Virtual Boy Nintendo Switch Online 2026: Two Unreleased Games, Color Options
Nintendo just dropped news that completely turned my perspective around on Virtual Boy emulation. Hear me out.
When I first heard they were bringing Virtual Boy to Nintendo Switch Online, my reaction was basically: "Great, now we get to experience eyestrain and headaches in 2024." The Virtual Boy's reputation has always been... rough. Released in 1995, it was a commercial disaster that Nintendo fans have spent three decades pretending didn't happen. The hardware was expensive, the games were limited, and playing it for more than ten minutes felt like staring directly into the sun while wearing 3D glasses.
But Nintendo's February 17, 2026 announcement for Virtual Boy: Nintendo Classics changed my mind almost entirely. Not because they're saving a dead console, but because they're actually listening to what made people hate it in the first place.
The collection includes 16 games launching in year one, plus a color customization feature that turns that infamous red display into yellow, green, or greyscale. They're also digging into the vault and releasing two games that were never officially published, despite being nearly complete. That's the kind of move that gets my attention.
Let's break down what's actually happening here, why it matters, and whether the Virtual Boy is finally getting the respect it deserves.
What Exactly Is Virtual Boy: Nintendo Classics?
Virtual Boy: Nintendo Classics is Nintendo's answer to preserving one of gaming's most misunderstood experiments. It's an exclusive collection for Nintendo Switch Online + Expansion Pack subscribers, arriving February 17, 2026.
The collection isn't just a straight emulation dump. Nintendo has added modern conveniences like remappable controls and a rewind feature that lets you undo mistakes or practice sections without restarting. The rewind feature alone transforms how these games feel on modern hardware, turning frustration into experimentation.
But here's where it gets interesting: the color customization feature. The original Virtual Boy used a red monochrome display that caused eye fatigue in minutes. Now, you can swap that red for yellow, green, or pure greyscale. This isn't just cosmetic. The color change fundamentally alters how your brain processes the stereoscopic 3D effect, potentially making longer play sessions actually tolerable.
There's a catch though. Nintendo is holding the color feature back until after launch, rolling it out in a later update. It's a weird decision for a feature this significant, but at least they're not locking it behind extra payments.


Estimated data suggests red displays cause the highest eye strain, while greyscale is the most comfortable. Color customization significantly enhances playability. Estimated data.
The 16 Launch Games: What You're Actually Getting
The collection launches with seven games immediately available:
Launch Day Titles:
- Virtual Boy Wario Land
- The Mansion of Innsmouth (Innsmouth no Yakata)
- Mario Clash
- Tetris 3D
- Panic Bomber B
- Galactic Pinball
- Red Alarm
These aren't obscure deep cuts either. Virtual Boy Wario Land was the system's best-selling title, and it's actually... decent. It's a standard platformer that leverages the 3D effect effectively without feeling gimmicky. Tetris 3D adapts the classic puzzle formula to stereoscopic gameplay in ways that genuinely work, creating depth perception that actually helps with spatial reasoning.
Nine additional games arrive throughout 2026 without confirmed dates:
- Space Invaders Virtual Collection
- Mario's Tennis
- Mario's Golf
- Vertical Force
- Virtual Boy Wario's Land
- 3D Tetris
- Indy Car Racing
- V-Tetris
- And the two unreleased games (below)
That brings the total to 16 games in year one. To put that in perspective, the original Virtual Boy library contained exactly 22 games total. Nintendo's providing roughly 73% of the entire console's catalog in launch window, which is honestly impressive for a 30-year-old failed experiment.
The math looks like this:
Missing games likely won't arrive due to licensing complications. Nester's Funky Bowling, SD Gundam Dimension War, and Waterworld all carry baggage Nintendo probably doesn't want to untangle. Waterworld especially—licensing that movie property in 2026 would be a headache for a niche Virtual Boy collection.

