Arc Raiders Update 1.11.0: The Controversial Trigger 'Nades Nerf Explained
When a weapon becomes so dominant that entire communities start complaining about fairness, you know something's broken. That's exactly where Trigger 'Nades stood in Arc Raiders before January 2026. The throwable grenade had turned into a crutch for aggressive players, and honestly, it was ruining matches for everyone else.
Then Update 1.11.0 dropped, and everything shifted.
Embark Studios didn't just tweak the numbers. They fundamentally changed how Trigger 'Nades work, making them less effective as an in-air weapon while keeping their sticky bomb functionality intact. The patch also targeted macro abuse on the Kettle, introduced a new Abyss cosmetic set, and squashed a key card exploit that was letting players skip entire map sections, as detailed in the official patch notes.
But here's the thing: balance changes don't happen in a vacuum. They ripple through the entire game economy. Players who built their entire playstyle around Trigger 'Nades now need to adapt. Teams that relied on grenade spam for wave clearing have to rethink their strategies. And the meta shifts in ways nobody quite expects.
In this deep dive, we're breaking down exactly what changed in Update 1.11.0, why these changes were necessary, how they impact competitive and casual gameplay, and what it all means for Arc Raiders' future. Whether you're a Trigger 'Nades loyalist, a macro-abusing Kettle warrior, or someone who just wants fair matches, you need to understand these changes.
Let's start with the elephant in the room.
TL; DR
- Trigger 'Nades saw major nerfs including increased detonation delay from 0.7s to 1.5s and rebalanced damage falloff, as reported by IGN.
- The Kettle's fire rate dropped from 600 to 450 RPM to eliminate macro abuse on PC, as noted in PC Gamer.
- Key card exploit fixed to prevent players from skipping entire mission sections.
- Abyss cosmetic set added with a diving theme and new helmet design.
- Meta shifts expected as teams adjust strategies and playstyles around grenade changes.


Estimated data shows that the nerf approach affects a smaller percentage of players (7%) and leads to quicker adaptation (5 days) compared to the buff approach, which affects 12% and takes 10 days for adaptation.
What Exactly Happened to Trigger 'Nades: The Complete Breakdown
Trigger 'Nades weren't a new weapon. They'd been in Arc Raiders since launch, sitting in the throwable inventory alongside Smoke Grenades and EMP devices. But somewhere between launch and January 2026, they evolved from a tactical option into a necessity.
The core mechanic was straightforward: throw the grenade, and it would stick to surfaces. Then, while it was in the air or on the ground, you could trigger it manually by pressing the designated button. No waiting for a timer. No hoping it lands where you wanted. Pure, instant control.
That sounds balanced on paper. In practice, it became the grenade equivalent of a homing missile in skilled hands.
The Problem: Why Players Hated Trigger 'Nades
Complaints started small. Then they got loud.
Skilful players figured out that by throwing a Trigger 'Nade in the air and detonating it mid-flight, they could deal massive damage to clusters of enemies without warning. The detonation happened so fast that teammates didn't have time to react, let alone revive downed players before the explosion finished the job.
In PvP, it was worse. A good player could throw a Trigger 'Nade, immediately detonate it, and clear an entire objective before opponents even knew what hit them. The 0.7-second delay between triggering and detonating was short enough that counterplay felt impossible.
The math was brutal. If a player threw the grenade at human reaction speed (around 200-300 milliseconds), they had only 400-500 milliseconds for opponents to recognize the threat and take cover. Most players needed 400-600 milliseconds just to process what happened, move their character, and find cover. By then, they were dead.
The community wasn't complaining about the weapon being available. They were complaining that it removed agency from everyone else. And Embark Studios listened, as reported by DualShockers.
The Damage Falloff Rebalance
This is where the nerf gets interesting because it's not just about power—it's about decision-making.
