Adobe Reverses Animate Discontinuation: What It Means for Animators in 2025
Introduction: A Plot Twist Nobody Expected
So here's what happened. On a Tuesday afternoon, Adobe dropped a bombshell: Animate was being discontinued. Thousands of animators—professionals, hobbyists, students, the whole ecosystem—had maybe days or weeks before one of the industry's oldest animation tools would vanish. The internet exploded.
Less than 24 hours later, Adobe walked it back.
This isn't just corporate backpedaling. It's a textbook case of how community pressure, when loud enough and organized enough, can actually change a major tech company's roadmap. And it raises questions that go way deeper than "is Animate staying or not?" Questions like: what does "maintenance mode" actually mean? Are your projects safe? Should you stick with Animate or diversify? What's Adobe's real strategy here?
I've been following the animation industry for years, and I've seen tools die quietly and tools die loudly. Animate's near-death experience is fascinating because it shows the tension between corporate strategy and user loyalty. Adobe needed Animate gone to focus on AI. The community needed it alive. Someone had to give.
Turns out, Adobe gave—kind of. But before you celebrate, understand what you're actually getting. Maintenance mode isn't the same as active development. It's not quite sunset, but it's not thriving either. It's purgatory, and the rules of purgatory matter.
Let's break down exactly what happened, why it happened, and what you need to do if you rely on Animate for your work.


Blender and Procreate Dreams are more suitable for beginners due to active development and modern features. Estimated data.
TL; DR
- Adobe reversed its discontinuation plan after massive community backlash, but Animate is now in maintenance mode (no new features, security updates only) as reported by TechBuzz.
- Maintenance mode means stability: Security patches and bug fixes continue, but don't expect innovation or new capabilities, as detailed by The Verge.
- New users can still access Animate, contradicting the original "no new users" restriction that sparked outrage, as noted by 80.lv.
- The subscription model remains unchanged, disappointing those hoping for perpetual licensing now that development has stopped, as highlighted by Digital Production.
- Your projects are safe, at least for the foreseeable future, but long-term uncertainty persists, as discussed by Daily Dot.
- Alternatives exist, including open-source tools like Blender and Krita, plus proprietary options like Toon Boom and Procreate Dreams.
What Exactly Happened: The Timeline That Changed Everything
On October 16, 2024, Adobe sent an email to Animate users. The message was straightforward: the company was discontinuing Animate. The platform would be sunset. New users wouldn't be accepted. Existing users would have until October 2026 to migrate their work elsewhere.
The response was immediate and brutal. Reddit exploded. Twitter threads went viral. Discord servers filled with panicked messages. People had built careers on Animate. Students were learning on it. Studios depended on it for production pipelines.
What made the announcement particularly jarring wasn't just that Animate was dying—it was how it was dying. Quietly. Via email. Without fanfare or gratitude for two decades of dominance in web animation. The timing was also suspicious. Adobe had just been aggressively pushing its AI initiatives, and Animate didn't fit that narrative.
Adobe's reasoning was economic. Animate was a niche product in a company obsessed with scale. AI tools like Firefly could generate content. Video generation was the future. Static animation tools felt legacy.
But here's where things got weird. Within 24 hours, Mike Chambers, Adobe's Senior Director for Design Marketing and Community, posted on Reddit acknowledging the company "failed to meet our standards" and caused "confusion and angst within the community."
Then came the reversal: Animate wouldn't be discontinued. Instead, it would enter maintenance mode, as detailed by Cartoon Brew.
This is huge. It's also confusing. Let's untangle it.


