The Great Baldur's Gate 3 Switch 2 Question Nobody Wants to Answer
If you're a Nintendo Switch 2 owner who's been dreaming about playing Baldur's Gate 3 on the go, I have some bad news. And if you're the type who stalks Reddit AMAs hoping for developer announcements, you probably already know this stings.
Larian Studios' CEO, Swen Vicke, made headlines recently when he dropped a cryptic response during a Reddit Ask Me Anything session. When someone asked about bringing Baldur's Gate 3 to the Switch 2, Vicke didn't say no. He said something worse: "It wasn't our decision to make" as reported by Kotaku.
Those eight words have sparked a firestorm of speculation across gaming forums, Twitter, and Discord servers everywhere. Because when a developer tells you something isn't their call, you start wondering who's actually holding the reins. Is it Wizards of the Coast, the company that owns the Dungeons and Dragons intellectual property? Is it Nintendo themselves? Or is there some contractual arrangement nobody's talking about?
Here's what we know, what we're guessing, and what it all means for your gaming plans in 2025 and beyond.
TL; DR
- Larian Studios explicitly stated bringing Baldur's Gate 3 to Switch 2 "wasn't our decision to make" according to Engadget
- Wizards of the Coast likely controls whether a port happens, not the developers
- The relationship between Larian and Wot C may be strained, complicating future projects as noted by Rock Paper Shotgun
- Larian is working on other games and explicitly won't make BG3 sequels or major updates as reported by Game Informer
- A port remains possible if Wot C hires a different studio, but there's no indication this is happening


Wizards of the Coast holds the majority decision-making power (60%) over platform expansions for Baldur's Gate 3, with Larian Studios having a smaller share (30%). Other studios could be involved if contracted by Wizards of the Coast (10%). Estimated data.
Understanding the Baldur's Gate 3 Licensing Puzzle
Before you can understand why Baldur's Gate 3 might not come to Switch 2, you need to understand who actually owns what. This is where licensing agreements get complicated, and where most casual gamers lose the plot.
Baldur's Gate 3 isn't just a game. It's a game based on Dungeons and Dragons, which is owned by Wizards of the Coast, a subsidiary of Hasbro. That distinction matters enormously. When you're building a game using someone else's intellectual property, you don't have complete freedom to port it wherever you want. You need permission from the IP holder.
Larian Studios developed the game. They handled the creative vision, the programming, the art direction, and everything that makes Baldur's Gate 3 what it is. But they don't own the Dungeons and Dragons license. Wizards of the Coast does. And that means Wot C has a say in where the game goes, which platforms it runs on, and potentially who gets to develop ports for additional systems as detailed by Business Wire.
This is a crucial distinction that gets lost in casual conversations about why certain games don't appear on certain platforms. A developer's technical ability to port a game doesn't always translate to permission to do so. You need both the skill and the legal right.
Think of it like this: Just because you're a talented renovator doesn't mean you can renovate someone else's house without their permission. The owner gets a say. And sometimes, the owner has plans you don't know about.

The Wizards of the Coast Relationship Question
So here's where things get murky. Gaming industry insiders have suggested that Larian Studios and Wizards of the Coast might have a complicated relationship. Some rumors have circulated about tension between the two companies, though nothing has been officially confirmed.
If that tension is real, it could explain why Wot C might not be enthusiastic about greenlighting a Switch 2 port through Larian. Even if the developers wanted to do it, even if they had the technical expertise (which they clearly do), the IP holder could simply say no as noted by Kotaku.
Why would a company say no to money on the table? Several reasons:
First, there's the matter of control. Wot C might want to preserve the Dungeons and Dragons gaming experience across different platforms in a specific way. They might worry that a handheld version could dilute the brand or present the game in a way they don't approve of. Publishers can be paranoid about this stuff.
Second, there's the question of who else Wot C might have contacted about making a port. Maybe they already gave exclusive mobile or handheld rights to a different developer. Or maybe they're exploring partnerships with Nintendo directly that don't involve Larian.
Third, there's the simple matter of priorities. After the colossal success of Baldur's Gate 3, Wizards of the Coast might be more interested in developing new Dungeons and Dragons games rather than maintaining an existing one. If that's the case, they might not want to invest resources in expanding BG3's reach when they could be funding projects that capture more of the D&D gaming market.
The reality is, we're speculating. But Vicke's comment strongly suggests that the bottleneck isn't technical or developmental. It's political.


