Scott Pilgrim EX: Everything You Need to Know Before Launch [2025]
Mark your calendar. March 3, 2025, is when Scott Pilgrim EX drops across every major platform, and honestly, this is one of the most anticipated beat-'em-up releases in years. After the massive success of Tribute Games' Teenage Mutant Ninja Turtles: Shredder's Revenge, the studio is bringing that same energy to Bryan Lee O'Malley's beloved comic series, and the hype is absolutely justified.
If you've been sleeping on Scott Pilgrim as a property, you're missing out on one of the most culturally significant indie franchises of the 2000s. The comic series spawned an iconic film, a Netflix anime series, and now, a game that actually gets the spirit of the source material right. This isn't some lazy cash-in licensed game. Tribute Games worked directly with Bryan Lee O'Malley on an original storyline, which is a massive indicator that they understand what makes Scott Pilgrim work.
The game is coming to PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, Nintendo Switch, and Steam. That's comprehensive platform coverage, meaning practically everyone gets access. Whether you're a longtime fan or someone who just watched the Netflix series and wants more, Scott Pilgrim EX has something for you. The roster includes beloved characters from the comics alongside some genuinely surprising additions that'll make longtime fans do a double-take.
Tribute Games didn't just port over old music either. Anamanaguchi, the same band that created the soundtrack for Scott Pilgrim vs. The World: The Game back in 2010, is making entirely new music for EX. That's the kind of attention to detail that separates games made with love from games made with quarterly earnings reports in mind.
What you're really buying here is a love letter to Scott Pilgrim wrapped in some of the tightest beat-'em-up gameplay available in 2025. Co-op beat-'em-ups are having a moment right now, but Scott Pilgrim EX stands out because it understands its source material better than most licensed games ever will.
The Core Premise and Story
Let's talk about what's actually happening in this game. The setup is pretty straightforward at first: Sex Bob-omb's bandmates get kidnapped, demons descend on Toronto, and suddenly Scott and Ramona Flowers find themselves with some unexpected allies trying to save the day. On paper, that sounds like a pretty standard beat-'em-up plot.
Here's where it gets interesting though. Tribute Games worked with Bryan Lee O'Malley to develop an original storyline for the game. That's not just window dressing—that means the narrative actually matters. This isn't some side story cobbled together by a writing team unfamiliar with the source material. O'Malley himself was involved in crafting this experience, which is why the setup actually feels like it belongs in the Scott Pilgrim universe.
The Toronto setting is crucial here. Scott Pilgrim isn't set in some generic fantasy world or interchangeable American city. Toronto has character. It has personality. The comics capture specific neighborhoods, specific vibes, specific music venues. A game that nails this location does half the work of being authentic. From what we've seen in trailers, Tribute Games seems to understand this.
What's particularly clever about the premise is how it brings together characters who wouldn't normally fight alongside each other. Scott and Ramona as a duo makes sense, but throw in members of the League of Evil Exes and robots created by experimental twins, and you've got a really interesting team dynamic. That's character development playing out through gameplay selection.
The demon invasion angle is where things get meta. Scott Pilgrim has always been about fighting and conflict, but the original comics and film handled it through romantic rivalry and personal growth. A literal demon invasion is more straightforward, but it also gives the game room to be exactly what it is: a beat-'em-up where you punch things. The framing justifies the mechanics instead of fighting against them.

Playable Characters Revealed So Far
This is where Scott Pilgrim EX gets really interesting. The roster reveals show that Tribute Games understands what fans actually want from this game. Let's break down who you can actually play as and what makes each character unique.
Scott Pilgrim Himself
Obviously Scott is playable. He's the protagonist, he's on the box, he's got the sad eyes and the bass guitar. But here's what makes him different in the game compared to other lead characters in beat-'em-ups: Scott kind of sucks. And that's intentional. In the comics and films, Scott is constantly out of his depth, dealing with things way above his skill level, and winning through a combination of determination, luck, and help from people around him.
Tribute Games appears to have leaned into this character trait. Scott's not the fastest character, he's not the strongest, but he's got staying power. He's the well-rounded fighter who's decent at everything but exceptional at nothing. That mirrors his role in the narrative perfectly. He's the guy who has to figure things out as he goes, not the chosen one with special powers.
His moveset presumably builds on what made him work in the previous Scott Pilgrim game from 2010, but updated for modern beat-'em-up design. Long-time fans will recognize patterns while newcomers will find his move set intuitive and accessible. That balance—being true to what came before while updating for current standards—is harder to pull off than it sounds.