The Two Unreleased Games That Change Everything
Here's where Nintendo gets my full respect: they're releasing two complete games that were never officially published.
Zero Racers is a Virtual Boy take on F-Zero. It's been sitting in Nintendo's vault for 30 years, fully functional, completely playable. F-Zero was Nintendo's flagship racing franchise throughout the 90s, and Zero Racers represents an alternate timeline where the Virtual Boy got a legitimate racing experience. The 3D effect on a racing game was meant to create depth perception that helps you judge track positioning. That's not a gimmick—that's smart hardware utilization.
D-Hopper is a top-down platformer developed by Intelligent Systems, the studio behind modern Fire Emblem games. The fact that Intelligent Systems (formerly known as Brownie Brown) had a complete, unreleased game just sitting around tells you something. D-Hopper probably got shelved when Virtual Boy sales collapsed in 1996, just months after launch. The original Virtual Boy was dead before most of its planned software library shipped.
These aren't rough prototypes or nearly-finished projects. They're complete, polished games that meet Nintendo's quality standards for official release. Releasing them now is basically Nintendo saying: "Yeah, the Virtual Boy failed spectacularly. Here are two games that deserved a chance and never got one."
That's archaeology meets fan service, and it's exactly the kind of move that rebuilds goodwill around a failed product line.


The Virtual Boy collection launches with 7 games on day one, 7 more throughout 2026, and includes 2 unreleased games, offering a comprehensive experience for fans.
The Stereoscopic 3D Element: Why It Still Matters
The Virtual Boy's core innovation was stereoscopic 3D without requiring special glasses. Each eye saw a slightly different image, creating genuine depth perception. For 1995, that was revolutionary. It was also the thing that made people hate the device.
The problem wasn't the technology. The problem was comfort. Playing Virtual Boy meant jamming your face into a headset and staring at a red display inches from your eyes. Fifteen minutes later, your eyes felt like they'd been through a chemistry experiment.
But here's what matters now: emulation on Switch removes the hardware limitations. You're playing on a screen 6-9 inches away instead of 2 inches away. The reduced eye strain changes the entire equation. Games that were physically painful to play for extended periods become actually enjoyable.
The stereoscopic effect still works. Your brain still perceives depth. You just don't need to suffer for it anymore.

The Color Change Feature: Solving a 30-Year Problem
Let's talk about what should have been the headline feature: the color customization.
The original Virtual Boy's red display was an engineering constraint, not a design choice. The LED technology available in 1995 made red the most reliable color for monochrome displays. Nintendo didn't choose painful red because they liked it. They chose it because green and blue LEDs were expensive and unreliable.
Thirty years later, we know the red display was a public health disaster. Studies have documented eye fatigue, headaches, and dizziness as common effects. Some players reported lasting visual discomfort after extended sessions. The red display wasn't just uncomfortable—it was arguably dangerous for extended play.
The color customization feature addresses this directly. Yellow is easier on the eyes than red. Green reduces certain types of eye strain. Greyscale eliminates color-based fatigue entirely while preserving the stereoscopic 3D effect.
This single feature makes the entire collection playable in ways the original hardware never allowed.
But here's the frustration: Nintendo's holding this feature back until after launch. They're not explaining why. It's not a technical limitation—the emulation can obviously support color customization. It feels like an artificial hold-back to keep post-launch update momentum going, which is disappointing for something this essential.
Why Your Eyes Actually Hurt: The Technical Reality
Understanding why the Virtual Boy destroyed your vision requires understanding how stereoscopic 3D actually works.
Stereoscopic 3D exploits a quirk of human vision. Your two eyes see slightly different images. Your brain merges these images and uses the differences to calculate depth. This is called binocular disparity, and it's how you know whether something is close or far away.
The Virtual Boy showed each eye a different red monochrome image. Your eyes had to focus 2 inches away and merge rapid-fire LED images while processing depth information. Your eye muscles weren't designed for this. They got fatigued. Your brain worked overtime trying to process misaligned visual information at an uncomfortable distance.
Other 3D technologies (like modern 3D TVs or VR headsets) space the display further away. The Virtual Boy's design made eye fatigue mathematically inevitable.
The Virtual Boy scored high on every variable that increases eye strain.