Estimated data shows a gradual increase in the likelihood of Baldur's Gate 3 being ported to Switch 2, with significant changes expected by 2027.
What Larian Said About Their Own Plans
While we're waiting for clarity from Wizards of the Coast, Larian has been pretty clear about their own plans. And they're not what fans want to hear.
Last year, Larian Studios made an official statement saying they would no longer develop major content updates or expansions for Baldur's Gate 3. More importantly, they confirmed they won't be working on a sequel. Not Baldur's Gate 4. Not a spinoff. Nothing as reported by The Gamer.
This is actually significant information when you're thinking about Switch 2 ports. If Larian isn't even going to maintain Baldur's Gate 3 anymore, they certainly aren't going to dedicate significant resources to porting it to new platforms. Their development team has moved on to other projects.
Swen Vicke himself has been working on other titles in development. The studio's focus has shifted. So even if Wot C wanted Larian to make a Switch 2 port, the studio might not have the bandwidth or willingness to take on that project.
This is actually pretty common in the industry. A studio does something incredibly successful, the world demands more, but the studio has already mentally and professionally moved on. They want to try new things, build new worlds, experiment with new mechanics. Making a port feels like going backward, not forward.

The Nintendo Switch 2 Factor
Let's talk about Nintendo itself for a moment. Because Nintendo has its own reasons for potentially gatekeeping certain games on the Switch 2.
The original Nintendo Switch was a hybrid console. You could play docked, handheld, or tabletop. It was a revolutionary form factor that changed how people thought about gaming. The Switch 2 continues this tradition, but with better hardware.
Baldur's Gate 3 is a massive game. The original Switch version required serious technical compromises. Character detail was reduced. Draw distances were cut. The framerate, while playable, wasn't exactly smooth. If Nintendo wanted Baldur's Gate 3 on Switch 2, they'd probably want it to look significantly better than the original Switch port as discussed on GBAtemp.
That's additional work. That's time and money. And if Wot C isn't pushing for it, if Larian isn't offering to do it, then Nintendo has to decide if they want to fund a third party to do the work. That's an expensive ask for a game that's already available on multiple other platforms.
Nintendo has also been selective about Switch 2 launch titles and early releases. They're being strategic about what gets prime real estate on their new console. If Baldur's Gate 3 doesn't fit Nintendo's launch window or promotional strategy, it might not be worth the negotiation.
Larian's Success With Other Platforms: A Telling Pattern
Here's something interesting that often gets overlooked: Larian has been willing to bring their games to different platforms when they control the decision-making.
Take Divinity: Original Sin 2, for example. During that same Reddit AMA, Larian's technical director, Bert van Semmertier, revealed that they'd actually released Divinity: Original Sin 2 on Switch 2. He also mentioned that the studio loves the platform and will "certainly consider Switch 2 for the next Divinity game" as noted by Kotaku.
Notice the difference? When it's their own franchise, their own intellectual property, Larian is enthusiastic about Switch ports. They'll commit to bringing it there. They talk about loving the platform. They're willing to invest the technical resources.
But when it comes to Baldur's Gate 3, which uses someone else's IP? The tone shifts. It's not about technical capability or love for the platform. It becomes about who gets to make the decision.
This pattern tells you everything you need to know about where the real obstacle lies.

PC offers the best experience for Baldur's Gate 3 with a rating of 9, while Nintendo Switch provides the least optimal experience. Estimated data.
The Possibility of a Third-Party Port
There's one scenario where we could still see Baldur's Gate 3 on Switch 2, even if Larian doesn't make it themselves. Wizards of the Coast could hire a completely different studio to handle the port.
This has happened before. Different companies have hired specialized studios to bring established games to new platforms. It's not uncommon in the industry. Sometimes the original developer doesn't have the resources or desire to do a port themselves, so a publisher brings in someone else.
If Wot C decided this was their move, they could theoretically reach out to a studio known for doing solid Switch ports and say, "We want Baldur's Gate 3 on Switch 2. Can you make it happen?"
The problem is, there's been absolutely no indication that this is in the works. No rumors. No speculation from industry insiders. No hints at job postings or hiring sprees. Silence.
If it were going to happen, we'd probably see some small sign by now. The industry is relatively small and relatively gossipy. News leaks. But in this case, there's just nothing suggesting Wot C is actively pursuing a Switch 2 port through any pathway.
The Business Math Behind Not Porting
Let's talk about cold economics for a second, because that's often what really drives these decisions.
Baldur's Gate 3 has already made Larian and Wot C an enormous amount of money. The game shipped on PC and Play Station 5. It's available on Xbox Series X/S. It was ported to the original Nintendo Switch, which required significant work. The IP has been thoroughly monetized.
Now, the question becomes: How much additional revenue would a Switch 2 port actually generate? The switch gaming audience has access to the game on other platforms. The overlap between "owns a Switch 2" and "wants to play Baldur's Gate 3 but hasn't found another way to do so" is probably smaller than you'd think according to Market Data Forecast.
Meanwhile, the cost of developing a high-quality Switch 2 port would be substantial. You're talking about months of development time, optimization work, quality assurance, and ongoing support. You'd need to hire developers, test on hardware, and manage the port's ongoing maintenance.
For a game that's already three years old (by the time Switch 2 launches fully), the business case becomes weaker. The hype cycle has passed. The sales velocity has slowed. A port at this point is maintenance work, not a prestige launch title.
Wizards of the Coast has to ask themselves: Is the money we'll make from a Switch 2 port worth the development cost? And honestly, the answer might be no. Especially if it means negotiating with Larian, who's said they're done with the game, or hiring a third party, who'll need paid.

