Nintendo's My Mario Collection Is Finally Coming to America in 2025
Nintendo just announced something that's been sitting in Japan for months, waiting for its big US debut. The My Mario collection—a full line of products featuring interactive Mario content—arrives stateside on February 19th, 2025. If you haven't heard about it yet, don't worry. This collection has quietly become a phenomenon overseas, and it's about to reshape how families interact with Nintendo characters beyond just games.
The whole thing started as a Japan-exclusive last August. But now it's coming to America, and honestly, it's one of the more interesting moves Nintendo has made in the merchandise space in years. This isn't just another batch of Mario plushies you'll find at every Target. It's a full ecosystem of products designed to let kids—and let's be real, some adults—engage with Mario in completely new ways.
Here's what makes this launch significant: Nintendo is blending physical products with digital experiences in a way that feels natural rather than forced. The centerpiece is the Hello, Mario! app, which has already captivated Japanese audiences. It features an interactive 3D Mario head that responds when you poke it, tug it, or throw it around your screen. But that's just one piece. The complete collection includes apparel for babies and toddlers, a tactile board book, plush toys, bath toys, and something that's probably going to appeal heavily to collectors—wooden block sets with embedded Amiibo functionality.
What's particularly clever about Nintendo's approach here is the multi-platform strategy. The app works on Nintendo Switch, Switch 2, iOS, and Android. That means whether you own the latest Nintendo hardware or just have a smartphone, you can jump in. And it's free. The free-to-play model removes a major barrier to entry, which is smart thinking when you're trying to establish a new product line.
The physical retail rollout is happening in phases. First, the Nintendo Store locations in New York and San Francisco get exclusivity starting February 19th. Then, throughout spring and beyond, the products will expand to select retailers nationwide. Nintendo is being cagey about exact retail partnerships right now, but they've hinted that more information is coming. The company's online store will likely carry everything eventually, which matters for people who don't live near a major metro area.
Let's dig deeper into what's actually in this collection, why it matters for Nintendo's business, and what it means for the future of character-driven merchandise.
The Hello, Mario! App: The Digital Heart of the Collection
The Hello, Mario! app is the anchor product for this entire launch. It's not a game in the traditional sense. Instead, think of it as an interactive toy that lives on your phone or console. When you first open it, you see a 3D rendering of Mario's head in the center of your screen. The head is extremely expressive—it responds to every interaction with genuine personality.
Tap Mario's face and he reacts with surprise. Poke his cheeks and he giggles. Grab his head with your finger and drag it around, and he flails around like he's genuinely being moved. Throw him off-screen and he tumbles back into view. It sounds simple, but the animation quality and responsiveness make it genuinely engaging for the target audience.
The mechanics are based on the same physics and interaction design that made apps like Hello Kitty's previous mobile ventures successful, but Nintendo has upgraded the technology significantly. The Mario head tracks multiple simultaneous touches, handles complex physics calculations in real-time, and maintains smooth 60-frame-per-second animation even on older devices. That's impressive engineering for a free app.
One particularly clever feature is how the app reacts to your device's orientation. Tilt your phone or tablet and Mario's head shifts with gravity. Turn your device upside down and Mario appears upside down, reacting with confusion and flailing. It's the kind of detail that costs extra development time but creates those "wow, that's clever" moments that drive social media sharing.
The app also includes a photo mode where you can capture screenshots of your interactions with Mario and share them directly to social media. This is important for a mobile game in 2025—it's built for virality. Parents will take cute photos of their kids playing with Mario and post them on Instagram or TikTok. That organic marketing is worth more to Nintendo than traditional advertising.
Availability is deliberately broad. The app works on Nintendo Switch, Switch 2 (the just-released successor), iOS, and Android. That technical flexibility is notable because it means Nintendo isn't trying to force people to buy a Switch to experience the core product. The app is completely free with no ads or in-app purchases, at least at launch. That generosity is unusual for Nintendo, a company that's historically been protective of its digital ecosystem.


