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The Division: Definitive Edition Silent Release [2025]

Ubisoft quietly released The Division: Definitive Edition without fanfare. Here's what it actually includes, why fans are disappointed, and what it means for...

The Division Definitive EditionUbisoft game releasesilent launch strategyvideo game remastersThe Division 10th anniversary+10 more
The Division: Definitive Edition Silent Release [2025]
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The Division: Definitive Edition's Stealth Launch That Nobody Expected

Ubisoft just pulled off something bizarre. They released The Division: Definitive Edition without telling anyone.

Seriously. The game showed up on PlayStation, Xbox, and PC storefronts last week. Fans started noticing it was there. Then people started asking: wait, when did they announce this? The answer? They technically did, but during a Twitch stream that basically nobody watched. This is the kind of launch strategy that makes you wonder if someone in management forgot to hit the "send announcement" button.

The Division turned ten years old in March 2016, which means we're now deep into its second decade. That's a big milestone for a live-service game. Most games don't last that long. The fact that Ubisoft is still supporting it, updating it, and apparently releasing new editions of it, speaks to something. Whether it's successful or just persistent is the real question.

But here's where it gets weird. The Definitive Edition isn't what fans were hoping for. Everyone assumed Ubisoft would do what they're doing with other aging franchises: a full remaster. New graphics. Better performance. Modern quality-of-life improvements. Instead, they just bundled the existing game with its DLC and cosmetics, slapped a new name on it, and charged fifty dollars.

That's not a definitive edition. That's a collection. And the gaming community noticed.

What Ubisoft Actually Announced (And How Nobody Saw It)

The Division: Definitive Edition does technically have an official announcement. Ubisoft revealed it during a Twitch stream last week. That's the extent of it.

No press release. No social media blitz. No emails to press. No YouTube trailers. Just a stream that aired and disappeared into the void. The kind of announcement that's technically public but practically invisible. This isn't unusual for Ubisoft anymore. The company has been scaling back marketing spend across multiple franchises and shifting resources toward their upcoming projects.

The problem with a Twitch stream announcement is that your audience has to be actively watching at exactly the right time. Maybe the announcement happened during a Tuesday afternoon when most of their audience was at work. Maybe it was buried in a longer broadcast. Maybe people just didn't care enough to tune in. Whatever the reason, the announcement flopped.

This is particularly interesting because The Division has a dedicated community. Players still actively engage with the game. The subreddit is active. Streamers still play it regularly. But apparently, none of that was enough to carry the news organically. The announcement needed traditional marketing muscle, and it didn't get it.

Later, advertisements for The Division: Definitive Edition appeared on various platforms, which is how most fans actually found out about it. The leaked ads came first, then the realization that the game was already available for purchase. It's backward from how launches typically work.

What Ubisoft Actually Announced (And How Nobody Saw It) - contextual illustration
What Ubisoft Actually Announced (And How Nobody Saw It) - contextual illustration

The Definitive Edition is Just a Bundle, Not a Remaster

This is the core issue. Fans wanted a remake or remaster. What they got was a product listing that says "Definitive Edition" but doesn't actually deliver anything new.

The Definitive Edition includes the base game, all three Season Pass expansions (Underground, Survival, and Last Stand), and multiple cosmetic packs. Players get outfits, weapon skins, gear sets, and customization options. It's priced at $49.99 across all platforms: PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC.

Here's the critical thing: there are no graphical upgrades. There's no visual refresh. There's no 4K upscaling. There's no major performance improvement beyond one specific detail. PS5 players get 60FPS support, which is nice. But that's it.

The store description reads like marketing copy that tried to sound impressive without actually saying anything new. "Get the complete The Division experience in this Definitive Edition! The base game, all three Season Pass expansions, and multiple cosmetic packs await you. The Definitive Edition also includes gear sets, weapon skins, and customization options, everything you need to stand out as an elite agent."

Translate that: you can buy all this stuff separately anyway. Ubisoft just packaged it together and called it "definitive."

For context, The Division's Gold Edition already existed and did something similar. Now Ubisoft has quietly removed the Gold Edition from storefronts entirely. The Definitive Edition is replacing it, which means players who wanted the complete package now have to buy the new version instead. The old version is gone.

