Ask Runable forDesign-Driven General AI AgentTry Runable For Free
Runable
Back to Blog
Gaming33 min read

Far Cry 3, Blood Dragon, Primal Get Free 60FPS Update [2025]

Far Cry 3 Classic Edition, Blood Dragon, and Primal receive free 60FPS performance upgrades on PS5 and Xbox Series X/S. Here's what changed and why it matters.

far cry60fps upgradeps5xbox series xfar cry 3+10 more
Far Cry 3, Blood Dragon, Primal Get Free 60FPS Update [2025]
Listen to Article
0:00
0:00
0:00

Far Cry Gets the Performance Treatment It Deserved Years Ago

Let's be real: older games running at 30 frames per second on current-generation consoles feels like driving a sports car in first gear. You've got the hardware. You've got the power. But something's holding you back.

Ubisoft just fixed that problem. Three beloved Far Cry titles—Far Cry 3: Classic Edition, Far Cry 3: Blood Dragon, and Far Cry Primal—are getting free 60FPS upgrades on PS5, Xbox Series X, and Xbox Series S. This isn't a massive graphical overhaul. It's not a remake or remaster. It's straightforward: better performance, instantly, at no cost, as noted by Game Informer.

The update arrived on January 21, 2025, and it's one of those rare moments where a publisher does right by its back catalog without nickel-and-diming players. You don't need a new edition. You don't need to repurchase anything. If you own these games, the upgrade just... happens.

But here's what makes this interesting: this move reveals something bigger about how the gaming industry is evolving. We're eight years into the PS5 and Xbox Series X generation now. The novelty of "next-gen" has worn off. Players expect their libraries to work better on modern hardware. Some developers have been slow to deliver. Ubisoft just showed how it's done, as discussed in Filmogaz.

In this guide, we'll break down what's changing, which games are affected, why this matters for the future of gaming, and what it means for your collection of older titles.

TL; DR

  • Three Far Cry games upgraded: Far Cry 3: Classic Edition, Blood Dragon, and Primal all hit 60FPS on PS5 and Xbox Series X/S
  • Free update, no repurchase needed: If you own the games, the upgrade is automatic
  • Performance focus: No enhanced graphics; this is purely a frame rate boost
  • January 21, 2025 release: The update went live at the start of the week
  • Bigger trend: Publishers are finally optimizing back catalogs for current-gen consoles

TL; DR - visual representation
TL; DR - visual representation

Trend of Back Catalog Optimization in Gaming
Trend of Back Catalog Optimization in Gaming

The number of games optimized to 60FPS has increased significantly over the years as publishers recognize the value of enhancing back catalogs. (Estimated data)

What Exactly Changed: The 60FPS Upgrade Breakdown

The 60FPS upgrade is straightforward, but the technical achievement is worth explaining. Your PS5 or Xbox Series X has been sitting idle on these older games for years. The consoles are capable of far more than they've been asked to deliver for Far Cry titles released on last-generation hardware.

When Far Cry 3: Classic Edition launched on PS4 and Xbox One around 2012-2013, the hardware constraints were real. 30 frames per second was acceptable. It was the standard. Nobody complained because there was no alternative.

Now? The gap between 30FPS and 60FPS is night and day. Your eyes notice instantly. Combat feels snappier. Turning the camera becomes fluid instead of sluggish. Traversal—jumping across rooftops, driving vehicles, sprinting through dense jungle—transforms from cinematic-but-sluggish to genuinely responsive.

The upgrade doesn't change resolution, textures, or visual effects. You're not getting a graphical remaster. This is pure frame rate optimization. The developers identified that the games were CPU-bottlenecked rather than GPU-limited, meaning the processor was the limiting factor, not the graphics card. PS5 and Series X have significantly more processing power available. By optimizing the code and distributing the workload more efficiently, Ubisoft squeezed double the frames from the same visuals, as detailed by FRVR.

QUICK TIP: If you own physical copies of these games, the update downloads automatically when you launch them. Check for any pending updates in your console's system settings to ensure you're on the latest version.

This is important: the upgrade runs on all three current-gen consoles. PS5, Xbox Series X, and Xbox Series S all get the boost. Series S is the interesting case here—it's the budget option with less GPU power, but it still handles 60FPS on these games. That speaks to how well-optimized the upgrade was.

The 60FPS target is stable, too. This isn't a "hopes for 60" situation where frame rate fluctuates wildly. It's a locked, consistent 60 frames per second, which matters for competitive play (yes, people still play Far Cry 3's multiplayer) and general comfort.

DID YOU KNOW: The human eye can perceive differences in frame rate up to around 240 Hz in certain conditions, but the jump from 30FPS to 60FPS is one of the most noticeable improvements possible. It's twice as many frames in the same timespan, creating a perception of dramatically smoother motion.

One more detail: this is a patch, not a forced update. You can still play at 30FPS if you prefer (some people do, believing it looks more cinematic). But the default is 60, and honestly, nobody's going back once they experience it.


