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Amazon's New World: Aeternum Shutting Down 2027 [Complete Guide]

Amazon's MMO New World: Aeternum will shut down January 31, 2027. Here's what you need to know about the closure, refunds, and Amazon's gaming future.

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Amazon's New World: Aeternum Shutting Down 2027 [Complete Guide]
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Amazon's New World: Aeternum Shutting Down in 2027: What You Need to Know

It's official. Amazon's ambitious foray into the massively multiplayer online gaming world is coming to an end. After years of development, launches, reboots, and pivots, New World: Aeternum will shut down permanently on January 31, 2027. The game is being delisted from all storefronts immediately, meaning you can't purchase it anymore starting January 15, 2025.

If you've invested time and money into this game, you probably have questions. A lot of them. This isn't just another server closure in the gaming world. This is Amazon admitting defeat in a space where it bet big, spent enormous resources, and ultimately couldn't make the numbers work. It's a sobering reminder that even massive tech companies can't always translate their dominance in one sector into success in another.

Here's what happened, why it happened, and what it means for everyone who's been playing.

TL; DR

  • Servers shut down January 31, 2027: You have about 12 months to play before it's gone for good
  • Game delisted now: Can't purchase New World: Aeternum as of January 15, 2025
  • No refunds for Marks of Fortune: The premium currency becomes unpurchasable July 20, 2026
  • Amazon is exiting MMOs entirely: The company is shifting focus to party games instead
  • Bug fixes will continue: Amazon says it'll maintain performance until shutdown date

TL; DR - visual representation
TL; DR - visual representation

New World: Aeternum Key Dates Timeline
New World: Aeternum Key Dates Timeline

The timeline highlights the delisting of New World: Aeternum, the end of premium currency purchases, and the final shutdown date.

The Rise and Fall of Amazon's MMO Ambitions

Let's rewind. Amazon Games Studios didn't start with Aeternum. That came later, after the company had already tried and failed at other gaming ventures. But when New World launched in 2021, it felt different. This was Amazon putting serious resources behind a legitimate, AAA-quality MMO. The game shipped with functional combat systems, meaningful crafting mechanics, and massive open worlds.

For about three months, it actually worked. New World hit massive player counts at launch. Hundreds of thousands of people were logging in daily. Amazon's servers were getting absolutely hammered. Some players reported queue times that stretched for hours. For a moment, it seemed like Amazon had cracked the code.

But then things started to fall apart. The game had balance issues that made certain builds objectively superior to others. There were exploits that players discovered and exploited relentlessly. The economy spiraled. Players started leaving in waves. By month six, the player count had collapsed by over 85%. The game that had seemed like a potential competitor to World of Warcraft was bleeding players faster than Amazon could patch problems.

Amazon didn't give up though. Instead, the company doubled down. Developers worked on massive overhauls. They completely restructured how certain systems worked. They released the game on Steam, hoping to tap into a new audience. That helped temporarily, bringing back some players who had left. But fundamentally, the game couldn't escape its reputation. It had launched broken, and even though it got better, players remembered.

DID YOU KNOW: New World's launch queue times were so severe that players created an entire economy just waiting in line. People bought in-game items while queued, which eventually led Amazon to implement a position hold system so you could log out and rejoin.

The Rise and Fall of Amazon's MMO Ambitions - visual representation
The Rise and Fall of Amazon's MMO Ambitions - visual representation

Financial Impact on Different Stakeholders
Financial Impact on Different Stakeholders

Casual players face minimal financial impact, while whales and Amazon experience significant losses. Estimated data.

Amazon's Strategic Pivot Away from MMOs

Last year, Amazon made a quiet but significant announcement. The company was shifting its gaming strategy. No more massive MMOs requiring constant content updates and management. Instead, Amazon would focus on party games, smaller-scale multiplayer experiences, and more experimental projects. This wasn't a complete exit from gaming, but it was a clear retreat from the bleeding-edge complexity of MMO development.