Fans immediately recognized this. One Reddit user captured the sentiment perfectly: "So the Definitive Edition is just a new bundle? Here I was thinking that 'definitive' might mean 'improved' or 'remastered' (in some sense) and not just 'stuff you can buy regularly for

10pluscosmeticsthatnowcosts10 plus cosmetics that now costs
50'." That's not anger. That's disappointment wrapped in sarcasm.

DID YOU KNOW: The original Division launched in 2016 and spent years in severe decline before Ubisoft fundamentally overhauled it with the Warlords of New York expansion in 2020, proving that even failed games can make comebacks with the right creative direction.

The Definitive Edition is Just a Bundle, Not a Remaster - contextual illustration
The Definitive Edition is Just a Bundle, Not a Remaster - contextual illustration

Why The Word "Definitive" Was Such a Mistake

Ubisoft's choice of terminology backfired spectacularly. In gaming, when you use the word "Definitive," you're making a promise.

Definitive Edition. Definitive Collection. Definitive Experience. These phrases carry weight. They tell players: "This is the best version of this game. This is what we think the game should have been from the start."

Kingdom Come: Deliverance released a Royal Edition that added cut content and refinements. Metal Gear Solid V got a Definitive Experience Edition with additional content. Even Bethesda's Elder Scrolls Online releases Anniversary Editions that bundles new content together.

Ubisoft should have called this the "Complete Edition" or the "Legacy Collection." Those names would have been honest. They would have accurately described what you're getting: a complete package of content that's been available separately. But "Definitive Edition" implies improvement. It promises that this is the version you should play. And it's just not.

The terminology sets an expectation that the product fails to meet. That's a marketing failure that no amount of cosmetics can fix.

Why The Word "Definitive" Was Such a Mistake - contextual illustration
Why The Word "Definitive" Was Such a Mistake - contextual illustration

The Current State of The Division Franchise

To understand why Ubisoft might have made this choice, you need to look at what's happening with The Division franchise more broadly.

Division 2 is still receiving updates. Ubisoft confirmed that updates for Division 2 will continue, including work on the Survivors extraction mode. That's the game that still has an active player base. That's where Ubisoft is focusing energy.

The Division 3 is in development. Ubisoft has been surprisingly confident about it, with developers saying they think it will have "as big an impact as Division 1 was." That's a bold statement, considering how troubled Division 1 was at launch. But the franchise has recovered before.

So where does the Definitive Edition fit in this picture? It's not a core part of the roadmap. It's not feeding into Division 3's development. It's just... there. A repackaging of old content on the tenth anniversary.

One possibility is that Ubisoft wants to monetize older players coming back for nostalgia. Another possibility is that they want to clean up their store listings by replacing the Gold Edition with something newer. Maybe it's both.

But the strategy feels half-hearted. If Ubisoft truly believed in The Division: Definitive Edition as a product, they would have marketed it. They would have sent press releases. They would have coordinated with streamers. Instead, they uploaded it to storefronts and let advertisements do the work. That's not the approach you take with something important.

QUICK TIP: If you're thinking about buying The Division: Definitive Edition, check if you already own any of the expansions. You might only need to purchase the base game and individual cosmetics you want rather than the full package.

The Current State of The Division Franchise - visual representation
The Current State of The Division Franchise - visual representation

The Gold Edition is Dead, Long Live the Definitive Edition

Ubisoft removed the Gold Edition from all storefronts. PlayStation, Xbox, PC, and the Ubisoft store. If you want the complete package now, you have to buy the new Definitive Edition or piece together what you want individually.

This is a common strategy for publishers updating their product lines. But it's also a calculated move that pushes customers toward the more expensive option. The Gold Edition presumably cost less. The Definitive Edition costs $49.99. That's a price increase to get the same content with some cosmetics added.

For long-time players who already own The Division and its expansions, this doesn't matter. They already have the complete experience. For new players, this is their entry point. And that entry point is fifty dollars for a 2016 game.

That's not cheap for what you're getting. Modern games sell at full price for more ambitious projects. Older games drop into the twenty to thirty dollar range as they age. Charging fifty dollars for The Division in 2025 is betting that the Definitive Edition branding and the cosmetic packages justify the premium.

The community clearly disagrees.

Why This Launch Strategy Might Have Happened

Think about what was going on at Ubisoft around the time The Division: Definitive Edition was developed and prepared for release.

