Silent Hill Transmission February 2026: Everything You Need to Know
Gaming's horror community just got some exciting news, and the timing couldn't be more interesting. Konami announced a brand-new Silent Hill Transmission happening on February 12, 2026—but here's where things get weird. It's launching exactly one hour after PlayStation's State of Play showcase ends. That's not a coincidence. That's intentional orchestration, and it tells us something bigger is coming.
If you're deep into the Silent Hill universe, you already know about Townfall, the narrative adventure being developed by Screen Burn Interactive. But the timing of this announcement, combined with the strategic back-to-back presentation schedule, suggests Konami is about to drop some serious reveals. This could be the moment fans have been waiting for since 2022 when Townfall was first announced alongside the Silent Hill 2 remake and Silent Hill f.
Let's break down exactly what's happening, why the timing matters, and what you should realistically expect from both presentations.
TL; DR
- Silent Hill Transmission date: February 12, 2026 at 4pm PT / 7pm ET / 12am GMT
- Why it matters: It's happening one hour after PlayStation State of Play, suggesting Silent Hill news at both events
- Main focus: Silent Hill: Townfall gets its major update after years of silence
- What to expect: Footage, release window, potentially new Silent Hill projects from Bloober Team
- Bottom line: Horror fans are getting a double presentation day that could reshape the franchise's near future


The Silent Hill franchise experienced a decline in activity post-2010 but has seen a significant resurgence in 2023 with new projects and collaborations. (Estimated data)
The Transmission Timing: Why One Hour After PlayStation Matters
On the surface, scheduling a showcase one hour after another major presentation seems odd. Why split your audience? Why not grab the full attention window when everyone's already paying attention to gaming news?
That question has a strategic answer, and it reveals how Konami is thinking about the Silent Hill brand right now.
PlayStation's State of Play runs for roughly 60 minutes. If the presentation starts at 2pm PT and runs the full hour, it wraps at 3pm PT. Konami's Silent Hill Transmission kicks off at 4pm PT. That one-hour gap isn't random padding—it's a deliberate pause that accomplishes something clever.
First, it allows news from the State of Play to propagate through social media and gaming outlets. If Silent Hill gets mentioned during PlayStation's presentation, that announcement has time to spread before Konami takes the stage. Gaming journalists will be writing headlines. Fans will be discussing what was revealed. The hype builds naturally.
Second, it positions Konami's event as a dedicated deep-dive that doesn't compete with PlayStation's broader showcase. PlayStation covers multiple franchises and platforms. Konami's Silent Hill Transmission is laser-focused on one thing. That concentration of attention is powerful for horror fans who specifically care about the franchise.
Third, and perhaps most importantly, this timing structure allows Konami to control the narrative flow. If something Silent Hill-related drops during State of Play, Konami immediately follows with expanded details, new footage, or surprise announcements at the Transmission. It's a one-two punch that maximizes coverage and fan engagement.
Historically, this kind of timing isn't unprecedented. Publishers have coordinated presentation schedules before, but it usually happens when there's something substantial to announce. One hour isn't coincidental. That's intentional coordination between Konami and PlayStation.