Ramona Flowers
Ramona is the actual competent one in this relationship, and the game should reflect that. She's the character who has actually fought and defeated multiple evil exes. She's the one with the mysterious past and genuinely impressive combat experience. If Scott is the everyman protagonist, Ramona is the experienced ally who can do things Scott simply cannot.
Having Ramona as a fully playable character (not just an assist or support character) validates her role in the story. She's not just there to be rescued or be motivated as a goal. She's an active participant in the action. This kind of character design respect is crucial for properties like Scott Pilgrim that have strong female characters who shouldn't be sidelined.
Ramona's playstyle likely emphasizes her tactical knowledge and combat experience. She's probably faster and more precise than Scott, with moves that reflect her understanding of how to actually fight. Where Scott stumbles forward through enthusiasm, Ramona moves with purpose.
Matthew Patel
Here's where it gets wild. Matthew Patel is one of Ramona's evil exes, and he's playable. That's a genuinely interesting design choice. In the source material, Matthew's not exactly a sympathetic character—he's manipulative, jealous, and deeply insecure. But he's also genuinely interesting, which is why he works as a playable character.
Matthew presumably brings a different fighting style to the roster. As a character with actual supernatural powers in the Scott Pilgrim universe, his moveset might include abilities that other characters can't replicate. Flying, energy attacks, or other powers that come from his role as a demon or whatever-he-actually-is in O'Malley's universe could make him mechanically distinct.
Including an evil ex as a playable character suggests that Tribute Games is willing to get weird with the roster. They're not just picking obvious choices. They're exploring what makes Scott Pilgrim interesting as a property and translating that into playable characters. If Matthew works, then other evil exes might appear down the line.
Robot-01
A robot created by the Katayanagi Twins is about as weird as video game rosters get, and that's perfect. Robot-01 is the character that makes you sit up and say, "Wait, you can do that?" Having a literal robot as a playable character opens up mechanical possibilities that human characters simply can't access.
Robot-01 could have completely different physics governing how it moves and fights. It might have built-in weapons, enhanced durability, or movement patterns that feel entirely alien compared to how Scott or Ramona fight. This is exactly the kind of character inclusion that makes a diverse roster actually interesting in practice, not just in theory.
The Katayanagi Twins themselves are interesting to see represented in the game at all. They're eccentric, they're mysterious, and they represent the boundary between Scott Pilgrim's grounded-in-Toronto reality and the increasingly surreal elements that creep in throughout the comics. Having their creation be part of the playable cast grounds that surrealism in gameplay.
The Mystery Eleventh Character
Tribute Games has announced that one more fighter will be revealed in the coming weeks. That's smart marketing, but it's also a genuine mystery. Who's left from the Scott Pilgrim universe that makes sense as a playable character? Wallace Wells? Envy Adams? Kim Pine? Knives Chau? The fact that there's genuine mystery here speaks to how much the fanbase cares about this game.
Whoever it is, the inclusion of a mystery character suggests that the roster is being thoughtfully constructed rather than just grabbing obvious picks. That's the kind of detail that shows Tribute Games respects the source material.

Why This Game Matters for Beat-'Em-Ups
Beat-'em-ups used to be the dominant arcade genre. Then they disappeared almost entirely for twenty years. Now they're having a legitimate renaissance, and Scott Pilgrim EX is part of that revival. But this game matters for reasons beyond just being another entry in a recovering genre.
First, it's built on the success of Teenage Mutant Ninja Turtles: Shredder's Revenge. That game proved that Tribute Games understands how to make beat-'em-ups that feel both nostalgic and modern. They respect the mechanical foundations that made arcade beat-'em-ups work while updating them for players who grew up with more complex game systems.
Second, it's built on a property that's not just recognizable but culturally significant. Scott Pilgrim isn't a forgotten arcade franchise being excavated by nostalgic developers. It's an active part of pop culture. The Netflix series brought in new fans. That cultural momentum matters because it means Scott Pilgrim EX isn't launching into a vacuum. There's a built-in audience.
Third, and most importantly, it shows that licensed games can still be made with care and respect for their source material. Every bad movie tie-in game, every lazy cash-in, every licensed property ruined by a development studio that didn't understand what made it special—all of that makes a game like Scott Pilgrim EX stand out. This is a team that understood the assignment and executed it.