Last month, Ubisoft announced significant layoffs at Massive Entertainment and Ubisoft Stockholm. Fifty-five jobs were cut as part of a restructuring effort. These are the studios primarily responsible for The Division franchise. Massive Entertainment is developing Division 3. Ubisoft Stockholm contributes to the live-service updates.

When a studio is going through layoffs, everything slows down. Planning becomes uncertain. Priorities shift. Marketing budgets get questioned. Is it really a surprise that the Definitive Edition announcement was quiet and barely promoted? Maybe the marketing team was already dealing with uncertainty about what resources they'd have available.

Ubisoft did confirm that The Division franchise remains a priority and that work on Division 3 continues despite the layoffs. But clearly, the Definitive Edition didn't get the priority treatment. It was treated as secondary content. Something to release because it was prepared, but not something worth major promotion.

That's speculation, but it's educated speculation based on what happens at game studios during restructuring. Communication breaks down. Priorities get murky. Projects that should get attention don't because everyone's focused on survival and adaptation.

Gaming Community's Desired Features vs. Ubisoft's Offering
Gaming Community's Desired Features vs. Ubisoft's Offering

The gaming community desired significant updates in graphics, textures, and gameplay, but Ubisoft's offering fell short, primarily providing a bundle with minimal improvements. Estimated data based on community feedback.

The Expansion Content That's Now Part of the Bundle

If you've never played The Division beyond the base game, the Definitive Edition does give you access to substantial post-launch content.

Underground is a procedurally generated dungeon experience that lets you descend through randomized missions with scaling difficulty. It adds variety to the endgame loop and gives players reasons to keep grinding. Survival is a hardcore mode where resources are scarce and permadeath is possible. It's designed for players who want high stakes and challenge. Last Stand is a PvP arena mode.

These aren't cosmetic add-ons. They're substantial expansions that changed how Division players engaged with the game. For someone buying the Definitive Edition fresh, you get access to all three. That's real value.

The cosmetic packs are where the value proposition gets murky. Weapon skins and outfit pieces don't change gameplay. They're purely aesthetic. Some players care about that. Most players buying a 2016 game probably don't.

But the expansions themselves? Those matter.

The 60FPS Promise on PS5 Doesn't Make Up for Lack of Remaster

The one technical improvement mentioned is 60FPS support on PlayStation 5. That's something.

60FPS versus the default thirty FPS is noticeable. It makes moment-to-moment gameplay feel smoother. It improves aiming precision in combat. It's a quality-of-life upgrade that matters. But Ubisoft didn't mention when this feature launches or if it's immediately available in the Definitive Edition.

For an Xbox Series X or Series S player, you get no mention of any performance improvements. For PC players, it's unclear what, if anything, has changed. The store description is vague on technical details. That's either because there are no improvements worth mentioning, or because Ubisoft didn't bother documenting them.

Neither scenario is great. A genuine remaster would come with a detailed tech breakdown. Frame rates. Resolution targets. Texture improvements. The absence of those details suggests they're absent from the product.

DID YOU KNOW: The original Division's launch was marred by balance issues, endgame content droughts, and a controversial Dark Zone PvP system that favored griefers, making it one of Ubisoft's most criticized launches until the Warlords of New York overhaul saved it.

The 60FPS Promise on PS5 Doesn't Make Up for Lack of Remaster - visual representation
The 60FPS Promise on PS5 Doesn't Make Up for Lack of Remaster - visual representation

What the Gaming Community Actually Wanted

If you look at The Division subreddit and gaming forums, you'll find a consistent thread of hope leading up to the Definitive Edition announcement.

Players wanted a 2024 or 2025 version of The Division that modernized the experience. Updated graphics leveraging newer hardware. Improved textures. Better lighting. Frame rate options. Quality-of-life improvements addressing complaints from 2016. Maybe some gameplay tweaks based on nearly a decade of learnings from Division 2.

That would have justified the name "Definitive Edition." That would have been something worth promoting. That would have been a legitimate reason to re-enter the game.

Instead, Ubisoft delivered a bundle. It's the same game that released nine years ago, packaged with DLC that's been available since 2016 and 2017. The only meaningful upgrade is optional 60FPS on PlayStation.

When a product fails to match expectations that dramatically, word spreads quickly. And not the word Ubisoft wanted. The narrative became: "Ubisoft is charging $50 for a decade-old game with no improvements."