A typical 60-minute State of Play presentation includes a mix of major announcements, game updates, trailers, and extended gameplay segments. Estimated data based on typical presentation structure.
Silent Hill: Townfall—The Main Event
Townfall has been in development limbo since 2022. That's nearly four years without substantial updates. For context, that's longer than it took some complete games to go from announcement to release. Fans have been wondering if the project still exists, if Screen Burn Interactive is still attached, if Konami still cares about this particular title.
The answer appears to be yes, and the February Transmission is when we finally get to see what the studio has been building.
Screen Burn Interactive, formerly known as No Code, isn't a household name in gaming. But their track record is exceptional. Stories Untold was a narrative experience that earned critical acclaim. Observation was a sci-fi thriller that proved the studio understands psychological horror and environmental storytelling. These aren't developers making generic jump-scares. They're builders of atmosphere, mystery, and narrative complexity.
Townfall is positioned as a narrative adventure, which immediately distinguishes it from other Silent Hill projects in development. The Silent Hill 2 remake is a traditional survival horror experience. Silent Hill f is a single-player adventure. Townfall sits somewhere different—it's narrative-focused, which means Screen Burn's particular strengths in storytelling and puzzle design should shine through.
What we don't know yet is the actual gameplay structure. Is it a point-and-click adventure? A walking simulator with puzzle-solving? A choice-driven narrative where your decisions reshape the story? The "transmission" language suggests we're getting substantial footage, not just concept art and developer commentary. We might finally see how the game actually plays.
Release window is another massive unknown. Four years of development could mean the game is launching in 2026, or it could need another year of polish. The Transmission will probably address this directly. Horror fans are patient when quality is the result, but they're also tired of waiting without information.

Bloober Team's Unannounced Silent Hill Project
Here's where speculation gets really interesting. We know Bloober Team, the developers behind the Silent Hill 2 remake, is working on another Silent Hill project. This information isn't new, but the details remain deliberately vague. Konami confirmed it exists, but won't say what it is.
Could the PlayStation State of Play include a full reveal of this mystery project? Absolutely. Would Konami then reserve the Transmission broadcast for Townfall updates? That would make sense logistically.
Or—and this is where things get interesting—could both events focus on different projects, with the Transmission being the dedicated space for deeper Townfall details while PlayStation handles the broader franchise announcements?
Bloober Team has proven they understand Silent Hill's DNA. The Silent Hill 2 remake was a technical and creative success. The studio captured the original's atmosphere while modernizing the mechanics and visuals. They earned the trust of the fanbase. Whatever they're working on next is likely to be substantial.
The mystery project could be anything. A spinoff. A smaller horror experience. A game that explores a different part of the Silent Hill mythology. Bloober Team's previous work suggests they're interested in psychological horror and narrative complexity, not just action-heavy gameplay.
If this mystery project gets revealed during the State of Play, the gaming press will immediately speculate about how it connects to Townfall, the Silent Hill 2 remake timeline, and the broader franchise direction. That conversation will still be happening when the Transmission starts, which gives Konami the opportunity to contextualize everything during their dedicated presentation.

The gaming industry typically sees a peak in game releases during Q4, aligning with the holiday season. However, Q2 and Q3 also show significant activity, likely due to strategic announcements and releases to build anticipation. (Estimated data)
The State of Play Timeline and Format
PlayStation's State of Play presentations follow a consistent format. They run roughly 60 minutes. They focus on upcoming games, updates to existing titles, and announcements exclusive to the PlayStation ecosystem (though multiplatform games get coverage too). They're curated presentations, not random dumps of announcements.
The February 12 State of Play is confirmed to be substantial in length. An hour-long presentation means somewhere between 15-20 game announcements or updates. That's a packed schedule. Some will be short trailers. Some will be deep-dives with extended gameplay footage.
Historically, State of Play presentations have included one or two "major" announcements that generate headlines, surrounded by smaller reveals that still matter to specific audiences. The format is designed to keep momentum going for the full 60 minutes without any segment feeling repetitive.
If Silent Hill gets coverage during this State of Play, it would likely be in one of two ways. Either it gets a quick announcement without extended footage, saving details for the Transmission. Or it gets substantial coverage that the Transmission then builds upon.
The one-hour gap between presentations suggests the former approach. Quick announcement during State of Play, then Konami takes the stage for the full deep-dive.