Beat-'em-ups have a specific mechanical language. You move, you hit things, you manage spacing and timing, you work with teammates, you respond to boss patterns. Those mechanics haven't fundamentally changed since the 1980s because they work. What Tribute Games does—what they've consistently done across their recent games—is make those mechanics feel fresh and challenging while keeping the core accessible.
Scott Pilgrim EX exists in a moment when beat-'em-ups have genuine momentum. Games like Streets of Rage 4, River City Ransom Underground, and Teenage Mutant Ninja Turtles: Shredder's Revenge have proven there's an audience hungry for quality beat-'em-ups. Scott Pilgrim EX isn't riding that wave passively. It's actively contributing to it.

Anamanaguchi and the Soundtrack
The music in a beat-'em-up matters more than people realize. The soundtrack isn't just background noise; it's emotional reinforcement. It's what makes specific moments stick in your memory. Anamanaguchi has always understood this.
When Anamanaguchi made the soundtrack for Scott Pilgrim vs. The World: The Game in 2010, they created something that perfectly captured the game's energy while staying true to the Scott Pilgrim aesthetic. That soundtrack is still iconic. People still listen to it. That's the bar that new music needs to clear.
Tribute Games bringing back Anamanaguchi isn't just nostalgia. It's a statement that they understand the role that music plays in making Scott Pilgrim feel like Scott Pilgrim. The band isn't just recycling old material either. They're making entirely new music for this game.
Anamanaguchi's style is particularly suited to Scott Pilgrim because they understand how to blend retro-game aesthetics with modern production. Their music can feel like it came from a vintage arcade game while also sounding contemporary. That balance is exactly what Scott Pilgrim EX needs.
The soundtrack becomes a way to unify the experience across multiple platforms. Whether you're playing on Switch, PlayStation, or PC, the music is the same. It's a universal element that reinforces that you're all playing the same game, just on different hardware. That might sound obvious, but it's actually a design choice that matters.
Platform Availability and Technical Considerations
Scott Pilgrim EX is coming to six different platforms: PS4, PS5, Xbox Series X/S, Xbox One, Nintendo Switch, and Steam. That's comprehensive, which is great for accessibility, but it also means the game has to work across wildly different hardware.
The fact that it's coming to both current-gen consoles (PS5, Xbox Series X/S) and last-gen hardware (PS4, Xbox One) is interesting. That's a support commitment that not every developer makes. It means the game is scalable, which is exactly what you want for a beat-'em-up. The mechanical experience shouldn't fundamentally change based on what you're playing on.
Nintendo Switch inclusion is particularly important. Beat-'em-ups work great on Switch because the controller configuration is comfortable for the genre, and the portable aspect is genuinely useful for games you want to play in shorter bursts or with friends on the couch. The Switch version will probably run at lower resolution and frame rate than current-gen versions, but that's acceptable for the genre.
PC availability through Steam opens the door to mod communities and custom content eventually. That's not something Tribute Games needs to support at launch, but it's a natural evolution for a PC release. Long-tail engagement matters for indie and smaller releases, and Steam's community features help extend that.
The multi-platform approach also suggests confidence in the product. You don't spend the resources to port and optimize a game across six different platforms unless you believe in it. This isn't a minimal release. This is a full, thought-out launch across every place people actually play games.
Understanding the Scott Pilgrim Universe
If you've only watched the Netflix anime or the Edgar Wright film, you're missing context that makes the game more interesting. The Scott Pilgrim comics are dense, emotionally complex, and deeply weird. Understanding that background helps you appreciate what Tribute Games is adapting.
Scott Pilgrim starts as a simple premise: a 23-year-old guy falls in love with a girl named Ramona Flowers, and then finds out he has to fight her seven evil exes to actually date her. That's ridiculous on purpose. It's a blending of video game logic—the idea of boss battles as a natural part of romance—with actual emotional realism about relationships, growing up, and figuring out what you want from life.
What makes the comics special is that while the fighting is absurd, the emotional beats are real. Characters make mistakes. Relationships don't work out the way people hoped. People hurt each other, not through evil but through being thoughtless or selfish or scared. The evil exes aren't actually evil; they're just exes.
This matters for the game because beat-'em-ups are inherently about conflict and fighting. Most beat-'em-ups are fine with that being purely physical. Scott Pilgrim is about integrating that physical conflict with emotional and relational conflict. The game needs to capture that tension between the arcade gameplay and the character-driven narrative.