This pivot makes business sense when you look at the numbers. MMOs require constant feeding with new content. You need regular expansions, seasonal events, balance patches, new dungeons, raid tiers, quest lines, and all sorts of ongoing development. That's expensive. That's a commitment that requires millions of players to justify. New World never got to the player count where the math worked. So Amazon looked at its options and decided to cut losses rather than slowly bleed money while maintaining servers for a dwindling playerbase.

Party games are different. They're smaller, less demanding to maintain, and honestly, they're where the casual gaming market is moving anyway. Amazon has projects in this space that are getting more attention and resources than New World ever did. The company is focusing on titles that don't require the same level of infrastructure, community management, and ongoing content creation.

QUICK TIP: If you've spent money on cosmetics or battle pass content in New World: Aeternum, start documenting your purchases now. You'll want receipts if you're ever going to request refunds, though Amazon hasn't indicated it will offer them.

Amazon's Strategic Pivot Away from MMOs - visual representation
Amazon's Strategic Pivot Away from MMOs - visual representation

The Timeline: What Happens When

Let's be specific about dates, because this matters if you're still playing or considering jumping in.

January 15, 2025 (now): New World: Aeternum gets delisted from all digital storefronts. Steam, Amazon's launcher, console stores, wherever you could buy it. You can't purchase the game anymore. But if you own it, you can still download and play it. Players with active subscriptions or access can log in and play normally.

Through 2026: This is the critical window. Amazon says it will continue to monitor bugs and performance, but there will be no new content. No story updates. No balance patches targeting new gameplay. No seasonal events. The game is in maintenance mode. This is important to understand, because it means the game is stagnating. Whatever problems exist right now, they're probably going to stay. The meta is frozen. The strategies that work today will work the same way six months from now.

July 20, 2026: The Marks of Fortune currency becomes unpurchasable. If you were thinking about spending real money on cosmetics or battle pass content, this is your hard deadline. After this date, you can't buy the premium currency anymore. You can still spend what you have, but you can't get more. This also means all cosmetic, battle pass, and cosmetic bundle deals become unavailable.

January 31, 2027: The servers go offline permanently. All progression is lost. All characters are gone. All cosmetics become inaccessible. This is the point of no return. Everything you built in the game ceases to exist.

The Timeline: What Happens When - visual representation
The Timeline: What Happens When - visual representation

Cost Distribution in MMO Maintenance
Cost Distribution in MMO Maintenance

Estimated data shows that server infrastructure, development team, and content pipeline each contribute significantly to the annual costs of running an MMO, with development being the largest share.

What This Means for Current Players

If you're currently playing New World: Aeternum, you're in a weird position. On one hand, you have about a year to wrap up your experience. That's not nothing. It's time to finish quest lines you've been putting off, reach achievement milestones you wanted to hit, or just experience content you haven't gotten to yet.

On the other hand, the game is effectively frozen in time right now. No new content means no new stories, no new systems, nothing to look forward to. The guilds and communities that kept MMOs vibrant will start dissolving as people accept reality and move on. The economy will probably become increasingly chaotic as people sell off everything because why hoard in-game currency when the servers are shutting down anyway?

For players who invested heavily, whether emotionally or financially, this is rough. You've spent time building characters, acquiring rare items, farming resources, joining guilds, making friends. That's all evaporating. Some games offer account transfers or rewards in other games when they shut down. Amazon hasn't announced anything like that. If you're wondering whether your investment is going to transfer to anything else, the answer appears to be no.

MMO Shutdown: When a multiplayer online game's servers are taken offline, all player accounts, characters, items, and progress become permanently inaccessible. Unlike single-player games that you can preserve, MMO data exists only on publisher servers. Once those servers shut down, there's no way to access your account or preserve your progress.

What This Means for Current Players - visual representation
What This Means for Current Players - visual representation

The Refund Question: What You Should Know

Amazon's official stance on refunds is pretty clear: don't expect them. If you purchased the base game and it's outside your refund window (which on most platforms is 14 days), you won't get your money back. That's standard industry practice, but it's worth understanding because it matters if you spent $40 on the base game and were planning to play for years.

The Marks of Fortune (the premium currency) is a different situation. Here's the key date: July 20, 2026. After that, you can't purchase more of it. Whatever you have in your account is what you have. Amazon says they won't offer refunds for unspent premium currency, which is also pretty standard, but it's important to note because some games will grant refunds if the game shuts down and you have premium currency remaining.