What Exactly Changed: The 60FPS Upgrade Breakdown - contextual illustration
What Exactly Changed: The 60FPS Upgrade Breakdown - contextual illustration

Comparison of Game Upgrade Approaches by Publishers
Comparison of Game Upgrade Approaches by Publishers

Ubisoft leads in consumer-friendliness with free upgrades and extensive optimization, setting a high standard for other publishers. Estimated data based on described approaches.

Far Cry 3: Classic Edition—The Original That Defined the Franchise

Far Cry 3 is the game that made the franchise what it is today. Before Far Cry 3, the series was good but inconsistent. After Far Cry 3, it became a template that other open-world games copied.

Launched in 2012, Far Cry 3 introduced several systems that became franchise staples: the skill tree progression, radio towers you unlock to reveal map information, outposts you storm to liberate territory, and the wild, unpredictable AI that makes combat encounters chaotic and entertaining.

The story follows Jason Brody, a privileged tourist who gets trapped on a tropical island run by pirates and mercenaries. It's absurd, profane, and deliberately over-the-top. The narrative doesn't take itself seriously, which lets players experiment with different approaches to problems.

Gameplay-wise, Far Cry 3 is a sandbox. You can approach any objective stealthily, guns-blazing, by setting traps, or by unleashing wild animals on your enemies. The freedom is genuine. The AI reacts to your choices. If you set a trap and your enemy spots it, they disable it. If you sneak around, they search for you methodically. If you go loud, they call reinforcements.

This is why Far Cry 3 still holds up. The systems are well-designed. The loop of infiltrating outposts, looting supplies, and unlocking new areas remains satisfying. Combat feels weighty but responsive (especially now at 60FPS). The jungle setting is beautifully designed, with clear landmarks and intentional sight lines that let you plan approaches.

The Classic Edition added better visuals compared to the original release. The 60FPS upgrade makes it feel modern without sacrificing what made it work in the first place.

QUICK TIP: Far Cry 3 has a massive skill tree. Don't feel pressured to min-max. Experiment with different abilities. The game rewards creative problem-solving more than optimal builds.

For new players, Far Cry 3 is still worth experiencing. It's not the newest game in the franchise, but it's aged remarkably well. The writing is sharper than its sequels. The story moments hit harder because they're unexpected. And at 60FPS, the gunplay feels tight and responsive.

Veterans returning to Far Cry 3 will notice the difference immediately. That extra fluidity transforms good gameplay into great gameplay. Combat encounters you remember as tense feel even more intense when you can track enemies smoothly. Traversal feels lighter on your feet. Even the menus scroll more smoothly.


Far Cry 3: Classic Edition—The Original That Defined the Franchise - contextual illustration
Far Cry 3: Classic Edition—The Original That Defined the Franchise - contextual illustration

Far Cry 3: Blood Dragon—The Neon-Soaked Fever Dream

Blood Dragon is the weird sibling of Far Cry 3. It's a standalone spinoff released in 2013 as a $15 digital title, and it's absolutely bonkers.

Instead of a tropical island, you're on a neon-soaked cyberpunk island in the 1980s. Instead of pirates and mercenaries, you're fighting cyber-soldiers and literal dragons that shoot lasers. Your character is a cyborg named Rex Colt, voiced by Michael Biehn, who deadpans one-liners between explosions.

The tone is deliberately satirical. Blood Dragon parodies 1980s action movies, synthwave culture, and video game tropes. It's not trying to be taken seriously. It wants you to laugh at how ridiculous everything is while also enjoying the solid gameplay underneath.

The mechanics are largely inherited from Far Cry 3. You approach outposts, eliminate enemies, loot supplies, and expand your territory. But everything is cranked to eleven. Instead of a skill tree, you unlock increasingly absurd abilities. Instead of hunting animals, you hunt cyber-creatures. Instead of radio towers revealing the map, you hijack satellites.

The soundtrack is incredible—entirely synthetic, full of pulsing synths and driving beats that perfectly capture the 1980s action movie vibe the game is going for. Even the loading screens are designed like Commodore 64 title screens. Every detail is intentional.

At 30FPS, Blood Dragon was still fun. At 60FPS, it becomes pure adrenaline. The neon explosions, the rapid-fire action sequences, the absurdist humor—all of it lands harder when the frame rate is fluid. Weapons feel snappier. Explosions feel more impactful. The chaos is more chaotic in the best possible way.

DID YOU KNOW: Blood Dragon's entire soundtrack is original music created to evoke the 1980s synthwave aesthetic. The composer, Power Glove, went on to score several other indie games and became a recognized voice in synthwave music production.

Blood Dragon is the shortest Far Cry experience—you can finish the main campaign in 6-8 hours if you focus. But it's completely worth the time. It's proof that games don't need to be massive to be memorable. A smaller scope with a clear vision and confident execution beats a bloated open-world game every time.

For players who want something different, Blood Dragon is the answer. It's weird, it's colorful, it's fun, and at 60FPS, it's even better.


Impact of Frame Rate on Reaction Time
Impact of Frame Rate on Reaction Time

Higher frame rates significantly reduce processing time per frame, enhancing reaction time in competitive multiplayer games. Estimated data for 144FPS is included for context.