Adobe's strategic focus is heavily tilted towards AI and machine learning, with significant attention to integrating these technologies into Creative Cloud. Legacy products like Animate receive less focus, highlighting a shift towards innovation. (Estimated data)
Understanding "Maintenance Mode": What It Really Means
Maintenance mode is corporate-speak for "we're not killing it, but we're not investing in it either." It's the software equivalent of a holding pattern.
Specifically, Animate in maintenance mode means:
Security updates will continue. If a vulnerability is discovered, Adobe will patch it. Your data isn't becoming a security liability.
Bug fixes will happen. If something breaks, Adobe's support team will fix it. This is crucial for professional users who need reliability.
New features will stop. That AI-powered animation generator you were hoping for? Never happening. The improved timeline? Not coming. The modern UI redesign? Not in this lifetime.
The product is stable. Adobe isn't going to let it rot. They're committing to keeping it functional indefinitely, or at least long enough that "indefinitely" matters to most users.
Compare this to what the original announcement implied. A discontinuation would have meant a hard deadline. October 2026, and the servers shut off. Projects would be inaccessible. The tool would be gone.
Maintenance mode is gentler. It's indefinite availability with no new features. For some users, that's perfect. You've got your workflow dialed in. You don't need new features. You just need the tool to exist and keep working.
For others, it's a slow goodbye. Eventually, the platform will feel dated. Web standards will evolve. Browser support might lag. You'll gradually migrate to newer tools because Animate didn't evolve to meet your changing needs.
Adobe is essentially saying: "We're not abandoning you, but we're not betting on you either."

Why Adobe Made This Decision in the First Place
Understanding Adobe's original reasoning helps predict their next moves.
Adobe is a $150+ billion company obsessed with AI. Every product announcement now includes "powered by AI" or "leveraging machine learning." Firefly, their generative AI tool, is being integrated across Creative Cloud. Video generation is coming. The company's vision is automation.
Animate didn't fit. It's a tool for creating animation, which requires skill and deliberate craftsmanship. AI doesn't replace that—not yet, anyway. So from Adobe's perspective, Animate was a legacy product with a shrinking addressable market. Younger creators were moving to Tik Tok's native tools and AI video generators. Professional studios used Toon Boom, which Adobe doesn't own. Web animation, Animate's original domain, had fragmented across Canvas, Web GL, and video-based approaches.
The economics didn't make sense anymore. Maintain Animate, or invest in Firefly's expansion? Corporate math said Firefly wins.
But Adobe underestimated community attachment. Animate has been around since 1996 (as Flash, later renamed). Generations of animators learned on it. It's deeply embedded in workflows. People had emotional investment, not just professional dependency.
The backlash forced Adobe to recalculate. Killing Animate entirely would create PR damage, potential class-action lawsuits from professional users, and lose goodwill in the creator community. Maintenance mode splits the difference: the company stops investing, but users get stability and time to migrate, as reported by Digital Production.
The Community's Role: How Uproar Changed a Corporate Decision
This story matters because it shows how organized communities can influence corporate decisions. Let's look at what actually happened.
The community response started small. A few Reddit threads. Some tweets. Then it escalated. Animators shared examples of beloved projects built in Animate. Students talked about learning animation on the platform. Teachers described curriculum built around it. Professional studios listed their Animate-dependent workflows.
The narrative shifted from "Adobe killed a tool" to "Adobe killed a tool that real people depend on." That's the difference between a business story and a people story.
Media outlets picked it up. Tech Crunch, The Verge, and others covered the discontinuation and subsequent reversal. The story became: Adobe didn't listen to its users, then had to backtrack when called out, as noted by TechCrunch.
That's brand damage. Not catastrophic, but enough to matter. Adobe's public image relies on being the company that creators choose. If creators feel abandoned, that narrative fractures.
Mike Chambers's Reddit post wasn't accidental PR. It was damage control with genuine acknowledgment. Adobe didn't just reverse course; they admitted fault. "We failed to meet our standards," he wrote. That's specific accountability language, not generic apology-speak.
The reversal shows that Adobe does listen—but only when the community makes enough noise. This isn't necessarily bad. It means there's leverage. It also means keeping Animate alive requires ongoing community advocacy.

Estimated likelihood of Adobe Animate's future scenarios shows 'Slow Fade' as the most probable outcome, with a 40% chance. Community-driven scenarios like 'Reinvestment' and 'Acquisition/Open-source' are also possible if user engagement remains high.
Maintenance Mode: Good News or Slow Death?
The honest answer: it depends on your timeline and needs.
For hobbyists and students: Maintenance mode is great news. You get a stable tool indefinitely. You can keep learning animation on the same platform you've always used. No forced migration. No learning curves. Just continuity.
For independent professionals: It's mixed. Your workflows stay stable, but you'll eventually feel the limitations. New standards for web animation? Animate won't update. Browser compatibility issues? Animate will lag. You'll need a migration plan, but you have years to prepare instead of months.
For studios and teams: It's complicated. If your pipeline depends on Animate, maintenance mode buys you time but doesn't solve the core problem. You still need to eventually transition to another tool. Maintenance mode just makes that transition non-urgent.
For Toon Boom competitors: This is good news. Many professional animators were already using Toon Boom or similar tools. Animate's maintenance mode status will accelerate adoption of active alternatives.
The real metric is simple: when will you outgrow Animate?
For someone using it casually, the answer might be "never." For someone depending on it professionally, the answer might be "two years from now when I need a feature that maintenance mode won't provide."
Adobe knows this. That's why they positioned maintenance mode as a bridge, not a destination. They're saying: "We're keeping it alive, but you should plan your migration."

