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Stranger Things Season 5 Finale: Where It Went Wrong [2025]

Stranger Things' series finale had brilliant moments but failed to deliver a satisfying conclusion. Here's why the show's ambitious scope ultimately worked a...

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Stranger Things Season 5 Finale: Where It Went Wrong [2025]
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Stranger Things Season 5 Finale: Where It Went Wrong [2025]

After nine years, four sprawling seasons, and a body count that rivals a slasher film, Stranger Things finally brought its story to a close. The Duffer Brothers ended the series with a finale that contained undeniably powerful scenes, genuine character moments, and some legitimately great television. But here's the frustrating part: none of it quite fit together.

The finale felt like watching someone assemble a jigsaw puzzle with pieces from three different boxes. Each individual piece looked fine. Some were genuinely beautiful. But when you stepped back, you realized the picture didn't actually make sense. This isn't a review written by someone who hated the show or wanted it to fail. Both longtime fans who've rewatched previous seasons multiple times found themselves sitting with the same complicated, disappointed feeling once the credits rolled.

This article breaks down what the Stranger Things finale got right, what it catastrophically fumbled, and why the show's greatest strength, its expansion into an increasingly massive ensemble, became its downfall in the end. We're going deep into the weeds here with spoilers, character analysis, plot holes, and the kind of scrutiny that only comes from genuinely caring about a story.

TL; DR

  • The finale had strong individual moments but failed to synthesize them into a coherent narrative whole
  • The military subplot was underdeveloped with unclear motivations and paper-thin antagonists
  • Will's powers felt like convenient deus ex machina despite foreshadowing earlier in the series
  • The show's scope became its enemy with too many characters, plot threads, and unresolved arcs
  • Character deaths lacked emotional weight because the show spread itself too thin across its cast
  • The Upside Down's logic was never explained in a way that made the finale's resolution satisfying

TL; DR - visual representation
TL; DR - visual representation

Character Focus in Stranger Things Season 5 Finale
Character Focus in Stranger Things Season 5 Finale

Estimated data suggests that main characters received 40% of the focus, while new characters, like Major General Dr. Kay, received only 15%, contributing to the narrative's lack of cohesion.

What the Show Got Right: Scattered Brilliance

Let's start here because it matters: Stranger Things Season 5 had moments that absolutely worked. They just weren't strung together well enough to carry the entire series to a landing that stuck.

Karen Wheeler's Badass Redemption Arc

One of the season's best surprises was watching Karen Wheeler become a genuine force of nature. This character spent seasons as wine-mom comic relief, the exasperated parent in the background while her kids saved the world. By the finale, she was rising from hospital beds to battle demogorgons, proving that heroism in Stranger Things didn't require superpowers or supernatural trauma.

Karen's character work was straightforward and effective: she got sick protecting her child, recovered, and then put herself directly in danger again to protect other children. The show didn't overthink it. It just let her have her moment, and that clarity made it work. Her scenes were the kind of character-driven storytelling that made the early seasons successful, before the show started trying to juggle forty different plot threads simultaneously.

QUICK TIP: The best Stranger Things moments come when the show slows down and focuses on a single character's emotional journey rather than cutting between six different simultaneous action sequences.

Max and Holly's Mind Prison Bonding

The concept of Max and Holly bonding inside Vecna's mind (which Holly names Camazotz, a reference to Madeleine L'Engle's "A Wrinkle in Time") should have been a heavy-handed mess. Two characters trapped in someone else's consciousness? It sounds like bad fan fiction.

Instead, it worked because it was simple. Two kids stuck together, forming a connection, protecting each other. The show took time to let these characters talk, reveal vulnerability, and create genuine emotional stakes. This is what Stranger Things excels at: the human moments between the supernatural chaos.

The irony is that these quieter character beats were constantly interrupted by cut scenes to military operations, government conspiracies, and demogorgon attacks. The show kept yanking you away from the good stuff to remind you it was trying to be an epic.

The Comic Relief Actually Landed

Robin's comment about the "flux capacitor," Joyce's entire maternal instinct subplot (turning "Dipshit Derek" into "Delightful Derek"), and Murray's perpetual usefulness as the comic relief character all hit their marks. The show's humor hasn't aged poorly. When it leans into the absurdity of its premise without overselling it, the comedy still works.

These moments of levity were essential because they grounded the increasingly escalating supernatural threat in human emotion and relatability. But they were also scattered haphazardly throughout a bloated narrative.

DID YOU KNOW: The Duffer Brothers have said they originally planned for Stranger Things to be a limited series that wrapped after Season 2. The show's expansion from a contained mystery into a massive ensemble cast with multiple supernatural threats directly caused the narrative bloat that plagued Season 5.

The Military Subplot: A Masterclass in Narrative Mismanagement

Here's where things fall apart. And we mean catastrophically.

Back in Season 4, the show established that different factions of the U. S. government had conflicting agendas. One faction, including Dr. Sam Owens, understood what Eleven was facing and saw her as part of the solution. Another faction, led by Lieutenant Colonel Sullivan, believed Eleven was the source of Hawkins' problems and should be eliminated. This was bad storytelling, but at least it was coherent bad storytelling.