Estimated data suggests plush toys may range from
Physical Products: From Apparel to Collectible Wooden Blocks
Nintendo isn't just releasing digital content. The My Mario collection includes a substantial lineup of physical products, each designed for different age groups and use cases.
The apparel line targets the youngest consumers. There are infant and toddler clothes featuring Mario and other characters in the cute, simplified art style Nintendo developed specifically for this collection. The designs are bolder and rounder than traditional Mario artwork, which makes them more appealing to very young children. The colors are softer—pastels mixed with classic red, which suggests the clothing is designed to be calming and cute rather than exciting and adventurous.
The board book is another interesting product. Like the app, it allows kids to interact with Mario's face through touch. The book presumably uses tactile elements like different textures, moveable flaps, or maybe even simple augmented reality integration (though Nintendo hasn't confirmed this). Board books are specifically designed for babies who are starting to develop fine motor skills and object permanence, so this product fills an actual developmental need.
The plush toys are probably the most traditional product in the lineup. But Nintendo has designed these plushes specifically for the My Mario aesthetic, so they're cuter and rounder than standard Mario plushies. There are Mario versions, of course, but also plushes of iconic items from the games—power-ups, coins, and enemy characters. These aren't big collectible statues. They're soft, huggable toys sized appropriately for children to carry around.
The bath and water toys are maybe the sneakiest part of the strategy. Bath time is a notorious struggle for parents of young children. If you can make bath time into an interactive game featuring a beloved character, you've solved a real problem. Nintendo's water toys presumably float, squeeze, or interact with water in some way that makes bath time more engaging. Some might squirt water or change color when wet.
But the real showstopper for collectors is the wooden block set. Nintendo is releasing these sets featuring colorful wooden versions of Super Mario characters and items. The blocks are large enough for young children to handle safely but detailed enough to appeal to adult collectors. And here's the kicker: they include Amiibo functionality. That means you can scan these blocks with your Switch or Switch 2 to unlock digital content or unlock features in compatible games.
This is genuinely brilliant product design. You've created a physical toy that's fun for a 3-year-old to stack and play with, and simultaneously created a collectible that justifies a $40-50 price tag for adult collectors because of the Amiibo integration. It's the same strategy that made Amiibos successful in the first place, but refined.


The My Mario collection is estimated to have a balanced distribution among apparel, plush toys, board books, and bath toys, each catering to different needs and age groups. Estimated data.
Why Nintendo Launched in Japan First (And What That Tells Us)
The fact that My Mario launched exclusively in Japan for six months before coming to the US is actually significant. It reveals Nintendo's strategic thinking about product rollouts in different markets.
Japan is Nintendo's home market and the place where the company has the most cultural relevance outside of core gaming. Launching there first allowed Nintendo to test product quality, gauge consumer response, and gather feedback without the pressure of a major US launch. If something was wrong with the apparel sizing, the app had performance issues, or certain products didn't resonate with families, Nintendo learned this with minimal risk.
The six-month window also matters from a production perspective. Manufacturing Amiibo-enabled wooden blocks, plus running a coordinated launch across multiple platforms for the app, is genuinely complex. Japan's launch likely provided data that helped Nintendo optimize the US rollout. The company probably learned which products were selling best, what age groups engaged most with the app, and where the supply chain had bottlenecks.
There's also a cultural element. Mario is culturally significant in Japan in a way he isn't quite the same in America. Japanese families grew up with Mario as a part of their childhood in a different way. Testing the My Mario collection in that market first made sense because if it worked there, the company knew they'd found something genuine.
The success in Japan directly informed the decision to bring it to the US. If the collection had flopped in Japan, you'd never see it here. The fact that we are seeing a US launch means the collection hit its targets in Japan and exceeded expectations. That's real market validation.