New Users: The Reversal Within the Reversal
Here's a detail that surprised a lot of people. The original discontinuation plan said new users wouldn't be accepted after the announcement. Existing users would get until October 2026.
The reversal changed that. New users can now sign up for Animate. Fresh creators can still start learning animation on the platform, as reported by Brandsynario.
This is actually bigger than it sounds. If Adobe had locked new users out, Animate would have been on a countdown to irrelevance. No new projects, no new skills being built on the platform. It would have been a slow fade.
Allowing new users means Animate can still grow its community, even in maintenance mode. Students can still learn it. Freelancers can still take it on. The ecosystem stays alive.
Of course, there's a catch. Would you start a career on a platform in maintenance mode? Knowing there's no future development? Knowing better tools exist?
Probably not. So new user growth will be conservative. People learning animation today will likely diversify across multiple tools instead of going all-in on Animate.
But the option exists. That matters.

The Subscription Model Problem: Why Users Are Still Angry
The reversal didn't solve everything. One Reddit user pointed out the obvious contradiction: why pay a subscription for a tool with no new features?
Animated software typically follows two models:
-
Subscription with active development. You pay monthly or yearly; the company invests in improvements. Examples: Adobe products, Figma, Blender.
-
Perpetual license with one-time cost. You buy once; you own it forever. Updates are optional. Examples: older versions of Photoshop, some specialized animation tools.
Animate has been subscription-only for years. You pay monthly to Creative Cloud and get access. No new features means the subscription model feels outdated.
Users asked: shouldn't Animate become a perpetual license now? Pay once, own forever, get security updates indefinitely?
Adobe hasn't answered. Tech Radar asked directly; no response was offered at publication. This is the clearest remaining frustration point.
From Adobe's perspective, converting Animate to perpetual licensing would set a precedent. Suddenly, any subscription product in maintenance mode could be challenged. Why pay monthly for something that's not being developed?
From users' perspective, it's unfair. You're not paying for new features; you're paying for access. If access is perpetual anyway (as maintenance mode implies), why not make licensing perpetual too?
This is unresolved. It'll likely remain a tension point until either Adobe capitulates or users accept the status quo.


In maintenance mode, Adobe Animate continues to receive security updates and bug fixes but lacks new features, maintaining stability without further development. Estimated data.
Animate's Competitive Landscape in 2025
Animation tools have exploded. Animate is no longer the obvious choice it was in 2005.
Toon Boom Harmony dominates professional animation. Studios use it. The industry standard is Toon Boom. If you're going professional, Toon Boom is the realistic target.
Procreate Dreams (iPad) offers intuitive frame-by-frame animation. It's mobile-first, cheaper ($12.99 one-time), and gaining momentum.
Blender is free and open-source. Grease Pencil (Blender's animation tool) is improving rapidly. It's complex, but the price is unbeatable.
Krita is another free option with frame animation capabilities. Less powerful than Blender, but simpler to learn.
Rive is web-native animation, designed for interactive content. Perfect for motion design and web applications.
Open Toonz (yes, Studio Ghibli's tool) is freely available. It's powerful and proven.
Compare this to 2005. Back then, Animate (Flash) was the obvious choice for web animation and interactive content. The competitive field was sparse. Today, it's crowded. Everyone's building animation tools.
Adobe knows this. Animate in maintenance mode is realistic positioning. The company isn't pretending to compete with Toon Boom or fight for beginner mindshare. They're maintaining an installed base while moving investment elsewhere.
For you, this means: if you're starting fresh, try alternatives first. Blender is free. Procreate Dreams is cheap. Rive is specialized but excellent for web work. You don't need to start with Animate unless you have legacy projects or specific compatibility needs.