Season 5 picks up with Sullivan still pursuing Eleven, which tracks narratively. But then the show introduces Major General Dr. Kay, played by Linda Hamilton, and suddenly the entire military subplot collapses into incoherence.

The Contradiction at the Heart of Kay's Character

Kay's motivation is supposed to be restarting Dr. Martin Brenner's numbered children program. She wants to weaponize psychic abilities by replicating Eleven. That's a clear, understandable villain motivation: power through superhuman soldiers.

But here's where it breaks: Kay doesn't care if Eleven is good or evil. She just needs her as a blueprint. This fundamentally undermines everything the show had been building about government conspiracy. The conflict stops being ideological (does the government see Eleven as a threat or a weapon?) and becomes completely generic (government wants to replicate powers).

Kay captures Eleven's sister, Eight, not as leverage but to extract her blood. The experiment fails because Eight's blood kills the pregnant test subjects. So Kay wants to try again with Eleven. The show never explains why Kay thinks a second attempt would work, or why she believes replicating these powers matters when they keep causing catastrophic failures.

Deus Ex Machina: A plot device where a seemingly unsolvable problem is suddenly resolved by an unexpected event or character ability that hasn't been properly established or earned within the narrative. Named after ancient Greek theater, where gods were literally lowered onto the stage to resolve impossible situations.

Why This Matters for the Entire Plot

In Season 4, the show spent considerable time explaining Vecna's motivations, his history with Henry Creel, his connection to the Mind Flayer, and his psychological need to reshape the world. The exposition was clumsy, but it existed. We understood why he was doing what he was doing.

With Kay, we get nothing. Zero insight into her personal motivations. Zero explanation for why replicating powers that have consistently destroyed people and things would be worth the resources she's spending. The show tells us her goal, but never explains why she cares about achieving it.

This matters because military conflict comprises roughly thirty percent of the finale's runtime. That's a massive amount of screen time devoted to a villain with less character development than the demogorgons.

The Logistical Absurdity

Let's talk about what actually happens in the military subplot. Kay's forces attack the facility where the kids are hiding to kidnap more children. This assault "wipes out most of the soldiers in record time" according to the opening exposition.

We see maybe ten minutes of soldiers fighting demogorgons. The demogorgons win. Then the focus cuts back to the kids, and we never return to the military storyline with any substance.

The show doesn't show us Kay's reaction to these losses. Doesn't show us military command struggling with how to respond. Doesn't give us any sense of escalation or consequence. The military just keeps existing in the background, occasionally attacking, never developing, never becoming a threat that feels real.

Compare this to the Upside Down threat, where we watch Vecna's plans unfold across multiple episodes, understand what he's trying to do, and feel the escalating danger. The military subplot has none of that narrative momentum.


The Military Subplot: A Masterclass in Narrative Mismanagement - contextual illustration
The Military Subplot: A Masterclass in Narrative Mismanagement - contextual illustration

Character Impact Ratings in Stranger Things Season 5
Character Impact Ratings in Stranger Things Season 5

Karen Wheeler had the highest impact score due to her unexpected redemption arc, showcasing significant character development. Estimated data.

Will's Powers: A Foreshadowed but Unsatisfying Solution

Let's address the elephant in the room. By the finale, Will reveals that he's developed supernatural abilities—he can tap into Vecna's hive mind and manipulate his powers for his own purposes. He uses these newfound abilities to save his friends from demogorgons, turning what seemed like a losing battle into a victory.

The show was right to foreshadow this. From Season 1, Will had an unexplained connection to the Upside Down. He was briefly possessed. He had psychosomatic pain when the Upside Down reopened. The show's writers planted seeds for Will's powers throughout the series.

But here's the critical failure: just because something is foreshadowed doesn't mean it's properly earned.

The Difference Between Setup and Payoff

Foreshadowing is the literary equivalent of a promissory note. The writer is saying, "I'm going to use this later." When it's done correctly, the payoff feels inevitable in hindsight. You realize the writer has been weaving the threads all along.

When it's done poorly, the payoff feels like the writer is calling in a debt, but you never felt like you owed it. Will's powers fall into this latter category. Yes, Will had a connection to the Upside Down. But the show never spent time developing that connection into something that logically extended to psychic combat abilities.

There's a difference between "this character survived the Upside Down" and "this character can now directly combat a god-like entity through psychic force of will." The show didn't bridge that gap. It just made a jump.

QUICK TIP: Foreshadowing only works if you spend time developing the implications of the setup. Otherwise, it's just coincidence that the writer remembers details from four seasons ago.

The Problem with Convenient Powers

The fundamental issue is that Will's powers arrive at exactly the moment they're needed to save the entire situation. When the kids are trapped, demogorgons are attacking, and all seems lost, Will suddenly has the power to turn the tide. It's the definition of a deus ex machina moment, and the show tries to soften it by saying it was foreshadowed.

But foreshadowing a deus ex machina doesn't make it less of a deus ex machina. It just means the writer was planning to use it.

