversation for months.
For developers and publishers, a State of Play appearance is valuable real estate. It signals PlayStation's confidence in a project. It provides marketing lift that costs developers nothing. Studios competing for attention watch State of Play specifically because it shows them what Sony's betting on.
For players, State of Play is Christmas morning for gamers. It's the scheduled event where your backlog potentially expands by 5-10 games you didn't know existed. That's simultaneously exciting and overwhelming, which is exactly why these presentations work. They create desire, urgency, and community excitement around gaming's future.


Estimated data suggests that indie titles and major multiplatform releases make up the bulk of third-party announcements at State of Play events, highlighting PlayStation's focus on diverse gaming experiences.
The Bigger Picture: PlayStation's Place in Early 2025 Gaming
PlayStation enters 2025 in a position of strength. The PS5's been on shelves for over four years, and the install base is substantial. Game variety is excellent. Exclusive lineup is strong. Yet, there's also a sense that Sony needs to maintain momentum and remind the market why PlayStation matters.
The console generation has matured. Initial novelty's worn off. Games have to compete based on actual quality and uniqueness, not hardware specs or launch window advantage. PlayStation's responding by showcasing breadth and depth—proving that across all genres and developer scales, PS5 has something for everyone.
There's also the matter of competition. Xbox Game Pass is getting bigger and more impressive. Nintendo's still dominating the cultural conversation with Switch (and soon Switch 2). PlayStation can't rest on install base alone. They need to consistently prove they've got the best games and the best roadmap. State of Play is part of that ongoing proof.
The industry's also shifting toward live service games, sustainability, and community engagement. Many of the games likely appearing at State of Play—Marathon, the Horizon spinoff, potential other multiplayer experiences—reflect this industry shift. PlayStation's adapting their portfolio to modern expectations while maintaining their reputation for single-player excellence.
What PlayStation Fans Should Realistically Expect
Let's ground expectations in reality. State of Play will be well-produced, visually impressive, and strategically curated. It won't be perfect. Some announcements will excite you. Others will feel like filler. That's the nature of these events.
You're likely getting 15-20 different games or announcements across the 60+ minutes. That's roughly 3-4 minutes per segment, which means some get extended gameplay, others get quick reveals. The pacing is designed to maintain interest—slow moments followed by exciting reveals, big announcements offset by smaller indie showcases.
Some of the most exciting moments probably come from the unexpected reveals. The game you've never heard of that looks incredible. The partnership nobody predicted. The surprise release date that's sooner than expected. These moments exist specifically because Sony keeps their announcements under lock and key until broadcast.
There will probably be at least one announcement that disappoints or confuses the community. That happens at every major gaming event. Not every game is for every player. Some reveals will be received enthusiastically by niche communities and completely ignored by casual audiences. That's fine. PlayStation's ecosystem is big enough for diverse content.
Performance-wise, expect stable, clear streaming across YouTube and Twitch. Sony's had years to refine their streaming infrastructure. Audio will be crisp. Video will be high quality. Graphics will pop. Production values matter because first impressions matter.

The History of PlayStation State of Play Events
State of Play hasn't always been PlayStation's primary showcase. The format evolved from PlayStation Experience and PlayStation Live events. Sony settled on State of Play because the name communicated clearly: this is a state report on what's happening in PlayStation gaming.
The format's been refined through dozens of broadcasts. Early State of Plays sometimes felt corporate and dry. Modern versions are tight, fast-paced, and community-aware. Sony's learned what works. Skip the corporate stuff. Jump into gameplay. Show real content. Let the games speak for themselves.
Historically, State of Play events have ranged from 40 minutes to 90 minutes. The 60+ minute commitment for February 12th suggests Sony has substantial content prepared. They're not rushing through this. They're treating it as a major event deserving significant time.
Past State of Play presentations have included everything from indie games to major exclusive reveals. Some have featured surprise partnerships. Others announced surprising release dates. The diversity has actually strengthened the format by ensuring different audience segments find value in every event.