Before Update 1.11.0, Trigger 'Nade damage was relatively consistent across the entire explosion radius. Throw it into a group of five enemies, and they'd all take similar damage regardless of whether they were at the center or the edge of the blast.
Now, damage scales dramatically based on proximity to the explosion center. This has three major effects:
First, it punishes grenade spam. If you're throwing Trigger 'Nades at clusters without aiming carefully, you'll see your damage output drop significantly. The change forces precision over volume.
Second, it rewards positioning and timing. A Trigger 'Nade thrown directly at an enemy deals significantly more damage than one thrown nearby and hoped for the best. This sounds obvious, but it fundamentally shifts gameplay from "spray grenades everywhere" to "place grenades strategically."
Third, it makes Trigger 'Nades less effective in chaotic, fast-moving fights. When enemies are spread out or moving rapidly, the tight damage falloff means you're dealing minimal damage to targets on the periphery. That changes how teams approach wave clearing and objective defense.
The Detonation Delay Increase: Why 0.7 to 1.5 Seconds Matters More Than It Sounds
Here's the key change that actually changes how Trigger 'Nades work fundamentally: the detonation delay doubled from 0.7 seconds to 1.5 seconds.
At first glance, that's just a number. But in real-time PvP, that difference is everything.
In 0.7 seconds, a moderately skilled player can:
- Throw the grenade
- Confirm it's in the air
- Trigger detonation
- Deal damage
- Start repositioning
All before opponents finish their first defensive move. The entire action takes less time than a blink.
In 1.5 seconds, every enemy has time to:
- See the grenade thrown
- Process that it's a Trigger 'Nade (not a timed explosive)
- Move away from the blast radius
- Set up cover
- Call out the threat
That extra 0.8 seconds doesn't sound like much until you're in a match and realize it's the difference between a guaranteed kill and a missed opportunity.
Embark Studios specifically mentioned this change was to "make it harder to time the detonation in air" and "give players more time to react," as noted in ComicBook.com. Translation: the weapon is now counterable. That's a massive shift.
The practical impact? Trigger 'Nades become more valuable as sticky bombs you place on objectives or corners, and much less valuable as dynamic in-flight weapons. Teams that built their playstyle on mid-air detonation pressure will need to completely rethink their approach.
The Kettle Nerf: When Fire Rate Becomes a Balance Issue
While Trigger 'Nades grabbed all the community drama, the Kettle nerf was arguably more interesting from a game design perspective.
The Kettle is a weapon, not a throwable. It's a sustained-fire gun that was already a solid pick for clearing waves. But its fire rate dropped from 600 RPM to 450 RPM in Update 1.11.0, and that's not just a numbers tweak—it's addressing a specific exploit.
The Macro Problem
Here's what happened: PC players with macro software (custom input scripts that simulate button presses) figured out they could fire the Kettle at absurd speeds by rapid-clicking at a rate the game wasn't designed to handle.
Normally, fire rate is determined by the weapon's internal timer. The Kettle was coded to fire once per 0.1 seconds at 600 RPM. But if a macro overrode that timing and sent fire commands at 0.05-second intervals, the game would sometimes register multiple shots in a single frame.
The result? Functionally unlimited fire rate on PC if you had the right software.
Console players? Stuck with the intended 600 RPM. They couldn't abuse macros because controllers don't support custom input scripting at the operating system level.
That created an unfair dynamic that Embark Studios acknowledged in the patch notes: "The previous fire rate was only realistically reachable by players using macros, which creates an unfair dynamic that favours using 3rd party software."
By dropping the fire rate to 450 RPM, Embark Studios accomplished several things:
First, they reduced the ceiling high enough that macros no longer grant a significant advantage. 450 RPM is still very fast, but it's not absurdly faster than what skilled players can achieve with manual input.
Second, they balanced the weapon across platforms. Console players now have a more reasonable power level relative to PC players without requiring macro abuse.
Third, they sent a clear message: macro abuse won't be tolerated, and if it happens, the solution is changing the weapon, not adding anti-cheat detection that catches players after the fact.