The show would have been stronger if it had spent Season 4 or even part of Season 5 explicitly developing Will's powers. Show him experimenting. Show him struggling with control. Show him making mistakes. Build the audience's understanding of what he can do and what he can't do.

Then when he uses the power in the finale, it feels earned. Instead, he just suddenly has it when needed, and the show expects you to accept it because you remember a Season 1 callback.

What It Meant for the Emotional Stakes

Will's power also creates a narrative problem: it removes tension from the climactic battle. If Will can control Vecna's powers, then Vecna isn't actually the unstoppable force the show spent the entire season making him out to be. He's just an obstacle that Will needs to overcome through psychic strength.

This fundamentally changes the nature of the conflict. The battle that should have felt like the final confrontation between the characters and absolute evil instead feels like a power display between two psychic entities. Will versus Vecna becomes the story, not the kids versus the Upside Down.

That shift in focus matters because it makes everything else the other characters are doing feel less important. Their struggles, their tactics, their sacrifices—they're all secondary to whether Will can psychically overpower Vecna.


The Scope Problem: Too Many Characters, Not Enough Development

This is the central problem that undermines the entire final season, and it's not something that started in Season 5. It's been growing since Season 2.

Stranger Things began as a lean, focused mystery about a missing boy in a small town. By Season 5, it had expanded to include:

  • The original kids (now teenagers with their own subplots)
  • Their parents and siblings
  • High school characters (Nancy, Jonathan, Karen, Ted)
  • Town authority figures
  • Military personnel and government agents
  • Characters trapped in other dimensions
  • New introduced characters in Season 5 itself
  • A rogues' gallery of Upside Down creatures

That's not a cast. That's a phone book. And the show tried to give all of them something to do in the finale.

The Mathematics of Too Much

Let's do some basic math. A typical episode of Stranger Things runs about 50 to 60 minutes. The finale is approximately 65 minutes, so let's be generous.

If you divide 65 minutes among 25+ characters who all need their own story beats, that's roughly 2.5 minutes per character. That's barely enough time to establish a scene, let alone develop emotional stakes for what happens in it.

The show tried to solve this problem by creating ensemble scenes—the military base attack, the gathering of characters at the farm, the assault on different locations simultaneously. But ensemble scenes only work if the audience has been invested in the characters' relationships beforehand. And spread across five seasons and fifty hours of content, that investment gets thin.

Which Characters Actually Got Development?

Let's count who actually got meaningful screen time and character development in the finale:

Karen Wheeler, yes. Max and Holly, yes. Will, arguably. Eleven, partially. The rest? They show up, say some dialogue, and either survive or die with minimal emotional impact.

Mike, Nancy, Dustin, Steve, Lucas, and others spend the finale essentially reacting to events rather than driving them. They're present, but they don't matter. That's not storytelling. That's inclusion for the sake of having characters present.

The show sacrificed depth for breadth. It wanted every major character to have a moment in the finale, so it gave everyone a small moment. The result is that nobody's moment feels significant.

DID YOU KNOW: The average episode length for network television is 42-44 minutes per hour slot. Stranger Things, as a Netflix series, has more flexibility, but Season 5 episodes still ranged from 50-65 minutes each. Even with the extra time, the show's cast was too large to service properly.

The Specific Case of Dustin and Eddie's Death

Dustin's entire arc in Season 5 revolves around grief over Eddie Munson's death in Season 4. The finale needed to address this somehow. And it tries to—Dustin explicitly says he's struggling with the loss, creating a rift with Steve.

But then the show never meaningfully resolves this conflict. Dustin and Steve don't have a genuine moment where they reconcile. The grief is mentioned, acknowledged, and then left hanging as the plot moves forward. That's not catharsis. That's character assassination.

Eddie's death in Season 4 was already emotionally undercooked—the show spent a season making him a major character and then killed him in what felt like a narrative obligation rather than an earned tragedy. The show then compounded this problem by acknowledging the impact of his death in Season 5 without bothering to actually explore it.


The Upside Down: A Threat Without Logic

Throughout five seasons, the show has been deliberately vague about how the Upside Down actually works. What is it? How does it exist? Why does it follow certain rules but not others? The show treats these questions as mysteries to be unraveled.

But by the finale, it becomes clear the show doesn't have satisfying answers. The Upside Down is just a place where bad things happen because the plot needs them to.

The Incoherent Rules

In some episodes, characters can travel between the Upside Down and the regular world through gates. In others, they can't. Sometimes the creatures need to be in the regular world to cause damage. Sometimes they don't. The Upside Down sometimes mirrors Hawkins perfectly, sometimes it's a nightmare dreamscape, sometimes it's the Abyss.

None of these rules are consistent, and the show never explains why. It just changes them as the plot requires. This would be acceptable if the mystery of the Upside Down was resolved in the finale, but it isn't. The show ends without explaining what the Upside Down fundamentally is.

Vecna claims he wants to "reshape the world." The show never specifies what that means. Is he trying to turn all of Earth into the Upside Down? Is he trying to create a new reality? Is he trying to become a god? The vagueness might have worked in Season 1, but by Season 5, after the Upside Down has been the driving force behind five seasons of story, the audience deserves clarity.

