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AI in Hollywood: The Growing Divide Between Actors on Technology [2025]

Hollywood's stance on AI is increasingly fractured. While some actors like Chris Pratt see opportunity, others fear job losses. Here's what's actually happen...

AI in entertainmentartificial intelligence filmmakingHollywood AIactor perspectives AISAG-AFTRA AI protections+10 more
AI in Hollywood: The Growing Divide Between Actors on Technology [2025]
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The Hollywood AI Divide: Two Visions, One Industry

Hollywood's relationship with artificial intelligence resembles a marriage hitting rough waters. On one side, you've got optimists like Chris Pratt arguing that AI will expand creative possibilities and enable studios to produce more films than ever before. On the other, filmmakers and actors express genuine terror about what happens when machines can replicate their performances, steal their likenesses, and potentially replace them entirely.

The tension isn't abstract anymore. It's playing out in real contracts, union negotiations, and actual films hitting theaters. The 2023 SAG-AFTRA strike put AI protections front and center. Meanwhile, projects like the sci-fi thriller Mercy use AI as a literal villain, reflecting the industry's collective anxiety about the technology.

What's fascinating is that neither side is entirely wrong. AI probably will enable cheaper, faster film production. And yes, that probably will threaten some jobs. The question isn't whether AI changes Hollywood. It's how we manage that change without destroying what makes the industry valuable in the first place.

Let's dig into what's actually happening, who's saying what, and what it all means for actors, directors, and the future of filmmaking.

TL; DR

  • Chris Pratt's optimism is real: Some A-list actors genuinely believe AI will expand production capacity and create more opportunities
  • Union protections matter: The 2023 SAG-AFTRA strike secured meaningful AI safeguards around digital likeness and voice work
  • The Mercy paradox: Films exploring AI as a threat reflect industry anxiety, but don't necessarily predict the future
  • Job displacement is complicated: AI won't replace actors overnight, but it will change how roles are cast and filmed
  • Nuance is missing: Media coverage tends toward "AI is savior" or "AI is destroyer," when the reality is far more textured

TL; DR - visual representation
TL; DR - visual representation

AI Integration in Film Production Stages
AI Integration in Film Production Stages

AI is predominantly used in post-production (45%), followed by pre-production (30%) and filming (25%). Estimated data.

Chris Pratt and the AI Optimist Camp

Chris Pratt's take on AI in filmmaking isn't fringe. It represents a genuine perspective held by some industry insiders who see technological disruption as creative opportunity, not existential threat.

His core argument is straightforward: AI tools will lower production costs, accelerate pre-production workflows, and enable studios to greenlight projects that wouldn't have been profitable before. If you can spend half as much on visual effects, location scouting, and script development, you can make more films. More films means more acting roles, more director opportunities, and theoretically more diverse storytelling.

There's economic logic here. Studio executives are obsessed with efficiency. If AI can trim 30% off a film's budget, that's genuinely meaningful. The difference between a greenlit film and one that never gets made is often financial, not creative. Pratt's arguing that AI becomes the tool that tips marginal projects into "let's do it" territory.

The counterpoint—the one he's probably not emphasizing—is that "more films" doesn't automatically mean "more jobs for actors." If AI can generate crowd scenes, background characters, or even minor roles with digital performances, the number of acting gigs might not increase proportionally with the number of films produced. A studio might make 20% more movies but use 40% fewer extras.

QUICK TIP: When you hear optimistic predictions about AI "creating more opportunities," ask specifically: more opportunities for whom? The answer differs dramatically depending on your role in the industry.

Chris Pratt and the AI Optimist Camp - contextual illustration
Chris Pratt and the AI Optimist Camp - contextual illustration

AI's Impact on Film Production Stages
AI's Impact on Film Production Stages

AI tools significantly enhance visual development and image stabilization, while script analysis and camera operation see moderate influence. Estimated data based on current trends.

The Union Response: Real Protection or Performance?

The SAG-AFTRA strike in 2023 wasn't primarily about AI, but AI protections became a non-negotiable demand. The union secured explicit language around digital replica usage, voice work rights, and what studios can and cannot do with an actor's likeness without consent and compensation.

These protections are real and meaningful. Studios can't just scan an actor's face during a standard audition and own the digital version forever. There are consent requirements, compensation structures, and limitations on how digital performances can be used.