Project Safety and Data: Your Files Are Protected (For Now)
One legitimate fear: will my projects disappear?
Adobe's commitment to maintenance mode includes security and bug fixes. That means servers will stay online, export functions will work, and file formats will remain readable. Your projects won't spontaneously vanish.
But "for now" is the operative phrase. Indefinite maintenance mode isn't "forever." Servers require upkeep. Technology evolves. At some point—maybe five years, maybe fifteen—Adobe could decide to sunset the service.
Here's what you should do:
Export critical projects immediately. Use Animate's export functions to save projects in formats outside the Animate ecosystem. PNG sequences, video files, SVG assets. Multiple formats, multiple locations. This is non-negotiable if you depend on these projects.
Document your workflows. Take screenshots of your settings, camera arrangements, layer structures. If you ever need to recreate something in another tool, documentation cuts the migration time in half.
Test your exports regularly. Don't wait until Animate dies to discover that your export process is broken. Export test files quarterly. Verify they open in other tools.
Archive your source files. Store .fla files and related assets on cloud storage you control (Google Drive, Dropbox, wherever). Don't rely on Adobe's storage alone.
This isn't paranoia. It's professionalism. Digital preservation is everyone's responsibility.

The AI Question: What's Adobe's Real Long-Term Play?
Animate is dying not because it failed users, but because Adobe's focus shifted. The company is betting on AI.
Firefly, Adobe's generative AI tool, is being integrated into every Creative Cloud product. Photoshop can generate images. Premiere Pro can generate backgrounds. Illustrator can generate vectors. The pattern is obvious.
Adobe's vision is a future where you describe what you want, and AI creates it. Humans refine. Machines generate. Subscription software that does more of the work means recurring revenue from users who would otherwise only buy one-time licenses.
Animate doesn't fit this vision. Animation is inherently manual. You're drawing frame by frame, setting keyframes, controlling movement. It's deliberately slow and deliberate. AI video generation is the opposite: give a prompt, get output.
So Adobe is placing bets. Animate gets maintenance mode. AI tools get investment. In five years, if the bet works, users will generate animations with prompts. Animate becomes obsolete not because Adobe killed it, but because better tools emerged.
If the bet fails—if AI-generated animation never reaches professional quality—then Adobe will have deprioritized the one tool that teaches real animation skills.
Both scenarios are risky. But that's the company's gamble.
For you, the implications are clear: diversify your skills. Learn animation principles that transfer between tools. Don't become dependent on Animate's specific features. Build knowledge that survives tools, because tools keep changing, as discussed by ProVideo Coalition.


The timeline shows a peak in community reaction following Adobe's announcement to discontinue Animate, followed by a decrease after the reversal announcement. (Estimated data)
Migration Strategies: Planning Your Exit (Or Staying)
If you're considering moving away from Animate, here's a thoughtful approach.
Assess your needs first. What are you doing with Animate? Web animation? Character animation? Motion graphics? Interactive content? Each has different tool recommendations.
Web animation? Try Rive or Lottie. Both are web-native and powerful. Learning curve is gentler than switching to Toon Boom.
Character animation? Toon Boom Harmony is the industry standard. It's expensive ($20-30/month), but it's the real deal. Or try Blender if you're comfortable with open-source.
Motion design? Animate's strength, honestly. But After Effects handles motion design better if you're already in Adobe's ecosystem. Or try Blender's geometry nodes for procedural motion.
Interactive animation? Rive and Canvas-based tools. Animate was great for this, but the web has moved on.
Hobby/learning? Blender is free and powerful. Procreate Dreams is cheap and intuitive. Krita is free and simple. All three are better than Animate for new learners.
Plan a parallel transition. Don't abandon Animate immediately. Start using a new tool for new projects. Keep Animate for legacy work. When you're comfortable with the alternative, make the switch. This minimizes disruption.
Export everything first. Before switching tools, export all your Animate projects in stable formats. PNG sequences, video files, layered PSD files. Create redundancy.
Test compatibility. Make sure your new tool can import/export in the same formats as Animate. Don't discover format incompatibilities after you've fully switched.
Migration is a process, not an event. Treat it as multi-month transition, not a sudden cutover.