The Creature Design as Plot Device

The creatures in Stranger Things—demogorgons, demodogs, Mind Flayers, Vecna himself—are visually impressive but narratively inert. They show up, attack, and are defeated. That's their entire arc.

You can't name a single demogorgon. You can't describe their culture, their intelligence level, or their individual motivations. They're obstacles with teeth. The show never developed them as actual characters or even as a cohesive threat.

Compare this to something like The Expanse, where alien creatures are just as fantastical but are presented as actual civilizations with their own goals and cultures. Stranger Things treats its Upside Down as scenery, not as a genuine alternate reality.

QUICK TIP: If your major threat is a mysterious alternate dimension, the finale should either explain the mystery or use that mystery as thematic resonance. Stranger Things does neither effectively.

The Abyss Reveal That Wasn't

In Season 5, we learn that the Upside Down contains another dimension called the Abyss, where the children are taken. This should have been a major revelation. Instead, it's treated as a minor detail. The Abyss has no special properties other than "children go there." We don't see it. We don't understand what happens in it. It exists as a plot convenience.

The show mentions it, uses it to escalate the threat (if the children are taken to the Abyss, they can't be rescued), and then resolves that threat in a few scenes. There's no exploration. No wonder. No mystery. Just plot function.


Consistency of Rules in 'The Upside Down'
Consistency of Rules in 'The Upside Down'

Estimated data shows a decline in the consistency of rules governing the Upside Down, with Season 5 being the least consistent.

The Death of Henry Creel and the Mind Flayer Connection

Here's another piece of exposition that the show presents without proper development. We learn that Henry Creel (who becomes One, who becomes Vecna) gained his powers from the Mind Flayer when he was a child. This is a major revelation about the entire series' mythology.

But it's delivered as exposition in Season 4 and then never meaningfully explored in Season 5. We don't learn how this connection works. We don't see the Mind Flayer operate in Season 5 (it's conspicuously absent despite being the season's namesake in the original opening). We don't understand what the implications are.

The show just tells us the fact and moves on. It's like the writers wanted credit for deep lore without bothering to actually develop it.

Vecna as a Victim and a Villain

Season 4 tried to make Vecna sympathetic. He's a kid with trauma who developed powers and was imprisoned. He's not evil because he's inherently evil. He's evil because he was made that way by Dr. Brenner.

This is actually a decent character motivation. The problem is that Season 5 completely abandons this angle. Vecna is just a villain now. He wants to reshape the world through sheer supernatural force. There's no nuance. No internal conflict. No humanity.

The show spent Season 4 building Vecna as a tragic figure and Season 5 treating him as a cartoon villain. That's inconsistent character work, and it undermines the stakes. If Vecna is just evil because the plot needs him to be, then defeating him doesn't feel like a victory. It feels like removing an obstacle.


The Death of Henry Creel and the Mind Flayer Connection - visual representation
The Death of Henry Creel and the Mind Flayer Connection - visual representation

Character Deaths Without Emotional Weight

The finale kills off several characters. At least, we think it does. The show is vague about who actually dies, which is itself a problem we'll address.

But more fundamentally, the deaths lack emotional impact because the show hasn't spent time making us care about the characters dying. This isn't because the characters themselves aren't likable. It's because they're underdeveloped in Season 5 specifically.

The Problem with Ensemble Deaths

When a major character dies in a well-structured story, it should change something. It should force other characters to react, to make different choices, to deal with loss. In the finale, people die and the plot just keeps moving forward.

This happens because the show didn't have time to properly process each death. There are too many characters. When one dies, the show moves on to the next plot beat instead of letting the impact settle.

Imagine if the finale had been forty minutes instead of sixty. The show would have been forced to cut characters and focus on fewer, more meaningful deaths. Those deaths would have had more weight because they wouldn't be competing with a dozen other simultaneous tragedies.

Instead, the finale is overstuffed with death as a plot mechanic rather than as a dramatic moment.

Ambiguity as Cowardice

The show is deliberately unclear about who survives the finale. Some characters' fates are left open-ended. This might work as thematic ambiguity if it were intentional, but it reads more like the show didn't want to commit to consequences.

Great storytelling requires commitment. You kill a character, they stay dead. You let a character live, you show them processing survival. You don't just leave them in narrative limbo because you want to avoid making a choice.


The 18-Month Time Jump: A Narrative Mistake

Season 5, Volume 1 opens with an 18-month time jump. This is a massive gap in the story, and the show never adequately explains why it needed to exist or what changed during it.

What Happened in Those 18 Months?

Characters have aged up, relationships have shifted, and Hawkins has been occupied by the military. But the show never explores how these changes happened. Dustin and Steve's friendship fractured, but we don't see the process of that fracturing. We just learn it happened.

This time jump should have been used to age up the characters and make time feel like it's actually passing in the Stranger Things universe. Instead, it creates a discontinuity. The show jumps ahead, and the characters have moved on without us watching them do it.