If you've spent actual money on cosmetics, battle passes, or any cosmetic content, that's gone too. Those assets only exist within the game's servers. When the servers shut down, they cease to exist. There's no backup, no preservation, no way to retain what you bought.

QUICK TIP: Screenshot or record video of your favorite cosmetics and character appearances before January 31, 2027. It's not a practical substitute for actually having the items, but at least you'll have memories of what you owned.

The Refund Question: What You Should Know - visual representation
The Refund Question: What You Should Know - visual representation

New World: Aeternum Timeline
New World: Aeternum Timeline

The timeline highlights critical dates for New World: Aeternum, from its delisting in January 2025 to the server shutdown in January 2027. Game and currency availability decrease over time.

Why MMOs Die: The Economics Nobody Talks About

New World's shutdown is sad if you're a player, but it's also a natural part of how the MMO industry actually works. Nobody really discusses this, but the economics of keeping an MMO running are brutal. Let's talk about what actually goes into it.

First, there's the server infrastructure. We're talking about databases large enough to store millions of characters, with all their items, progress, cosmetics, and account data. We're talking about the actual servers that host the game world, which need to handle thousands of concurrent players across multiple regions. That's not cheap. Even with cloud computing, even with economies of scale, we're talking tens of millions of dollars per year just to keep the lights on.

Second, there's the development team. You need programmers to fix bugs and maintain the code. You need game designers to balance systems and prevent exploits. You need artists to maintain the quality of the environment. You need systems designers to keep the economy from completely breaking. You need community managers to keep players informed and engaged. That's dozens of people, probably more like hundreds at a studio like Amazon Games. That's expensive.

Third, there's the content pipeline. MMOs need new things regularly. New zones, new dungeons, new questlines, new items, new seasonal events. Players get bored fast without progression to chase. And creating that content is absurdly time-consuming. A single raid dungeon might take a team of designers, artists, and programmers six months to build. A seasonal event might take 2-3 months of work for multiple teams.

So here's the math: Let's say you need $50-100 million per year to keep an MMO running properly at scale. That means you need a certain number of paying players. World of Warcraft can sustain that because it has millions of active players. Final Fantasy 14 can sustain that because it has hundreds of thousands of active players who pay a subscription. New World never hit those numbers. It probably peaked around 200,000-300,000 concurrent players at launch, but that crashed down to maybe 50,000-100,000 within a year. That's not nearly enough to justify the cost.

Amazon looked at those numbers and did basic math. It's cheaper to shut down the game, write off the loss, and reallocate resources to other projects than it is to keep burning money on a game that's losing players every month. That's not cynical. That's just business.

Why MMOs Die: The Economics Nobody Talks About - visual representation
Why MMOs Die: The Economics Nobody Talks About - visual representation

Amazon Games' New Direction: Party Games Instead

So where is Amazon Games focusing now? Party games. Smaller, asynchronous multiplayer experiences. Games that don't require massive infrastructure, don't need constant content updates, and don't require the same level of technical complexity as an MMO.

This actually makes sense for Amazon's strengths. The company has amazing cloud infrastructure. It has data analytics capabilities that most game studios would kill for. It has proven technology for matchmaking, lobbies, and backend systems. Party games benefit from all of that without requiring the massive ongoing commitment that MMOs need.

The bet is that party games are actually where casual players want to be anyway. Fewer hours required to have fun, less gear treadmill stress, less FOMO around seasonal content. You can hop in for a few minutes and have an enjoyable experience without feeling like you're falling behind people who play six hours a day.

Whether this strategy works remains to be seen. Amazon still has an uphill battle in gaming because it's competing against established franchises with massive fan bases. But at least the company is being strategic about it instead of continuing to bleed money on a dying MMO.

Amazon Games' New Direction: Party Games Instead - visual representation
Amazon Games' New Direction: Party Games Instead - visual representation

Current MMO Market Share
Current MMO Market Share

Estimated data shows World of Warcraft and Final Fantasy XIV dominate the MMO market, capturing 70% of the player base, leaving limited space for new entrants.