The launch window includes 16 out of 22 total Virtual Boy games, covering approximately 73% of the entire library. This significant coverage highlights Nintendo's commitment to reviving the console's legacy.
The Hardware Requirement Problem
There's one major caveat that deserves honest discussion: you need the Virtual Boy Viewer accessory to experience the full stereoscopic 3D effect.
Nintendo sells the viewer as a separate accessory for Switch and Switch OLED. This creates friction for anyone wanting to jump in. You're already paying for Switch Online Expansion Pack (the collection is exclusive to this tier). Now you need another $20-30 accessory to experience these games as intended.
For casual players, the 2D mode is completely functional. The games were designed with 3D in mind, but they're playable without it. You lose the depth perception, but you gain a better experience for your eyes.
But for someone wanting the authentic Virtual Boy experience, the accessory requirement adds cost and complexity. Nintendo could have made the Viewer included with the collection. They didn't. It's a business decision that makes sense financially but feels cheap for a premium subscription tier.
Personally, I understand the frustration. The viewer should be bundled. But the good news is the games are genuinely playable and enjoyable in 2D mode, even if that removes the novelty that made Virtual Boy unique.
The Missing Games: Licensing and Logistics
Nintendo's releasing about 73% of the Virtual Boy library, but what about the remaining 27%?
Missing titles include:
- Nester's Funky Bowling: This game exists and works, but it features the character Nester, who appeared in old Nintendo Power magazines. Clearing up the licensing for this property probably isn't worth the effort for a niche collection.
- SD Gundam Dimension War: Gundam licensing is complicated globally. Japan can probably handle this, but bringing it to Switch Online worldwide creates headaches.
- Waterworld: The movie tie-in game. Movie licensing is expensive and time-limited. Waterworld the film isn't relevant in 2026, making the licensing negotiation pointless.
These aren't technical omissions. They're business decisions. Nintendo could publish all 22 games if it wanted to. They're choosing the 16 that don't require navigating licensing complications.

How Virtual Boy Compares to Other Retro Collections
Nintendo's Virtual Boy collection arrives at the right time. The retro gaming market has exploded. People want historical preservation, not just nostalgia.
NES and SNES collections on Switch Online are genuinely useful. They preserve gaming history and make it accessible. The Virtual Boy collection does the same thing, but with one unique advantage: it fixes the hardware limitations that made the original experience terrible.
Compare this to how Nintendo handled previous Virtual Boy preservation attempts. Before this announcement, the only official way to play Virtual Boy games was on original hardware, which costs $300+ on the used market. The emulation quality varied. The games were becoming increasingly hard to find.
Now, 16 of 22 games are instantly available to 50+ million Switch Online subscribers. That's preservation at scale.
Other retro collections don't have this advantage. When you play NES games through Switch Online, you're playing games that work fine on original hardware. The Virtual Boy collection fixes a fundamentally broken product, which is genuinely different.


The Virtual Boy collection offers significant hardware improvements and wide availability to 50+ million subscribers, unlike NES and SNES collections which focus on game availability without hardware enhancements.
The Expansion Pack Controversy: Why This Bothers Me
I need to address the elephant in the room: the Virtual Boy collection is exclusive to Nintendo Switch Online + Expansion Pack, the $50-per-year tier.
If you just want Virtual Boy games, you're forced to buy premium. You can't access them through the base Switch Online subscription ($20 per year). This is intentional gatekeeping.
Nintendo's strategy is clear: Nintendo 64 and Game Boy games are locked behind Expansion Pack to justify the higher cost. The Virtual Boy collection is the same. It's premium content for premium subscribers.
Is this fair? That depends on your perspective. Expansion Pack includes a lot of content: N64 games, Game Boy games, the Virtual Boy collection, DLC for certain games. If you value that whole package, the price makes sense. If you only want Virtual Boy, you're overpaying.
Personally, I think Nintendo could have offered a basic Virtual Boy option on standard Switch Online. These are niche games from a failed console. They're not system-sellers. Making them exclusive to premium might actually limit adoption.
But that's not how Nintendo operates. They maximize revenue by tying exclusive content to their highest-paying tier. It works financially. It just feels exclusionary for players with limited budgets.

The Emulation Quality Factor
One thing Nintendo hasn't heavily publicized is emulation quality. How accurately do these Virtual Boy games run on Switch?
This matters more than people think. Virtual Boy games were programmed for specific hardware with specific performance characteristics. If the emulation isn't accurate, games might feel wrong—different collision detection, timing issues, visual glitches.
Nintendo has been handling Virtual Boy emulation internally for years. The accuracy is probably high, especially for a company with access to original hardware for testing. But Nintendo hasn't released technical specifications about the emulation backend.
Comparable collections like N64 games on Switch Online use highly accurate emulation cores. I'd expect similar quality for Virtual Boy, but it's worth monitoring how players report the actual experience after February 17, 2026 launch.
If emulation has issues, it undermines the whole preservation argument. If it's accurate, it validates the approach entirely.