But there's a gap between theoretical protections and practical enforcement. The contracts are strong on paper. Implementation gets murkier. What happens when a studio argues they've "substantially altered" a digital performance enough that it falls outside contract language? What about international productions where SAG-AFTRA has no jurisdiction? What about indie films with minimal budgets?

The union did something important: it forced the conversation from theoretical to contractual. Studios now have to account for AI in contract negotiations. They can't just assume digital rights come standard with a hiring agreement.

Still, protections for A-list actors are far stronger than protections for background actors, voice actors, or less established performers. A major star has leverage to demand strict terms. A struggling actor with one line in a pilot might not.

DID YOU KNOW: The 2023 SAG-AFTRA strike lasted 118 days and resulted in the first AI-specific contractual language in major film and television union agreements, setting a precedent for negotiations across the industry.

The Union Response: Real Protection or Performance? - contextual illustration
The Union Response: Real Protection or Performance? - contextual illustration

Mercy and the AI-as-Villain Narrative

The sci-fi thriller Mercy (and similar recent films) represents the darker interpretation of AI's role in filmmaking. In these narratives, artificial intelligence isn't a tool. It's a threat that outwits, outmaneuveres, and ultimately menaces humans.

It's tempting to dismiss this as Hollywood being Hollywood, making scary movies about scary things. But there's something worth paying attention to here: why are filmmakers choosing to explore AI through a thriller lens right now? It reflects legitimate anxiety, not just creative opportunism.

These films acknowledge a real concern: once you've trained an AI on enough human behavior and performance data, you've created something that can predict and replicate human action in ways that feel uncomfortably accurate. The uncanny valley isn't just visual anymore. It's performative.

But there's also irony in this criticism. Films exploring AI as a threat are themselves often using AI tools in their production. Visual effects, color grading, pre-visualization, script analysis—modern filmmaking is already saturated with AI assistance. The narrative critique of AI coexists with practical reliance on it.

The deeper point: AI narratives in film aren't necessarily predictions. They're expressions of anxiety about change. Every technology that's disrupted an industry has generated equivalent dread. The printing press threatened scribes. Photography threatened painters. Motion pictures threatened theater actors. Digital cameras threatened film stock manufacturers. In each case, some jobs disappeared. Others transformed. The industry survived, usually stronger.

Mercy and the AI-as-Villain Narrative - contextual illustration
Mercy and the AI-as-Villain Narrative - contextual illustration

Impact of Technological Disruption on Industries
Impact of Technological Disruption on Industries

Estimated data shows that while each technological disruption led to job losses, it also resulted in job evolution and creation, with a net-positive impact on the industry overall.

How AI Actually Changes Film Production Today

Let's move past the rhetoric to what's actually happening in production right now.

Pre-Production and Development

AI tools are already deeply embedded in the early stages of filmmaking. Script analysis platforms use machine learning to identify pacing issues, character consistency problems, and structural weaknesses. These tools don't write scripts—they're probably not sophisticated enough yet—but they accelerate the feedback cycle on early drafts.

Visual development is another area where AI's impact is immediate. Concept artists use AI image generation to explore aesthetic directions faster. Instead of creating 15 different mood boards manually, an artist might generate 100 variations and spend time refining the best three. The artist still does the actual work. But the tool compresses exploration time.

Casting directors are experimenting with AI tools that analyze performance footage and match actors to roles based on behavioral patterns. This is early-stage and controversial, but it's happening. The concern is obvious: if an AI recommends certain "types" for certain roles based on historical casting data, it's essentially automating bias.

Principal Photography

During filming, AI tools handle technical problems that would previously require human intervention. Camera systems with AI object tracking can follow actors autonomously, reducing the need for traditional camera operators in some scenarios. Image stabilization and color correction are increasingly automated. Focus pulling—one of the most technically demanding roles on a film set—is becoming more AI-assisted.

But here's the catch: most directors still want human camera operators. There's an aesthetic and intuitive element to cinematography that automation doesn't capture. The most visually distinctive films usually have human hands directly controlling the camera. AI tools augment rather than replace this role for high-end productions.