That's not a narrative you recover from with a quiet launch. That's a narrative that requires transparency and a full explanation of why you chose this approach over a proper remaster.

What the Gaming Community Actually Wanted - visual representation
What the Gaming Community Actually Wanted - visual representation

Comparing to Other Remasters and Definitive Editions

To understand how bad this decision looks, compare it to what other publishers have done with older games.

Bandai Namco released the Dark Souls Remastered, which upgraded the original Dark Souls with improved visuals, better online infrastructure, and modernized controls for contemporary hardware. PlayStation released the Demon's Souls Remake, which completely rebuilt the game from scratch with new graphics while maintaining the original design.

Blizzard released Diablo II: Resurrected, completely reconstructing the 2000 game with modern graphics, new sound, and quality-of-life improvements.

Even internally, Ubisoft has done this better. They released Splinter Cell: Conviction as a remaster on modern platforms. They've updated older Assassin's Creed games with performance improvements.

The Division: Definitive Edition doesn't fit this pattern. It's not a remaster. It's not a remake. It's not even an upscaled version. It's a bundle that uses prestigious terminology without delivering on what that terminology promises.

Compare the fifty-dollar price tag to other options. For the same price, you could buy Baldur's Gate 3 on console. You could buy a recent release in a humble bundle. You could buy multiple indie games. Fifty dollars for a 2016 game with no visual upgrades is a hard sell.

Comparing to Other Remasters and Definitive Editions - visual representation
Comparing to Other Remasters and Definitive Editions - visual representation

The Live Service Angle and Player Retention

One thing Ubisoft might be doing here is harvesting returning players for Division 2 and eventual Division 3 engagement.

Some players stopped playing The Division years ago. They might revisit for nostalgia. If they do, they'll discover that Division 2 exists. They might upgrade. They might eventually migrate to Division 3. That's the long-term funnel.

The Definitive Edition could be a gateway product designed to reactivate lapsed players. But if that's the strategy, it needs marketing support. It needs streamers playing it. It needs community engagement. A silent launch doesn't activate anyone.

Worse, if players buy the Definitive Edition expecting a modernized experience and then discover it's the same old Division from 2016, they'll be disappointed. That disappointment carries forward. They won't trust Ubisoft's claims about Division 3. They'll approach it with skepticism.

So even from a funnel perspective, this launch strategy seems counterproductive.

The Live Service Angle and Player Retention - visual representation
The Live Service Angle and Player Retention - visual representation

How The Division 3 Changes the Entire Equation

Division 3 is the real story here. The Definitive Edition is just noise around it.

Ubisoft has clearly bet the future of this franchise on Division 3. The fact that development continues despite layoffs tells you that. The confident statements about its impact tell you that. This is a game they believe in.

The Division: Definitive Edition exists in Division 3's shadow. It's a way to monetize the old game while Ubisoft finishes the new one. It's a relatively low-effort way to generate revenue from a franchise with a committed player base.

But it's also a missed opportunity. If Ubisoft had invested in a proper remaster, they could have created momentum. They could have built hype. They could have reminded the world that The Division is still alive and worth playing. Instead, they created the opposite. They reminded the world that Ubisoft doesn't always respect its players' time and expectations.

When Division 3 launches, it won't have the tailwind of a successful Definitive Edition launch. It'll have the headwind of a community that just got disappointed.

How The Division 3 Changes the Entire Equation - visual representation
How The Division 3 Changes the Entire Equation - visual representation

The Storage and Platform Fragmentation Problem

One detail worth noting: The Division: Definitive Edition exists across six different platform variants. PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC.

That's not unusual for a modern release. But it means Ubisoft had to test the game across six different configurations. They had to ensure that 60FPS on PS5 actually works. They had to manage different storage requirements. They had to think about backward compatibility.

That's work. It's not massive work compared to developing a full remaster, but it's work. The fact that this work happened and resulted in just a bundle with no visual improvements suggests that Ubisoft made a strategic decision: invest minimally in the Definitive Edition and focus resources elsewhere.

That's defensible if the elsewhere is Division 3. It's less defensible if you're going to market the product as "Definitive."