Why Two Unreleased Games Are a Big Deal
I want to emphasize this again because it deserves emphasis: Nintendo is releasing two games that were never published.
This is historically significant. It's not just nostalgia. It's actual game preservation and historical documentation. Zero Racers and D-Hopper represent parallel universes where Virtual Boy had more software support.
Developer Intelligent Systems (modern-day Intelligent Systems, not the 1995 version) probably looked at D-Hopper and thought: "This is still good. This deserves release." That's the kind of decision that rescues games from obscurity.
For game historians, this collection is invaluable. You're getting to play finished games that shaped development at companies that still exist today. D-Hopper shows what Intelligent Systems was capable of in 1995. That context matters for understanding modern Fire Emblem design.
Zero Racers shows how Nintendo imagined 3D racing on Virtual Boy. Comparing it to F-Zero GX (Game Cube) or F-Zero X (N64) reveals design philosophies and constraints. That's historical information money can't buy.


The Expansion Pack offers significantly more content, justifying its higher price. However, it may not be cost-effective for those only interested in niche offerings like Virtual Boy games. Estimated data.
The 3D Effect on Modern Hardware
Here's something that surprised me: the Virtual Boy's stereoscopic 3D effect actually works better on Switch than it did on original hardware.
This sounds counterintuitive. The Switch screen is further away than the Virtual Boy's viewer. The resolution is higher. The refresh rate is different. Shouldn't this make the 3D effect worse?
Actually, no. The distance change is the key variable. Playing stereoscopic 3D two inches from your face creates eye strain. Playing it six inches away feels almost comfortable. Your eyes don't have to work as hard to merge the images.
The higher Switch resolution also helps. Virtual Boy games ran at 384x 224 resolution. Switch can scale this up and interpolate without losing too much detail. The 3D effect becomes clearer, not muddier.
Some players report that Virtual Boy 3D actually feels better through Switch's viewer than through the original hardware. That's remarkable for a 30-year-old technology being recontextualized on modern hardware.

What This Means for Nintendo's Preservation Philosophy
The Virtual Boy collection signals something important about how Nintendo approaches retro gaming in 2026.
Nintendo is moving beyond just emulating successful consoles. They're preserving entire gaming histories, including the failures and the embarrassments. Virtual Boy was a commercial disaster. Nintendo spent 30 years pretending it didn't happen. Now they're saying: "Actually, this is worth preserving."
That's a maturity shift. It suggests future collections might include other neglected Nintendo hardware—Virtual Boy's spiritual successor, the Game Boy Camera? Wii sports games that weren't Nintendo-published? The boundaries seem to be expanding.
More importantly, unreleased games like Zero Racers and D-Hopper show Nintendo is willing to mine its archives for content worth releasing. There are probably dozens of finished, unreleased Nintendo games in vaults. If this collection succeeds, expect more of this kind of archival release.
For players, this is great news. For historians and preservation enthusiasts, it's transformational.

The Color Feature Timeline Problem
I'm going to spend a moment criticizing a decision I mentioned earlier: why isn't color customization available at launch?
Nintendo hasn't explained the delay. Technically, there's no reason it shouldn't ship with the collection. The emulator obviously supports color customization. It's not like they need to wait for hardware updates or software patches that aren't ready.
The only explanation is strategy: Nintendo wants to release a significant post-launch update to keep the collection in the news cycle. They'll announce color customization around March or April 2026, generate fresh headlines, and remind people to check out the collection.
It's smart marketing. It's also frustrating for players who want the full experience immediately, especially given that color customization solves the eye strain problem that originally made Virtual Boy unbearable.
If I were reviewing this collection, I'd mark this as a point against launch experience. You're getting the games, but you're not getting the feature that makes them genuinely comfortable to play. That feels incomplete.

Realistic Expectations: What This Collection Actually Offers
Let me be clear about what you're actually getting here.
You're getting 16 games from a failed 1995 console, preserved on modern hardware with quality-of-life improvements. These aren't lost masterpieces. Virtual Boy games are niche, quirky, often experimental. Some are legitimately fun. Others are less so.
Virtual Boy Wario Land? Solid platformer. Tetris 3D? Actually innovative. Red Alarm? Rough arcade shoot-em-up that didn't age gracefully. Mario's Tennis? Tennis game from 1995. It's fine.
You're not buying a revolutionary gaming experience. You're buying historical preservation with some legitimately interesting games included.
The value proposition depends on whether you care about gaming history. If you do, this collection is worthwhile. If you just want fun games, buy Wario Land standalone if Nintendo ever releases it separately. Or just play modern games.
But for people interested in how 3D gaming worked in 1995, how stereoscopic displays functioned before VR, or how Nintendo experimented with uncomfortable form factors—this collection is essential.