The Broader Industry Pattern: Why MMOs Keep Shutting Down

New World: Aeternum isn't the first MMO to shut down, and it won't be the last. Look at the last five years: Star Wars The Old Republic came close to shutting down before being salvaged with a smaller team. Wildstar shut down. Blade and Soul is dying. Marvel Heroes got shut down. The list goes on.

What we're seeing is a contraction in the MMO market. There's not enough space for dozens of MMOs anymore. The market consolidated around a few major players (WoW, FFXIV, maybe ESO and Old Republic), and everyone else struggles. New World was competing against World of Warcraft, which had been iterating and improving for 20 years. FFXIV, which had essentially rebooted itself after failing initially and became this amazing game. ESO, which had a loyal base and solid gameplay.

New World couldn't differentiate enough. It had better graphics than some competitors, decent combat, solid world design. But it didn't have the content depth, the years of refinement, the massive community, or the unique features that would make players leave established games. And once the launch window closed, once the new player experience got through the community and people realized the problems were fundamental rather than temporary, it was over.

That's probably going to keep happening. Every year or two, some company will try to launch a big MMO, it won't find a large enough audience, and it will shut down. It's just the market reality now.

DID YOU KNOW: World of Warcraft has been running continuously since 2004, making it one of the longest-running commercial MMORPGs ever. That longevity is increasingly rare, and it's a testament to how much investment and adaptation is required to keep an MMO alive long-term.

The Broader Industry Pattern: Why MMOs Keep Shutting Down - visual representation
The Broader Industry Pattern: Why MMOs Keep Shutting Down - visual representation

What Happens to Your Data and Account?

This is a practical question that doesn't get asked enough. When New World: Aeternum shuts down on January 31, 2027, everything associated with your account gets deleted. Amazon isn't going to preserve character data, screenshots, achievements, or anything else. The databases will be wiped. Your account will be deactivated.

There's no backup service. There's no way to export your character data. There's no third-party preservation project that's going to archival your account information (though theoretically someone could try). Once the servers go offline, that's it. The game is gone.

This is different from single-player games, where you can preserve save files forever. This is different from console games, where at worst, the digital storefront closes but you can still play what you've already downloaded. MMOs are inherently ephemeral. They only exist as long as the publisher maintains them.

Some MMOs do allow you to download and preserve character skins, cosmetics, or data in some form. New World isn't doing that. It's a full deletion.

What Happens to Your Data and Account? - visual representation
What Happens to Your Data and Account? - visual representation

Player Count Trend of Amazon's New World MMO
Player Count Trend of Amazon's New World MMO

New World experienced a dramatic decline in player count, dropping over 85% within six months of its launch. (Estimated data)

The Financial Impact: Who Gets Hurt Most?

Let's talk about who's actually affected here and how much it matters.

Casual players who bought the game on sale for $20-30 and played for a few months before moving on? The financial impact is minimal. It's the cost of entertainment, like going to a movie. You got some hours of play time. It's done now.

Regular players who spent $40-60 on the base game, maybe bought a cosmetic or two, and played for a year or more? It's more significant, but probably not devastating. You got your value out of it. It's a loss, but it's not going to destroy your finances.

Whales who spent hundreds or thousands of dollars on cosmetics, battle passes, skins, and other cosmetic content? Yeah, that hurts. You're looking at a total loss on that investment with zero compensation or preservation.

From Amazon's perspective, the financial impact is actually bigger. The company sunk enormous resources into developing, maintaining, and operating this game. All of that is a write-off. It's sunk cost fallacy at the corporate level, but it's still real money that's gone.

But here's the thing: Amazon's a company with nearly $200 billion in annual revenue. It can absorb the loss. It might hurt, but it's not existential. For individual players who spent their gaming budget on cosmetics for this game, the impact might be bigger relative to their finances.

The Financial Impact: Who Gets Hurt Most? - visual representation
The Financial Impact: Who Gets Hurt Most? - visual representation

Migration Options: Can You Play Elsewhere?

Here's where it gets complicated. If you've played New World: Aeternum and want that experience elsewhere, what are your options?