Compare this to a show like Breaking Bad, where time jumps were always used as narrative leverage—they compressed story to move faster or created a gap that would later be filled with revelation. Stranger Things uses the time jump just to establish a new status quo without earning the change.

The Missed Opportunity for Character Development

That 18-month gap could have been the setting for an entire season. Watching Hawkins under military occupation, watching the kids struggle with the reality that the supernatural threat is returning, watching relationships strain under the pressure of an impossible situation.

Instead, the show compresses all of that into expository dialogue. "Hawkins is occupied," a character says. "Dustin's been having a hard time," another character mentions. We don't see any of it. We just hear about it.

The time jump creates distance between the audience and the characters. We've been away from them for eighteen months too. Reconnecting should feel like coming home, but instead it feels like we're missing context.


The 18-Month Time Jump: A Narrative Mistake - visual representation
The 18-Month Time Jump: A Narrative Mistake - visual representation

Character Motivation Coherence in Military Subplot
Character Motivation Coherence in Military Subplot

The introduction of Major General Dr. Kay in Season 5 significantly reduces narrative coherence, with her motivations rated at 3/10 compared to previous characters.

The Kali Subplot: Character Resurrection Without Purpose

Season 5 reintroduces Kali (Eleven's psychic "sister") after she's been absent since Season 2. The show presents her as being held captive in a military laboratory.

This should be significant. Kali was set up as a character with her own story and agency. Seeing her again could have been impactful.

Instead, she shows up briefly to explain exposition about Brenner's program and Henry Creel's blood. She exists to deliver information. Then she's effectively sidelined for the rest of the story.

The Larger Problem with Secondary Characters

Kali's reintroduction highlights a bigger issue with how Stranger Things handles characters who aren't part of the core friend group. They exist when the plot needs them and are forgotten when it doesn't.

This is especially frustrating because Season 2 already made this mistake. Kali was introduced as a major character and then abandoned. Season 5 brings her back, makes the same mistake again, and then the show ends. The audience never gets a real resolution to her character arc.

It's a waste of casting, a waste of the character's potential, and another example of the show prioritizing plot mechanics over character development.

QUICK TIP: If you're reintroducing a character after a three-season absence, give them a meaningful story arc. Exposition delivery doesn't count as character development.

The Romantic Subplots: Underdeveloped and Rushed

Stranger Things has always struggled with romance. The show tries to balance teenage drama with supernatural horror, and the romance usually comes out short.

In the finale, various romantic relationships come to head. Characters kiss, confess feelings, or have moments of connection. But most of these feel unearned because the show hasn't spent time developing the relationships throughout the season.

The Problem with Compressing Romance

Romance requires time and development. You need to see characters interact, build connection, create chemistry. Then when they finally get together, it feels inevitable and satisfying.

Stranger Things compresses this into a few scenes. Two characters have some dialogue, some tension builds, and they kiss. The emotional journey from "I like this person" to "I'm committing to this relationship" happens off-screen or in montage.

This might have worked when the show was focused on a smaller cast. Now, with so many characters, the romance storylines are competing with everything else and losing.

Which Relationships Actually Worked

If we're honest, the romantic relationships that landed in the finale were the ones that had been built over multiple seasons. Characters who've had years of development suddenly having a moment together feels earned.

New relationships or relationships that hadn't been explored in depth feel hollow. The show tries to make you care about people getting together by having a character confess feelings in a climactic scene. That's not how romance works. That's how you end up with hollow relationship development.


The Romantic Subplots: Underdeveloped and Rushed - visual representation
The Romantic Subplots: Underdeveloped and Rushed - visual representation

The Thematic Incoherence: What Was This Season Actually About?

Every good story is about something. It has themes, ideas, and messages that it explores through the plot and characters.

Stranger Things Season 5 doesn't have a clear theme. Or rather, it tries to explore multiple themes simultaneously and fails to synthesize them into a coherent whole.

Is It About Childhood?

The show repeatedly emphasizes that Holly and the other children being targeted by Vecna are innocent victims. There's a theme about protecting youth and the loss of innocence when children encounter evil.

But then the show doesn't really explore this theme. The children are captured, which proves Vecna is evil. That's not exploration. That's confirmation.

Is It About Found Family?

Stranger Things has always been about groups of people (the kids, the parents, the towns people) coming together to fight a common enemy. The finale repeatedly emphasizes how the characters need each other to survive.

But again, this isn't new. The entire series has been about this. The finale doesn't deepen this theme or challenge it. It just repeats it.

Is It About Loss?

Dustin is processing grief. The characters are facing the possibility of permanent loss. There's potential here for a mature exploration of how loss changes people and communities.

But the show doesn't go there. It acknowledges loss happened and then moves on.

What It Should Have Been About

The best finale would have focused on a single theme and explored it thoroughly through the plot and characters. Maybe it's about how ordinary people become heroes through necessity. Maybe it's about the cost of victory. Maybe it's about how we can't protect people from everything.

Instead, the finale touches on dozens of themes and develops none of them. It's thematically scattered, which makes it narratively scattered.