The February 17, 2026 Release Date and What Comes After
Launch window is specifically February 17, 2026. That's a Tuesday, which is Nintendo's typical release day for major announcements.
The nine additional games arrive "throughout 2026" without specific dates. This is classic Nintendo—they'll probably space releases across the year, releasing 1-2 games monthly to maintain engagement.
Expect announcements around major Nintendo events: E3 adjacent showcase in June, Pokemon Presents style direct in September or October. Each new Virtual Boy game becomes a news hook.
The color customization feature arrives in a post-launch update, probably around April or May 2026, after the launch excitement fades.
This timeline suggests Nintendo is thinking long-term about the collection. It's not a one-off archive dump. It's a content franchise they'll nurture throughout 2026.

Should You Care? A Honest Assessment
Let me boil this down: should you actually care about the Virtual Boy collection?
If you have any interest in gaming history, the answer is yes. This is preservation. It's access to games that were impossible to play legally a year ago. That has value.
If you're a Virtual Boy completionist (yes, these people exist), the answer is obviously yes. You're getting two games that don't exist anywhere else.
If you just want fun games to play, the answer is maybe. Virtual Boy Wario Land is legitimately good. Tetris 3D is interesting. The rest are... curiosities.
The real question is whether Switch Online Expansion Pack's other benefits (N64, Game Boy games) justify the $50 annual cost. If they do, the Virtual Boy collection is a bonus. If they don't, you probably shouldn't buy Expansion Pack just for Virtual Boy.
Personally? I've come around completely. I went from "Virtual Boy on Switch Online sounds stupid" to "this is smart, deliberate preservation with interesting additions." Nintendo took a console nobody wanted to remember and made it worth playing.
That's not laughable. That's actually impressive.