What This Means for Kettle Strategy
The Kettle is still a solid weapon. 450 RPM is nothing to scoff at. But the nerf does impact how teams use it:
Wave clearing slows down slightly. A Kettle user needs longer to eliminate waves of enemies, which might open up opportunities for enemies to deal damage to the team.
Sustained vs. burst balance shifts. The Kettle was already good at sustained fire. Now it's less effective at burst scenarios where raw DPS matters more than consistency.
Macro-free players get a fair shake. If you were a Kettle user who played legitimately, congratulations—you're no longer competing against players with unfair advantages.


Estimated data: Players have approximately 1.5 seconds to react to Trigger 'Nades, with time allocated for recognition, planning, and latency.
The Key Card Exploit: Silent But Important
Among all the changes in Update 1.11.0, the key card exploit fix might be the most important for game integrity, even if it doesn't grab headlines.
Key cards are special items in Arc Raiders that unlock doors and shortcuts throughout missions. They're supposed to require exploration or clever routing to acquire.
Someone found a way to skip that entirely and grab key cards without following intended progression. The patch notes don't explain exactly how the exploit worked, but given that it's been fixed, we can infer it was one of these:
Collision detection bypass: Players clipped through walls or barriers by exploiting geometry inconsistencies, reaching key card locations without proper access.
Interaction timing exploit: Triggering the key card pickup before the game registered that the player hadn't met prerequisites.
Animation cancellation: Interrupting animations to skip lockdown sequences or security checks.
Whatever the method, fixing it matters because key card placement is part of Arc Raiders' level design philosophy. Maps are built with shortcuts, optimal routing, and resource management in mind. If players can skip that by exploiting geometry, it breaks the intended difficulty and flow.
This is the kind of fix that doesn't generate community drama, but it's essential for maintaining game integrity over the long term.
The Abyss Cosmetic Set: Style Meets Substance
Update 1.11.0 added a new cosmetic set called Abyss with a diving theme. It includes flippers, a tight-fitting helmet, and the kind of character customization that makes players feel invested in their Raider.
Cosmetics might seem superficial compared to balance changes, but they serve multiple purposes:
They fund development. Free-to-play games rely on cosmetic sales to pay developers, fund servers, and bankroll new features.
They reward engagement. Players who've invested time in Arc Raiders get new ways to express their identity in-game.
They create seasonal themes. A diving-themed cosmetic set suggests thematic updates and keeps the game feeling fresh.
The Abyss set is part of Arc Raiders' ongoing cosmetic roadmap, and there's likely more where that came from. This isn't just decorative—it's part of the game's long-term sustainability strategy.

How These Changes Affect PvP Gameplay
PvP in Arc Raiders is where these balance changes hit hardest, because every weapon change immediately impacts player skill expression and competitive viability.
The New Trigger 'Nade Meta
Before Update 1.11.0, aggressive players could use Trigger 'Nades as a pressure tool. Throw, detonate, force enemies into unfavorable positions, and follow up with primary weapons.
Now? That playstyle is severely constrained.
The 1.5-second detonation delay means Trigger 'Nades are no longer pressure tools. They're area denial and corner denial devices. A skilled player throws one around a corner, and enemies know to avoid that area for 1.5 seconds. That's different from forcing them to move.
Damage falloff changes push the meta toward precision. Instead of throwing grenades generally into clusters, players need to throw them directly at positions they want to control or clear.
The practical outcome? PvP becomes less about aggressive grenade spam and more about map control, positioning, and timing. Teams that adapted to the old meta will struggle until they internalize the new patterns.
Defensive Adaptations
On defense, these changes are a relief. Defenders no longer face constant in-air detonation pressure from Trigger 'Nades. They have time to react, set up cover, and counterattack.
This probably means objective defense becomes slightly easier, and push-heavy aggressive teams might need to rely on other weapons and abilities to crack strong defensive positions.