One pattern worth noting: PlayStation typically uses State of Play for things that don't fit other announcement formats. Major exclusive reveals might get their own presentation. But grouping diverse announcements together makes sense in one show. That's why State of Play exists.

Estimated data shows a typical State of Play event includes a mix of extended gameplay, quick reveals, and unexpected announcements, with a few indie showcases and some potentially disappointing announcements.
How to Make the Most of Your State of Play Experience
Watching State of Play isn't just about passively sitting back. There are ways to maximize your enjoyment, learning, and ability to engage with the community around the event.
First, clear your schedule. 60+ minutes is real time. Don't watch while trying to multitask. Give the presentation your attention. Take notes on games that interest you. The games that catch your eye are worth remembering; State of Play moves fast enough that you'll forget details if you don't record them.
Second, watch the chat or follow social media simultaneously. Twitter/X, Reddit's gaming communities, and Discord servers all light up during State of Play. Community reaction enriches the experience. You'll see other players' perspectives, hear takes you hadn't considered, and catch references to games you might have overlooked.
Third, have YouTube or a gaming wiki open for games you don't recognize. State of Play often reveals games totally new to players. Hearing "never heard of this" is normal. Rather than ignoring those reveals, spend 30 seconds learning what they are. You might discover your new favorite game.
Fourth, pay attention to the gameplay being shown, not just the graphic fidelity. Art style, animation fluidity, UI clarity, movement speed—these details tell you about a game's actual quality. High-end graphics can hide mediocre design. Conversely, games with excellent design can look stunning regardless of technical specs.
Finally, form your own opinions. Don't let hype or community discourse dictate your excitement. A game might seem boring based on description but fascinating once you see gameplay. Conversely, everyone else might go nuts for something that leaves you cold. Gaming taste is personal. State of Play is data; your interpretation is what matters.

The Business Reality: Why PlayStation Invests in State of Play
State of Play isn't just fan service. It's serious business strategy. Here's the business logic: players decide what systems to buy, what games to purchase, and what services to subscribe to based on the available content. State of Play directly influences those decisions.
For every significant announcement at State of Play, marketing value exists. Game anticipation translates to pre-orders, day-one purchases, and long-term engagement. Exclusive announcements create discussion, social media engagement, and press coverage. That's value that cost PlayStation comparatively little to generate.
Publishers benefit from State of Play inclusion because they get access to millions of engaged players without spending their own marketing budget on a direct-to-consumer event. For indie developers especially, a State of Play feature is lifechanging. It can take an unknown game and make it widely recognized overnight.
Sony also uses State of Play to manage competitive messaging. When Xbox announces something, PlayStation can respond by showcasing their own competitive advantages. These events aren't isolated; they're part of ongoing competitive dialogue between platforms.
There's also data value. PlayStation monitors which game announcements drive engagement, which trailers get watched, which segments get clipped and shared. That data informs future strategies. Which games get DLC funding? Which studios get bigger budgets? State of Play performance influences those decisions.
From a purely strategic perspective, hosting regular State of Play events keeps PlayStation in the cultural conversation around gaming. Even when individual announcements might not be groundbreaking, the consistency matters. Gamers know when State of Play happens. They mark their calendars. They prepare. That's brand power.
Gaming Industry Context: Where PlayStation Sits Right Now
To understand why February 12th State of Play matters, you need context about where gaming stands in early 2025.
The console generation is solidly mid-life. Initial system differences have diminished as developers have optimized engines and workflows. Most major games now release across multiple platforms simultaneously, making exclusive advantages less dramatic than they were at generation launch.
Game Pass continues to grow as a strategy for Xbox, making subscription services increasingly important in purchase decisions. PlayStation Plus has evolved significantly, and Sony's attempting to position it as competitive despite different business model than Game Pass.
Indie games have exploded as legitimate alternatives to AAA experiences. Players increasingly discover and play indie titles through recommendations and discovery features rather than marketing campaigns. State of Play recognition massively boosts indie game visibility.
Multiplayer-focused live service games have become industry standard despite some high-profile failures. The successful ones create long-term engagement and recurring revenue. PlayStation's pushing several live service experiences (Marathon, the Horizon spinoff), and State of Play needs to make them seem essential rather than cynical.