The Broader Lesson: When Corporate Strategy Meets Community Needs
The Animate reversal is interesting sociologically. It shows a moment where a large corporation, following pure business logic, made a decision that alienated users—then walked it back when the community pushed back hard.
This shouldn't be normal. Companies shouldn't need public uproar to care about their users. But it happens regularly. Remember when Amazon wanted to close Alexa's development? Or when Twitter changed its API pricing? Or when Reddit pushed hard against third-party app developers?
In those cases, companies occasionally backed down. Sometimes partially. Sometimes not.
Adobe backed down because the damage calculation favored it. The PR hit was growing. The community was organized. The reversal was cheaper than the backlash.
But here's the catch: Adobe didn't reverse because Animate is valuable. They reversed because not reversing was costly. The product stayed deprioritized. Maintenance mode isn't victory; it's accepting slow decline.
The lesson for users: your voice matters, but it matters only at scale. Individual complaints disappear. Organized, vocal, visible communities create pressure. If you use Animate, stay engaged. Keep advocating. Maintenance mode is temporary stability, not permanent commitment.

Future Outlook: What Happens Next?
Maintenance mode is a holding pattern. Eventually, a decision will be made.
Scenario 1: Animate slowly fades. Nobody migrates immediately, but over five years, users trickle away. Maintenance mode continues indefinitely, but new features stay frozen. The community shrinks. Adobe eventually sunsets the service when it's small enough to matter.
Scenario 2: AI catches up. Adobe's AI animation tools improve dramatically. Suddenly, Animate is obsolete because better tools exist. Maintenance mode ends naturally because alternatives are superior.
Scenario 3: Community pressure forces reinvestment. Users remain vocal. Adobe recalculates and decides Animate is worth developing again. The product gets active development and competes seriously again.
Scenario 4: Acquisition or open-source. Adobe spins off Animate or open-sources it. A new team, community, or company takes over development. The tool gets a second life under different ownership.
Most likely is Scenario 1: slow fade. Maintenance mode is stability without momentum. Without momentum, communities eventually shrink and migrate.
But Scenario 3 or 4 are possible if the community stays vocal and engaged. Corporate decisions aren't permanent. They're reversible if the business case changes.

Recommendations for Different User Types
If you're a student: Learn animation principles, not Animate specifically. Use free tools: Blender, Krita, or Procreate Dreams. These teach the same skills and have more support long-term.
If you're a hobbyist: Keep using Animate if you like it. Maintenance mode means it'll keep working. No pressure to switch unless you want new features.
If you're a freelancer: Start diversifying. Take a client project in another tool each month. Build competency in Toon Boom or Blender. Position yourself as tool-agnostic, not Animate-dependent.
If you're a studio: Plan migration immediately. Maintenance mode buys you time, but you need a two-to-five-year transition plan. Toon Boom is the industry standard; start exploring it now.
If you're an educator: This one's rough. Your curriculum is built on Animate. Consider gradually shifting to Blender (free, powerful, growing adoption) or Procreate Dreams (intuitive, modern). Give students skills that transfer across tools.

The Bigger Picture: Legacy Tools and Corporate Priorities
Animate's near-death is part of a larger pattern. Companies prioritize innovation, not maintenance. Maintaining legacy products is expensive and boring. It doesn't generate headlines.
But users depend on legacy products. They're stable, proven, familiar. There's value in that stability.
Adobe learned this painfully with Flash's discontinuation in 2020. Animate was supposed to be Flash's successor, the "new way" to create web animation. But Flash had deep roots. Users resisted. Many Flash projects are still online, playing on websites despite Flash being officially dead.
Adobe probably hoped Animate would die more smoothly than Flash did. It's not. The animation community is smaller than the web at large, but it's passionate. Organized. Vocal.
The reversal shows that passion works, at least sometimes. Corporate decisions aren't immutable. They respond to pressure.
But the lesson cuts both ways. Adobe didn't reverse the discontinuation; they just changed how it discontinues. Maintenance mode is still decline, just slower. The trajectory is the same.
For the broader creator economy, this is a warning. Don't become dependent on any single tool. Tools change. Companies change priorities. Platforms die. The skills transfer; the tools don't.
Learn the fundamentals. Understand animation principles, not Animate features. Be proficient in multiple tools. Keep your work portable. Plan for migration before you need it.
That's how you survive in an industry where tools keep changing.