Far Cry Primal—The Stone Age Experiment

Far Cry Primal took a wild risk. Instead of guns, explosives, and technology, it sent players back to the Stone Age with spears, clubs, and bows. No firearms. No vehicles. No modern tech. Just you, your tribe, and prehistoric wilderness.

Released in 2016, Primal is the most experimental entry in the franchise. It strips away the modern-day trappings and forces you to work with primitive tools. The skill tree becomes a "bloodline" system where you gain abilities connected to the wilderness and your primal instincts.

The genius move: this limitation creates a completely different game. Without guns, stealth becomes more important. Without vehicles, movement requires more planning. Without modern ammunition, resource management matters. You can't just spray bullets; you need to choose your shots carefully.

Combat is intimate in a way other Far Cry games aren't. You're close to your enemies. You see their faces. You hear their screams. There's visceral weight to combat when you're using a spear instead of an assault rifle.

Setting-wise, Primal chose a beautiful fictional region inspired by real prehistoric landscapes. Tribal villages, dense forests, snow-capped mountains, and open grasslands create varied terrain. The environment is hostile—dangerous animals hunt you as much as you hunt them. Weather affects visibility and travel. Time of day changes which predators are active.

This world-building effort pays off. Primal feels like a living, breathing ecosystem rather than a video game map. Animals behave like actual animals. Tribes have distinct cultures and territories. Resource scarcity feels real.

QUICK TIP: In Far Cry Primal, taming animals is incredibly powerful. Spend time learning which beasts you can use as allies. A well-tamed predator can change the outcome of an entire encounter.

The frame rate boost to 60FPS transforms how Primal feels. Movement becomes fluid. Animal behaviors are smoother to observe and predict. Bow aiming becomes more precise. The combat, already intimate at 30FPS, becomes almost dance-like at 60FPS—a choreographed flow between you and your enemies.

Primal is the most divisive Far Cry game. Fans of the franchise either love it for its bold experimentation or dislike it for stripping away the modern gameplay systems they enjoy. If you haven't tried it, the 60FPS upgrade is a perfect reason to give it a shot. If you have played it, returning at this frame rate feels fresh.


Why This Matters: The State of Back Catalog Optimization

The 60FPS upgrade for these three games represents something important in the gaming industry. We're eight years into the PS5 and Xbox Series X generation. That's enough time that current-gen consoles are starting to feel like they're just the standard now. The novelty has worn off.

During the first few years of this generation, most publishers treated their back catalogs as static. Games released on PS4 and Xbox One continued running at their original performance levels. Some games got updates, but optimization was inconsistent. Players waited for next-gen ports that sometimes never came.

Then publishers realized something: console owners who upgraded to PS5 and Series X were frustrated. They'd invested in new hardware but weren't seeing consistent improvements to older games. Some games got "smart delivery" patches that provided improvements, but many didn't.

Ubisoft's approach with Far Cry shows a more sustainable model. Instead of expensive remasters that require players to repurchase games, they're optimizing existing titles for free. It's good PR, it's good for players, and it keeps games in the conversation, as highlighted by TechRadar.

The cost-benefit analysis works out. Taking three games and patching them to run at 60FPS is comparatively inexpensive. The technical work is straightforward—identify the bottlenecks, optimize the code, release the patch. But the player goodwill is enormous. People remember that a publisher gave them something for free.

DID YOU KNOW: Some of the most popular games on PS5 and Xbox Series X still run at 30FPS, even though the hardware could handle 60FPS. The choice often comes down to whether developers prioritize frame rate or visual fidelity. Many players would choose 60FPS performance mode over higher visual settings.

This trend is accelerating. Other publishers are doing similar optimization passes on their back catalogs. Microsoft, with its focus on Game Pass, has been particularly aggressive about ensuring older games run well on newer hardware. Play Station has been more selective but is following a similar path, as noted by TechTimes.

The message to players is: your game library matters. It has value. It won't be abandoned just because new hardware exists.


Why This Matters: The State of Back Catalog Optimization - visual representation
Why This Matters: The State of Back Catalog Optimization - visual representation

Storage Space Required for 60FPS Upgrade Patches
Storage Space Required for 60FPS Upgrade Patches

The 60FPS upgrade patches require varying storage space, with Primal needing the most at approximately 1.5GB. Ensure adequate space before downloading.

Performance vs. Visuals: The Trade-Off Question

One question comes up whenever frame rate upgrades are discussed: why not both? Why can't we have 60FPS and enhanced graphics?

The answer is hardware constraints and developer choice. Your console has a fixed amount of processing power—GPU, CPU, and RAM are finite resources. Every frame-per-second costs performance. Every enhanced visual effect costs performance. You have to allocate that power somewhere.

At 30FPS, you have roughly double the processing time per frame compared to 60FPS. That extra time can go toward rendering more detailed environments, higher-resolution textures, better lighting effects, more particle effects, or better draw distances.