For lower-budget content—streaming shows, commercials, YouTube videos—the calculus is different. If you can achieve 85% of the visual quality with 50% less crew, that's economically transformative. The creators probably won't be hiring cinematographers at all.

Post-Production and VFX

This is where AI impact is most immediate. Visual effects studios are using AI to automate rotoscoping (the painstaking process of frame-by-frame editing), background replacement, and color correction. A task that took a human artist two weeks might take four days with AI assistance plus human refinement.

Deep learning models can inpaint missing or damaged video (filling in gaps in footage) with startling accuracy. This has legitimate uses—restoring damaged film stock—and questionable ones—creating footage that was never filmed.

The VFX industry is bracing for significant disruption. Studios are already consolidating smaller VFX shops. AI tools increase the efficiency of remaining teams, but they also reduce the total number of roles needed. A company that once employed 150 VFX artists might accomplish the same output with 100, where 50 of the remaining artists spend 30% of their time managing AI tools rather than creating manually.

Rotoscoping: The manual frame-by-frame process of creating selections or masks in video footage, typically used to separate subjects from backgrounds or apply effects to specific elements. AI can now automate much of this tedious work.

The Real Economics: Who Benefits?

The crucial question isn't whether AI will be used in filmmaking. It obviously will. The question is: who captures the economic benefit?

In most scenarios, the benefit accrues to studio executives and shareholders, not workers. A

150millionfilmthatbecomesa150 million film that becomes a
120 million film through AI efficiency saves the studio $30 million. That money doesn't get distributed to crew members who aren't hired. It goes to margin.

Chris Pratt's optimism assumes that studios will reinvest cost savings into making more films. Historically, industries don't work that way. They usually improve profit margins first and invest in growth second. If they invest in growth, they often do so by hiring fewer people at lower cost, not by hiring more people at equivalent cost.

There's a scenario where AI enables small production companies and independent filmmakers to compete with studios. Cheaper visual effects, faster post-production, and lower budget requirements could democratize film production. But this requires a shift in power away from traditional studios, and there's no economic incentive for studios to facilitate that shift.

A more likely scenario: major studios use AI to consolidate power. They can produce more content with fewer people, which is good for their bottom line and bad for employment in the industry. Independent filmmakers might get better tools, but they're competing against studios with vastly more resources and better technology access.

Impact of AI on Film Production Costs
Impact of AI on Film Production Costs

AI integration could reduce film production costs by up to 50% in visual effects and 30% overall, making more projects financially viable. (Estimated data)

Specific Roles Under Pressure

Not all entertainment jobs are equally threatened by AI. Some will absorb AI tools and evolve. Others are directly in the crosshairs.

Visual Effects Artists

This group is in real jeopardy. The technical work of VFX—rotoscoping, motion tracking, basic compositing, particle effects—is exactly what AI can automate. The creativity of VFX still requires humans, but the execution might not. Studios can reduce headcount while maintaining or improving output.

An experienced VFX artist might transition to "VFX supervisor using AI tools" rather than "hands-on artist," but that transition requires training and probably lower pay. The total number of VFX jobs is likely to decline.

Background Actors and Extras

Digital humans are getting disturbingly good. If a film needs a crowd scene with hundreds of extras in the background, AI-generated humans (trained on existing footage or motion capture) are increasingly viable. Studios won't replace principal actors with digital versions, but they absolutely will replace extras.

This is already happening quietly in some productions. If the trend continues, the entry-level acting job—background work, day players, crowd scenes—starts to disappear. And that's significant because entry-level acting work is how most actors learn the craft and build connections.

Voice Actors

Voice generation AI is advancing rapidly. It's not perfect, but it's close enough that it threatens voice acting work in commercials, animation, and video games. The SAG-AFTRA protections around voice work exist specifically because this threat is real and immediate.

A voice actor with decades of experience and distinctive vocal qualities (think an A-list movie trailer voice) is probably safe. A voice actor doing generic commercial work or animation characters is increasingly vulnerable.

Editors and Color Graders

These technical roles are more resilient. AI can automate basic color correction and basic editorial suggestions. But sophisticated editing—the narrative and emotional pacing work that separates great films from competent ones—still requires human judgment and creativity.

That said, automation will change the role. An editor in 2030 might spend less time on technical adjustments and more time on high-level pacing and structure decisions. The job might be better creatively but potentially lower-paid because the technical barrier to entry is lower.