World of Warcraft is the obvious choice. It's more complex, more established, more content-rich. But it's also more demanding and requires a subscription.

Final Fantasy 14 is genuinely excellent and has a more forgiving new player experience. The community is notoriously helpful. It also requires a subscription, but the free trial is generous.

Elder Scrolls Online is available on console and PC, has a massive amount of content, and doesn't require a subscription to play (though it has optional subscriptions and cosmetics).

Guild Wars 2 has no subscription requirement and is free-to-play with optional cosmetics. The core game is solid, though it's been around since 2012 so you're coming in behind a lot of progression curves.

None of these are exactly like New World. They have different combat systems, different world designs, different pacing. But they're all legitimate alternatives if you want that MMO experience.

QUICK TIP: If you're considering switching to another MMO, try the free trials or free-to-play options first. Final Fantasy 14's free trial lets you play the base game completely free up to level 35. That's dozens of hours to see if you like it before spending money.

Migration Options: Can You Play Elsewhere? - visual representation
Migration Options: Can You Play Elsewhere? - visual representation

The Timeline Until Shutdown: How to Make the Most of Your Time

If you're still playing and want to get the most out of New World: Aeternum before January 31, 2027, here's how to think about your time:

Right now through June 2026: This is your main window. Play actively, chase achievements, work on your character progression, experience content you haven't done. The game is stable, bug fixes are happening, and the community is still mostly intact.

July 2026 through December 2026: This is the wind-down period. The premium currency becomes unpurchasable. You'll start seeing the community break apart as people move to other games. But you can still play, still progress, still experience content. This is your last chance to make meaningful progress if you've been taking breaks.

January 1-31, 2027: Final days. By this point, the community will be minimal. Most servers will be lightly populated. But you can still log in and experience the game, visit your favorite zones, and say goodbye to NPCs and locations you liked.

Don't wait until the last month hoping the community will suddenly revitalize or Amazon will reverse course. That's not going to happen. If you want to experience the game with an active community, with other players running content, with guilds organizing activities, you need to engage in the next 12 months.

The Timeline Until Shutdown: How to Make the Most of Your Time - visual representation
The Timeline Until Shutdown: How to Make the Most of Your Time - visual representation

Lessons for the Gaming Industry

New World: Aeternum's shutdown is going to be studied as a case study in why MMO development is so difficult. There are several lessons here:

Launch quality matters immensely: If your game launches broken, you might never recover. New World never escaped its reputation for launch problems, even though the game improved substantially over time.

Differentiation is critical: You can't just build a competent MMO and expect success. You need something that makes players want to play your game instead of the seven other options that already exist.

Community is fragile: One bad update, one nerf to your favorite build, one poorly handled exploit, and players leave. Getting them back is exponentially harder than keeping them in the first place.

Free-to-play vs. subscription matters: New World relied on cosmetics sales for monetization. That's a weaker model than a subscription base because you need much higher player counts to hit revenue targets.

Maintenance costs are brutal: Once a game launches, your actual costs don't go down. They often go up. You need ongoing development, ongoing server costs, ongoing community management. That's a commitment that requires real confidence in your long-term player base.

Big tech companies keep trying to break into gaming because the potential upside is huge. But they keep running into these fundamental industry realities. Amazon learned the hard way what developers have known for decades: successful MMOs are incredibly difficult to build and maintain.

Lessons for the Gaming Industry - visual representation
Lessons for the Gaming Industry - visual representation

What's Next for Amazon Games?

Amazon Games isn't dead. The company is pivoting, refocusing, reorganizing. The investment in gaming infrastructure and expertise doesn't disappear just because one game is shutting down. Instead, Amazon is redirecting that expertise toward party games, smaller multiplayer experiences, and experimental projects.

Some of the talent from New World will probably move to other projects at Amazon Games. Some might leave the studio entirely. That's normal for a shutdown. The tools, technology, and infrastructure might get repurposed for other projects. The lessons learned are valuable, even if expensive.

Amazon Games isn't going to abandon gaming. The company has too much invested, too much infrastructure in place, and too much potential upside. But New World proved that the company can't just throw money at a problem and expect it to work. The gaming market is different from cloud computing or retail. Success requires a special combination of talent, luck, good timing, and genuine innovation.