Retail Strategy: Exclusivity Gives Way to Nationwide Availability
Nintendo's retail rollout shows sophisticated thinking about how to build hype while ensuring actual availability.
Starting with exclusivity at the Nintendo Store locations in New York and San Francisco is deliberate. These are high-traffic, media-visible locations in major markets. Gaming journalists and tech media live in and visit these cities. Parents in these locations will post about the launch on social media. The products will get free publicity just through the buzz of early adopters posting on Instagram and TikTok.
The exclusivity window is brief, though. Spring brings nationwide retail availability, though Nintendo is being vague about which retailers will carry what products. This is smart because it doesn't alienate any major retailers by announcing partnerships too early. Big box retailers like Target and Walmart are almost certainly going to want to carry the My Mario collection, but negotiating shelf space takes time.
The timeline also matters. February 19th is early enough in the year to establish the line before spring toy-buying season kicks in around Easter and Mother's Day. By the time gift-giving occasions hit, parents will have already heard about My Mario, read reviews, and decided whether it's something they want.
Nintendo's online store will presumably carry the full catalog eventually, but the company is letting physical retail take the lead initially. This signals that Nintendo wants in-store foot traffic for its retail locations and partner retailers. Getting a parent into a toy store or a Nintendo Store to buy My Mario products also means they're likely to buy other things.

Amiibo-enabled toys generate significant revenue due to their dual physical-digital appeal, surpassing standard toys and contributing to digital content sales. Estimated data.
The Business Logic: Why Nintendo Is Investing in This Now
Understanding why Nintendo made this move requires looking at the company's broader business strategy.
Nintendo's core gaming business is healthy but cyclical. Console sales peak at launch and gradually decline until the next generation arrives. We're at an interesting point in that cycle—the Switch is ending its lifespan, and the Switch 2 just launched. There's always a transition period where some consumers are on the old hardware and some are moving to the new system.
Merchandise and licensing is where Nintendo has been investing more heavily. The success of the Super Mario Movie in 2023 showed that there's massive demand for Mario content outside of video games. That movie made over a billion dollars globally. Nintendo noticed. The company has been systematically expanding into movies, merchandise, theme park attractions, and mobile experiences.
The My Mario collection is part of that diversification strategy. It's not about replacing game sales. It's about capturing a different audience segment—young children whose parents might not buy them a
The economics of merchandise are also attractive. Once you've designed and manufactured a plush toy or wooden block set, the production costs are fixed. Each additional unit sold is mostly profit, minus distribution costs. Compare that to game development, where you need to invest millions before you see any return. Merchandise is lower risk and higher margin, especially if the line is successful.
There's also the data collection angle, though Nintendo will never explicitly say this. The Hello, Mario! app generates engagement data about how children interact with digital Mario content. How long do they play? What interactions do they prefer? What device are they using? That data informs future product decisions and could even influence how Mario behaves in future games.
The App Experience Across Different Platforms
The Hello, Mario! app needs to perform seamlessly across Nintendo Switch, Switch 2, iOS, and Android. That's actually challenging from an engineering perspective because each platform has different capabilities and limitations.
On Nintendo Switch, the app can take advantage of the console's TV output capabilities. Playing Hello, Mario! on a big screen with a controller in hand is a different experience than playing on a phone. The motion controls of the Joy-Con controllers could plausibly add another interaction layer—tilt or shake the controller and Mario responds. Nintendo hasn't detailed whether this is possible, but if it is, it's a significant differentiation for console players.
Switch 2 is the newly launched successor console, and Hello, Mario! will be available from day one. That's strategic. It gives Switch 2 owners a free, fun app to try immediately, which drives engagement with the new hardware. It's also future-proof—the app is built to take advantage of whatever the Switch 2's enhanced processing power enables.
On iOS, the app works with iPhones and iPads. iPhone users get a phone-sized experience, while iPad users can play on a much larger screen, which is more engaging for small children. The app needs to handle the notch, the dynamic island, and various screen sizes across the broad iPhone lineup. Apple's app ecosystem is extremely competitive, so the app needs to be polished and regularly updated to maintain visibility.
Android covers an even wider range of devices. There are dozens of manufacturers, hundreds of different screen sizes, and varied performance capabilities. An app that needs to maintain 60 frames per second across a Flagship Samsung Galaxy and a budget device three years old requires significant optimization work. But Android's open ecosystem means the app can reach consumers who don't have iPhones or Nintendo hardware.
The cross-platform strategy also means the social experience is bigger. A kid with an iPhone can play with a friend who has a Switch, and they're both using the same app. That interoperability drives adoption.