FAQ
What does maintenance mode mean for Animate?
Maintenance mode means Adobe will continue providing security updates and bug fixes for Animate indefinitely, but no new features will be developed. The platform remains available to both new and existing users, and your projects will remain accessible. However, the tool won't evolve to keep pace with modern animation standards or emerging technologies—it's stable but stagnant.
Will my Animate projects disappear if I don't migrate them?
Not immediately. Adobe's commitment to maintenance mode includes keeping servers online and ensuring files remain readable. However, "indefinite" doesn't mean "forever." To be safe, export critical projects to formats outside the Animate ecosystem (PNG sequences, video files, SVG assets) and store backups on your own cloud storage. Think of it as future-proofing your work.
Should I still learn Animate if I'm starting animation for the first time?
Probably not as your primary tool. While Animate remains stable, it's not where industry development is heading. Consider learning on free, actively developed tools like Blender or Procreate Dreams instead. They teach the same animation principles while positioning you better for professional opportunities. Animate can stay in your toolkit for legacy project work, but it shouldn't be your foundation.
Why did Adobe reverse the discontinuation decision?
Community pressure forced a business calculation. The original announcement sparked organized backlash across Reddit, Twitter, and media outlets. The PR damage and potential user alienation exceeded the cost of maintaining the platform. Adobe reversed the discontinuation but kept the product deprioritized—maintenance mode is a compromise that satisfied neither complete continuation nor complete sunset.
Is there any chance Adobe will bring Animate back into active development?
It's possible if community pressure remains consistent or if business calculations change. Corporate decisions aren't permanent; they're reversible if the circumstances shift. However, maintenance mode typically precedes slow decline or eventual sunset. Real reinvestment would require Adobe's leadership to prioritize Animate over AI tools and newer initiatives—unlikely without sustained user advocacy.
What are the best alternatives to Animate in 2025?
The answer depends on your use case. For professional character animation: Toon Boom Harmony (industry standard). For web-native animation: Rive or Lottie. For free, powerful options: Blender or Krita. For iPad users: Procreate Dreams ($12.99 one-time). For motion design: After Effects. Each tool has different strengths; evaluate based on what you actually need to create.
Will Animate's subscription model change now that it's in maintenance mode?
Adobe hasn't publicly committed to changing the subscription model. Users have questioned why they should pay monthly for a tool with no new development—a fair point. The company could convert Animate to perpetual licensing (pay once, own forever) or reduce pricing. As of now, no changes have been announced, though advocacy could pressure Adobe to reconsider.
How long will Animate remain available if it's in maintenance mode?
There's no official timeline. Maintenance mode is indefinite, meaning Adobe will continue security updates and support. However, indefinite isn't permanent. Eventually—five years, fifteen years, whenever Adobe's business calculations shift—the service could be sunset. Use this time to plan migration and export your projects in portable formats.

Final Thoughts: Stability Without Innovation
Adobe's reversal is good news for Animate users in the short term. The platform isn't dying tomorrow. Your projects are safe. New users can still join the community.
But let's be clear about what actually happened. Adobe didn't decide Animate is valuable. They decided killing it publicly was more expensive than maintaining it quietly. That's different.
Maintenance mode is a holding pattern. It's technically stable but strategically abandoned. It gives you time to plan, adapt, and migrate—which is actually more generous than an immediate sunset would have been.
Use this time wisely. Export your projects. Diversify your tools. Learn animation principles, not Animate-specific features. Build skills that transfer across platforms.
The reversal is a win for community action and corporate accountability. But it's not a victory for Animate's future. It's a temporary truce in a longer story about how tools get abandoned and creators adapt.
Stay vocal. Keep advocating if you love Animate. But also stay realistic. Maintenance mode is stability without momentum. Plan accordingly.

Key Takeaways
- Adobe reversed its Animate discontinuation decision within 24 hours after community pressure, moving it to indefinite maintenance mode instead
- Maintenance mode guarantees security updates and bug fixes but halts all new feature development—the platform is stable but stagnant
- New users can still access Animate, contradicting the original announcement that would have locked out fresh creators
- The subscription model remains unchanged, frustrating users who question monthly fees for a non-developing product
- Professional alternatives like Toon Boom Harmony dominate the industry, while free options like Blender offer comparable power
- Community advocacy successfully influenced a major corporation, but the outcome is temporary stability rather than real reinvestment
- Users should diversify their animation tools and export critical projects immediately to ensure long-term data safety
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