Kettle Adjustments
The Kettle nerf is less dramatic in PvP because the weapon was never as dominant in player-versus-player combat as it was in PvE. But the fire rate reduction does mean sustained firefights take slightly longer, giving defenders more opportunity to find cover or disengage.

The Kettle's fire rate was reduced from 600 RPM to 450 RPM to prevent macro exploitation, which could achieve up to 1200 RPM. Estimated data for macro exploit.
How These Changes Affect PvE Gameplay
PvE (cooperative wave-clearing missions) is where these nerfs potentially hurt the most, because players relied on Trigger 'Nades for efficient wave clearing.
Wave Clear Efficiency
Before the patch, a skilled player could clear entire waves with well-placed Trigger 'Nades. One or two grenades, instant detonation, massive damage, move to the next wave.
Now, that efficiency drops. The longer detonation delay means you can't stack explosions as tightly. Damage falloff means grenades are more effective at precise targets rather than large clusters.
Teams will likely need more grenades per wave, or they'll need to supplement grenades with primary weapon fire. Either way, PvE pacing changes subtly but noticeably.
New Weapon Rotation Requirements
Teams that built PvE strategies entirely around Trigger 'Nades might need to diversify. Maybe one player stays on grenades while another focuses on sustained fire with the Kettle or another weapon.
This is actually healthier for game variety. It prevents the meta from centralizing around one weapon, which keeps PvE feeling dynamic over time.
Boss Clear Impacts
Boss fights that relied on coordinated Trigger 'Nade bursts to break armor or deal phases might require different approaches. The reduced in-air detonation speed means bosses have more time to move away or activate defenses.
Expect teams to experiment with new boss strategies in the weeks following the patch.

The Broader Balance Philosophy Behind These Changes
These changes don't feel arbitrary. They reflect a specific design philosophy that Embark Studios is pursuing, and understanding that helps you understand where the game is heading.
Reaction Time as a Skill Expression
By increasing the Trigger 'Nade detonation delay from 0.7s to 1.5s, Embark Studios is saying: "We want player reactions and positioning to matter more than weapon capabilities."
In the old meta, having Trigger 'Nades was almost a force multiplier that guaranteed kills regardless of positioning. Now, positioning matters more. If you're caught in the open when a Trigger 'Nade appears, you have time to run. That's healthier design.
Platform Fairness
The Kettle nerf specifically targets macro abuse. That's a clear message: "We want fair competition between PC and console players." By reducing fire rate to a point where macros don't grant advantage, Embark Studios leveled the playing field.
Precision Over Volume
Damage falloff changes push the meta away from "throw grenades everywhere" and toward "throw grenades where they matter." That's a skill expression change. Instead of rewarding volume, the game now rewards accuracy.
Community Reactions and Meta Evolution
When balance patches drop, the community's reaction is usually mixed. And Update 1.11.0 was no exception.
Who's Happy
Players who felt bullied by Trigger 'Nade spam are thrilled. They finally feel like they have counterplay options. Defensive teams in both PvP and PvE are relieved. Console players are happy that Kettle fire rate is no longer an unfair advantage on PC.
Who's Frustrated
Players who built their entire playstyle around aggressive Trigger 'Nade use feel gutted. Their preferred weapon no longer functions the way it did, and relearning it is frustrating. Teams in the middle of PvE content when the patch dropped had to suddenly adjust strategies mid-mission.
What Actually Happens Next
Over the next 2-4 weeks, the meta will settle. Skilled players will find new grenade placements that work with the 1.5-second delay. Teams will discover which primary weapons combine best with grenades for new wave-clear patterns. PvP teams will develop defensive strategies that account for less aggressive in-air detonation pressure.
By February, this patch will feel normal. Players will stop thinking about what changed and start focusing on mastering the new patterns.