Character Development Consistency in Stranger Things
Character Development Consistency in Stranger Things

Season 4 provided more nuanced development for characters like Vecna, while Season 5 showed a decline in consistency, particularly for the Mind Flayer and Vecna's character arc. Estimated data.

The Pacing Problem: Volume 1 vs. Volume 2

Stranger Things Season 5 was released in two volumes, creating a mid-season break. This structure affected the pacing and narrative momentum.

Why the Two-Volume Structure Failed

Volume 1 felt incomplete because it was. It ended on cliffhangers but then left the audience waiting for resolution. This killed momentum. By the time Volume 2 arrived, some viewers had moved on to other shows.

For viewers who watched both volumes back-to-back, the two-volume structure was invisible. But for those who waited between releases, it created a narrative break that didn't serve the story.

The show could have released the entire season at once, giving viewers agency over their viewing pace. Or it could have committed to the two-volume structure and used the break as a real structural moment in the story.

Instead, it split a nine-episode season into chunks that didn't create meaningful narrative moments.

The Problem with Back-Loading Plot

Most of the major plot resolution happens in Volume 2. Volume 1 is primarily setup. This is a risky structure because it asks viewers to invest in setups for a payoff they won't see for weeks.

Great storytelling alternates between setup and payoff, creating momentum. Stranger Things front-loads setup in Volume 1 and then tries to catch up with payoff in Volume 2. By the time you reach Volume 2, you've been waiting so long that the payoff feels rushed.


The Pacing Problem: Volume 1 vs. Volume 2 - visual representation
The Pacing Problem: Volume 1 vs. Volume 2 - visual representation

The Nostalgia Problem: Leaning on the Past Instead of the Future

Stranger Things has always traded heavily on 1980s nostalgia. The aesthetic, the music, the movie references. This was part of the show's charm.

But in the finale, nostalgia becomes a substitute for actual storytelling. The show references Back to the Future because Joyce hasn't seen it (funny, but it's a reference). The show uses pop music from the 1980s to create mood (effective, but it's nostalgia).

When Nostalgia Works

Nostalgia is a tool, not a destination. It works when it serves the story—when it makes sense that characters would reference or relate to specific cultural touchstones. It fails when it becomes the story itself.

The finale walks a dangerous line. It wants you to remember how good earlier seasons were while showing you how much less engaging it is now. That's a tough sell.

What It Cost the Story

By relying on nostalgia, the show avoids building something new. It doesn't develop original thematic material. It doesn't create original emotional moments. It just reminds you of times you cared more.

The show's best moments in the finale were the ones that didn't rely on nostalgia—Karen fighting demogorgons, Max and Holly bonding, small character moments with genuine stakes. Those scenes were good because they earned emotional investment through present action, not past memory.


What Stranger Things Should Have Done

Let's talk solutions. Not everything about the finale was broken. The show just made strategic choices that undercut its own storytelling.

Option 1: Smaller Cast, Bigger Focus

The show could have reduced its character count by fifty percent. Kill off secondary characters earlier in the season. Combine character arcs. Make the remaining characters matter more.

With a smaller cast, each character gets more screen time. Each moment has more weight. Each death matters. The finale becomes about the survival of specific people you've come to care about, not about whether humanity as a whole survives a generic supernatural threat.

Option 2: Clearer Antagonist Motivation

Kay's character could have been fixed with a single addition: a personal stake. What does she care about beyond power? Is she trying to save someone? Does she have a connection to Brenner? Is she being coerced?

A simple character beat explaining her motivation would have transformed her from a cardboard cutout to an actual antagonist. Even one line of dialogue: "Brenner was the only person who understood me" or "I'm trying to prevent a worse outcome" or literally anything would have helped.

Option 3: Exploring the Upside Down Mythology

The show could have spent an episode or two actually exploring what the Upside Down is. Not explaining it away, but showing it. What is Camazotz? What is the Abyss? How do these places work?

Mystery is fine. But by the end of a five-season series, the audience deserves some answers. Even if the show ultimately left some questions unanswered, it should have given enough information that viewers felt the mystery had been engaged with.

Option 4: Slower Finale

The finale could have been two episodes instead of one, giving more time for character moments, emotional processing, and actual climactic build.

A two-part finale would have allowed the show to focus on specific character arcs. One episode about the kids facing the threat. One episode about the aftermath and resolution. That structure would have made space for the emotional beats that got cut in the compressed single-episode finale.


What Stranger Things Should Have Done - visual representation
What Stranger Things Should Have Done - visual representation

Final Season Episode Count and Duration
Final Season Episode Count and Duration

Breaking Bad's final season had more episodes and a longer duration, allowing for better pacing and character development compared to Stranger Things' final season. Estimated data based on typical TV production timelines.

The Broader Question: Did It Deserve a Better Ending?

This is worth asking because it matters for how we evaluate the finale in context.

Stranger Things was a massively successful show. It revived the supernatural horror-drama genre. It made its young stars into household names. It spent five seasons entertaining millions of people. It deserved a finale that was at least as good as its best episodes.