Estimated prices for the My Mario collection suggest wooden block sets will be the most expensive due to limited production and Amiibo integration. Estimated data.
Target Audience: Why This Collection Matters for Young Families
The My Mario collection is specifically designed for children under five, though the Amiibo-enabled wooden blocks could appeal to adults.
For infants and toddlers, the appeal is straightforward. Mario is a recognized character, even for kids too young to play games. The simple art style and bright colors are developmentally appropriate. The tactile board book and soft plushes serve real needs—babies and toddlers explore the world through touch and want to interact with things.
For preschoolers and early elementary kids, the Hello, Mario! app is perfect. It doesn't require complex game mechanics or reading skills. It's purely sensory and interactive. A three-year-old can open the app and immediately start playing without explanation. That accessibility is crucial. And the app is free, so there's no gatekeeping based on price.
The water toys address a specific parent pain point: making bath time less of a struggle. If bath time can become playtime with Mario, the entire household benefits. That's a real, practical value proposition.
For older kids and adult collectors, the wooden block sets with Amiibo functionality offer genuine appeal. Adult collectors of Nintendo memorabilia will want these for both their aesthetic value and their functional integration with games.
The apparel line targets the gift-giving market. Grandparents, aunts, uncles, and family friends need gift ideas for young kids. A Mario outfit is a safe, cute choice that feels like you put thought into the gift. It's aspirational in a way—you're not just buying a generic present, you're buying into the Mario universe.

The Amiibo Strategy: How Wooden Blocks Become Game Integration
Amiibo is Nintendo's physical-to-digital bridge technology. These are figurines, cards, or other physical objects with embedded NFC chips that, when scanned with a Nintendo console, unlock content or features in compatible games.
The My Mario wooden blocks are Amiibo-enabled, which means they're not just toys. They're keys that unlock digital content. Scan a wooden block set in a compatible game and something happens—maybe you get special items, unlock a new character, or gain access to exclusive areas.
This strategy has been extraordinarily successful for Nintendo. The original Amiibo line launched in 2014 and has generated billions in revenue. The success is because Amiibo solved a problem that physical toys had struggled with forever: making them feel interactive and relevant to digital experiences.
For the My Mario wooden blocks, the Amiibo functionality justifies a premium price. These aren't $5-10 toys. They're collectibles that cost enough to cover quality manufacturing and the licensing fees for Amiibo chip integration. Adult collectors will buy them because they want the physical set and they want the digital functionality.
The blocks presumably work with multiple games, not just one. That's how Amiibo functions best—the same physical object unlocks content across multiple titles. So a parent who buys the Mario wooden block set might use it in the newest Mario Kart game, a Mario Platformer, and whatever other Mario-themed games exist on Switch 2.
Nintendo could theoretically announce new games in the future that specifically highlight My Mario collection Amiibos as having special functionality. That would drive sales of the physical collection years down the line, long after the launch excitement dies down.