What Silent Hill Fans Should Realistically Expect
Managing expectations before major announcements is important. Let's be honest about what the February Transmission will likely include and what probably won't show up.
Expect: Substantial gameplay footage from Townfall showing actual mechanics in action. After four years without updates, Konami won't show concept art and call it a day. Fans deserve to see the game running, understand what you're actually doing moment-to-moment, and get a sense of the atmosphere Screen Burn Interactive has created.
Expect: A release window announcement, probably targeting late 2026 or early 2027. The development timeline suggests the game is close enough to speak about publicly. Konami wouldn't call a major Transmission just to show gameplay and say "coming someday."
Expect: Developer commentary explaining the creative vision. Screen Burn Interactive's strengths are narrative and puzzle design. The Transmission will showcase these strengths and explain how the team is approaching Silent Hill's established lore and horror conventions.
Expect: Information about how Townfall connects to the broader Silent Hill universe. Is it a direct sequel to a previous entry? A spinoff? A standalone story? This clarity matters to longtime fans who care about continuity and lore.
Don't expect: A release date locked to a specific month. That level of specificity usually comes closer to launch, not months in advance. "Late 2026" is realistic. "August 15, 2026" is unlikely from this presentation.
Don't expect: Announcements about ports to other platforms. If Townfall is exclusive to a particular system, that's mentioned. But the focus will be on the game itself, not distribution strategy.
Don't expect: Massive story spoilers. Konami will show enough to demonstrate the game's quality and hook players emotionally. They won't reveal plot twists or major narrative beats that destroy the mystery.
The Transmission format specifically suggests a focused, substantive presentation. These aren't casual announcements. They're dedicated showcases built around major reveals. Konami is putting resources into this because they have something worth showing.

Revisiting Silent Hill games and exploring modern horror games are highly engaging activities to make the wait until February productive. Estimated data.
The Broader Silent Hill Renaissance
Silent Hill isn't a franchise right now—it's a full creative renaissance. Multiple projects in development simultaneously. A remake of a beloved classic. Collaborations with other horror franchises. Strategic partnerships. This is what a publisher looks like when they finally decide to invest in a beloved IP again.
For years, Silent Hill felt abandoned. The franchise released some games in the 2010s that didn't capture the magic of the originals. Kojima's departure from Konami meant the P. T. teaser and other announced projects got cancelled. Silent Hill lost momentum. It felt like gaming history, not an active franchise.
That changed when Konami announced the remake of Silent Hill 2 and revealed multiple new projects in development. Suddenly, the franchise mattered again. Other horror games started referencing Silent Hill influence. The original games saw renewed interest. Long-dormant fan communities came back to life.
Townfall is part of this renaissance, and the timing of multiple announcements suggests Konami is executing a strategic franchise revitalization. They're not announcing all at once and flooding the market. They're spacing reveals across events to maintain momentum and keep the franchise in gaming conversations.
A successful Townfall launch would prove there's still appetite for new Silent Hill experiences. It would validate Konami's investment in Screen Burn Interactive. It would keep the momentum building toward the Silent Hill 2 remake launch and whatever Bloober Team is secretly developing.
The February Transmission isn't just about Townfall. It's about demonstrating that Silent Hill is a living franchise with exciting projects worth players' time and money.

Screen Burn Interactive's Silent Hill Challenge
Developing a new game in an established horror franchise carries weight. Expectations are high. Criticism is harsh. The Silent Hill community has strong opinions about what works and what doesn't.
Screen Burn Interactive is up to the challenge, but it's still a challenge. The studio has never made a game in an existing franchise. Townfall is their first time working within someone else's established universe, narrative framework, and creative constraints. That's different from building original stories where you control every element.
The positive here is that Screen Burn's strengths—narrative, atmosphere, puzzle design, environmental storytelling—align perfectly with what Silent Hill fans value. Horror gaming fans don't demand constant action. They appreciate mystery, uncertainty, exploration of psychological dread. That's exactly what Screen Burn does well.
The creative risk is that the studio needs to balance its own artistic vision with respecting the Silent Hill formula. Too much deviation and longtime fans feel the game doesn't belong in the universe. Too little innovation and the game feels like a pale imitation of the originals. That balance is where talent separates good games from great ones.
The February Transmission will reveal whether Screen Burn has found that balance. Footage will show how the game's atmosphere compares to players' expectations. The developer commentary will demonstrate whether the studio truly understands Silent Hill's DNA or is just making a generic horror game with Silent Hill's skin.