Artistic and innovative games continue to find audiences. State of Play isn't just AAA blockbusters; it's genuinely diverse content. That diversity reflects actual market demand. Players want traditional single-player narrative experiences, competitive multiplayer, social games, indie experiments, and everything in between.


Estimated data suggests SSD speed and ray tracing will have the highest impact in upcoming PS5 game showcases, enhancing load times and visual fidelity.
The Technical Showcase: What Hardware Prowess Might We See?
State of Play is ultimately a showcase for what PS5 hardware can do. Developers are getting incredibly skilled at pushing the system's capabilities. February 12th is probably going to feature jaw-dropping visual demonstrations.
The PS5's SSD architecture enables extremely fast load times and seamless open-world transitions. Expect games to showcase those advantages. Battlefield 6 and similar titles will probably demonstrate that technical capability if they appear.
Ray tracing quality continues to improve. Games are getting more sophisticated with reflections, shadows, and lighting. You'll probably see at least one game absolutely stellar in visual presentation—the type of thing that makes you go "wow, that's what next-gen means."
Frame rate stability and resolution flexibility continue improving as developers master the hardware. 60FPS isn't guaranteed for all games, but high-performance modes delivering stable frame rates are increasingly standard. Expect to see smooth gameplay demonstration.
Sound design often gets overlooked in gaming hype, but State of Play presentations through quality speakers sound incredible. The immersive audio of Tempest 3D sound is genuinely impressive if you're watching on quality equipment.
Dualsense features—haptic feedback, adaptive triggers, motion sensing—continue to be implemented cleverly by thoughtful developers. You won't experience these through a stream obviously, but games will showcase those features.
What About Game Pass and Xbox Competition?
It's worth acknowledging that while State of Play happens, Xbox and Game Pass are aggressively pushing their own services. PlayStation isn't operating in a vacuum.
Game Pass inclusion of day-one releases significantly changes the value proposition for those games. A player might skip a $70 purchase on PS5 but day-one play on Game Pass. This creates competitive pressure for PlayStation.
However, PlayStation has advantages Game Pass doesn't. Exclusive games are genuinely exclusive to PS5 (and increasingly PC). PlayStation communities are massive and engaged. The platform has nearly a decade of PS4 games available for backwards compatibility.
PlayStation's also making strategic investments in big exclusive experiences. Naughty Dog, Guerrilla, Insomniac, and other PlayStation Studios developers are working on titles positioned as generation-defining. These games exist specifically because PlayStation believes exclusive quality matters.
State of Play communicates that belief to the market. By showcasing the breadth and quality of PS5's upcoming software, PlayStation's arguing that their platform has unique value. Whether that argument succeeds depends on whether the games actually deliver on their promises.

Community Expectations and Hype Management
Part of what makes State of Play interesting is predicting fan reactions before they happen. Gaming communities have particular expectations about what should be revealed, which games are "overdue" for announcements, and what would represent disappointment versus triumph.
Wolverine is probably the most anticipated possible announcement. It's been years since meaningful information emerged. Fans are eager for any concrete news. Sony knows this. The question is whether they use Wolverine as an opener (huge momentum) or closer (saves best for last).
Naughty Dog's Intergalactic has similar anticipation. The game was announced years ago with minimal subsequent information. Fans suspect either development trouble or intentional silence before a major reveal. State of Play could answer that question definitively.
Saros represents lower hype but high strategic importance. It's launching in four months. From PlayStation's perspective, this game needs promotional push. Community hype around Saros isn't as frenzied as Wolverine, but it needs to exist.
The wildcard factor keeps expectations somewhat grounded. Nobody knows what third-party announcements or indie reveals are coming. That unpredictability actually helps manage overall hype. Even if certain expected reveals disappoint, surprise announcements can redeem the presentation in community perception.
Historically, State of Play rarely generates universal celebration. Some players will feel disappointed by game selections. Others will be thrilled. That's fine. Not every game is for every player.
Timing Considerations: Why February Makes Sense
February 12th wasn't picked randomly. The timing serves strategic purposes.