Estimated data shows that the average player reaction time (500 ms) is slower than the Trigger 'Nade detonation time (700 ms), making it difficult for players to react in time.
Comparing Previous Patches to Update 1.11.0
Update 1.11.0 isn't Arc Raiders' first balance patch, but it's significant because it addresses community consensus. When the majority of players agree a weapon is too strong, patches follow.
Historically, balance patches in free-to-play PvP games take two approaches:
The nerf approach: Reduce weapon power and hope players adapt. This is what Embark Studios chose with Trigger 'Nades.
The buff approach: Increase other weapons so the overpowered weapon feels normal by comparison. This is higher risk because it inflates power creep across the entire game.
Embark Studios chose the nerf approach, which suggests they want to maintain the current power ceiling rather than escalate weapon power over time. That's usually the better long-term strategy for game health.
Technical Considerations: Why These Specific Numbers
The changes to Trigger 'Nades and the Kettle don't look random. They follow specific design logic.
The 0.7s to 1.5s Increase
That's a roughly 2.1x increase in detonation delay. Why that specific number?
Average human reaction time is 200-300ms. By setting the detonation delay at 1.5 seconds, Embark Studios is giving players:
- 200-300ms to see the grenade thrown
- 400-600ms to recognize it's a Trigger 'Nade
- 600-800ms to plan and execute movement
- 200-300ms buffer for latency and network sync issues
That math works out. 1.5 seconds is long enough for humans to react consistently, short enough that Trigger 'Nades still feel fast and powerful.
The 600 to 450 RPM Change
That's a 25% reduction. Not coincidental.
600 RPM means one shot every 0.1 seconds. 450 RPM means one shot every 0.133 seconds. The difference is 0.033 seconds, which is just barely outside human micro-correction windows. In other words, macro abuse becomes undetectable and impractical.

Looking Ahead: What's Next for Arc Raiders Balance
Update 1.11.0 is a mid-season patch. It's not the start of a new season, just course-correction for existing issues. That suggests more balance patches are coming.
Based on community feedback and the patch notes, here are probably coming next:
Smoke Grenade buffs: If Trigger 'Nades are less dominant, defensive grenades might become more valuable. Expect potential buffs to Smoke for wave clearing or PvP cover.
Primary weapon rotation: With Trigger 'Nades less effective, players will rely more on primary weapons. Some primaries might need buffs to stay relevant.
New cosmetic seasons: Update 1.11.0 added the Abyss set, which suggests a thematic direction. Expect diving, underwater, or deep-sea themed cosmetics over the next 1-2 seasons.
Exploit fixes: The key card exploit fix suggests Embark Studios is actively watching for similar issues. Expect more geometry and interaction exploit fixes in future patches.

The nerf increased the detonation delay and concentrated damage falloff, reducing effectiveness in both PvE and PvP scenarios. Estimated data based on gameplay changes.
The Cold Snap Event and Seasonal Context
Update 1.11.0 arrived as the Cold Snap event ended. Understanding the seasonal context helps explain why these changes mattered now.
The Flickering Flames event (part of Cold Snap) was the competitive testing ground where these balance issues became apparent. As players pushed to win event challenges and competitions, Trigger 'Nade spam became the dominant strategy.
Embark Studios probably watched tournament play, ranked data, and community feedback during Flickering Flames, and decided that before the next seasonal event, these changes needed to ship.
Timing matters in live-service games. Releasing balance patches before major events means players have time to adapt before competitive play starts. If these changes had dropped mid-event, it would've been chaos.

Claiming Your Golden Raider Tool
Anyone who logged in between Arc Raiders' launch and January 13, 2026, can claim a free Golden Raider Tool. Check your rewards next time you play.
A Golden Raider Tool is a cosmetic variant of the Raider Tool (the core equipment all players use). It's not a pay-to-win advantage, but it's a nice reward for long-term engagement.
This is Embark Studios' way of rewarding veterans before the new seasonal cycle starts.