The finale isn't bad. It's just not good enough. It's okay. It's watchable. It has moments that work. But it doesn't satisfy the emotional and narrative investment the show has been building for nine years.

A show that good deserves a finale that's at least trying to be as good as the show itself. This finale feels like it was made by people running out of time and energy, trying to wrap everything up before the actors aged out of their roles.

Maybe that's what happened. Maybe that's the real story of why Season 5 feels the way it does—the show was trying to do too much in a limited timeframe with an oversized cast.

But that's not an excuse for the audience. We watched five seasons. We showed up. We deserved better.

DID YOU KNOW: Breaking Bad's final season had 16 episodes spread over two years, allowing for careful pacing and extensive character development. Stranger Things Season 5 had 9 episodes spread over a few months, cramming massive amounts of plot into limited space. The pacing constraints alone explain some of the finale's problems.

The Ending Scene: A Potentially Good Send-Off Ruined by Ambiguity

The finale ends with a scene that tries to be bittersweet. Some things are resolved. Some things are left uncertain. The main characters survive, but the world has changed.

This could have been a great ending if the show had earned it. A bittersweet ending where characters survive but suffer loss, where the world is saved but changed forever—that's a mature, sophisticated way to end a series.

But the show didn't earn it. The bittersweet ending requires that we care deeply about the costs of victory. Instead, the show keeps the costs vague. Who's dead? Who's hurt? What's the new normal? We don't know clearly enough to feel the loss.

What Makes a Bittersweet Ending Work

When The Last of Us Part II ends, it ends on ambiguity. But you feel the weight of it because you've spent 30+ hours with these characters and understand the costs of their choices intimately.

When Stranger Things ends, you're exhausted from the bombard of plot and unsure whether to feel satisfied or cheated. That's not bittersweet. That's just confusing.

A good bittersweet ending makes you feel something specific: loss mixed with hope, sacrifice mixed with survival, grief mixed with gratitude. The Stranger Things finale makes you feel: "I think that happened? I'm not sure if I cared?"


The Ending Scene: A Potentially Good Send-Off Ruined by Ambiguity - visual representation
The Ending Scene: A Potentially Good Send-Off Ruined by Ambiguity - visual representation

Looking Back: Did Season 4 Prepare Us for This?

Stranger Things Season 4 was the show's last great season. It had its problems, but it mostly worked. It built to Vecna's introduction effectively, established major stakes, and left viewers excited about the final season.

Season 5 had to follow up on that momentum, and it failed to do so. This raises the question: did Season 4 set up a finale that was always going to be impossible to deliver on?

Possibly. Season 4 raised the stakes so high that Season 5 would need to deliver something truly epic to feel satisfying. Instead, it delivered something functional but unmemorable.

But that's not really an excuse. Good storytellers set up finales they can deliver on. Bad storytellers set up finales they can't handle and hope the audience won't notice. Stranger Things falls into the latter category.


Verdict: A Frustrated Farewell

Here's the core frustration with Stranger Things Season 5: it had all the ingredients for a great finale. It had characters we care about. It had a supernatural threat with genuine scope. It had actors who could deliver emotional moments. It had writers who've proven they can do good work.

What it didn't have was focus. It tried to give everyone a moment, resolve every plot thread, answer every question, and wrap up nine years of story in nine episodes.

The finale is like a meal that tries to be every dish at once. A little bit of appetizer, a little bit of main course, a little bit of dessert, a little bit of coffee. Nothing is given enough attention to be satisfying.

Would the finale have been better with more time? Probably. Would it have been better with fewer characters? Definitely. Would it have been better with clearer antagonist motivations and thematic focus? Absolutely.

But it's not those things. It's what it is: a finale that had good moments but didn't add up to a satisfying whole. A reminder that even shows you love can disappoint you, and that's okay. Disappointment doesn't erase the good seasons that came before.

Stranger Things Seasons 1 through 4 were excellent television. Season 5 is a decent sendoff that doesn't quite stick the landing. Both things can be true at once.


Verdict: A Frustrated Farewell - visual representation
Verdict: A Frustrated Farewell - visual representation

FAQ

What was the main problem with Stranger Things Season 5's finale?

The finale suffered from scope creep and character bloat. With a cast exceeding 25+ significant characters, the show couldn't give each person meaningful development in the 65-minute finale. Individual moments worked well—Karen's heroism, Max and Holly's connection—but they weren't synthesized into a coherent narrative whole. The show prioritized including everyone over creating a focused, emotionally resonant climax.

Why did Will's newfound powers feel unsatisfying?

Although Will's psychic abilities were foreshadowed throughout the series (his connection to the Upside Down in Season 1, his psychosomatic reactions), the execution felt like a convenient deus ex machina. The show never spent time developing Will's powers explicitly—showing him learning to use them, struggling with control, or understanding their limitations. When Will suddenly taps into these abilities at the exact moment they're needed to save everyone, it reads as narrative convenience rather than earned character development.

Who was Major General Dr. Kay, and why was her character poorly developed?