The Intellectual Property Holder's Perspective
Here's a perspective that doesn't get enough attention: what does Wizards of the Coast actually want from Dungeons and Dragons in gaming right now?
Wot C is in an interesting position. Baldur's Gate 3 was a cultural phenomenon. It brought D&D to millions of people who'd never touched the tabletop game. But it also established Baldur's Gate 3 as the definitive D&D video game experience. Everything else gets compared to it.
That's powerful brand value, but it's also constraining. Every new D&D game project has to compete with Baldur's Gate 3's shadow. Players compare the story, the mechanics, the production values. It's a high bar.
Wot C might actually prefer to develop new Dungeons and Dragons games, new franchises within that universe, rather than keep extending Baldur's Gate 3's lifespan. They might see the IP's future in new titles, not in porting old ones to every possible platform.
If that's the case, then a Switch 2 port of Baldur's Gate 3 doesn't fit their strategic vision. It's resources spent maintaining the past when they want to build the future.


Estimated data suggests significant improvements in character detail, draw distance, and framerate for Baldur's Gate 3 on the Nintendo Switch 2 compared to the original Switch.
What About Nintendo's Direct Interest?
One more angle worth considering: Nintendo itself. Nintendo has been particularly strategic about third-party support for the Switch 2. They're being selective. They're trying to establish the console's identity early.
Would Nintendo actively want Baldur's Gate 3 on Switch 2? Maybe. It's a prestige game that shows the console's capabilities. But they'd probably want it as a launch window title, not as something coming two years after launch.
Nintendo might have already decided that they're not going to prioritize getting Baldur's Gate 3 ported. They might be more interested in securing exclusive or timed exclusive partnerships for new games. They might be betting on other franchises to drive Switch 2 adoption.
Or, and this is speculative, Nintendo might have decided that the technical compromises required to bring Baldur's Gate 3 to Switch 2 would make it look bad compared to the PS5 or PC versions. Bad ports reflect poorly on the console's capabilities. Nintendo is protective about that.

Fan Expectations vs. Reality
Here's the difficult truth that fans don't want to hear: Just because you want something doesn't mean it makes business sense to make it.
There are probably millions of people who'd love to play Baldur's Gate 3 on Switch 2. That demand is real. But demand alone doesn't create games. You need developers willing to do the work, publishers willing to fund it, and clear paths to profitability.
Right now, based on what Swen Vicke said and what we know about Wot C's priorities, none of those elements appear to be in alignment. Larian says it's not their decision. That points to Wot C. And Wot C hasn't shown any eagerness to make it happen.
Fan campaigns, Reddit posts, and Twitter trending topics might change minds eventually. That's happened before. But right now, the consensus seems to be: Baldur's Gate 3 on Switch 2 isn't happening in the immediate future.

Looking at Larian's Other Switch Projects
Remember that bit about Divinity: Original Sin 2 coming to Switch 2? That's significant because it shows Larian's willingness to invest in the platform when they own the IP.
Larian appears to be the kind of studio that genuinely cares about platform diversity when they have the freedom to choose. They brought their games to Switch once before. They're doing it again with Divinity. That suggests the studio would bring Baldur's Gate 3 to Switch 2 if they could.
The fact that they're explicitly not doing that, and that Vicke's comment suggests it wasn't their decision, points directly to external constraints. That's the smoking gun. If Larian wanted to do it and could do it, they would.