Estimated data shows that while gaming consoles remain a major revenue source, merchandise and licensing are increasingly significant, reflecting Nintendo's diversification strategy.
Manufacturing and Supply Chain Considerations
Getting all these products to store shelves is more complex than it might seem. Let's break down what's actually involved.
The Hello, Mario! app needs to be developed, tested, and certified across four different platforms. Each platform has different approval processes. Nintendo's own systems are straightforward, but Apple's App Store review process is notoriously rigorous, and Google Play has its own requirements. The app probably went through dozens of iterations before hitting all platforms simultaneously.
The wooden block sets with Amiibo chips are the most technically complex physical product. The blocks need to be made from quality wood that's safe for children. The Amiibo chips need to be embedded without compromising the block's integrity. The whole process needs to maintain consistent quality across thousands of units. Amiibo chips have to be programmed with the correct data for each character or item. This is precision manufacturing work.
The apparel line needs to pass consumer safety standards for children's clothing in the United States. That means chemical testing, choking hazard assessments, and labeling requirements. What worked in Japan might not meet US standards. The sizing also needs to be calibrated for American children, whose proportions might differ from Japanese children.
The board book needs to be printed to high standards with safe inks and materials that can withstand being drooled on and chewed. The tactile elements need to be securely attached so they don't become choking hazards. The glue binding needs to hold up to repeated opening and closing.
Bath toys need to pass floatation tests and material safety standards. The paint or dyes used need to be food-safe because kids will inevitably put bath toys in their mouths. The toys need drainage holes so water doesn't get trapped inside and create mold.
The plush toys need to be soft enough for comfort but durable enough to withstand being loved intensely by small children. Seams need to be reinforced. Eyes and noses need to be securely attached and pass choking hazard tests.
All of these products are being manufactured in multiple locations and shipping to distribution centers before arriving at retail locations. The logistics of coordinating a February 19th launch across multiple product categories on four software platforms is genuinely impressive from a project management perspective.

Competition: What Does the My Mario Collection Face?
Nintendo isn't the only company selling character-based merchandise and interactive experiences to young families. Understanding the competitive landscape shows why Nintendo's approach is distinctive.
Traditional toy companies like Hasbro and Mattel make character merchandise, but they typically don't have a strong digital component. A Transformers toy is separate from the Transformers app or show. Nintendo is integrating the physical and digital in ways that create value across both domains.
Disney has been experimenting with physical-digital integration for years. Disney's park experiences, merchandise, and streaming services are all intertwined. However, Disney's approach tends to be expensive and requires ownership of multiple products to unlock the full experience. The My Mario collection is more accessible—you can enjoy the app without buying anything physical, and the physical products have value on their own.
Lego has long understood the power of physical play combined with digital experiences. Lego sets can be scanned to unlock digital content in various Lego games and apps. The My Mario wooden blocks employ a similar philosophy, though they're simpler and more focused on younger children.
The broader competition comes from any app or toy that captures a child's attention and discretionary spending. Every download of Hello, Mario! is a download that's not going to some other app. Every toy purchase is a choice not to buy a competitor's product. In that sense, the competition isn't just other Mario products, but all entertainment and toys targeting families with young children.
What makes the My Mario collection competitive is integration. It's not just a toy. It's not just an app. It's a coordinated ecosystem where digital and physical reinforce each other. Kids who interact with the app want the plush. Parents who buy the plush want the app. The wooden blocks unlock game content, which drives interest in collecting more blocks. It's a self-reinforcing cycle.


The Hello, Mario! app excels in expressive animation and real-time physics, making it a standout interactive experience. Estimated data.
Launch Timing and Market Context
The February 2025 launch timing isn't random. It reflects Nintendo's understanding of when families are most receptive to new products and experiences.
February is still winter in much of North America, so families are spending more time indoors. Bath time and interactive play become more significant parts of daily routines. A product that makes bath time fun or provides screen-based entertainment is particularly valuable when outdoor activities are limited.
February is pre-spring break and pre-Easter, which are major gift-giving occasions. Families are thinking about what to buy for their kids. The My Mario collection gets on the market first, which gives it first-mover advantage in parents' minds.
The Switch 2 just launched, so Nintendo is riding the wave of media attention and consumer interest in new hardware. The Hello, Mario! app being available on Switch 2 day one creates an incentive for Switch 2 purchasers to explore the new ecosystem. It's bundled goodwill.
Valentine's Day is in February, and while that's not typically about buying toys for kids, it is about consumer spending in general. The mood is positive, wallets are slightly more open, and people are receptive to new products.
March and April bring spring break and Easter, which are peak periods for toy and gift purchases. By launching in mid-February, Nintendo gives the collection three weeks of marketing and establishment before those shopping periods hit.