How to Adapt: Practical Tips for Each Playstyle
If you're struggling with the new balance, here are specific adaptation strategies:
For Aggressive Grenade Players
Stop throwing grenades in the air and hoping for detonation hits. Instead:
- Practice corner and doorway placement
- Use grenades for area denial rather than pressure
- Lean more on primary weapons for offensive pressure
- Coordinate with teammates so one player uses grenades while another applies primary fire pressure
- Learn to throw grenades that land near enemy positions, then detonate them as enemies react
For Defensive/Positioning Players
You probably benefit from this patch. Your counterplay improves with more reaction time. Now focus on:
- Trading grenades for ground control
- Setting up positions before grenades arrive
- Using cover more creatively since detonation takes longer
- Learning to bait grenades into wasting detonation on empty space
For Kettle Users
The fire rate reduction is real but manageable. Adapt by:
- Positioning for better sustained fire (fewer repositions needed)
- Pairing with a grenade player for burst damage
- Using Kettle for consistent pressure rather than burst kills
- Learning to track moving targets better since you have slightly less raw DPS

The Bigger Picture: What This Patch Means for Arc Raiders' Future
Update 1.11.0 is more significant than patch notes suggest. It shows Embark Studios is willing to make unpopular changes when the community consensus is clear. That's a good sign for long-term game health.
It also shows they're willing to address exploit abuse directly (Kettle macros) rather than just punishing players. That's mature game design.
The exploit fix shows they're watching for systemic issues and fixing them before they become problems. The cosmetic addition shows they're thinking about seasonal progression and rewards.
Overall, Update 1.11.0 reads like a studio that listens to community feedback, understands their game's problems, and fixes them in thoughtful ways. Not perfect, but definitely competent.
Measuring Success: How to Know if the Patch Worked
In a few weeks, we'll know if Update 1.11.0 achieved its goals. Here's how to measure:
PvP health: Are win rates more balanced between different playstyles? Are teams using more weapon variety? Is ranked play feeling fairer?
PvE progression: Are teams clear-timing roughly the same as before, or are they struggling? Did wave-clear efficiency drop noticeably?
Exploit reduction: Has macro abuse on Kettle basically disappeared? Are key card exploits completely patched?
Community sentiment: Do balance threads focus on new issues rather than rehashing Trigger 'Nades?
If all those points trend positive, the patch was successful. If community complaints shift to new weapons or issues, Embark Studios will iterate again.

FAQ
What is a Trigger 'Nade in Arc Raiders?
A Trigger 'Nade is a throwable grenade weapon that sticks to surfaces and can be detonated manually by pressing the trigger button at any time. It was popular because it offered precise control over detonation timing and explosion damage, making it effective for both PvE wave clearing and PvP combat until Update 1.11.0 adjusted its balance mechanics.
How does the Trigger 'Nade nerf affect gameplay?
The nerf affects gameplay through two main mechanisms: the detonation delay increased from 0.7 to 1.5 seconds, giving opponents time to react and take cover, and damage falloff was rebalanced to concentrate damage near the explosion center rather than spreading equally across the blast radius. These changes push players away from aggressive in-air detonation strategies and toward more methodical positioning and placement decisions.
Why did Embark Studios nerf the Kettle's fire rate?
The Kettle's fire rate dropped from 600 to 450 RPM specifically to address macro abuse on PC. Macro software allowed players to send fire commands faster than the weapon's intended timing, creating an unfair advantage for PC players with scripts while console players remained limited to legitimate input speeds. The reduction to 450 RPM makes macro exploitation unviable while keeping the weapon competitively relevant.
What is the key card exploit that was fixed?
The key card exploit allowed players to bypass intended progression and security checks to reach key cards without following proper map routing or completing prerequisites. The patch fixed this, ensuring that players must follow intended level design and routing to access key cards, which maintains the game's difficulty balance and learning curve.
How long does the Golden Raider Tool reward apply to?