The Voice Acting Panic: Is It Justified?

Voice actors have the most immediate reason for concern. Text-to-speech technology using deep learning is reaching quality levels that threaten actual voice work.

Current state of voice generation AI:

Systems can now clone a voice from relatively short audio samples (sometimes as little as 30 seconds). They can produce speech in different languages, emotional registers, and speaking patterns. The output isn't perfect—there's still noticeable artificiality—but it's good enough for some commercial purposes.

For animation and games, the quality bar is lower than for film. A studio might accept an AI-generated voice for a minor character in a video game when they'd never accept it for a leading role in a major film.

The justifiable panic is that once voice generation reaches 95% quality parity with professional voice actors, the economics shift immediately. Hiring a voice actor becomes a choice, not a necessity. Studios can choose to hire humans for prestige projects (where the voice is a brand element) but use AI for everything else.

And the concerning part: voice generation AI trained on a voice actor's existing work could theoretically be used without explicit permission or compensation (though SAG-AFTRA contracts now explicitly prohibit this).

QUICK TIP: If you're a voice actor, your union contract is now crucial. Specific language around consent and compensation for voice replication is essential. Legacy contracts without this language are significantly more vulnerable.

The Voice Acting Panic: Is It Justified? - visual representation
The Voice Acting Panic: Is It Justified? - visual representation

Distribution of Economic Benefits in AI-Driven Filmmaking
Distribution of Economic Benefits in AI-Driven Filmmaking

Estimated data suggests that studio executives and shareholders capture the majority of economic benefits from AI in filmmaking, with minimal distribution to crew members and some potential growth for independent filmmakers.

The Uncanny Valley Problem

There's a technical issue that makes the AI-takeover narrative less likely in the near term: the uncanny valley in performance.

Visual synthetic humans look wrong in ways that trigger instinctive discomfort. They're close to perfect, which somehow makes imperfections more disturbing than if they were obviously fake. Same with synthetic voices. The closer they get to real, the more unsettling small errors become.

This isn't just an aesthetic problem. It's a practical one. A film with obviously artificial elements (think early 90s CGI) reads as stylistic. A film with almost-but-not-quite-perfect digital performances registers as disturbing.

For principal performances—the roles audiences care about emotionally—this uncanny valley problem means human actors remain preferable for years, probably decades. Audiences and filmmakers will choose human performances even if they cost more, simply because artificial performances create an aesthetic problem.

But that assumes the uncanny valley gets closed. What if it doesn't? What if we get stuck in a zone where AI can generate competent performances but not good ones? That's probably the most likely scenario for the next 5-10 years.

The real disruption happens not to principal performance, but to the vast ocean of minor roles, background work, and technical positions that currently employ thousands of entertainment workers.

The Uncanny Valley Problem - visual representation
The Uncanny Valley Problem - visual representation

Ethical Questions Around Digital Likeness

Let's set aside economics for a moment and consider the ethical terrain.

If a digital replica of your performance can be created and used without your knowledge or consent, you've lost control of your own image. That's a violation that goes beyond employment. It's identity.

Even with SAG-AFTRA protections, there are gray areas. What if a studio uses your likeness in a way that's technically permitted by contract but morally questionable? What if your digital replica is used in projects that damage your reputation or associate you with politics, products, or messages you oppose?

Deeper still: if AI creates a convincing digital performance "of you," but you never actually performed it, who deserves credit? Who deserves payment? If a director takes your image and creates a performance you wouldn't have given (different emotional register, different interpretation), is that still you?

These aren't abstract philosophy questions. They're practical contract and litigation issues that will occupy entertainment lawyers for years.

The SAG-AFTRA contracts address some of this, but they're written for major actors with leverage. Most performers lack that leverage. For them, AI likeness rights are determined by boilerplate contract language that usually favors studios.

Ethical Questions Around Digital Likeness - visual representation
Ethical Questions Around Digital Likeness - visual representation

AI Research Focus in Film Studios
AI Research Focus in Film Studios

Studios are heavily investing in VFX automation and script analysis, with significant efforts in digital human development. Estimated data based on industry insights.