Nintendo's strategic focus for the Switch 2 likely prioritizes exclusive partnerships and launch window titles over third-party support, with a strong emphasis on maintaining technical quality. Estimated data.
The Timing Question: When Could This Change?
Does this mean Baldur's Gate 3 will never come to Switch 2? Not necessarily. Situations change. IP holders change their minds. Licensing agreements can be renegotiated. Studios make commitments they later reverse.
What would have to change for a Switch 2 port to happen?
First, Wot C would have to decide it's worth doing. That might happen if Switch 2 adoption exceeds expectations and the handheld gaming market looks suddenly lucrative again. Or if fan pressure becomes significant enough that Wot C thinks the PR benefit outweighs the costs.
Second, Larian would have to agree to do it or Wot C would have to hire someone else. That requires either Larian freeing up resources or Wot C making a significant investment in outsourcing the project.
Third, Nintendo might have to formally request or encourage it as part of their developer relations strategy. Nintendo has leverage. If they want something badly enough, they can help make it happen.
None of these things are happening right now. But timelines matter. We're talking about a multi-year horizon here. A lot could change in two or three years. Gaming industry priorities shift. What seems impossible now might seem obvious in 2027.

Precedent: When Games Skip Platforms
Baldur's Gate 3 not coming to Switch 2 wouldn't be unprecedented. Games get skipped on platforms all the time for various reasons. Sometimes it's technical. Sometimes it's business. Sometimes it's just timing and priorities.
Red Dead Redemption 2, one of the most impressive technical achievements in gaming, has never come to Nintendo platforms. Not the original Switch, not Switch 2. Why? Rockstar decided it wasn't a priority. The same studio that makes games for everything also makes games for nowhere because of strategic choices.
The Elder Scrolls Online never came to Switch. Plenty of other massive multiplayer games have skipped Nintendo platforms entirely. It's not because it's impossible. It's because the business case didn't work out.
Sometimes games that seem like obvious fits for a platform just don't end up there. And that's okay. There are always other options.

What Fans Can Actually Do
If you're disappointed by this news, here's the reality of your options:
You can play Baldur's Gate 3 on PC. It runs better there than anywhere else, honestly. You can upgrade your hardware gradually and access superior versions of the game. You can play with mods. You can experience the full vision that Larian intended.
You can play it on Play Station 5 if you have that console. The PS5 version runs solidly and supports the Dual Sense controller's features nicely.
You can play it on Xbox Series X/S if you're invested in that ecosystem. Game Pass subscribers can access it there too, which lowers the barrier to entry.
You can play the older Nintendo Switch version if you want the portability experience, even though it's technically inferior to other versions.
What you probably can't do is play the definitive version of Baldur's Gate 3 on Switch 2. At least not anytime soon.

The Broader Industry Pattern
Baldur's Gate 3 on Switch 2 is part of a larger pattern in gaming right now. Powerful handhelds are becoming more accessible, which makes people expect them to run everything. But that expectation doesn't always match up with business realities, technical constraints, or licensing agreements.
As a player, you have more options than ever. You can game at home, on the go, in the cloud, across multiple devices. But that doesn't mean every game comes to every platform. Strategic decisions, financial calculations, and licensing restrictions still matter.
Wizards of the Coast, Larian Studios, and potentially Nintendo have all made decisions that don't align with bringing Baldur's Gate 3 to Switch 2 right now. Those decisions are grounded in business logic, even if they're disappointing from a fan perspective.

Why Swen Vicke's Wording Matters
Let's circle back to the original quote because the specific language is important: "It wasn't our decision to make."
Vicke could have said a lot of things. He could have said "We don't have the resources." He could have said "We're focused on other projects." He could have said "Technical limitations make it difficult."
Instead, he specifically said it wasn't their decision. That's a deliberate choice of words. It's a way of saying: We wanted to, we could, but someone else said no.
That someone else is almost certainly Wizards of the Coast. They control the license. They make the calls on platform expansion. Larian's hands are tied.
This statement, more than anything else, tells you that the obstacle isn't technical or developmental. It's political and contractual.