Gamers are post-January, meaning the holiday game backlog is probably partially cleared. Players are looking for new things to play. Announcing spring and summer releases creates immediate relevance.
Two months until spring is enough lead time for marketing campaigns without feeling too early. Games showing in February can launch in April-June with proper hype buildup.
February's also after major industry events like CES and various publisher announcements. PlayStation can react to announcements other companies made while making their own statement. This positions PlayStation within broader conversation.
Spring is traditionally a strong season for game releases. March through May sees meaningful launches. State of Play sets expectations for those upcoming releases.
The February timing also avoids major holidays or industry events. It's a clear calendar day where PlayStation knows audiences can tune in without conflicting with other major gaming announcements.

How Game Reveals Actually Work: Behind the Scenes Reality
Understanding how game reveals happen at State of Play gives you appreciation for what you're watching.
Every game that appears has been confirmed in advance with publishers and developers. Nothing's completely spontaneous. Teams have coordinated on timing, messaging, and what exactly gets revealed. The secrecy is about timing surprise for audiences, not keeping developers uncertain.
Gameplay footage shown is usually pre-recorded, giving developers control over what's presented. Some games feature live gameplay demos (risky but impressive), but most show polished captured footage. Quality and stability matter more than spontaneity.
Trailer editing is professional and intentional. Every shot, every cut, every musical beat is deliberate. Trailers are crafted to create emotional responses and generate discussion. The best game trailers are art themselves.
Developers prepare messaging carefully. When executives speak about games, those words are scripted and practiced. They're answering anticipated questions, providing correct information, and controlling narrative around their projects.
Scheduling is extremely tight. 60 minutes of content requires military precision in timing. Each segment probably has 30-second buffer, but overall there's little room for error. This is why State of Play rarely runs long or short; production coordination is that precise.
The Global Audience Factor
State of Play streams at 5PM ET specifically because it's early evening for US East Coast (prime viewership), workday for West Coast (acceptable viewership), and evening for Europe (good viewership), and early morning for Asia (least ideal but still reachable).
Global timing is impossible to optimize perfectly. PlayStation makes choices that maximize viewership across its biggest markets. Europe is critical (huge PS5 install base). US is critical (cultural influence and purchasing power). Asia matters but plays secondary to these regions for this particular event.
However, the presentation itself is global. Games showing are releasing worldwide. Audiences from every region watch simultaneously. Hype around announcements is global within hours. A game's perceived success depends partly on how the worldwide gaming community reacts.
This global scale explains why production quality is so high. International audiences have high expectations. A glitchy presentation would be memed globally within minutes. Conversely, a smooth, impressive presentation creates worldwide conversation.

Predictions vs. Reality: Setting Reasonable Expectations
Here's the honest truth: predictions about State of Play are frequently wrong. Gamers expect certain games to appear, and those games don't show up. Unexpected games get revealed and surprise everyone. That's partly why State of Play remains exciting year after year.
The confirmed predictions (Saros, likely Wolverine, likely Marvel Tokon, likely Horizon spinoff, likely Marathon) seem solid based on logical business reasoning. These games are launching soon or recently announced. They deserve marketing attention.
Naughty Dog's Intergalactic feels like a strong candidate, but it's the type of game that could also be held for a separate, dedicated showcase. Studio developer showcases happen sometimes. Naughty Dog might announce something elsewhere.
The wildcard predictions (Bloodborne remake, surprise partnerships, unannounced franchises returning) are fun to imagine but shouldn't be expectations. When they happen, they're amazing. When they don't, that's normal.
The safest prediction is this: State of Play will feature good games, some will excite you, some won't, and you'll discover at least one game you had no idea existed but looks interesting. That's the formula that's worked for years.
After State of Play: The Conversation That Follows
State of Play doesn't end when the stream finishes. The real work starts immediately afterward.
Within minutes, YouTube clips of significant moments get posted. Trailers are shared across social media. Gaming outlets publish reaction pieces and analysis. Reddit threads explode with hot takes. Twitter goes wild with discourse. Discord servers light up with debate.