Comparing Industry Disruption: Photography, Sound, Digital

Historical perspective helps here. Entertainment has survived multiple technological disruptions that threatened to eliminate entire categories of work.

Photography's disruption of painting:

When photography became feasible in the 1800s, portrait painters panicked. Photography was cheaper, faster, and more accurate. Painting seemed obsolete for realistic representation.

What actually happened: portrait painting didn't disappear. It evolved. Painters moved away from strict realism toward impressionism, abstraction, and styles that couldn't be replicated photographically. Photography actually increased the value of human-created art because the emotional resonance of human work became clearer when machines could replicate the technical aspects.

Sound in film:

When talking pictures arrived in the late 1920s, silent film actors panicked. Many had voices unsuitable for talking pictures (thick accents, poor diction). The technology seemed to threaten their livelihoods.

Result: some careers ended, yes. But overall, the industry expanded. Talking pictures opened new markets, demanded more performances, and created entirely new roles (screenwriters, dialogue coaches, sound engineers). The transition was painful for some, liberating for others. The industry didn't contract. It transformed.

Digital filmmaking and DCP projection:

When digital cinematography and digital projection became viable, film stocks manufacturers, projection engineers, and traditional cinematographers worried they'd become obsolete.

What happened: some jobs disappeared (film stock manufacturing largely moved overseas and contracted). Some evolved (projection engineers became digital technicians). Some new jobs appeared (digital color graders, DCP mastering specialists). The overall impact was net-negative for some traditional roles but net-positive for the industry overall.

In each case, the technology that was supposed to eliminate human creativity actually expanded where human creativity added value. And in each case, the transition created real hardship for workers whose skills became less valuable.

The AI situation probably follows this pattern, but with important differences:

  1. Speed: Previous disruptions unfolded over decades. AI is moving faster. The adjustment period is shorter.

  2. Scope: AI affects more roles more directly than previous technologies. Automation isn't limited to one technical function. It touches pre-production, production, and post-production simultaneously.

  3. Perceived creativity threat: Painting could evolve beyond photography because painting could express things photography couldn't. But if AI can generate entire performances, can the human element be understood as adding unique value? This is a deeper threat to the concept of creative work itself.

Comparing Industry Disruption: Photography, Sound, Digital - visual representation
Comparing Industry Disruption: Photography, Sound, Digital - visual representation

The Independent Filmmaker Angle

One genuinely optimistic scenario: AI tools could enable independent filmmakers to compete with studios.

The barrier to entry for serious filmmaking has always been capital. You needed expensive equipment, a large crew, post-production facilities. That meant either raising money (difficult) or working within the studio system (creatively limiting).

AI tools could flatten some of this. Cheaper visual effects generation, faster editing, automated color correction, and AI-assisted pre-visualization could let a solo filmmaker or small team produce work that would previously have required a 50-person crew.

This has actually started happening. Creators on YouTube and TikTok are using AI tools to produce sophisticated effects that would have cost thousands in professional services a few years ago.

But—and this is significant—the tools that enable independent creation are often controlled by major tech companies (OpenAI, Google, Meta). If those companies optimize for maximum engagement and algorithmic amplification, they might actually entrench existing power structures rather than democratize them.

An independent filmmaker with AI tools still has to compete against studios with 10x more resources, better distribution channels, and audience relationships. The tools help, but they don't eliminate the fundamental imbalance.

DID YOU KNOW: The average cost of producing a feature film has increased in real dollars for the past two decades, despite improvements in technology that should theoretically reduce costs. Studios capture efficiency gains as margin rather than passing them to creators.

The Independent Filmmaker Angle - visual representation
The Independent Filmmaker Angle - visual representation

What Studios Are Actually Planning

Publicly, studio executives talk about AI as a tool that enhances human creativity. Privately, they're investigating how it reduces headcount.

Based on industry reporting and patent filings, here's what's probably happening in studio research labs:

VFX automation research: Studios are funding internal research and acquiring VFX companies to develop proprietary AI tools that reduce their dependence on independent VFX houses. Once they have AI that can produce 80% of effects work autonomously, their negotiating position with VFX vendors improves dramatically. They can credibly threaten to do more in-house.

Digital human development: Studios are investing in photorealistic digital human creation. Not to replace principal actors yet, but to handle extras, doubles, and minor roles. This is a multi-year research effort that several studios are funding.