The Silent Hill franchise has seen fluctuating activity levels, with a significant revival effort projected for 2026. Estimated data reflects the anticipated impact of the February 12 announcements.
The Marketing Strategy Behind the Timing
Publisher marketing decisions reveal strategic thinking. The choice to hold a dedicated Silent Hill Transmission one hour after PlayStation's State of Play isn't random. It's calculated.
Konami gets two separate windows to discuss the franchise with different audiences. PlayStation's State of Play attracts hardcore gamers and mainstream gaming press. It's the broader gaming conversation. The dedicated Transmission attracts horror enthusiasts specifically. It's where the most passionate Silent Hill fans are paying close attention.
This dual-window approach allows Konami to craft different messages for different audiences. The State of Play reveals might emphasize technical improvements or cultural impact. The Transmission can go deeper into lore, mechanics, and creative vision. Both events serve the franchise, but in different ways.
It also creates multiple opportunities for press coverage. Gaming journalists cover the State of Play, and some coverage mentions Silent Hill announcements. Then the Transmission happens, and journalists who specialized in horror coverage dive deeper. The story gets told twice, to different outlets, in different detail levels. Total earned media is maximized.
For casual fans, the State of Play announcement is enough information. "Oh cool, Silent Hill stuff is coming." For hardcore players, the Transmission provides the deep-dive they crave. Everyone gets something. Everyone feels served.
This is professional franchise marketing at a high level. It's the kind of strategy that works because it respects both audience size (casual players) and audience passion (dedicated fans).

The Wait Until February: What Players Can Do
If you're emotionally invested in these announcements, waiting until February is challenging. Here's how to make the wait productive and enjoyable.
First, revisit the Silent Hill games that shaped the franchise. The original Silent Hill still holds up remarkably well. Silent Hill 2 is considered the series' peak by most critics. Silent Hill 3 continued the narrative with style. If you haven't played these in years, they're worth another run. You'll appreciate Townfall more when you understand the mythology and storytelling conventions it's working within.
Second, check out Screen Burn Interactive's previous work. Play Stories Untold if you haven't already. Watch gameplay of Observation. Understand what this studio does well. It'll give you context for evaluating the Townfall footage when it drops.
Third, engage with the Silent Hill community. Fan communities are creating content, discussing franchise history, and speculating about what's coming. Participating in those conversations helps time pass and keeps you connected to people who care about what you care about.
Fourth, explore other modern horror games that are pushing the genre forward. Alan Wake 2. Resident Evil Village. The Outlast series. Understanding what other studios are doing with horror helps you appreciate how Townfall positions itself within the broader gaming landscape.
The waiting period isn't wasted time if you use it to deepen your appreciation for the franchise and the genre.

Estimated data shows that the one-hour gap between PlayStation and Konami events allows for a natural build-up of engagement, peaking during each event's dedicated time slot.
Technical Details You Need to Know
Let's be practical about the logistics. If you want to watch both presentations live, here's what you're committing to.
PlayStation State of Play runs roughly 60 minutes. Add 10-15 minutes for pre-show content if PlayStation uses that format. One hour of presentations, give or take.
Silent Hill Transmission length is unspecified. Major Transmissions typically run 25-45 minutes depending on content. Konami probably has substantial footage, developer interviews, maybe surprise announcements. 30-40 minutes is a reasonable estimate.
Break between presentations: exactly 60 minutes. That's enough time to watch press reactions, read initial articles, grab a snack, use the bathroom, and reset before the next presentation starts.
Total time investment: approximately 2-2.5 hours if you're watching both live, back-to-back. That's a full morning or afternoon depending on your timezone.
Both presentations will be streaming on official channels. PlayStation broadcasts from their YouTube channel and official website. Konami will provide a Silent Hill Transmission streaming link closer to the date. Both will be rebroadcast and available on-demand immediately after, so missing the live premiere doesn't mean you miss the announcements.
If you're in a timezone that makes live-watching inconvenient, waiting for archives is perfectly acceptable. The news won't change. Announcements will be the same whether you watch at 2pm PT or 2pm the next day.