FAQ
What is the Virtual Boy collection launching on Nintendo Switch Online?
Virtual Boy: Nintendo Classics is a collection of 16 games from the original 1995 Virtual Boy console, available exclusively through Nintendo Switch Online + Expansion Pack starting February 17, 2026. The collection includes seven games on day one and nine additional titles arriving throughout 2026, along with quality-of-life features like remappable controls, rewind functionality, and a color customization feature that changes the red display to yellow, green, or greyscale.
How many games are in the Virtual Boy collection and where can I play them?
The collection includes 16 games in year one, which represents approximately 73% of the original Virtual Boy's entire 22-game library. All games are exclusive to Nintendo Switch Online + Expansion Pack subscribers and can be played on Nintendo Switch, Switch OLED, or Switch Lite with optional Virtual Boy Viewer accessories for full stereoscopic 3D effect or in standard 2D mode without special hardware.
What are the two unreleased Virtual Boy games being released?
Zero Racers and D-Hopper are two previously unreleased games that will debut with the collection. Zero Racers is a Virtual Boy adaptation of F-Zero developed by Nintendo, while D-Hopper is a top-down platformer created by Intelligent Systems that has been sitting in Nintendo's archives for nearly 30 years. Both games are complete and fully functional, representing finished projects that never received official release on original Virtual Boy hardware.
When will the color change feature be available?
The color customization feature that allows players to change the red display to yellow, green, or greyscale will not be available at launch on February 17, 2026. Nintendo has confirmed this feature is coming in a post-launch update, likely arriving several months after the collection's release, though no specific date has been announced.
Do I need the Virtual Boy Viewer accessory to play these games?
The Virtual Boy Viewer accessory is optional but recommended for experiencing the full stereoscopic 3D effect that was the Virtual Boy's core innovation. All games are completely playable in standard 2D mode without any special hardware, making the accessory purely optional for players interested in the original 3D experience or nostalgic gameplay. The games function normally on any Nintendo Switch model without the viewer.
Why are some original Virtual Boy games not included in the collection?
Missing titles like Nester's Funky Bowling, SD Gundam Dimension War, and Waterworld are likely absent due to licensing complications. Nester's Funky Bowling features a character from defunct Nintendo Power magazine, SD Gundam involves complex international Gundam licensing, and Waterworld is tied to a movie property that requires ongoing licensing agreements, making their inclusion more expensive than practical for a niche collection.
Is Virtual Boy collection worth the Nintendo Switch Online Expansion Pack price?
The Virtual Boy collection's value depends on whether you use other Expansion Pack features like N64 and Game Boy games. If you value the complete Expansion Pack library, the Virtual Boy collection is a worthwhile bonus. If you only want Virtual Boy games, you might consider the monthly
How does emulation accuracy work for Virtual Boy games on Switch?
Nintendo has not released technical specifications regarding emulation accuracy for the Virtual Boy collection, though the company has proven expertise in accurate emulation through previous N64 and Game Boy releases on Switch Online. The emulation quality is likely high given Nintendo's access to original hardware for testing, but specific details about the emulation backend will only be confirmed once players experience the collection after its February 2026 launch.
What was the original Virtual Boy's screen resolution and how does it look on Switch?
The original Virtual Boy ran at 384x 224 resolution, which was actually higher than the original NES (256x 240), but the monochrome red display made games appear less detailed. On Switch's higher-resolution screens, Virtual Boy games benefit from improved interpolation and display technology, often looking better than they did on original hardware while maintaining the stereoscopic 3D effect that defined the system.
Why is this Virtual Boy collection significant for gaming preservation?
The collection represents Nintendo's willingness to preserve and celebrate failed hardware as part of gaming history, moving beyond just successful consoles. The inclusion of two unreleased games that were complete but never published provides historical insight into development at studios like Intelligent Systems and demonstrates how Nintendo is mining its archives for historically significant content worthy of modern release and preservation.
The Bottom Line
I walked into this announcement skeptical. Virtual Boy always felt like gaming's embarrassing relative, the experiment Nintendo wanted to forget. But February 17, 2026 is changing that narrative.
Nintendo is taking a failed console, fixing its biggest flaws, and adding content that never existed before. That's not laughable. That's actually the kind of thinking that respects gaming history while making it accessible to modern audiences.
Yes, the color feature should launch with the collection. Yes, the Expansion Pack exclusivity stings. Yes, you probably don't need these games to have fun in 2026.
But if you care about game preservation, gaming history, or just want to experience a quirky chunk of Nintendo's past without needing to hunt down $300 of vintage hardware, the Virtual Boy collection finally makes that possible. And for a company that spent 30 years pretending the Virtual Boy didn't happen, that's genuinely impressive.
The Virtual Boy was an experiment. It failed commercially. But experiments are how we learn. Nintendo's finally willing to admit that some experiments deserve to be studied, even the uncomfortable ones.
I'm not saying you need to buy Switch Online Expansion Pack for Virtual Boy. I'm saying if you were curious about this weird console and its weird games, you can finally experience them in ways the original hardware never allowed. That's worth something.

Key Takeaways
- Virtual Boy: Nintendo Classics launches February 17, 2026 with 16 games, covering 73% of the original console's entire library
- Two previously unreleased games—Zero Racers and D-Hopper—are finally being published, representing found archived content from Nintendo's vaults
- Color customization feature transforms the painful red monochrome display to yellow, green, or greyscale, arriving in post-launch update
- Collection is exclusive to Nintendo Switch Online + Expansion Pack ($50/year) subscribers and optional Virtual Boy Viewer accessory enables stereoscopic 3D
- This represents a major shift in how Nintendo approaches gaming preservation, honoring failed hardware as part of legitimate game history
Related Articles
- Virtual Boy Games on Nintendo Switch Online: Complete Guide [2025]
- Nintendo Switch 2's GameCube Library: Why It's Missing the Console's Best Games [2025]
- Abxylute M4 Mobile Controller Review: Magnetic Design's Hidden Risks [2025]
- Xbox Cloud Gaming Free Tier With Ads: Everything You Need to Know [2025]
- Atari Hotel Las Vegas Cancelled: What Went Wrong [2025]
- The Games We Actually Played in 2025 Beyond the Hype [2025]
![Virtual Boy Nintendo Switch Online 2026: Two Unreleased Games, Color Options [2025]](https://tryrunable.com/blog/virtual-boy-nintendo-switch-online-2026-two-unreleased-games/image-1-1769530186819.jpg)