This post-presentation conversation shapes how announcements are ultimately received. A game that seems mediocre initially might become beloved based on thoughtful analysis from respected voices. Conversely, a universally anticipated game might face backlash if presentation disappoints.
Content creators build reaction videos, analysis streams, and commentary content from State of Play moments. These videos reach audiences who didn't watch live, expanding the event's reach far beyond the initial broadcast viewership.
Press coverage extracts newsworthy details. Release dates, gameplay features, studio quotes—all get amplified through gaming media. A single important revelation from State of Play might dominate gaming news for days.
Community discussions about which games to buy, which to add to wishlists, and which look disappointing or promising shape gaming discourse for months afterward. State of Play seeds that discussion.
Developers monitor reactions carefully. Community feedback influences post-launch support, DLC plans, and future development decisions. A game's reception at State of Play doesn't determine its success, but it certainly influences it.

The Bigger Play: PlayStation's Long-Term Strategy
State of Play is just one piece of PlayStation's broader strategy. It's important, but it's not the entire picture.
PlayStation's also investing heavily in game preservation and backwards compatibility. That's not flashy State of Play content, but it's valuable to the community.
Their live service strategy is evolving. Some live service games work, others fail. PlayStation's learning from experience, being more selective about what they commit to.
Community engagement is increasingly important. PlayStation's not just showing games; they're listening to what audiences want and attempting to deliver it.
There's also the matter of expanding beyond PlayStation hardware. PlayStation games on PC is now standard. That platform expansion is significant for franchise reach and revenue.
State of Play communicates all of these elements indirectly. The games shown represent PlayStation's values and priorities. The presentation's quality indicates investment level. The diversity of games reveals the breadth of what PlayStation supports.
Think of State of Play as a periodic status report. It's PlayStation saying "this is where we are, these are the games you should care about, and here's proof that your platform has a strong future."
Preparing Your Gaming Schedule Around State of Play
Practically speaking, State of Play announcements affect what you should play next.
If marathon games are releasing soon, they're worth your time investment now. You'll be invested in the community, understand the game before launch, and know if it's actually worth your money.
If new exclusives are announced for spring/summer, that's relevant to your purchasing timeline. You might hold off on other games to have budget available for these launches.
If indie games get highlighted that look interesting, adding them to your wishlist means you won't forget them. PlayStation's not going to remind you; State of Play is your alert.
The practical reality is that State of Play creates urgency. Suddenly you have 5-10 games you're interested in when maybe you had none before. That's fine. Game consumption doesn't need to be rushed. Wishlists exist for exactly this reason.

FAQ
What time does PlayStation State of Play stream on February 12th?
The State of Play streams at 5PM ET on February 12th, 2025. That's 4PM CT, 2PM PT, and midnight GMT on February 13th. The stream will be available on YouTube's official PlayStation channel, Twitch's official PlayStation channel, and potentially PlayStation's official website.
How long will the State of Play presentation last?
Sony has confirmed the presentation runs for more than 60 minutes. Most State of Play events featuring that runtime include 15-20 different game segments or announcements. Some games get extensive gameplay demonstrations lasting 5-10 minutes, while others receive quick 1-2 minute reveals. The pacing is designed to maintain viewer engagement throughout the hour-plus duration.
What games are definitely appearing at this State of Play?
While Sony hasn't detailed specific games appearing, several titles are virtually guaranteed based on release timing. Saros (releasing April 2025) will almost certainly be featured given its imminent launch date. Marathon (releasing March 2025) is an obvious candidate being a major new IP from Bungie. The recently announced Horizon Zero Dawn multiplayer spinoff is likely to appear. Wolverine and Marvel Tokon: Fighting Souls are probable given their 2025-2026 release windows and lack of recent announcements.
Will Bloodborne remake be announced at State of Play?
While Bloodborne remake is something fans desperately want, it's unlikely to be announced on February 12th. From Software is currently focused on Elden Ring DLC and future projects that aren't Bloodborne-related. A remake of that scale would require substantial development resources and likely would have received prior announcements before State of Play. That said, gaming history includes shocking surprises, so it's technically possible but shouldn't be your expectation.