Kay, played by Linda Hamilton, was the finale's primary military antagonist with an unexplained motivation to restart Dr. Brenner's numbered children program using Eleven as a blueprint. The character suffered from zero personality development or personal stakes. Unlike Vecna, whose trauma and goals were established in Season 4, Kay existed purely as a plot function. The show never explained why she cared about replicating powers that had consistently caused catastrophic failures, making her threat feel generic and uncompelling.

Why did the 18-month time jump between volumes hurt the narrative?

The time jump created narrative discontinuity without purpose. Major changes happened off-screen—Dustin's friendship with Steve fractured, relationships shifted, and Hawkins became militarized—but the show never showed us the process of these changes. Viewers didn't experience the characters' growth or struggle during this period, so reconnecting in Volume 1 felt disorienting. A better approach would have either eliminated the jump or used it as the setting for an entire season of storytelling.

What would have fixed the pacing problems of Season 5?

The season would have benefited from several structural changes: (1) releasing all nine episodes simultaneously instead of splitting into volumes, (2) reducing the main cast by 40-50% to allow deeper character development, (3) spending two episodes on the finale instead of one, and (4) balancing setup and payoff more evenly rather than front-loading exposition in Volume 1. These changes would have given the story more breathing room and allowed emotional beats to land with proper weight.

Why did the Upside Down mythology feel incomplete by the finale?

Throughout five seasons, the show was deliberately vague about how the Upside Down functions, what it actually is, and why it follows certain rules. The finale never clarifies these mysteries. Characters travel between dimensions inconsistently, creatures attack without clear motivation, and the Abyss is introduced as a plot device with no meaningful exploration. The show ends without explaining whether the Upside Down is a physical place, a psychic space, or something else entirely, leaving core mythology unresolved.

Which character deaths felt the most emotionally unsatisfying?

The deaths in the finale lacked impact because the show hadn't spent sufficient time on emotional processing. For example, Eddie Munson's death in Season 4 never received proper catharsis in Season 5—Dustin's grief was mentioned but not explored, and the two never had a genuine reconciliation scene. Additionally, the ambiguity surrounding which characters actually die and which survive reduced the emotional weight of losses. Great storytelling requires clarity and emotional processing; the finale rushed past both.

Could the show have ended better with a different structure?

Yes. Breaking Bad's final season (16 episodes over two years) demonstrated how crucial proper pacing is for satisfying endings. Stranger Things attempted to cram equivalent plot complexity into 9 episodes. A two-part finale structure (spreading the climax across two full episodes) or a longer final season would have allowed for slower character development, more emotional beats, and clearer thematic exploration. The show's ambitions exceeded its timeframe.


Conclusion: When Scope Exceeds Storytelling

Stranger Things Season 5 represents a common problem in television: ambition that outpaces execution. The show wanted to serve forty characters, multiple plot threads, extensive world-building, and emotional resolution in a contained timeframe. It couldn't do all of that well, so it did all of it poorly.

This isn't a failure of the cast or crew. Everyone involved clearly cared about the material. The problem is structural. The show expanded to a size that made focused storytelling impossible.

There's a valuable lesson here for anyone creating long-form narrative: expansion has a cost. Every character you add is screen time you're not spending on existing characters. Every plot thread is emotional weight you're not putting on other threads. At some point, adding more makes everything less.

Stranger Things proved this in Season 5. The show had the opportunity to end as one of the most beloved series in television history. Instead, it ended as a decent show that tried too hard to be everything to everyone and ended up being adequate to most.

That's the frustrating part. This wasn't a disaster. It was just... less than it could have been. And for a show that gave us five seasons of quality entertainment, we hoped for better.

Conclusion: When Scope Exceeds Storytelling - visual representation
Conclusion: When Scope Exceeds Storytelling - visual representation


Key Takeaways

  • Stranger Things Season 5 finale had strong individual moments (Karen's heroism, Max/Holly bonding) but failed to synthesize them into coherent narrative satisfaction
  • The show's 25+ character ensemble cast created scope creep that prevented meaningful development—each character received ~2.5 minutes of screen time in a 65-minute finale
  • Major General Dr. Kay's military antagonist was poorly developed with zero personality, unclear motivation, and no personal stakes beyond generic power acquisition
  • Will's psychic powers, though foreshadowed, arrived as convenient deus ex machina at exactly the moment needed, lacking earned character development
  • The 18-month time jump compressed crucial character growth into expository dialogue rather than showing relationships fracturing and Hawkins transforming
  • Vecna's characterization abandoned Season 4's sympathetic tragic villain angle, reverting him to generic supernatural evil with inconsistent motivation
  • The Upside Down's core mythology remained unexplained through five seasons, with rules inconsistent and the Abyss serving pure plot function without exploration
  • The finale's bittersweet ending felt unearned because the show prioritized plot mechanics over emotional processing of losses and sacrifices
  • Character deaths lacked emotional weight because the show couldn't process them meaningfully while juggling dozens of simultaneous plot threads
  • A focused finale with half the cast, longer runtime (two-part structure), or thematic clarity could have salvaged an otherwise ambitious but overwhelmed conclusion

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