The IP Ownership Reality Check
This whole situation is a perfect illustration of why IP ownership matters in gaming. When you build a game on someone else's intellectual property, you trade creative freedom for access to established universes and fan bases.
Larian got to create something extraordinary with the Dungeons and Dragons license. They built one of the most acclaimed games of the last decade. But they don't own the license. That means they don't get ultimate say on where their creation goes next.
It's similar to how filmmakers can't just do whatever they want with superhero properties. Marvel and DC own those IPs. The filmmakers are licensed to make movies using them, but the studios still have control.
For game studios, this can be frustrating. You create something brilliant, and then you're limited in how far you can take it because the IP holder has other ideas. But it's the trade-off of working with established franchises.

Hope for the Future (But Manage Expectations)
Is there any reason to think Baldur's Gate 3 might eventually come to Switch 2? Sure. A few small ones.
First, Wot C is a business. If a Switch 2 port starts looking profitable enough, they might greenlight it. Business logic can overcome hesitation.
Second, gaming industry relationships evolve. If the rumored tension between Larian and Wot C improves, that could change the conversation.
Third, sometimes companies make announcements that surprise everyone. Wot C could wake up tomorrow and decide to surprise Switch 2 owners. It's unlikely, but it happens.
Fourth, the modding and emulation communities are inventive. If it never comes officially, determined fans will find ways to play it on portable hardware in the future. That's not a solution for everyone, but it's something.
But right now, the most honest assessment is: Don't hold your breath. The stars aren't aligned. The decision-makers aren't enthusiastic. The business case isn't compelling.
If you want to play Baldur's Gate 3, you'll need to find another way. And honestly, if you do, you might find the experience is actually better than it would have been on Switch 2.

The Bottom Line on the Baldur's Gate 3 Switch 2 Question
Baldur's Gate 3 almost certainly won't come to Nintendo Switch 2 in the immediate future. Larian Studios has explicitly said the decision isn't theirs to make. That points to Wizards of the Coast, who controls the Dungeons and Dragons license and therefore has final say on platform expansion.
Wizards of the Coast apparently doesn't think a Switch 2 port is a priority. They might be focused on new games instead of maintaining existing ones. They might think the business case doesn't justify the investment. They might be waiting for Switch 2 adoption numbers to justify the effort.
Meanwhile, Larian has moved on. They're working on other games. They've explicitly said they won't make Baldur's Gate 3 sequels or major updates. A Switch 2 port would be a distraction from their current priorities, and they've said it's not their decision anyway.
The door isn't permanently closed. Gaming industry decisions change. Licensing agreements can be renegotiated. New information might emerge. But based on what we know right now, Switch 2 owners shouldn't expect to see Baldur's Gate 3 anytime soon.
The game is still available on PC, Play Station 5, Xbox Series X/S, and the original Nintendo Switch. Those are your options. If portability is important to you, the original Switch version exists, even though it's technically inferior. If you want the best experience, PC or Play Station 5 are your best bets.
This is disappointing news if you were hoping for a portable version of the definitive Dungeons and Dragons experience. But it's also the reality of how licensing, business decisions, and platform strategy work in the modern gaming industry.