When you push to 60FPS, you cut that processing time in half. To maintain visual fidelity at 60FPS, you'd need hardware twice as powerful. Since console hardware is fixed, developers have to make choices.

Ubisoft's decision here was clear: prioritize frame rate. The games maintain their visual baseline—same resolution, same texture quality, same effects. Only the frame rate improves. This is sometimes called a "performance mode," as opposed to a "quality mode" that prioritizes visuals at 30FPS.

Different developers make different choices. Some games offer a choice: play at 30FPS with maximum graphics or 60FPS with slightly reduced visuals. Other games force a choice. Still others focus entirely on one or the other.

QUICK TIP: In your console's settings, check if the games offer a performance mode toggle. Some games let you switch between modes without relaunching. If you prefer 30FPS with better visuals, that option might still be available.

For action games like Far Cry, performance usually wins the argument. The gameplay experience is smoother, more responsive, and more enjoyable at higher frame rates. For graphical showcases, visual fidelity sometimes wins. For narrative-driven games, players often don't notice the difference as much.

The industry consensus is shifting toward frame rate. After years of prioritizing visuals, more developers are recognizing that a smooth, responsive gameplay experience matters more than another layer of visual polish.


Performance vs. Visuals: The Trade-Off Question - visual representation
Performance vs. Visuals: The Trade-Off Question - visual representation

How to Access the Upgrade: The Practical Details

Getting the 60FPS upgrade is simple. If you own any of these three games digitally or on disc, the process is identical.

First, ensure your console is connected to the internet and has downloaded system updates. Console updates don't happen automatically on all accounts, and you want the latest firmware.

Next, launch the game from your library or by inserting the disc. Your console will check for updates and prompt you to download the patch if one is available. The patch sizes vary:

  • Far Cry 3: Classic Edition requires roughly 500MB to 1GB of storage
  • Blood Dragon is a smaller download, around 300-400MB
  • Primal is larger, potentially 1-2GB depending on your platform

After the patch downloads and installs (this takes 5-15 minutes depending on your internet speed), restart the game. The upgrade applies automatically; there's no setting to toggle.

If you're starting the game for the first time since the patch, you won't notice a splash screen saying "60FPS enabled." The change is invisible. You just get smoother gameplay.

One note: physical disc copies also get the patch. The disc itself doesn't change, but your console downloads the patch when you launch the game. You need an internet connection for this to work.

QUICK TIP: Clear some hard drive space before downloading these patches. If your console is low on storage, the download might fail or perform slowly. Free up at least 5-10GB to be safe.

Backward compatibility is worth mentioning here too. These games were already playable on PS5 and Xbox Series X through backward compatibility. You didn't need new versions; you just needed backward compatibility to work. The 60FPS patch is an enhancement to what was already there.

This is important for two reasons:

  1. Your existing game licenses are honored. Disc or digital, the game you own continues to work
  2. No repurchase necessary. You don't need a "next-gen edition" or a remaster

This approach contrasts sharply with some other publishers who've re-released games on new consoles as separate purchases. Ubisoft's approach is friendlier to players.


How to Access the Upgrade: The Practical Details - visual representation
How to Access the Upgrade: The Practical Details - visual representation

Key Features of Far Cry 3: Blood Dragon
Key Features of Far Cry 3: Blood Dragon

Far Cry 3: Blood Dragon amplifies its features with a unique 1980s aesthetic, resulting in a higher rating for setting, enemies, and soundtrack compared to Far Cry 3. Estimated data.

The Competitive Multiplayer Angle: Why Frame Rate Matters

Far Cry 3 has multiplayer. It's still active in 2025, with a smaller but dedicated community. The 60FPS upgrade has practical implications for competitive play.

In multiplayer shooters, frame rate directly affects reaction time. When you move your aim to target an enemy, the game has to register your input, process it, and display the result. At 30FPS, this takes roughly 33 milliseconds per frame (1000ms divided by 30). At 60FPS, each frame takes roughly 16 milliseconds.

The difference is imperceptible on an individual frame basis, but it compounds across an entire match. Over the course of a firefight, the player with higher frame rate has slightly more responsive aiming and can react to enemy movement faster.

For competitive players, this matters. The 60FPS upgrade gives everyone the same advantage, which is fair, but it also rewards players who prefer higher frame rates. Skill cap might shift slightly—strategies that relied on subtle timing could change with the improved responsiveness.

For casual multiplayer, the difference is mostly about comfort. At 60FPS, the action feels smoother. You're less likely to get motion sickness from extended play sessions. The game feels modern instead of dated.

DID YOU KNOW: Professional esports players often report significant performance differences between 60FPS and 144FPS+ gaming on PC. Console players won't experience that jump since the upgrade maxes out at 60FPS, but the improvement from 30 to 60 is still meaningful.

Multiplayer communities tend to benefit from performance upgrades because they extend the lifespan of the game. A game that runs smoothly at 60FPS attracts players who might have moved on. Those players bring activity and engagement, which can revive interest in older titles.