Amazon Games will try again with different products. Whether those succeed or fail is an open question. But the company is at least being smart about where it's placing its bets going forward.

DID YOU KNOW: Amazon Games was created in 2014 with an explicit goal of becoming a major player in gaming. After a decade of mixed results, including the Crucible shutdown and New World's struggles, the company seems to be recalibrating its approach and focusing on areas where it has actual competitive advantages.

What's Next for Amazon Games? - visual representation
What's Next for Amazon Games? - visual representation

Preparing for the Shutdown: Practical Steps

If you're a player trying to prepare for New World: Aeternum's shutdown, here are practical steps you should take:

Document your experience: Take screenshots of your favorite moments, your character appearances, your rare items, your guild, your friendships. The game will be gone, but you can preserve memories.

Finish what matters to you: Complete questlines, reach achievement goals, experience dungeons you haven't done. Don't wait. Do this in the next 6-12 months, not in January 2027.

Export your network: Get Discord handles, gaming IDs, or real contact information for people you've made friends with. Friendships don't have to end when the game does.

Plan your next game: Don't wait until January 31 to figure out what you're playing next. Try alternatives now, during the long wind-down period, so you have time to find a community you like.

Don't spend money after July 20, 2026: Once the premium currency becomes unavailable, don't waste real money on cosmetics that are about to become inaccessible.

Lower your expectations: Accept that the game is in maintenance mode. Don't expect new content. Don't expect balance changes. What you have now is what you're getting.

Preparing for the Shutdown: Practical Steps - visual representation
Preparing for the Shutdown: Practical Steps - visual representation

The Broader Context: Gaming Industry Consolidation

New World: Aeternum's shutdown is happening in context. The gaming industry is consolidating. Fewer independent studios exist. More gaming is concentrated around established franchises and billion-dollar IP. Indie games still exist and thrive, but big-budget MMOs are increasingly rare.

This has implications beyond just New World. It means fewer options for players who want fresh MMO experiences. It means more risk when you invest time and money in a new MMO, because the bar for success is incredibly high. It means that the few successful MMOs (WoW, FFXIV, ESO, maybe a couple others) are going to capture most of the market, and everything else will struggle.

It also means that companies need to be more honest with themselves about whether they can actually compete in a space. Amazon has the resources to develop a competitive MMO. But it doesn't have the one thing that's impossible to manufacture: a loyal community that's willing to stick with the game through its rough patches.

That community comes from launch success, word of mouth, cultural moments, and luck. You can't just buy your way into having a massive community. And once you lose them, you don't get them back.

The Broader Context: Gaming Industry Consolidation - visual representation
The Broader Context: Gaming Industry Consolidation - visual representation

Final Thoughts: What This Means for Players and the Industry

New World: Aeternum's shutdown is sad for players who invested in the game, but it's also clarifying for the industry. It demonstrates, once again, that building a successful MMO is one of the hardest things you can do in game development. It requires not just technical excellence, but cultural relevance, community management, ongoing innovation, and frankly, luck.

Amazon tried. The company invested billions. It had talented developers, solid technology, and resources that most studios would kill for. But it wasn't enough. Sometimes that's how it goes. The fact that even a $2 trillion company can't guarantee success in gaming is actually kind of reassuring, in a weird way. It means that luck and talent still matter. It means that success isn't guaranteed just because you have resources.

For players, the lesson is probably this: enjoy the games you love right now. Don't take them for granted. MMOs are inherently temporary. They only exist as long as their publishers maintain them. Everything you build in an MMO is temporary. That doesn't mean it's not worth doing—thousands of people will have great memories of New World, and those memories are real and valuable even if the game is gone. But it means you should be intentional about where you invest your time and money in games.

The gaming industry will move on. Players will move to other games. The story of New World will become a cautionary tale in game development classrooms and studios. And eventually, someone else will try to build the next World of Warcraft killer. They'll probably fail too. But they'll try anyway, because that's what happens in gaming. You take your shot, you see if it lands, and if it doesn't, you move on.