The Role of Social Media and Organic Marketing
Nintendo's strategy seems built on the assumption that the My Mario collection will generate massive organic social media buzz.
The Hello, Mario! app has a built-in photo mode. Parents will screenshot their kids playing with the app and post those images on Instagram, TikTok, and Facebook. Nintendo doesn't have to pay for that marketing—it happens naturally. Parents want to share cute moments with their social networks.
The wooden block sets are visually interesting enough that unboxing videos will be inevitable. Someone will film themselves opening a new My Mario wooden block set, scanning it into a game, and reacting to what unlocks. That video gets millions of views on TikTok and YouTube, and the My Mario collection gains credibility and reach.
Plushes and apparel are inherently Instagrammable. A cute photo of a baby wearing Mario apparel or hugging a Mario plushie gets likes and shares. Every share extends the reach.
Nintendo has learned from the success of the Super Mario Movie that there's genuine appetite for Mario content beyond games. The movie generated mainstream media coverage because it was culturally significant. The My Mario collection probably won't generate that same level of mainstream attention, but it will generate massive attention within family-oriented communities on social media.
Unlike traditional advertising, which families often ignore or actively avoid, social media sharing from friends and family carries weight. When a parent sees another parent posting about how much their kid loves the Hello, Mario! app, that's more persuasive than any commercial Nintendo could create.

Future Expansion Possibilities for the My Mario Line
If the My Mario collection succeeds in the US market, Nintendo has numerous avenues for expansion.
Theme park integration is obvious. Nintendo is already partnering with Universal for Mario attractions. Imagine a My Mario section of a Mario-themed park where kids could physically interact with oversized versions of Mario characters or get their photo taken with a Mario character and have it integrated into the app via AR. That's pure gold from a monetization and engagement perspective.
Additional app features could expand the core Hello, Mario! experience. Maybe seasonal variations where Mario's appearance changes. Maybe multi-player modes where kids can play with Mario simultaneously on different devices. Maybe integration with other Nintendo characters—a Luigi head, a Peach head, a Bowser head that kids can interact with the same way.
Merchandise expansion is obvious. Once the line is established, Nintendo can add new product categories. Bedding sets featuring Mario. Lunchboxes. Backpacks. Shoes. Each new product extends the line's reach into different aspects of family life.
Subscription opportunities exist. Imagine a paid tier of the Hello, Mario! app that unlocks new interactions or features. Or a subscription box that sends new My Mario products to subscribers monthly. That creates recurring revenue.
Game integration could go deeper. A new Mario game designed specifically to leverage My Mario Amiibos could drive sales of the wooden blocks. Or Mario games on Switch 2 could launch with special exclusive My Mario content that makes the physical products feel essential.
International expansion beyond the US is inevitable. Europe, Canada, Australia, and other regions will want access to the My Mario collection. Nintendo can expand market-by-market, learning from the US launch and optimizing each new regional rollout.
Retail partnerships could expand significantly. If the initial retail launch goes well, expect to see My Mario products in pharmacies, grocery stores, and other locations where families shop. Anywhere a parent might think "I need a gift for a young kid right now," that's a potential retail location for My Mario.

Comparing This to Nintendo's Historical Merchandise Strategy
The My Mario collection represents an evolution in how Nintendo approaches merchandise and licensing.
Historically, Nintendo licensed characters to third parties and took a percentage of sales. The company made money but didn't directly control the products. Quality varied. Some licensed Mario products were excellent, others were cheap and poorly made. Nintendo's brand suffered when bad merchandise existed.
With the My Mario collection, Nintendo is directly creating the products or closely supervising manufacturers. That level of control ensures quality standards. Every product reflects on Nintendo's brand because Nintendo is directly responsible.
This direct approach is more risky. If a My Mario wooden block set has quality issues, Nintendo's reputation takes the hit, not a third-party manufacturer's. But it also means all the profit flows to Nintendo, not to a licensing partner. The financial upside is bigger.
The digital component is also new. Nintendo has done video games for decades, but integrating a free, non-game digital experience with physical merchandise is a different approach. It's inspired by companies like Disney but customized for Nintendo's strengths in interactive entertainment.
The target audience is also notably younger than Nintendo's traditional customers. The My Mario collection targets families with kids under five. The Nintendo Switch and Nintendo games traditionally appeal to older kids and adults. Expanding downmarket to younger demographics is a significant strategic shift. It recognizes that brand loyalty formed in early childhood carries forward—a kid who plays with Mario toys at age three is more likely to want Mario games at age seven.