Tribute Games has proven they can balance this. Their previous games didn't try to be more than what they were, but they also didn't underestimate their source material. With Bryan Lee O'Malley involved in the story, that balance should actually work.
Co-Op Gameplay and Party Dynamics
Scott Pilgrim EX is fundamentally a co-op game. You can probably play solo, but the game is designed around having a second player. That's the Scott Pilgrim way—these characters work best together, which is both thematically appropriate and mechanically sound.
Co-op beat-'em-ups have specific design challenges. You need to make sure both players are always engaged. You can't have one player dominating while the other just follows along. You need enough space on screen for both players without it feeling cramped. You need meaningful character differences so different playstyles all work.
Tribute Games has experience with this from Teenage Mutant Ninja Turtles: Shredder's Revenge, which was also primarily a co-op game. That experience matters. The studio knows how to design levels that work for multiple players simultaneously while keeping difficulty curves manageable.
The character roster implications matter here too. Having multiple playable characters means that co-op partners can have genuinely different experiences. One player might tackle levels as Scott while another goes with Robot-01, and those are completely different gameplay experiences. That replayability is huge for a game that's probably going to be played multiple times through.
Local co-op is almost certainly included. That's what beat-'em-ups are about—sitting next to someone and hitting things together. Online co-op is less certain, but given that this is 2025, the expectation would be for both options. Modern players want flexibility in how they engage with multiplayer experiences.
Comparison to Previous Scott Pilgrim Games
There was a Scott Pilgrim game before this. Scott Pilgrim vs. The World: The Game came out in 2010 on PlayStation 3 and Xbox 360. It was a downloadable title developed by Ubisoft Toronto, and it was genuinely solid. It captured the energy of Scott Pilgrim in a way that the movie tie-in game format usually doesn't achieve.
The 2010 game was a classic beat-'em-up with real character personality. It had humor, it had challenge, and it had a visual style that translated the comics into pixel art elegantly. By all accounts, it was a pretty successful game for what it was.
Scott Pilgrim EX isn't a direct sequel or remake of that game. It's a new game built from the ground up by Tribute Games. That's significant because it means you're not getting a remaster or a re-release of something from 2010. You're getting a game designed with modern beat-'em-up sensibilities applied to Scott Pilgrim.
Tribute Games has had more time to understand beat-'em-up design through their work on other games. They've learned what works, what doesn't, and how to make the genre feel fresh. That accumulated experience is being applied to Scott Pilgrim EX.
The previous game will probably become harder to access as Scott Pilgrim EX launches. Digital storefronts eventually delist older titles. That makes EX the version going forward. That's both an opportunity and a responsibility for Tribute Games. They're not just making another Scott Pilgrim game; they're making the Scott Pilgrim game for the next generation of players.
Why March 3, 2025 Matters
The release date of March 3, 2025, isn't random. It's positioned right as we're coming out of the early-year gaming lull. January and February are typically slower months for game releases—studios are spending time polishing, and players have been occupied with December releases. March starts to pick up momentum.
March 3 specifically gives Scott Pilgrim EX space. It's not launching into massive competition from other major releases. It gets a clear window where it can be the focus. That matters for word-of-mouth and media coverage. The game can dominate conversation without immediately being eclipsed.
The timing also means players have had several months since the Netflix Scott Pilgrim series wrapped up, so the cultural relevance is fresh but not peak-hype. That's actually ideal. The audience is interested but not oversaturated. They're ready for more Scott Pilgrim content.
For a beat-'em-up—a genre that performs better through word-of-mouth and community enthusiasm than through massive marketing budgets—this positioning is smart. The game gets time to build momentum, and by spring break, students will have time to really dig into it.
The Broader Context of 2025 Gaming
Scott Pilgrim EX is launching into a specific moment in gaming. The console generation is solidifying. Games are now targeting hardware that's been around for three to four years. Developers have a much better sense of what modern systems can do.
Beat-'em-ups specifically have momentum. After being nearly extinct for two decades, the genre has genuine credibility again. There's an audience that actively seeks out quality beat-'em-ups. Scott Pilgrim EX is positioned to capitalize on that.
The licensed game landscape has also shifted. Bad licensed games still get made, but there's increased awareness that licensing done right can actually matter. Players are more suspicious of lazy tie-ins. That puts pressure on Scott Pilgrim EX to deliver, but it also means that when it does, the praise will be more meaningful.