Far Cry 3's multiplayer mode was somewhat controversial—players had mixed feelings about how well the gameplay translated to competitive settings. But for players who loved it, the 60FPS upgrade makes it worth revisiting.


The Competitive Multiplayer Angle: Why Frame Rate Matters - visual representation
The Competitive Multiplayer Angle: Why Frame Rate Matters - visual representation

What This Means for Your Game Library

If you own these Far Cry games, this upgrade is straightforward value. You get better performance at zero cost. No decision-making required.

But it also hints at a broader trend. Publishers are increasingly treating current-gen hardware seriously. Games that launched on PS4 and Xbox One, or even earlier, are getting optimization passes for PS5 and Series X.

This is good news for anyone with a substantial back catalog. Your old games won't be abandoned on older hardware. They'll be optimized, maintained, and updated to run well on new consoles.

The precedent matters. When one major publisher does something, others follow. If Ubisoft's successful with free 60FPS upgrades, expect Microsoft, Play Station, and other publishers to adopt similar strategies, as discussed in Intellectia.

For collectors, this is important. Game libraries have value and longevity. You won't need to repurchase games you already own to experience them properly on new hardware. Backward compatibility plus optimization patches means your investment in games continues to pay off.

QUICK TIP: If you're deciding whether to buy these Far Cry games, buy them. The 60FPS upgrade is free, and these games have aged surprisingly well. They're worth playing even years after release.

Looking at your PS5 or Xbox Series X library, you might have other games that could benefit from optimization patches. Some already have them. Others might get them in the future as publishers catch up. Ubisoft's move with Far Cry is part of a larger effort to ensure nothing is left behind when hardware changes.


What This Means for Your Game Library - visual representation
What This Means for Your Game Library - visual representation

Performance vs. Visuals: Developer Choices
Performance vs. Visuals: Developer Choices

Developers often choose between higher frame rates (60FPS) or enhanced visuals (higher fidelity) due to hardware constraints. Estimated data based on typical game settings.

The Future of Far Cry: What's Next After These Updates?

These performance upgrades for three older Far Cry games raise the question: what about the newer entries? What about Far Cry 5, Far Cry New Dawn, or Far Cry 6?

Far Cry 6 already launched with PS5 and Xbox Series X versions that prioritize either performance or visuals. It runs at 60FPS or higher depending on which mode you choose. The newer games have better baseline performance.

Far Cry 5 and New Dawn haven't received similar optimization patches, though they do run on PS5 and Series X through backward compatibility. Whether they'll get 60FPS patches is unknown. Ubisoft's decision to focus on the three older titles might be intentional—they're older, more in need of the improvement, and good promotional material.

The bigger question is about Far Cry 7. Ubisoft hasn't officially announced a new mainline entry, but the franchise's trajectory suggests one is coming. The publisher has been hinting at a more multiplayer-focused future for Far Cry.

If and when Far Cry 7 launches, it'll be designed from the ground up for PS5 and Xbox Series X. It should target 60FPS as a baseline, not an upgrade. The industry expectations have shifted. Players expect high frame rates on current-gen hardware. Developers know this.

DID YOU KNOW: Ubisoft's flagship open-world franchise, Assassin's Creed, has been increasingly transitioning toward higher frame rates on consoles. The newer Assassin's Creed games offer 60FPS performance modes, reflecting shifting player expectations about what modern consoles should deliver.

The three Far Cry games receiving 60FPS upgrades feel like Ubisoft honoring what came before while preparing for what's next. These games are beloved. They deserve to run well on modern hardware. By investing in optimization, Ubisoft keeps the fanbase happy and maintains good relations with a community that's been invested in the franchise for over a decade.

For players, the takeaway is simple: your old games still matter. Publishers are investing in making them work better. The days of being forced to choose between an old library and new hardware are ending.


The Future of Far Cry: What's Next After These Updates? - visual representation
The Future of Far Cry: What's Next After These Updates? - visual representation

Technical Deep Dive: How Console Optimization Actually Works

Understanding how a 60FPS upgrade happens is interesting for anyone curious about game development. It's not magical; it's deliberate engineering.

When Far Cry 3 launched in 2012, developers optimized it for PS3 and Xbox 360 hardware. The code was written with those specific constraints in mind. When it was later ported to PS4 and Xbox One, it was re-optimized for that hardware. The games ran at 30FPS because that was the target—30FPS with good visuals represented a reasonable balance given the console hardware.

Now, in 2025, developers revisiting these games face different constraints and opportunities. PS5 has a custom AMD CPU with 8 cores running at 3.5GHz. Xbox Series X has similar specs. These are powerful processors, significantly more capable than the PS4 CPU.

The CPU was likely the bottleneck in the original implementations. Games don't just render graphics; they also run game logic, AI, physics, collision detection, and dozens of other systems. The CPU coordinates all of this. If the CPU is at capacity, the GPU sits idle, waiting for work.

Optimizing for 60FPS means reducing CPU workload. This happens through several techniques:

Code optimization: Rewriting hot-path code to execute faster. Sometimes this means using different data structures or algorithms that are more efficient on modern hardware.