Practical Buying Guide: What to Expect When the Collection Launches
If you're planning to purchase My Mario products when they launch, here's what to expect.
The Hello, Mario! app will be free on February 19th across all platforms. Download it immediately—there's no reason to wait, and it costs nothing. Your kids will either love it or ignore it, and you'll know within minutes. There's essentially no downside to trying it.
Physical products will likely sell out at the Nintendo Store locations in NYC and San Francisco on or shortly after February 19th. If you're in those cities and you want the collection, don't wait. Get there early. The wooden block sets especially will probably move fast because they're probably the most limited production run and the most interesting to adult collectors.
Prices will likely follow Nintendo's historical pricing patterns. Plush toys probably
When the collection expands to retail stores nationwide in spring, you'll have more options. Major retailers like Target and Walmart will probably stock the most popular items. Specialty toy stores might carry the full range. Online retailers will eventually have everything in stock.
The Nintendo online store will eventually carry the full catalog, which is important if you can't find items locally. That said, expect inventory fluctuations. Popular items will go out of stock periodically. If you find something you want, buying it then rather than waiting is smart.
Ebay and resale markets will definitely emerge. If you can't find an item anywhere else, you'll be able to buy it used, though expect to pay a premium. Rare Amiibo versions or early production runs could become collectible and expensive.
Keep an eye on Nintendo's official announcements for information about new products being added to the line. The initial launch is just the beginning—expect new items to be announced regularly throughout 2025 and beyond.

The Bigger Picture: What My Mario Means for Nintendo's Future
The My Mario collection is a small product line, but it signals bigger strategic shifts at Nintendo.
The company is systematically building a multi-platform entertainment ecosystem around Mario and its other characters. Games are still at the core, but now you have movies, theme parks, merchandise, mobile apps, and physical experiences all reinforcing each other. A kid encounters Mario in a movie, wants Mario merchandise, gets a Mario toy, downloads the Mario app, and eventually buys a Mario game. Each touchpoint builds the character deeper into their life.
This is the Disney strategy adapted for Nintendo. Disney doesn't just make movies. They make movies that sell merchandise that drives theme park attendance that drives streaming engagement that drives more merchandise sales. It's a self-reinforcing cycle. Nintendo is building something similar.
It also signals that Nintendo is willing to experiment with new product categories and revenue streams beyond games and consoles. The company has been conservative historically. But the success of the Mario Movie and the apparent success of the My Mario collection in Japan is giving Nintendo confidence to explore.
There's also a geographic strategy at play. Japan is Nintendo's home market and the place where the company experiments first. The US and Europe are the next targets. Other markets will follow. This staged global rollout minimizes risk and maximizes learning.
Long-term, expect Nintendo to treat character-driven merchandise and experiences as equally important to game development. The profit margins on merchandise are better. The production timeline is shorter. The reach is broader because it's not limited to people who care about video games. A grandmother who doesn't understand video games might buy a Mario plush for a grandchild.