Script and story analysis: Studios are using AI to identify story patterns, character archetypes, and emotional beats in scripts. They're not trying to generate screenplays. They're trying to predict performance and reduce greenlight risk. If an AI can identify which scripts have the highest probability of box office success based on patterns from thousands of previous films, that's valuable.

Talent scheduling and management: Studios are experimenting with AI to optimize when particular actors should be hired, based on market dynamics, salary negotiations, and career trajectory. It sounds dystopian, but it's happening.

What Studios Are Actually Planning - visual representation
What Studios Are Actually Planning - visual representation

The Regulatory Vacuum

Here's the awkward reality: there's almost no regulation around AI use in entertainment specifically. There are union contracts (SAG-AFTRA, DGA, WGA) that create some protections, but only for unionized workers. The rest of the industry operates in a regulatory void.

Some state legislatures are considering bills around AI-generated content and digital likeness, but these are early-stage and not industry-specific. There's no federal framework, no international standard. It's the Wild West.

This creates a weird dynamic where studios in jurisdictions with strong union protections (California) have to respect certain rules, while studios producing in other states or countries can operate more freely. This drives a quiet incentive to move production or outsource work to regions with fewer protections.

Regulation is probably coming, but it's likely to be reactive rather than proactive, responsive to specific harms rather than preventative. By the time regulation catches up, industry patterns will already be established.

The Regulatory Vacuum - visual representation
The Regulatory Vacuum - visual representation

Skill Evolution: What Careers Survive?

If AI changes the industry, it won't eliminate creative work. It'll change what "creative work" means.

Roles that are probably resilient:

Director: The vision and decision-making around what a film is and what it should communicate is hard to automate. AI can provide options and automate execution, but the judgment about which options serve the story? That's still human. Directors might work differently (more tools, faster iteration), but they're probably safe.

Cinematographer: The aesthetic and emotional choices about how to photograph a story. AI can optimize certain parameters (focus, exposure), but the choice about how to present a scene? That's still creative labor. Though the technical barrier to entry becomes lower, which might flood the market with people claiming cinematography skills.

Screenwriter: Stories require human experience to feel authentic. AI can generate competent scripts in established genres, but original voices, culturally resonant stories, and emotionally complex narratives still seem to require human authorship. That said, AI might reduce the market for journeyman screenwriting (soap operas, TV procedurals, formulaic action scripts).

Producer: The organizational and creative problem-solving around bringing projects together. This involves taste, judgment, relationship management, and problem-solving under uncertainty. Not easily automated.

Roles that are definitely under pressure:

VFX Artist: Particularly those doing technical execution rather than creative direction. As AI handles rendering, compositing, and rotoscoping, the number of artist roles decreases.

Editor: Particularly assistant editors and editors working on routine cuts. AI can do basic editorial suggestions, timing, and assembly. Senior editors might be okay; junior editors are vulnerable.

Production Assistant: Many of these organizational roles can be automated or consolidated with AI tools. The demand for bodies on set to handle logistics decreases.

Sound Design: Generative audio tools are advancing. Sound effects libraries might become AI-generated. Foley artists and ambient sound designers are under pressure.

Skill Evolution: What Careers Survive? - visual representation
Skill Evolution: What Careers Survive? - visual representation

What Chris Pratt Probably Gets Right

Give Pratt credit: his core observation has economic truth. If AI genuinely reduces production costs by 20-30%, studios will greenlight more projects. We might see more films made.

The question is whether the industry captures that efficiency gain as volume or margin. He's betting on volume. History suggests most of it goes to margin, with some amount reinvested in growth.

He's also probably right that the industry won't collapse. It'll adapt, change shape, and continue to produce entertainment. Whether that's good or bad for workers depends entirely on how the transition is managed.

What he probably underestimates: the distribution of pain. The transition isn't equally harmful to all roles. Some careers will flourish; others will become impossible. The aggregate might be positive (more films, more revenue), but the median worker might be worse off.

What Chris Pratt Probably Gets Right - visual representation
What Chris Pratt Probably Gets Right - visual representation

What Mercy and Critical Films Get Right

The sci-fi thriller panic isn't entirely unfounded. There's legitimate reason to be concerned about technology deployed without thoughtful consideration of human impact.