Scott Pilgrim EX exists in a moment where it can actually succeed. The timing, the developer, the properties, the audience—all of it aligns. That doesn't guarantee anything, but it's a favorable setup.
What We Don't Know Yet
There's still plenty of mystery around Scott Pilgrim EX. The difficulty settings haven't been clearly detailed. The exact level count is unknown. The story length is unconfirmed. Whether there are arcade-mode variations, survival modes, or other gameplay types beyond story mode is still unclear.
The mystery character hasn't been revealed, which is intentional marketing but also a genuine source of speculation. Who's left from the Scott Pilgrim universe? That question has been genuinely interesting fans since the third character reveal.
Price hasn't been officially announced. Given that this is a full game from Tribute Games, it's probably not going to be a
Networking implementation hasn't been detailed. Online co-op is expected but not guaranteed. Cross-platform play isn't mentioned. These are things that matter to how people will actually experience the game.
These unknowns aren't problems. They're actually features from a marketing perspective. They give people reason to stay engaged with news as March approaches. They fuel speculation and discussion. They keep Scott Pilgrim EX in conversation.
The Significance of Bryan Lee O'Malley's Involvement
Bryan Lee O'Malley being directly involved in the game's story isn't just a marketing angle. It matters fundamentally for how this game will feel. O'Malley understands Scott Pilgrim at a cellular level. He created it. He knows what makes it work.
Having him involved means the game isn't just using his intellectual property; it's actually extending his vision. The original story for the game is something O'Malley was part of creating. That changes the tone of everything else. You're not playing a game loosely based on Scott Pilgrim. You're playing a game that's an authentic continuation of the story.
This is the difference between games that feel like they understand their source material and games that feel like they're checking boxes to fulfill a license. Scott Pilgrim EX has structural DNA from the property's creator. That matters.
O'Malley himself has been supportive of adaptations. He was actively involved in the Edgar Wright film. The Netflix anime has his involvement. He understands adaptation and what it takes to translate his work into other media. Bringing him into game development rather than just licensing the property shows Tribute Games understands this principle.
The presence of the original creator also signals something to the audience. If O'Malley signed off on this, if he was part of the process, then this is the real thing. This is what Scott Pilgrim fans have been waiting for.
Potential Gameplay Systems
Based on what we know about Tribute Games' design philosophy and modern beat-'em-up standards, Scott Pilgrim EX probably includes several specific systems worth understanding before you play.
First, there's probably a progression system. Modern beat-'em-ups usually give you a sense of growth, even in a story campaign. That might be through unlocking moves, finding better equipment, or gaining experience that translates into concrete mechanical improvements. That keeps longer play sessions interesting.
Second, there's almost certainly difficulty settings. Arcade beat-'em-ups are traditionally very difficult, but modern versions usually offer scaled difficulty so players of different skill levels can experience the story. Scott Pilgrim EX should make this accessible while not dumbing it down.
Third, there are probably secrets and unlockables. Beat-'em-ups thrive on giving players reasons to replay. Hidden characters, alternate costumes, or bonus levels are standard genre conventions. If those exist in Scott Pilgrim EX, they give the game legs beyond the main story.
Fourth, there's probably a boss-battle focus. The entire premise of Scott Pilgrim is fighting evil exes, which are essentially boss battles. The game probably structures significant encounters around these character fights, making them memorable and mechanically interesting in ways that normal enemies aren't.
Fifth, there's likely environmental interaction. Modern beat-'em-ups use the environment as part of combat. Breaking through walls, using street furniture as weapons, dealing with hazards—these things make levels feel alive and give combat depth beyond just hitting enemies.
The Future of Scott Pilgrim Games
If Scott Pilgrim EX succeeds, which seems likely given the combination of factors at play, what comes next? Licensed games rarely get sequels anymore because the licensing landscape is complicated. But Scott Pilgrim EX, particularly with Bryan Lee O'Malley's involvement and Tribute Games at the helm, could be different.
A successful launch creates options. That might be DLC story content, new characters, or additional game modes. It might be collaboration with Netflix to create content tied to their anime releases. It might eventually lead to a full sequel, though that's further out.
More immediately, Scott Pilgrim EX's success or failure will signal something about the licensed-game market. If a game built with actual care, made by a studio that knows how to design beat-'em-ups, working with the property's creator, and launched at the right time succeeds, that validates the entire approach. More creators might be willing to work with studios on serious game adaptations.