FAQ
What exactly is the Hello, Mario! app?
The Hello, Mario! app is a free interactive experience featuring a 3D animated Mario head that reacts to touch and movement on your screen. You can poke, drag, throw, and manipulate Mario's head, and the app responds with expressive animations. It's available on Nintendo Switch, Switch 2, iOS, and Android starting February 19th, 2025.
Where can I buy My Mario products?
Starting February 19th, 2025, products will be available at Nintendo Store locations in New York and San Francisco. From spring 2025 onward, the collection will expand to select retail stores nationwide, with items gradually becoming available throughout the year. The Nintendo online store will eventually carry the full catalog. Major retailers like Target and Walmart are likely to stock popular items once the nationwide rollout begins.
What products are in the My Mario collection?
The collection includes the Hello, Mario! app (free), baby and toddler apparel, a tactile board book, soft plush toys of Mario and game items, bath and water toys, and wooden block sets with embedded Amiibo functionality that unlock digital content in compatible games.
Are the wooden blocks real Amiibos?
Yes, the wooden block sets are Amiibo-enabled, meaning they contain embedded NFC chips that can be scanned with Nintendo Switch or Switch 2 to unlock digital content in compatible games. They function like any other Amiibo but with the added benefit of being beautiful, collectible physical blocks rather than traditional figurines.
How much will the products cost?
Official pricing hasn't been released, but based on comparable Nintendo products, expect plush toys around
Is this collection only for young children?
While the apparel, plushes, and bath toys are designed for children under five, the wooden block sets with Amiibo functionality appeal to adult collectors. The Hello, Mario! app is enjoyable across a wide age range. Most of the products have appeal specifically for young families, but the collectible wooden blocks serve a dual-purpose audience.
Will the collection be available worldwide?
The collection launched exclusively in Japan in August 2024 and is coming to the US in February 2025. Expansion to other markets like Europe, Canada, and Australia will likely follow, but Nintendo hasn't announced specific timelines for international rollout yet.
Why did Nintendo launch in Japan first?
Launching in Japan first allowed Nintendo to test products, gather consumer feedback, refine manufacturing, and validate market demand before investing in a full US rollout. Japan is Nintendo's home market where the company has the most direct control and cultural influence.
Will there be new products added to the My Mario line after launch?
Based on Nintendo's historical merchandise strategies, the My Mario collection will almost certainly expand with new products throughout 2025 and beyond. Watch Nintendo's official announcements and social media channels for updates on new items being added to the line.
Is the Hello, Mario! app monetized with ads or in-app purchases?
The app launches as completely free with no ads or in-app purchases. Nintendo could theoretically add monetization later, but at launch, there are no paywalls or premium tiers. This free access is a key feature designed to reach as many families as possible.

The Bottom Line
The My Mario collection represents a calculated bet by Nintendo on a simple idea: character merchandise can be more engaging when it's interactive. The Hello, Mario! app isn't a game, but it's entertaining. The wooden blocks aren't just toys, but they unlock digital content. The apparel and plushes aren't just nostalgia, but they're part of a broader ecosystem.
For families with young children, the collection offers genuine value. The app is free and engaging. The physical products are thoughtfully designed and age-appropriate. The wooden blocks create a unique value proposition at the intersection of physical collectibles and digital gaming.
For Nintendo, the collection is part of a larger strategy to build a character-driven entertainment empire where games, movies, merchandise, and experiences all feed into each other. The My Mario collection won't revolutionize Nintendo's business. But it validates a business model that could generate billions in revenue if applied across Nintendo's entire character portfolio.
The US launch on February 19th, 2025 is the beginning of something bigger. Whether that something is a phenomenon or a modest success depends on execution and market reception. But the strategic thinking behind it is sound, and Nintendo's execution track record suggests the collection will find its audience. Expect to see My Mario products in toy stores and digital storefronts for years to come, with an expanding lineup of products that deepen engagement with Mario beyond just playing games. This is Nintendo thinking about character engagement for the next generation, and it could reshape how the company approaches intellectual property.

Key Takeaways
- Nintendo's My Mario collection launches in the US on February 19, 2025, featuring a free interactive app, apparel, board books, plushes, water toys, and Amiibo-enabled wooden block sets
- The Hello Mario app works across Nintendo Switch, Switch 2, iOS, and Android with no ads or in-app purchases, making it accessible across multiple platforms for families
- Wooden block sets contain embedded Amiibo chips that unlock digital content in compatible games, creating collectible value for adult fans while remaining playable toys for children
- Nintendo employed a phased retail strategy starting with exclusivity at NYC and San Francisco flagship stores before nationwide expansion throughout spring 2025
- The collection represents Nintendo's strategic shift toward integrated character-driven entertainment ecosystems combining games, movies, merchandise, and digital experiences to build long-term brand loyalty
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