How can I watch State of Play if I can't watch live?
Sony's official PlayStation YouTube channel maintains the full State of Play recording immediately after the presentation ends. You can watch it at your convenience with the same quality as the live stream. Individual game trailers and announcements are typically clipped and shared within minutes across YouTube, Twitter, and gaming outlets. If you miss the live event, you can catch up through these recorded sources without spoiling yourself for announcements you care about most.
Are State of Play events exclusive to PlayStation?
No. While State of Play features PlayStation games and announcements, many games shown will also release on other platforms like PC, Xbox, or Nintendo Switch. Some games are PlayStation exclusives, but the majority of games featured typically release across multiple platforms. Third-party publishers use State of Play specifically because it reaches PlayStation's large audience, not because they're restricting their games to that platform.
What's the difference between State of Play and other PlayStation announcements?
State of Play is PlayStation's primary showcase event featuring a curated selection of games across all genres and developer scales. Individual game reveals, studio announcements, or partnership announcements happen throughout the year outside of State of Play. Developer-specific showcases (like "Naughty Dog presents") happen occasionally. State of Play is distinguished by being PlayStation's official, all-encompassing games presentation, not a studio-specific or platform-feature-specific event.
How should I prepare for watching State of Play?
Clear your schedule for the full 60+ minute duration so you can give the presentation full attention. Have a note-taking app or document open to record games that interest you during the stream. Consider watching with a community (Discord, Reddit, etc.) to see real-time reactions and predictions. Ensure your streaming device (TV, monitor, computer) is ready to go and connection is stable 5-10 minutes before 5PM ET. Have YouTube or a gaming wiki open to quickly research games you don't recognize during the presentation.
Will State of Play include pricing information for announced games?
Pricing information is sometimes included in State of Play presentations, but not consistently. Major releases often get pricing confirmation at these events. However, pricing details might be revealed separately on PlayStation Store pages immediately after the broadcast. Watch the stream for pricing announcements, but don't be surprised if you need to check official pages for complete pricing information immediately after State of Play concludes.
What's the best way to engage with State of Play on social media during the stream?
Twitter/X and Reddit's gaming communities are extremely active during State of Play streams. Real-time reactions, meme creation, and hot takes dominate these platforms. If you want pure reaction and community energy, watch these platforms simultaneously. However, mute keywords for games you're concerned about spoilers for. Discord gaming servers also host active watch parties and discussion channels. Choose your social media platform based on whether you prefer structured discussion (Reddit) or rapid-fire reactions (Twitter).
PlayStation's State of Play on February 12th represents the company's biggest gaming showcase of early 2025. With over an hour of content promised, multiple likely game reveals, and the potential for genuine surprises, this is essential viewing for anyone invested in PlayStation's future or gaming in general.
The combination of confirmed releases needing promotional push (Saros, Marathon), long-awaited game updates (Wolverine, Intergalactic), recent announcements demanding explanation (Horizon multiplayer spinoff), and inevitable third-party surprises creates conditions for a genuinely exciting presentation.
Mark your calendar for 5PM ET on February 12th. Clear your schedule. Prepare your viewing space. This is where PlayStation makes their statement about what PS5 gaming looks like in 2025 and beyond.
Key Takeaways
- State of Play streams February 12th at 5PM ET with 60+ minutes of content featuring PlayStation Studios and third-party games
- Saros, Marathon, and Wolverine are strong candidates for announcement or major gameplay reveal during the showcase
- The recently announced Horizon Zero Dawn multiplayer spinoff will likely receive significant screen time to explain mechanics
- Naughty Dog's Intergalactic has been quiet for months, potentially indicating a major State of Play reveal is imminent
- Third-party surprises and indie game announcements typically comprise 40-50% of State of Play content, keeping presentations unpredictable and exciting
![PlayStation State of Play February 12th: What to Expect [2025]](https://tryrunable.com/blog/playstation-state-of-play-february-12th-what-to-expect-2025/image-1-1770646055595.jpg)