Scott Pilgrim EX is positioned as a proof of concept. Not just that beat-'em-ups can work, but that licensed games can matter, that properties created by artists can be adapted by developers who actually understand them, and that commercial success and artistic integrity aren't mutually exclusive.
Getting Ready for March 3
If you're planning to play Scott Pilgrim EX on launch day, here's what you should think about. First, decide which platform makes sense for you. If you want local co-op with someone sitting next to you, all platforms work. If you want to be portable, Switch is the call. If you want the best visuals, current-gen consoles are the way to go.
Second, consider whether you want to refresh your Scott Pilgrim knowledge. Watching or rewatching the film is optional, but the Netflix anime series is recent and excellent. It'll get you back into the headspace of the universe. The comics are always there if you want the full experience.
Third, find someone to play with. Co-op beat-'em-ups are so much better with another person. Even if you're planning to solo the game, having someone available for a run or two makes it so much more fun.
Fourth, manage your expectations about difficulty. Tribute Games makes challenging games, but they're fair. You'll die. You'll get frustrated. But patterns are learnable and everything is designed so you can get better at it.
Fifth, plan for the story. Beat-'em-ups aren't usually 60-hour experiences. Scott Pilgrim EX is probably a 5-10 hour story campaign the first time through, depending on difficulty. That's not a complaint; that's the genre. The replayability comes from trying different characters and higher difficulties, not from raw length.
The Legacy of Scott Pilgrim
Scott Pilgrim as a property has had an interesting trajectory. The comics ran from 2004 to 2010, six volumes capturing a specific moment in indie comics. The film came out in 2010 and was genuinely great, even if it wasn't a massive commercial success initially. It's had a genuine cultural renaissance through repeated viewings and the way Edgar Wright's visual style has influenced indie cinema.
The Netflix anime series revitalized everything. It introduced Scott Pilgrim to a new generation and proved the story still resonates. Young people who weren't alive when the comics started are discovering Scott Pilgrim through the anime and loving it.
Scott Pilgrim EX is the next chapter in that evolution. It's part of an ongoing cultural conversation about whether the story matters, whether these characters resonate, whether this specific blend of romance, music, and absurdist fighting is something worth continuing to explore.
The game's success matters because it contributes to that conversation. It says that Scott Pilgrim isn't just a property worth licensing; it's a property worth taking seriously. It says that Bryan Lee O'Malley's work is still culturally relevant enough to justify substantial development investment.
More broadly, Scott Pilgrim EX is part of a larger shift in how we think about licensed properties in games. Instead of being seen as easy money, they're being evaluated as legitimate creative opportunities. That's healthy for the entire industry.
FAQ
What is Scott Pilgrim EX?
Scott Pilgrim EX is a beat-'em-up game developed by Tribute Games launching March 3, 2025, across PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, Nintendo Switch, and Steam. The game is based on Bryan Lee O'Malley's Scott Pilgrim comics and features an original story created in collaboration with O'Malley himself. It's a co-op focused action game where you fight through levels as various characters from the Scott Pilgrim universe.
How does Scott Pilgrim EX gameplay work?
Scott Pilgrim EX is a traditional beat-'em-up where you move through levels, encounter enemies, and use combinations of punches, kicks, and special moves to defeat them. The game is designed for co-op play where two players can work together simultaneously. You can play as different characters like Scott, Ramona, Matthew Patel, and Robot-01, each with unique fighting styles and movesets. Boss battles feature fights against the League of Evil Exes and other major characters from the series.
What characters are playable in Scott Pilgrim EX?
Confirmed playable characters include Scott Pilgrim, Ramona Flowers, Matthew Patel (one of the evil exes), and Robot-01 (created by the Katayanagi Twins). A fifth character was announced to be revealed in the coming weeks before launch. The exact roster size hasn't been fully disclosed, but multiple characters suggest significant replayability with different playstyles.
Who developed Scott Pilgrim EX?
Scott Pilgrim EX was developed and published by Tribute Games, the studio behind acclaimed beat-'em-ups like Teenage Mutant Ninja Turtles: Shredder's Revenge and Marvel's Cosmic Invasion. The game was created with direct involvement from Bryan Lee O'Malley, the original creator of the Scott Pilgrim comic series. Anamanaguchi composed the entire original soundtrack for the game.