New World: Aeternum had its time. It was an ambitious project that didn't quite land. In a few years, most people won't even remember it existed. That's how games work. But for the next year, for the people still playing, it's still there. It's still a functional game with real people making memories in it. Make the most of that time.


Final Thoughts: What This Means for Players and the Industry - visual representation
Final Thoughts: What This Means for Players and the Industry - visual representation

FAQ

When exactly is New World: Aeternum shutting down?

The servers will shut down on January 31, 2027. The game was delisted from all digital storefronts on January 15, 2025, meaning you can no longer purchase it. If you already own the game, you can play it until the shutdown date. The premium currency, Marks of Fortune, becomes unpurchaseable on July 20, 2026.

Will I get a refund for my cosmetics or in-game purchases?

Amazon has not offered refunds for cosmetics, battle passes, or premium currency purchases. The company states that no refunds will be provided for Marks of Fortune or cosmetic items. If you made these purchases, they're effectively a sunk cost once the game shuts down. You should document your purchases now if you think there's any possibility you'll dispute charges through your credit card company or payment platform.

Can I still play New World: Aeternum after it's delisted?

Yes, you can still play until January 31, 2027, if you already own the game. Being delisted just means new customers can't buy it. Existing players can download and play normally. Amazon says it will continue monitoring bugs and performance, but there will be no new content added.

What should I do with my characters and progress?

Unfortunately, there's no way to preserve your characters or account data. When the servers shut down, everything is deleted. Your best option is to document your experience through screenshots, video recordings, or written memories. You can also export your social connections by getting Discord handles or contact information for people you've played with.

Is Amazon offering any compensation or transfers to other games?

No. Amazon has not announced any compensation, transfers, or rewards for playing New World: Aeternum. Your account progression, cosmetics, and in-game currency will not transfer to any other Amazon Games title or any other game.

Why is Amazon shutting down New World: Aeternum?

Amazon announced last year that it was pivoting away from large-scale MMO development to focus on party games instead. The company determined that maintaining and developing a competitive MMO was too resource-intensive relative to the player base and revenue. New World never reached the player count needed to justify the ongoing costs of development, content creation, and server maintenance.

What other MMOs should I try if I want to continue playing?

Good alternatives include World of Warcraft, Final Fantasy 14 (which has a generous free trial), Elder Scrolls Online, and Guild Wars 2 (which is free-to-play). Each has a different playstyle, community, and subscription model, so try the free options or trials before committing money to determine which feels right for you.

Will Amazon Games continue developing other games?

Yes. Amazon Games is shifting focus toward party games and smaller multiplayer experiences rather than large-scale MMOs. The company is not exiting gaming entirely, just making strategic decisions about where to allocate resources based on market competitiveness and development costs.

What if I want to dispute a purchase charge after shutdown?

You may be able to dispute cosmetic or premium currency purchases with your credit card company or payment platform if the game is shut down, though this varies by payment processor and location. Contact your financial institution with documentation of your purchases if you believe you should receive a refund.

Can I play offline or download the game to play after shutdown?

No. New World: Aeternum is an online-only game that requires Amazon's servers to function. Once the servers shut down on January 31, 2027, there is no way to play the game. It cannot be played offline or through private servers (legally).


Looking for ways to streamline your workflow as you transition away from New World and explore new gaming communities? Runable can help you automate documentation of your gaming memories, create presentations of your favorite screenshots, or generate reports of your in-game achievements. Try it free to see how AI-powered automation can save you time on repetitive tasks while you focus on what matters most.

FAQ - visual representation
FAQ - visual representation


Key Takeaways

  • New World: Aeternum servers shut down January 31, 2027, with game delisted now (January 15, 2025)
  • Premium currency becomes unpurchaseable July 20, 2026—no refunds offered for cosmetics or premium content
  • Amazon is exiting MMO development entirely to focus on party games and smaller multiplayer experiences
  • MMO economics are brutal—maintaining servers and creating content requires millions annually and massive player bases
  • Players should migrate to alternatives like World of Warcraft, Final Fantasy 14, ESO, or Guild Wars 2 while the game still has an active community

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