Parallel processing: Taking work that runs sequentially and distributing it across multiple CPU cores. The PS4 CPU had 8 cores but older code might not have used them effectively.

Memory optimization: Reducing memory allocations and access patterns. Modern CPUs have larger caches; code that fits in cache runs much faster than code that accesses main memory repeatedly.

Physics and AI simplification: Slightly reducing simulation complexity or AI update frequency during scenes that stress the system.

Rendering optimization: Improving how graphics commands are issued to the GPU. Sometimes the issue is the CPU sending data to the GPU inefficiently, not the GPU itself being too slow.

The result is smoother frame pacing. Instead of the frame rate fluctuating between 25-35 FPS around complex scenes, it locks at 60 FPS throughout.

QUICK TIP: If you notice frame rate dips during the upgraded games, that's unusual. 60FPS should be locked. Report it to Ubisoft support—it might indicate a hardware issue with your console rather than a game issue.

This deep technical work is why optimization patches, while smaller in scope than remasters, still require skilled engineering teams. It's not free. But it's less expensive than creating new content or entirely remaking the game.

The fact that Ubisoft invested in this work suggests they see value in keeping older games alive on new hardware. It's a long-term business decision with player goodwill as a secondary benefit.


Technical Deep Dive: How Console Optimization Actually Works - visual representation
Technical Deep Dive: How Console Optimization Actually Works - visual representation

Comparison to Other Publishers' Approaches

Ubisoft isn't alone in updating older games for modern consoles, but their approach is distinctive. Let's see how it compares.

Microsoft's Smart Delivery: Microsoft created smart delivery for Xbox Series X and Series S. Games automatically download the right version for your hardware. Some games got performance boosts through this system. However, smart delivery required developers to proactively update their games. It wasn't automatic like Ubisoft's approach here.

Play Station's Backward Compatibility: Play Station's approach was simpler—ensure games work on new hardware, but don't necessarily optimize them beyond that. PS5 runs PS4 games, but with limited optimization. Some games do benefit from PS5's extra power, but Ubisoft's deliberate optimization work is less common.

Rockstar's Approach: When Rockstar re-released Grand Theft Auto V on PS5 and Xbox Series X, they created standalone versions with improved visuals and performance. Players had to repurchase the game or wait for the upgrade to roll out to existing copies over months. It was less consumer-friendly than Ubisoft's free upgrade.

From Software's Model: Elden Ring initially struggled on PS5 and Xbox Series X due to performance issues. From Software released patches to improve stability, but the game never reached the 60FPS baseline modern consoles expect. This represents the conservative approach—only fix critical problems, don't invest in major optimization.

Ubisoft's Template: Free upgrade, no repurchase, works for all current-gen consoles simultaneously, released as standard patches. This approach prioritizes player goodwill and library longevity.

Ubisoft's template is becoming the industry standard. Play Station, Microsoft, and other publishers are increasingly adopting similar models.

DID YOU KNOW: Some publishers have experimented with time-limited optimization periods where games receive free upgrades for the first year, then require repurchase for continued updates. Most players dislike this approach, so it's becoming less common.

The trend suggests the gaming industry is learning that players want their libraries to work well on new hardware. The publishers who deliver on that expectation build goodwill and loyalty. Those who don't lose trust.


Comparison to Other Publishers' Approaches - visual representation
Comparison to Other Publishers' Approaches - visual representation

The Nostalgia Factor: Why These Games Matter

Beyond the technical details, there's something worth noting about which games received upgrades. Far Cry 3, Blood Dragon, and Primal aren't the newest franchise entries. They're the ones people remember fondly.

Far Cry 3 defined the franchise. Players who grew up with it have emotional attachment.

Blood Dragon is a cult favorite—smaller, weirder, but beloved by those who played it.

Primal is the experimental entry that fans respect for its boldness.

These weren't random choices. Ubisoft identified games with strong community affection and invested in keeping them relevant. That's smart business, but it also reflects something about how players feel about older titles.

We're at a point where games released 10-13 years ago can still be played on modern hardware, run well, and feel contemporary. That's remarkable. Previous gaming generations couldn't claim that.

Your PS2 game collection doesn't work on PS5. Your Game Cube discs won't play on a modern Nintendo system. But your PS4 games work on PS5, and increasingly, they'll work well.

This represents a fundamental shift in how we think about game libraries. Instead of being tied to specific hardware generations, they're becoming durable across multiple platforms.

QUICK TIP: If you've been meaning to replay any of these Far Cry games, now is the perfect time. The 60FPS upgrade gives familiar games a fresh feel even if you know them well.

The emotional connection to older games influences hardware purchasing decisions. People upgrade to PS5 and Xbox Series X partly to play new games, but also to experience their existing libraries in better quality. When publishers honor that by optimizing older titles, they're reinforcing the decision to upgrade.


The Nostalgia Factor: Why These Games Matter - visual representation
The Nostalgia Factor: Why These Games Matter - visual representation

When to Expect More Upgrades

The question every player is asking: which games get optimized next?