What platforms will Scott Pilgrim EX be available on?
Scott Pilgrim EX will launch on PlayStation 4, PlayStation 5, Xbox Series X/S, Xbox One, Nintendo Switch, and Steam on March 3, 2025. This comprehensive platform availability ensures players on virtually any gaming hardware can access the game.
How long is the Scott Pilgrim EX campaign?
The exact story length hasn't been officially confirmed, but based on Tribute Games' previous work and typical beat-'em-up campaign lengths, you can expect approximately 5-10 hours for a complete first playthrough depending on difficulty settings. The replayability comes from playing as different characters, increasing difficulty levels, and discovering secrets.
Is Scott Pilgrim EX single-player or co-op?
Scott Pilgrim EX is primarily designed as a co-op experience where two players fight together through levels. The game likely supports both local co-op (split-screen or shared controller) and possibly online co-op, though exact details haven't been fully confirmed. Single-player campaigns are typically available as well for players who want to experience the story solo.
What is the connection to the previous Scott Pilgrim game?
Scott Pilgrim EX is not a direct sequel to Scott Pilgrim vs. The World: The Game from 2010. Instead, it's a completely new game developed from scratch by Tribute Games using modern beat-'em-up design principles. While it respects the legacy of the previous game, EX is its own independent experience with new mechanics, story, and content.
Will Scott Pilgrim EX have DLC or post-launch content?
No official DLC plans have been announced as of now. However, given Tribute Games' track record with their previous titles and the successful launch of similar games, post-launch content including additional characters, story episodes, or cosmetics is possible but not confirmed.
How does the story fit into Scott Pilgrim canon?
The original story for Scott Pilgrim EX was developed with Bryan Lee O'Malley's direct involvement and is considered an authentic continuation of the Scott Pilgrim universe. The game takes place after the main events of the comics and Netflix series, featuring Scott and Ramona dealing with a demon invasion threatening Toronto alongside unexpected allies. This isn't a side story or alternate timeline; it's a legitimate narrative extension of the property.
Key Takeaways
Scott Pilgrim EX launches March 3, 2025, with confirmed playable characters including Scott, Ramona, Matthew Patel, and Robot-01. Tribute Games developed the game with direct involvement from creator Bryan Lee O'Malley, ensuring authentic storytelling aligned with the source material. The game features a completely original soundtrack from Anamanaguchi, the band that scored the 2010 Scott Pilgrim game. Multi-platform availability spans PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and Steam, making it accessible to virtually all gamers. Co-op beat-'em-up gameplay remains the core design focus, with an expected campaign length of 5-10 hours depending on difficulty settings.
Conclusion
March 3, 2025, is going to be a significant day for beat-'em-up fans and Scott Pilgrim enthusiasts. Scott Pilgrim EX represents something increasingly rare in the gaming industry: a licensed property being treated with genuine care and respect. Tribute Games isn't treating this as a cash grab. They're treating it as an opportunity to contribute meaningfully to a property they clearly understand.
The combination of factors here is hard to ignore. You've got a studio with proven experience in the beat-'em-up genre. You've got access to the original property creator. You've got a cultural property that's still actively relevant in the conversation. You've got musical talent that understands what Scott Pilgrim is supposed to feel like. And you've got a launch window that's positioned to let the game breathe.
Is Scott Pilgrim EX going to revolutionize beat-'em-ups? Probably not. But it doesn't need to. It needs to be a good game that respects its source material and delivers the experience fans are expecting. Every indication suggests it will do that.
The real significance of Scott Pilgrim EX extends beyond the game itself. It's proof that licensed games don't have to be mediocre. It's evidence that properties created by artists can maintain their integrity through adaptation. It's a signal to the industry that players actually value quality and authenticity, and they're willing to support games that deliver it.
Mark March 3 on your calendar. Whether you're a longtime Scott Pilgrim fan or someone discovering the universe for the first time, this is the game to pay attention to. It represents what's possible when developers care about doing right by the material. In an industry that often treats properties as extractable value rather than creative works worth respecting, that matters.
Get ready to punch things alongside a bassist with sad eyes. Get ready to fall in love with Toronto again. Get ready for Scott Pilgrim EX.
![Scott Pilgrim EX Release Date, Characters & Gameplay Guide [2025]](https://tryrunable.com/blog/scott-pilgrim-ex-release-date-characters-gameplay-guide-2025/image-1-1769618206635.jpg)