The films exploring AI anxiety aren't predictions. They're expressions of uncertainty. And that uncertainty is justified. We genuinely don't know whether AI in entertainment leads to more opportunities or fewer, whether it concentrates or distributes power, whether it enhances or degrades the quality of storytelling.

What's concerning isn't the technology itself. It's the speed and the lack of deliberate industry governance around it. If studios adopt AI tools without coordinating with unions, without considering broader impacts, without planning for workforce transitions, the disruption will be significantly more painful than necessary.

What Mercy and Critical Films Get Right - visual representation
What Mercy and Critical Films Get Right - visual representation

The Honest Middle Ground

Neither Chris Pratt nor the filmmakers behind Mercy is entirely right. Here's what's probably true:

  1. AI will change filmmaking fundamentally, but probably over 10-15 years, not overnight.

  2. Some jobs will disappear (extras, junior VFX artists, routine production roles). Other jobs will change significantly. Some might expand.

  3. The distribution of benefits is crucial. If AI gains flow entirely to studios and shareholders, the industry becomes more unequal. If workers capture some gains (lower cost to entry, higher compensation for fewer jobs), the impact is different.

  4. Power concentration is the real risk. AI tools are expensive and sophisticated. The companies that control these tools gain significant leverage over the creative industry. If AI development stays concentrated in a few tech companies, they indirectly shape what films get made.

  5. Protections need to extend beyond A-list actors. Current SAG-AFTRA contracts protect major stars well. Background actors, day players, and workers below the line have far fewer protections.

  6. Regulation needs to be proactive, not reactive. By the time governments respond to AI harms in entertainment, industry patterns will be locked in.

The honest version: Hollywood will probably produce more entertainment with fewer people, capturing efficiency gains as margin, while individual workers experience disruption, displacement, and pressure to develop new skills. It won't be a total collapse. It will be measurably worse for some categories of workers and maybe better for others.


The Honest Middle Ground - visual representation
The Honest Middle Ground - visual representation

FAQ

What is Chris Pratt's position on AI in filmmaking?

Chris Pratt has stated that AI will enable studios to produce "a lot more movies" by reducing production costs and accelerating workflows. He sees AI as a tool that expands creative possibilities rather than threatens employment. His position represents an optimistic view held by some industry insiders who believe technological disruption creates new opportunities even as it transforms existing roles.

How does AI currently affect film production?

AI is already embedded in multiple stages of filmmaking. In pre-production, it's used for script analysis, visual concept development, and casting analysis. During filming, AI assists with camera tracking, focus pulling, and image stabilization. In post-production, AI accelerates visual effects work, color correction, and editing. The technology doesn't replace human creativity entirely, but it does automate time-consuming technical work and increases efficiency across production pipelines.

What did the 2023 SAG-AFTRA strike accomplish regarding AI protections?

The strike resulted in the first explicit contractual language protecting actors from unauthorized use of their digital likenesses. Studios now require explicit consent to create or use a digital replica of an actor's likeness, must negotiate compensation separately for such usage, and cannot use replicas in ways not authorized in the specific contract. These protections are significant but primarily benefit unionized actors. The contracts also require AI-generated voices to be labeled as such in some contexts.

What does the movie Mercy explore about AI?

Mercy is a sci-fi thriller that positions AI as a threat to human survival. Like other recent films exploring AI anxiety, it reflects industry uncertainty about the technology rather than making concrete predictions. The film's portrayal of AI as an antagonist expresses collective concerns about automation, surveillance, and the potential for technology to escape human control. These narratives don't necessarily predict the future but reveal genuine anxieties about rapid technological change.

Which entertainment jobs are most threatened by AI?

Background actors and extras face the most immediate threat as digital humans become more sophisticated. Visual effects artists, particularly those doing technical execution rather than creative direction, are under pressure as AI automates rotoscoping, compositing, and other technical work. Voice actors are vulnerable to voice synthesis technology. Entry-level positions in film production, assistant editing, and sound design are increasingly at risk. Conversely, directors, senior screenwriters, cinematographers, and creative producers are more resilient because their work involves judgment and decision-making difficult to automate.

Could AI democratize independent filmmaking?