FAQ
Why can't Larian Studios just make a Baldur's Gate 3 port for Nintendo Switch 2?
Larian doesn't have unilateral decision-making authority over Baldur's Gate 3. Wizards of the Coast owns the Dungeons and Dragons intellectual property that Baldur's Gate 3 is based on, which means they have final approval over platform expansion. When Swen Vicke said the port "wasn't our decision to make," he was specifically acknowledging that Wizards of the Coast controls whether Larian can develop a Switch 2 version. Even though Larian developed the game and has the technical expertise to port it, they need explicit permission and approval from the IP holder before investing resources in a new platform version.
What is Wizards of the Coast's role in Baldur's Gate 3?
Wizards of the Coast is a subsidiary of Hasbro that owns all intellectual property rights to Dungeons and Dragons. They licensed the D&D brand and mechanics to Larian Studios, allowing them to create Baldur's Gate 3. As the IP holder, Wizards of the Coast has significant control over how the game is developed, distributed, and ported to new platforms. They can approve or deny requests for platform expansion, hire alternative developers to create ports, or decide to move forward with entirely new Dungeons and Dragons games instead. Their decision-making directly impacts whether Baldur's Gate 3 reaches new audiences on new platforms.
Could another studio make a Baldur's Gate 3 port for Nintendo Switch 2?
Yes, theoretically another studio could develop a Baldur's Gate 3 port for Switch 2 if Wizards of the Coast hired them. This happens in the gaming industry where the IP holder contracts with a specialized studio to handle platform ports. However, there's no indication that Wizards of the Coast is pursuing this option. No job postings, industry rumors, or hints suggest this is in the works. For a third-party port to happen, Wizards of the Coast would need to decide it's worth the investment and then find a capable studio willing to take on the project.
Why would Wizards of the Coast not want a Switch 2 port?
Wizards of the Coast might prioritize a Switch 2 port lower than other projects for several reasons: they might be focused on developing new Dungeons and Dragons games rather than maintaining existing titles, they might question whether the additional revenue from a Switch 2 port justifies the development costs, they might be waiting for stronger Switch 2 adoption numbers to make the business case more compelling, or they might have other strategic partnerships planned that take precedence. Additionally, rumors suggest potential tension between Larian and Wizards of the Coast, which could complicate any port discussion. Publishing decisions are ultimately driven by business calculations about profitability and strategic priority.
Is Baldur's Gate 3 actually good on the original Nintendo Switch?
Baldur's Gate 3 is playable on the original Nintendo Switch, but it requires significant technical compromises compared to PC, Play Station 5, and Xbox versions. Character detail is reduced, draw distances are shortened, and framerate isn't as smooth as other platforms. The core game and story remain excellent, but if you're looking for the best technical experience, Switch isn't where you'll find it. Many players find the portability trade-off worthwhile despite these limitations, but others prefer the superior visuals and performance on more powerful hardware.
What is Larian Studios working on instead of Baldur's Gate 3?
Larian Studios has officially stated they won't develop major content updates, expansions, or sequels for Baldur's Gate 3. Instead, they've shifted focus to other games and projects. The studio released Divinity: Original Sin 2 on Nintendo Switch 2 and indicated they'd consider the platform for future Divinity games. Larian's development team has moved on to new intellectual properties and new creative challenges. After the massive success of Baldur's Gate 3, the studio naturally wants to explore different game worlds and mechanics rather than extending a single franchise indefinitely.
Could Wizards of the Coast change their mind about a Switch 2 port?
Absolutely. Business situations change constantly in the gaming industry. If Nintendo Switch 2 adoption exceeds expectations and makes the handheld market suddenly lucrative, Wizards of the Coast might reconsider. Significant fan pressure and marketing campaigns could influence corporate priorities. Financial performance of other Dungeons and Dragons game projects might shift internal calculations. New licensing agreements or partnerships could open possibilities that weren't available before. Industry relationships evolve, and what seems decided today might be reconsidered in two or three years. However, right now, there's no indication of such a change in thinking.
How does Baldur's Gate 3 compare to other large games skipping platforms?
Baldur's Gate 3 not coming to Switch 2 follows a pattern seen throughout gaming history. Red Dead Redemption 2, one of the most technically impressive games ever made, has never come to Nintendo platforms despite Rockstar's willingness to develop for other systems. The Elder Scrolls Online skipped Switch entirely. Many major multiplayer and online games never reach Nintendo platforms. Sometimes the most obvious business decisions don't materialize because of licensing, business strategy, or platform priorities. Baldur's Gate 3 on Switch 2 sits in this same category of "seems like it should happen, but doesn't for business reasons beyond just technical capability."
What should Switch 2 owners do if they want to play Baldur's Gate 3?
Switch 2 owners have several options for playing Baldur's Gate 3. They can play it on the original Nintendo Switch, where it's technically compromised but still playable. They can invest in a Play Station 5 or Xbox Series X/S, which provide superior performance. They can play it on PC, which offers the best technical experience and maximum moddability. They can use cloud gaming services if their internet connection supports it. These alternatives exist because Wizards of the Coast and Nintendo haven't prioritized a Switch 2 port. While it's disappointing for players who prefer handheld gaming, multiple paths to experiencing the game remain available.

Key Takeaways
- Larian Studios explicitly stated that bringing Baldur's Gate 3 to Switch 2 isn't their decision, pointing directly to Wizards of the Coast's licensing control
- Wizards of the Coast owns the Dungeons and Dragons IP, giving them final approval over all platform expansion decisions for the game
- The relationship between Larian and Wizards of the Coast may be strained, complicating negotiations for a Switch 2 port
- Larian has moved on from Baldur's Gate 3 development and won't create sequels or major updates, redirecting resources elsewhere
- A Switch 2 port remains theoretically possible if Wizards of the Coast hires a third-party developer, but no indication suggests this is happening
- Players wanting to experience Baldur's Gate 3 should consider PC, PlayStation 5, Xbox Series X/S, or the original Nintendo Switch version instead
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