There's no official roadmap from Ubisoft, but patterns are emerging. Games with active communities, cultural significance, or historical importance tend to get optimization work. Games with tiny playerbases or that have been superseded by sequels are less likely.

Within Ubisoft's own portfolio, candidates for 60FPS upgrades might include:

  • Assassin's Creed IV: Black Flag - Beloved entry with dedicated fanbase
  • Watch Dogs 2 - Still popular, aging well
  • Splinter Cell: Conviction - Cult classic

Other publishers might follow suit with their own back catalog optimization initiatives.

The timeline matters too. We're eight years into the PS5 and Series X generation. By year 10-12, expect more publishers to do what Ubisoft did with Far Cry. By that point, leaving older games at 30FPS starts to look negligent.

DID YOU KNOW: The PS5 and Xbox Series X were released in November 2020. That makes 2025 eight years post-launch. For context, by the same point in the PS4 lifecycle, we were seeing major optimization efforts on PS3 backward-compatible games, so this timing makes sense.

As current-gen consoles age, players increasingly value backwards compatibility and optimization. Publishers will respond by investing in keeping older games alive. Not every game will get updated, but the important ones—the ones people actually play—should see improvements.


When to Expect More Upgrades - visual representation
When to Expect More Upgrades - visual representation

The Bigger Picture: Gaming Infrastructure Evolution

These three Far Cry games getting 60FPS upgrades fit into a larger conversation about gaming infrastructure and platform longevity.

Historically, game consoles created hard breaks between generations. PS1 games didn't play on PS2. PS2 games didn't play on PS3 (mostly). Each new generation meant your library became incompatible.

That started changing with the PS4 and Xbox One, which introduced backward compatibility more seriously. But even backward compatible games often ran worse on new hardware initially.

PS5 and Xbox Series X represent the first generation where backward compatibility and optimization became primary features rather than afterthoughts.

This shift has implications beyond just playing old games better. It means game libraries have permanent value. You're not constantly starting over when new hardware arrives. Your investment in games carries forward.

For players, this is fantastic. For developers, it's more complicated—some worry about fragmentation if they need to support multiple hardware configurations. But the trend is clear: forward compatibility and optimization are now expected.

The industry is moving toward a model where your game library is treated like a digital asset with permanent ownership, not a temporary product tied to specific hardware.

Ubisoft's free 60FPS upgrades for Far Cry are part of that evolution. It's signaling to players: we respect your library. We'll keep it working. We'll make it better as hardware allows.

QUICK TIP: If you're considering investing in a large game library, current-gen hardware is a good bet. Publishers are committed to keeping libraries functional and optimized, which wasn't guaranteed in previous generations.

The Bigger Picture: Gaming Infrastructure Evolution - visual representation
The Bigger Picture: Gaming Infrastructure Evolution - visual representation

Final Thoughts: The State of Console Gaming in 2025

We're in an interesting moment for console gaming. Hardware isn't advancing as rapidly as it did in previous generations. The PS5 and Xbox Series X are still capable machines, but the generational leap from the previous consoles has been smaller than historical jumps.

That creates a different development landscape. Publishers need to keep current-gen hardware relevant for longer. Optimization of existing games is one strategy. So are free upgrades, regular updates, and treating libraries as long-term assets.

Ubisoft's approach with Far Cry reflects this reality. Instead of pushing expensive remakes or forcing players to repurchase, they're improving what exists. It's sustainable, it's consumer-friendly, and it keeps games in circulation.

For players, this is the best-case scenario. Your games continue to matter. Hardware upgrades actually improve your existing library rather than making it obsolete. Publishers invest in quality over quantity.

The 60FPS upgrades for Far Cry 3, Blood Dragon, and Primal are small things individually, but collectively they represent a more mature approach to console gaming infrastructure.

These games are better than they've been in years. They're accessible to anyone who owns them. They're free. They're worth your time.

That's worth celebrating, even if it's just a frame rate upgrade.


Final Thoughts: The State of Console Gaming in 2025 - visual representation
Final Thoughts: The State of Console Gaming in 2025 - visual representation

FAQ

What exactly is a 60FPS upgrade?

A 60FPS upgrade increases the number of frames displayed per second from 30 to 60, making gameplay appear significantly smoother and more responsive. The visual quality (resolution, textures, effects) typically stays the same; only the frame rate improves. This requires developers to optimize the game's code to use available console hardware more efficiently.

Do I need to repurchase the Far Cry games to get the 60FPS upgrade?

No. If you already own Far Cry 3: Classic Edition, Blood Dragon, or Primal on PS5 or Xbox Series X/S, the 60FPS upgrade is completely free. The patch automatically downloads when you launch the game and connects to the internet. Both digital and physical copies receive the upgrade.

Which consoles support the 60FPS upgrade?

The upgrade works on all current-generation consoles: Play Station 5, Xbox Series X, and Xbox Series S. Previous-generation consoles like PS4 and Xbox One won't receive the update, though these games may continue running through backward compatibility at their original frame rates.

How much storage space do the patches require?