How This Fits Into the Broader 2026 Gaming Landscape
February 2026 represents an interesting moment in the gaming calendar. Holiday release season (November-December 2025) is over. Spring game season is ramping up. Publishers are positioning major releases for Q1, Q2, and Q3 launches. Early February is prime time for announcements about games launching later in the year.
Silent Hill Townfall likely fits into this Q2-Q3 2026 window if a late-year launch is coming. Announcements now—February—give players months to anticipate the release, follow development progress, and make purchasing decisions.
The franchise is also competing for horror fans' attention with other 2026 horror projects. What is the Resident Evil franchise doing? Any Dead Space updates? Are other publishers launching horror titles in 2026? The Silent Hill announcements need to land with enough impact to ensure horror players are excited about Townfall specifically, not just generally interested in horror games.
Timing the announcement to February makes sense strategically. It's far enough from the November launch season to feel like fresh news. It's close enough to major holidays that players still have disposable income to consider pre-orders and early purchases. The gap until launch is long enough to build hype without the hype becoming stale.
Setting Reasonable Expectations for the Announcements
Hype is fun, but disappointment is painful. Let's be realistic about what Konami is likely to announce versus what probably isn't coming.
Townfall getting a release window in 2026 is probable. The game has been in development for years. Konami calling a major Transmission suggests the game is close enough to public release discussions. Summer 2026, Fall 2026, or early 2027 are all reasonable windows based on the development timeline.
Bloober Team's mystery Silent Hill project getting a full reveal is possible. PlayStation State of Play is the right venue for substantial announcements. If the project is far enough along to show publicly, the State of Play is where Konami would reveal it.
A release date with a specific month? Less likely. Publishers typically announce months and windows, not exact dates, until 60-90 days before launch.
A new Silent Hill game announcement (beyond what's already publicly known)? Possible but uncertain. Konami has multiple projects in various stages. They might not have another reveal ready.
A P. T.-style teaser for something mysterious? Very unlikely. That lightning-in-a-bottle moment was unique to that era. Konami isn't rebuilding it.
A crossover announcement with another franchise? Improbable. Silent Hill collaborations with other horror properties are exciting, but they're not typical Transmission content.
The most likely outcome is that Townfall gets substantial footage and a release window announcement, Bloober Team's project might get revealed if it's ready, and Konami reaffirms the broader franchise's direction. That's still exciting. That's still substantial news. Just manage expectations around what's probable versus what's hopeful.

The Larger Konami Strategy
Silent Hill isn't the only franchise Konami is revitalizing. The publisher is making strategic investments in gaming properties after years of focusing on other business divisions. Silent Hill's revival is part of a larger corporate strategy to prove Konami still cares about gaming and wants a seat at modern gaming's table.
That context matters because it explains why Konami is putting this much effort into coordinated presentations and strategic announcements. The company is rebuilding its gaming reputation. Every announcement needs to land well. Every reveal needs to demonstrate that Konami remembers how to do gaming right.
The February announcements are important not just to Silent Hill fans, but to Konami's internal narrative about gaming's importance to the company's future. If Townfall and other projects succeed, it validates Konami's investment. If they fail, it suggests the publisher made poor choices.
That pressure means Konami is likely being careful with these announcements. They won't oversell. They won't promise what they can't deliver. They'll position projects realistically because they need these games to succeed, not just to seem successful at announcement.
This isn't cynical. It's just realistic business strategy. Konami needs Silent Hill to matter again, and these presentations are how they prove that it does.
Historical Context: Why This Moment Matters
Understanding why the February Transmission matters requires knowing Silent Hill's recent history. The franchise wasn't dead, but it was dormant. Years passed between meaningful releases. The community felt abandoned. Other horror franchises moved into the space Silent Hill left vacant.
The announcement of the Silent Hill 2 remake in 2022 was like a switch flipping. Suddenly, the franchise mattered again. Fan interest returned. Other studios wanted to make Silent Hill games. Konami realized what they had been neglecting.
Since that 2022 announcement, Silent Hill has been building momentum. Each new project announcement adds more weight. By February 2026, the franchise will have multiple simultaneous projects in various stages. That's a franchise in active development. That's a franchise being taken seriously.
The Transmission is a milestone in that journey. It's the moment when one of the major projects—Townfall—steps into the public consciousness with substantial details. It's the point where fans can stop speculating and start understanding what's actually coming.
Historically, this kind of focused announcement after years of silence can revitalize a franchise or it can disappoint if the announcement doesn't deliver. Konami is betting that Townfall is good enough and interesting enough to justify the wait and the hype. Everything about the February presentations suggests they believe it is.