Potentially, yes. Cheaper visual effects generation, automated color correction, and AI-assisted pre-visualization could lower barriers to entry for independent creators. Some YouTubers and indie filmmakers are already using AI tools to achieve sophisticated effects with minimal crews. However, democratization is limited by the fact that AI tools are often controlled by major tech companies and that deep resource inequality between independent creators and studios remains. AI might help, but it doesn't eliminate the fundamental power imbalance.

What is the uncanny valley problem in AI-generated performances?

The uncanny valley refers to the eerie discomfort audiences experience with artificial performances that are almost but not quite perfect. Viewers find nearly-realistic digital humans and synthetic voices disturbing in ways they don't find obviously fake effects. This creates a practical problem for studios: audiences often prefer imperfect human performances to nearly-perfect artificial ones. This limitation means principal performances will likely remain human for years, though minor roles and background work is increasingly vulnerable to AI replacement.

What regulations exist for AI in entertainment?

Very few specific regulations exist. SAG-AFTRA contracts create some protections for unionized actors, but the vast majority of entertainment work is non-union. Some state legislatures are considering laws around digital likeness and AI-generated content, but there's no comprehensive federal framework. The lack of regulation means studios in different jurisdictions face different constraints, creating pressure to shift production to less-regulated regions. Regulation is likely coming, but it will probably be reactive rather than preventative.

How does AI adoption in entertainment compare to previous technological disruptions?

Historical precedent suggests technologies like photography, sound, and digital cinematography disrupt existing work but don't eliminate the industry. Photography didn't kill painting; it redirected it toward styles that cameras couldn't replicate. Sound films displaced some actors but expanded markets overall. The pattern: some jobs disappear, others evolve, new ones emerge. However, AI disruption is moving faster than previous technological shifts, affects more roles simultaneously, and poses potential threats to the concept of human creative work itself, making the transition potentially more disruptive.

Will AI increase or decrease the total number of films produced?

If AI reduces production costs significantly, studios will probably greenlight more projects. The question is whether efficiency gains translate to volume (more films) or margin (higher profit). Historically, industries tend to improve profit margins first and invest in growth second. Even if more films are produced, the total number of acting roles might not increase proportionally if AI handles extras, minor characters, and other roles previously requiring human performers. More films doesn't automatically mean more jobs.


FAQ - visual representation
FAQ - visual representation

The Bottom Line

Hollywood's AI future won't be determined by technology alone. It'll be shaped by how power gets distributed, how workers advocate for protections, and how studios choose to deploy their cost savings.

Chris Pratt sees opportunity. Filmmakers behind Mercy see threat. Both perspectives contain truth. The middle ground—where transformation happens, some roles disappear, others evolve, and the industry survives but changes shape—is probably the most likely outcome.

The crucial variable isn't whether AI arrives. It's already here. The crucial variable is whether the transition is managed thoughtfully with worker protections and deliberate planning, or chaotically with each studio optimizing for individual profit while ignoring collective impact.

For actors, the message is clear: if your work is routine, technical, or replaceable by pattern recognition, develop skills that machines can't easily replicate. If your work involves judgment, emotional depth, and original perspective, you're probably safer. But "safer" doesn't mean "invulnerable."

For the industry as a whole, the moment to shape AI adoption intentionally is now, while the technology is still early enough to influence. Wait five years and the patterns will be locked in. Wait ten years and you're managing the aftermath, not steering the transition.

That's what the actual debate should be about. Not whether AI is good or bad. But who gets to decide how it's used, who bears the costs of transition, and how we preserve what makes human creativity valuable even as machines handle the technical execution.

The Bottom Line - visual representation
The Bottom Line - visual representation


Key Takeaways

  • Chris Pratt's optimism about AI expanding film production is economically plausible but assumes studios reinvest efficiency gains in volume rather than margin
  • The 2023 SAG-AFTRA strike secured meaningful protections around digital likeness and voice work, but primarily benefits unionized actors with negotiating leverage
  • AI adoption is accelerating across film production, from script analysis to visual effects, but threatens specific roles (VFX artists, background actors, voice actors) more than others
  • The uncanny valley in digital performances suggests principal actors remain preferable for years, but background work and technical roles face immediate displacement
  • Regulation is insufficient; the industry is operating in a legal vacuum where practices are established before rules exist

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