The Storage and Platform Fragmentation Problem - visual representation
The Storage and Platform Fragmentation Problem - visual representation

Why Cosmetics Don't Make Up for Lack of Substance

The Definitive Edition includes cosmetic packs. Extra outfits, weapon skins, customization options. These are presented as major value-adds.

But cosmetics are the weakest form of value in video games. They don't change gameplay. They don't improve the experience. They're pure aesthetic. And cosmetics that have been available separately for years aren't a selling point. They're just stuff you can already buy.

For new players with no cosmetic collection, maybe this matters. Maybe having a bunch of options out of the box is nice. But it doesn't justify a $49.99 price tag for a nine-year-old game.

If Ubisoft wanted to use cosmetics to justify the Definitive Edition, they should have created new cosmetics. Fresh designs inspired by modern gaming aesthetics. New weapon skins reflecting current trends. Instead, they bundled old cosmetics that no one bought individually and called it a feature.

QUICK TIP: If you're a lapsed Division player considering the Definitive Edition, try Division 2 instead. It's more refined, has better endgame content, and you might find the $49.99 better spent on that or a completely different game.

Why Cosmetics Don't Make Up for Lack of Substance - visual representation
Why Cosmetics Don't Make Up for Lack of Substance - visual representation

The Message This Sends About Franchise Respect

How you treat legacy content says a lot about how you respect your franchise.

Take Activision and Blizzard's approach to legacy games. They've invested in significant updates and remasters for Diablo 2, Starcraft, and others. Those games represent heritage. They're treated as important.

Ubisoft's approach to The Division: Definitive Edition sends a different message. It says: "This is old. We want to monetize it one more time before moving on to Division 3. But we're not investing in it. We're just repackaging it."

That's not disrespect, exactly. But it's indifference. And indifference is sometimes worse than disrespect because it signals that the franchise is transitional. That you're just passing through it on the way to something else.

For players who loved the original Division, that's a disappointment. They wanted to see Ubisoft say, "This game mattered to us. We're honoring it with a definitive version that we think is worth playing in 2025." Instead, Ubisoft said, "Here's the old game bundled with its DLC. Fifty dollars."

The Message This Sends About Franchise Respect - visual representation
The Message This Sends About Franchise Respect - visual representation

The Precedent This Sets for Future Ubisoft Releases

If The Division: Definitive Edition succeeds—if it sells well despite the criticism—Ubisoft will do this again.

They might release an Assassin's Creed: Origins Definitive Edition. They might bundle The Crew 2 with cosmetics and call it definitive. They might take every eight-to-ten-year-old franchise and run the same playbook.

If it fails, maybe Ubisoft reconsiders. Maybe they invest in proper remasters. Maybe they think about what "Definitive Edition" actually means.

But the quiet launch suggests that Ubisoft isn't expecting massive success. They're not betting the farm on this. They're testing whether they can monetize legacy content with minimal investment.

That's a corporate strategy that prioritizes efficiency over player satisfaction. And it shows in the finished product.

The Precedent This Sets for Future Ubisoft Releases - visual representation
The Precedent This Sets for Future Ubisoft Releases - visual representation

What Players Should Actually Do Right Now

If you're a new player interested in The Division, the Definitive Edition is still an option. You get the complete experience with all expansions. That's real value. For a newcomer, $49.99 gets you hundreds of hours of content.

If you're a lapsed player thinking about returning, consider Division 2 instead. It's more refined. The endgame is better. It's had years of quality-of-life improvements. You might find it scratches the itch better than revisiting the original.

If you're already invested in The Division, you probably already own most of this content. The Definitive Edition is irrelevant to you.

If you're waiting for Division 3, this doesn't matter. The Definitive Edition doesn't feed into that experience. It's just a way for Ubisoft to monetize the franchise while Division 3 develops.

The smart move is to wait. Wait for Division 3. See what Ubisoft has learned. See if the franchise has a real future. The Definitive Edition isn't the future. It's the past, repackaged.

What Players Should Actually Do Right Now - visual representation
What Players Should Actually Do Right Now - visual representation

The Bigger Picture: Silent Launches and Player Communication

The stealth launch of The Division: Definitive Edition reflects a broader trend in game publishing where major announcements happen quietly and only get picked up after the fact.

This used to be unthinkable. Game publishers orchestrated launch windows. They built hype. They coordinated with press and influencers. The announcement was an event.