The patch sizes vary by game: Far Cry 3: Classic Edition needs roughly 500MB to 1GB, Blood Dragon requires around 300-400MB, and Primal is larger at potentially 1-2GB depending on your console. Ensure you have at least 5-10GB of free storage space before downloading the patches.

Will the upgraded games look any different?

No visual changes occur with the 60FPS upgrade. Resolution remains the same, textures stay identical, lighting effects are unchanged. The only difference is the frame rate, which makes movement appear smoother and gameplay feel more responsive. The visual presentation is exactly as it was before.

Why didn't all Far Cry games get the upgrade?

Ubisoft specifically chose these three games based on factors like community attachment, age, and platform priority. Far Cry 5, New Dawn, and 6 already have good performance on current-gen consoles or received different optimization approaches. Ubisoft's decision likely considered which games would benefit most from optimization and had the strongest player bases.

Is 60FPS a locked frame rate or does it fluctuate?

The upgrade targets a locked 60FPS, meaning the frame rate should remain consistent throughout gameplay rather than fluctuating between higher and lower numbers. A truly locked frame rate creates the smoothest gaming experience. If you notice frame rate dips, it may indicate a hardware issue with your console.

Does the 60FPS upgrade affect multiplayer in Far Cry 3?

Yes, the improved frame rate benefits multiplayer by making aiming more responsive and making character movement appear smoother. All players will have the same 60FPS experience, making multiplayer fairer than when some players were on older versions. The competitive advantage shifts slightly toward players who can better utilize the improved responsiveness.

Can I still play at 30FPS if I prefer the older frame rate?

Different games handle this differently. Most console patches default to the new frame rate and don't offer a toggle option. However, checking your game's settings menu or console display options might reveal performance preferences. Some games let you prioritize visual quality at 30FPS over performance, though this option may not be available for all three Far Cry titles.

What happens when I install the patch—do I need to wait a long time?

Patch installation typically takes 5-15 minutes depending on your internet speed and console's processing speed. Download speeds vary, but on a stable connection, 500MB to 1GB transfers reasonably quickly. After installation completes, simply restart the game and the upgrade applies automatically with no additional setup required.


FAQ - visual representation
FAQ - visual representation

Conclusion: Why Gaming's Infrastructure Matters More Than We Think

Far Cry 3: Classic Edition, Blood Dragon, and Primal receiving free 60FPS upgrades might seem like a small technical update. In reality, it represents something significant about how the gaming industry is evolving.

We're moving away from the era where each console generation meant abandoning your library. We're moving toward an ecosystem where games have permanent value, where your investments carry forward, and where publishers respect player ownership.

These three Far Cry games are better in 2025 than they were when they launched on PS4 and Xbox One. Not because they've been remade or re-released as paid products, but because the hardware improved and developers invested in optimization.

For players who've built collections across console generations, that's hopeful. It suggests your games won't be left behind when new hardware arrives. It suggests backward compatibility isn't just a marketing feature—it's a commitment.

For publishers, it's a recognition that player goodwill matters. Ubisoft didn't need to optimize these games. They chose to. That choice strengthens the relationship between the publisher and the community.

The practical benefits are real too. Far Cry 3 in 2025 is a modern experience. The fluid frame rate makes it feel contemporary despite being over a decade old. Returning to Blood Dragon feels fresh. Revisiting Primal's wilderness feels alive.

These games weren't forgotten. They were honored. That distinction matters.

If you own these games, the upgrade is already waiting. Launch them, enjoy the smooth frame rate, and appreciate that your old games still matter in the industry's current ecosystem. If you don't own them, the 60FPS performance makes them even more worth experiencing.

The days of being forced to retire game libraries when hardware changes are ending. Ubisoft's commitment to Far Cry is part of that positive shift. Here's hoping more publishers follow suit.


Conclusion: Why Gaming's Infrastructure Matters More Than We Think - visual representation
Conclusion: Why Gaming's Infrastructure Matters More Than We Think - visual representation


Key Takeaways

  • Three Far Cry games (3 Classic Edition, Blood Dragon, Primal) received free 60FPS upgrades on January 21, 2025 for PS5, Xbox Series X/S
  • Free upgrade for existing owners with zero repurchase needed; applies automatically through patch downloads
  • Frame rate improvement from 30FPS to 60FPS makes gameplay significantly smoother and more responsive without visual quality changes
  • Represents broader industry trend of publishers optimizing back catalog titles for current-generation hardware rather than abandoning older games
  • Technical optimization involved CPU efficiency improvements and parallel processing distribution across multiple processor cores

Related Articles

Cut Costs with Runable

Cost savings are based on average monthly price per user for each app.

Which apps do you use?

Apps to replace

ChatGPTChatGPT
$20 / month
LovableLovable
$25 / month
Gamma AIGamma AI
$25 / month
HiggsFieldHiggsField
$49 / month
Leonardo AILeonardo AI
$12 / month
TOTAL$131 / month

Runable price = $9 / month

Saves $122 / month

Runable can save upto $1464 per year compared to the non-enterprise price of your apps.