Preparing for Post-Announcement Discussion
Once the presentations happen, the real conversation begins. Every detail will be dissected. Every comment will be analyzed. The gaming community will immediately start speculating about implications, connections, and what comes next.
If you want to meaningfully participate in that discussion, here's what helps. First, watch both presentations in full. Partial information leads to incomplete understanding and frustrating misunderstandings in community discussions.
Second, follow reliable gaming outlets that cover horror games specifically. General gaming news is helpful, but horror-focused journalists will provide deeper context and analysis about how Townfall fits into modern horror gaming.
Third, engage with the Silent Hill community respectfully. Fan communities are passionate. That passion sometimes becomes gatekeeping or harsh criticism. Participate in discussions, share opinions, but do it kindly. The community is small enough that harsh behavior gets remembered.
Fourth, don't immediately judge Townfall based on announcement alone. Wait for reviews, player impressions, and extended playtime. A game that seems mediocre in a 40-minute Transmission might be phenomenal in full play. Conversely, a game that looks stunning might have issues once you're actually playing it.
The post-announcement conversation is where the real understanding develops. Be patient with that process rather than forming final opinions based on the presentations alone.
FAQ
What is the Silent Hill Transmission?
The Silent Hill Transmission is Konami's dedicated presentation series for Silent Hill franchise announcements. Unlike general gaming presentations that cover multiple games, the Transmission focuses exclusively on Silent Hill updates, reveals, and news. It's where Konami shares detailed information about upcoming Silent Hill projects with fans who specifically care about the franchise.
When is the February 2026 Silent Hill Transmission happening?
The Silent Hill Transmission is scheduled for February 12, 2026 at 4pm PT, 7pm ET, 12am GMT, and 1am CEST. This is exactly one hour after PlayStation's State of Play presentation concludes, allowing time for news to spread before Konami's dedicated showcase begins.
What will the Silent Hill Transmission reveal?
Konami has confirmed the Transmission will feature "the latest news on Silent Hill: Townfall" as a major focus, alongside broader updates about the Silent Hill series. Expect substantial gameplay footage from Townfall, developer commentary about the project's creative vision, and likely a release window announcement. There's also speculation about reveals for Bloober Team's unannounced Silent Hill project, though nothing has been officially confirmed beyond Townfall being the primary focus.
Why is the Transmission scheduled right after PlayStation's State of Play?
The one-hour gap between presentations is strategically intentional. It allows PlayStation announcements to circulate through social media and press before Konami takes the stage, building momentum. This dual-presentation approach also targets different audiences—PlayStation's State of Play reaches broader gaming audiences, while the dedicated Transmission attracts horror fans specifically invested in Silent Hill.
Should I watch both the State of Play and the Transmission?
If you're interested in Silent Hill news, watching both is worthwhile. The State of Play might include brief Silent Hill announcements alongside other PlayStation content, while the Transmission provides the dedicated deep-dive. Together, they give you the complete picture. If time is limited, the Transmission is more essential, but the State of Play context matters for understanding how Konami is positioning the franchise within PlayStation's broader ecosystem.
How long has Townfall been in development?
Townfall was initially announced in October 2022 alongside the Silent Hill 2 remake and Silent Hill f. As of February 2026, that's nearly four years of development. Screen Burn Interactive (formerly No Code) has been working on the project throughout that period, which supports the likelihood of a substantial announcement with gameplay footage and release window information coming February 12.
What is Screen Burn Interactive known for?
Screen Burn Interactive has developed critically acclaimed narrative adventure games including Stories Untold and Observation. The studio specializes in psychological storytelling, puzzle design, and atmospheric horror. Their background in narrative-focused experiences makes them well-suited to create a Silent Hill game emphasizing story and mystery alongside horror elements.
Will other Silent Hill projects be announced during these presentations?
Possibly. Bloober Team is confirmed to be working on another Silent Hill project beyond the Silent Hill 2 remake, but details remain secret. The PlayStation State of Play could include a reveal of this mystery project. However, Konami has specifically positioned Townfall as the focus of the February Transmission, so Bloober Team's project might be reserved for separate announcement or might get brief mention without extended details.
How can I watch the presentations?
Both presentations will stream on official channels. PlayStation broadcasts the State of Play on their YouTube channel, official website, and streaming platforms. Konami will announce the Silent Hill Transmission streaming link closer to the date, likely directing viewers to the official Silent Hill social media channels. Both presentations will be available on-demand immediately after the live broadcast, so you can watch at a time convenient to your timezone.
When will Townfall likely release?
No specific release date has been announced, but the February Transmission will probably reveal a release window, likely late 2026 or early 2027. Based on development timeline and Konami's decision to call a major Transmission, the game is probably close enough to public release discussions. However, specific month or date announcements typically come closer to launch, not months in advance.