The Golden Raider Tool is claimable by any player who logged into Arc Raiders anytime between the game's launch date and January 13, 2026. It's a one-time cosmetic reward for long-term engagement, and players should claim it in their rewards menu the next time they launch the game.
What is the Abyss cosmetic set and how do I get it?
The Abyss cosmetic set is a diving-themed cosmetic bundle added in Update 1.11.0, featuring diving flippers and a tight-fitting helmet design. It's available for purchase from the Arc Raiders in-game cosmetic store for players who want to customize their Raider's appearance with the aquatic-themed cosmetics.
Will the Trigger 'Nade nerf make the weapon completely useless?
No. The Trigger 'Nade remains viable as a tactical tool for area denial, sticky bomb placement on objectives, and strategic corner control. The weapon is less effective as an aggressive pressure tool and in-air burst damage weapon, but it's still useful for skilled players who adapt to placing grenades strategically rather than detonating them immediately in combat.
How do macro detection and prevention work in Arc Raiders?
Rather than implementing software-based macro detection (which can flag legitimate accessibility tools), Embark Studios chose to adjust weapon fire rates so that macro abuse becomes unviable. By reducing the Kettle's fire rate to 450 RPM, the gap between macro-abused and legitimate gameplay narrows to the point where macros no longer provide meaningful competitive advantage.
What should I expect from future Arc Raiders patches?
Based on Update 1.11.0's philosophy, future patches will likely continue addressing community-consensus balance issues through nerfs when weapons are overpowered, will fix exploits proactively, and will introduce new cosmetic content aligned with seasonal themes. Embark Studios appears committed to maintaining fair competitive play and fixing systemic issues before they spread.
How does the detonation delay change impact professional/competitive Arc Raiders?
The 0.7-second to 1.5-second detonation delay change fundamentally shifts competitive strategy. Teams can no longer rely on Trigger 'Nade spam for aggressive early pressure, forcing them to develop more diverse tactics, use primary weapons more aggressively, and coordinate timing more carefully. This likely results in more varied team compositions and less grenade-dependent strategies in competitive play.
What Happens Now: Your Next Steps
Update 1.11.0 is live right now across PS5, Xbox Series X|S, and PC. The changes are active, the meta is shifting, and skilled players are already experimenting with new strategies.
Here's what you should do:
First, log in and claim your Golden Raider Tool if you're eligible. It's free gear that rewards your loyalty.
Second, if you were a Trigger 'Nade main, spend an hour in Practice mode understanding the new detonation timing. The 1.5-second delay feels weird at first, but you'll adapt.
Third, check the in-game store for the Abyss cosmetic set if the diving theme appeals to you. Seasonal cosmetics rotate, and missing them means waiting months for reprints.
Finally, jump into matches with an open mind. The meta is in flux, which means there are opportunities to discover new weapon combinations and strategies that others haven't figured out yet. The next few weeks are when innovative plays get rewarded before everyone else copies them.
Balance patches are frustrating when they change weapons you love. But they're also opportunities to learn new playstyles and prove your adaptability. That's what separates good Arc Raiders players from great ones.
The game's healthier now. Play it.

Key Takeaways
- Trigger 'Nades got substantially nerfed with 0.7s to 1.5s detonation delay and concentrated damage falloff to address community complaints
- The Kettle's fire rate dropped from 600 to 450 RPM specifically to eliminate macro abuse advantages on PC
- A key card exploit was patched out to maintain game integrity and intended level design progression
- These changes shift the meta away from grenade spam toward precision placement and positioning-based gameplay
- The Abyss cosmetic set adds diving-themed customization as part of ongoing seasonal content
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![Arc Raiders Update 1.11.0: Trigger 'Nades Nerf Explained [2025]](https://tryrunable.com/blog/arc-raiders-update-1-11-0-trigger-nades-nerf-explained-2025/image-1-1768473342557.jpg)