Now, games just appear on storefronts. Sometimes players find them first. Sometimes leaked advertisements do the heavy lifting. The formal announcement is secondary.

This works for surprise releases of indie games from indie developers. It doesn't work for a franchise release from a major publisher. It signals either that Ubisoft didn't believe in the product enough to promote it, or that Ubisoft's marketing infrastructure has degraded to the point where they can't coordinate a proper launch.

Either explanation is problematic. Either Ubisoft didn't have confidence in the Definitive Edition, or Ubisoft has bigger organizational problems that prevent proper product launches.

The gaming community deserves better communication than this. Players deserve to know what's coming. They deserve marketing that explains the product's value. They deserve to be treated as stakeholders in the franchise, not just sources of revenue.

The Division: Definitive Edition didn't get that treatment. And it shows.


The Bigger Picture: Silent Launches and Player Communication - visual representation
The Bigger Picture: Silent Launches and Player Communication - visual representation

FAQ

What is The Division: Definitive Edition?

The Division: Definitive Edition is a bundled release of the 2016 tactical RPG that includes the base game, all three major expansions (Underground, Survival, and Last Stand), and multiple cosmetic packs. It's priced at $49.99 across PlayStation, Xbox, and PC platforms and was released to commemorate the game's tenth anniversary, though the announcement was made via a Twitch stream that most players missed.

What's included in the Definitive Edition?

The bundle includes the complete base game, the Season Pass with all three expansions, gear sets, weapon skins, multiple outfit packs, and customization options. For PlayStation 5 players, the edition supports 60FPS gameplay, which is the only technical improvement mentioned over the original release. All content has been available separately for years.

Is The Division: Definitive Edition a remaster or remake?

No, it is neither. Despite the "Definitive Edition" branding suggesting improvements, there are no graphical updates, visual refinements, or gameplay changes beyond the optional 60FPS support on PS5. It's simply a bundle of existing content repackaged together, not a modernized version of the game as many fans expected.

Why did Ubisoft replace the Gold Edition with the Definitive Edition?

Ubisoft removed the Gold Edition from all storefronts and replaced it with the Definitive Edition, which includes the same core content plus additional cosmetic packs. This consolidates their product line but requires players to pay $49.99 for the complete package rather than having a lower-priced alternative option available.

How much content is in the three expansions?

Underground offers procedurally generated dungeons with scaling difficulty for endgame progression. Survival is a hardcore mode with resource scarcity and permadeath mechanics. Last Stand is a PvP arena experience. Together, these expansions add substantial post-launch content that extends the game's lifespan significantly beyond the base campaign.

Should I buy The Division: Definitive Edition as a new player?

If you've never played The Division, the Definitive Edition provides hundreds of hours of content including the complete campaign, three major expansions, and cosmetics for $49.99. However, consider whether The Division 2 might better suit your preferences, as it's more refined with improved endgame systems and quality-of-life improvements developed over years of live service support.

Is the Definitive Edition worth buying if I already own the original Division?

Likely not, unless you're missing specific cosmetic packs or want the 60FPS support on PS5. If you already own the base game and expansions, purchasing the Definitive Edition would be redundant, as you'd be paying for content you already have plus cosmetics that were always available separately.

How does the Definitive Edition connect to The Division 3?

The Definitive Edition is separate from The Division 3, which is still in active development. Ubisoft has confirmed that Division 3 remains a priority and development continues despite recent studio restructuring. The Definitive Edition appears to be a way to monetize the original game while work on the sequel progresses.

FAQ - visual representation
FAQ - visual representation


Key Takeaways

  • Ubisoft released The Division: Definitive Edition on PlayStation, Xbox, and PC for $49.99 after announcing it via a Twitch stream that most players missed
  • The 'Definitive Edition' is not a remaster or remake—it's a bundle of the 2016 base game, three expansions, and cosmetic packs with only 60FPS support added for PS5
  • Ubisoft removed the Gold Edition from all storefronts and replaced it with the Definitive Edition, forcing players to pay more for the same content plus cosmetics
  • The gaming community immediately recognized that the marketing terminology promised improvements that the product doesn't deliver, sparking widespread disappointment on Reddit and forums
  • The silent launch reflects broader trends in game publishing and signals that Ubisoft's resources are focused on The Division 3 rather than modernizing the original game

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