Conclusion: Why February 12 Matters to Horror Gaming
February 12, 2026 isn't just another day of gaming announcements. It represents a franchise returning with intention and preparation. Silent Hill has been sidelined. Other horror properties moved into that space. But Konami is reclaiming the franchise, and the February presentations are proof.
Townfall is the centerpiece of this revival. Screen Burn Interactive has had years to develop something special. Konami wouldn't call a major Transmission without confidence that the project delivers. The timing—right after PlayStation's State of Play, with an hour to build anticipation—shows strategic thinking about how to maximize attention.
For horror fans, this moment represents opportunity. The franchise is alive again. Multiple projects are in development. The community is growing. If you've missed Silent Hill in recent years, the February announcements are an invitation to re-engage.
For developers, the Transmission shows what Konami is willing to invest in. Multiple independent studios, substantial budgets, coordinated marketing. That's how franchises come back from dormancy. It takes resources and belief.
For the broader gaming industry, Silent Hill's revival is a reminder that fans' passion can revive franchises. The original games matter. The community kept the franchise alive through decades of mediocre releases and cancellations. Konami's willingness to invest reflects that accumulated fan loyalty finally being recognized.
Watch the presentations. Engage with the announcements. Let yourself be excited about what's coming. Horror gaming needs this franchise to succeed. February 12 is when we find out how serious Konami is about making that happen.
The fog is rolling in. Something substantial is coming. Mark your calendar and prepare for a double bill of presentations that could reshape the future of horror gaming.
Key Takeaways
- Silent Hill Transmission arrives February 12, 2026 at 4pm PT, exactly one hour after PlayStation State of Play ends
- Screen Burn Interactive's Townfall will be the main focus, with gameplay footage and release window announcement expected
- The strategic timing between presentations allows Konami to maximize media coverage and build franchise momentum
- Bloober Team's unannounced Silent Hill project may get revealed during PlayStation's State of Play presentation
- Silent Hill's broader franchise revival includes multiple projects in development, representing Konami's major investment in the horror gaming space


