Why Baldur's Gate 3 Probably Won't Come to Nintendo Switch 2
The gaming community received disappointing news recently when Larian Studios CEO Swen Vincke essentially ruled out a Baldur's Gate 3 port for Nintendo Switch 2. In a Reddit AMA, when asked directly about the possibility, he responded with a sobering reality check: "We would have loved to, but it wasn't our decision to make."
That's not a technical limitation. It's not a performance issue. It's a licensing problem, and it reveals something important about how game rights actually work in the modern industry. The game's developer doesn't own the franchise—Wizards of the Coast does. And that distinction matters enormously.
This situation is frustrating for Switch 2 owners who watched the original Nintendo Switch get an impressive library over the past eight years. Baldur's Gate 3 would've been a killer app for Nintendo's new console. Instead, fans are stuck hoping someone up the corporate ladder decides a port is worth the investment.
Let's dig into what actually happened here, why it matters, and what it tells us about the future of AAA gaming on Nintendo's hardware.
The Licensing Reality Nobody Talks About
Most gamers don't think about licensing when they play a game. They just buy it, install it, and play. But behind the scenes, the relationship between developers and rights holders creates invisible walls that shape what games get made and where they appear.
Baldur's Gate 3 is based on the Dungeons & Dragons ruleset, which is owned by Wizards of the Coast (itself owned by Hasbro). Larian Studios developed the game, but they don't own it. They have a license to make games using D&D intellectual property. That license comes with strings attached, and apparently, deciding whether to port the game to a new console platform is above Larian's pay grade.
This isn't unusual. It's the standard structure for licensed games. Think of it like a film production: the screenwriter might write the script, but the studio owns the rights. If someone wants to turn that script into a video game, they need approval and permission. Sometimes they need to renegotiate terms or pay additional licensing fees.
Vincke's comment—"it wasn't our decision to make"—suggests Larian would absolutely port the game if they could. They've already proven they're willing to support multiple platforms. The PC version got updates for years. Play Station 5 and Xbox Series X/S versions are fully featured and well-maintained. They released the final major patch in April 2025, suggesting a stable, complete product.
So if Larian wanted a Switch 2 port and couldn't make it happen, the decision came from somewhere else. Most likely, Wizards of the Coast decided the costs and effort weren't justified by the potential revenue.
What Would a Switch 2 Port Actually Require?
This is where things get technically interesting. Baldur's Gate 3 is a massive game. We're talking about over 100 hours of gameplay, thousands of dialogue options, complex real-time rendering with dynamic lighting, and a virtually limitless number of emergent scenarios based on player choices.
The original Nintendo Switch—with its 4GB of RAM and relatively modest GPU—couldn't handle Baldur's Gate 3's full fidelity. That's why the Switch 2 exists. Nintendo needed more raw power to stay competitive with modern game development.
But even with the Switch 2's reported improvements, porting Baldur's Gate 3 would require significant engineering work. The game was designed for high-end PCs, Play Station 5, and Xbox Series X/S—platforms with 10GB to 16GB of VRAM and cutting-edge graphics processors. The Switch 2, while more powerful than the original Switch, still operates in a different performance tier.
Here's what a port would likely involve:
Graphics optimization: Reducing texture resolution, simplifying geometry, adjusting draw distances, and cutting visual effects. The game would still look good, but noticeably less detailed than console versions.
Memory management: Streaming assets more aggressively, using lower-resolution audio in some contexts, and carefully managing what's loaded in memory at any given moment. This is harder in a game as dense as Baldur's Gate 3.
Performance tuning: Aiming for 30fps gameplay instead of 60fps, implementing dynamic resolution scaling, and optimizing the rendering pipeline specifically for the Switch 2's architecture.
Testing and debugging: This isn't quick. QA teams would need to verify that every class combination, every spell, every possible scenario works correctly on the target hardware. That's thousands of test cases.
Ongoing support: Unlike a finished product, you need to maintain the port with patches and updates to match the main game as it evolves.
The total engineering cost could easily run into the millions. Porting a game of this scope to a new handheld platform typically requires a dedicated team of 20-50 engineers working for 6-18 months. That's expensive.
The Switch 2's Launch Performance Hasn't Inspired Confidence
There's another factor at play here. The Nintendo Switch 2 launched with some issues. Despite being called the "fastest-selling console at launch," its first year has revealed performance problems that have frustrated both developers and players.
Several third-party games have experienced frame rate drops, longer load times than their counterparts on other platforms, and occasional stability issues. When major studios like Bethesda (Skyrim developer) report it was "really easy" to port their games, but the results show compromises, it creates uncertainty.
For a company like Wizards of the Coast looking at a multi-million dollar port investment, that uncertainty is a dealbreaker. If Baldur's Gate 3 launches on Switch 2 with performance issues or crashes, it reflects poorly on the entire franchise. The negative reviews would be immediate and vocal.
Compare that to the investment required: months of development, millions in costs, and a handheld market that's significantly smaller than console or PC markets. The math doesn't add up. Switch 2 has a good install base, but it's not Play Station 5 or Xbox Series X numbers.
Licensing Complexity Gets Worse Over Time
Here's something most people don't realize: the longer Wizards of the Coast waits, the harder a port becomes. That's because D&D licensing agreements often include performance clauses and time windows.
Let's say the original licensing deal with Larian included terms like "additional platforms may be negotiated within 24 months of launch." That window might have closed. Or Wizards might require additional licensing fees for each new platform, calculated as a percentage of projected revenue. As time passes and hardware gets older, those projections shrink.
There's also the question of what happens to licensing after a certain period. Some agreements include clauses that require the rights holder to re-license if the game is ported to new platforms. That could mean renegotiating the entire deal with Larian, potentially at higher costs.
From a corporate perspective, Wizards of the Coast is probably thinking: "Baldur's Gate 3 made us billions on PC and Play Station 5. Why spend millions more to port it to a platform with a smaller audience, especially when we're busy developing new D&D games?"
That logic isn't wrong. It's just disappointing for Switch 2 owners.
The Developer's Perspective: Larian's Next Chapter
Larian Studios has already moved on. In April 2025, they released the final major patch for Baldur's Gate 3, effectively declaring the game complete. Larian wrote: "We've told our stories the way we needed to tell them, and tried our best to make them impactful and engaging."
That statement signals finality. The studio is now focused on its next major project: an upcoming Divinity installment. That's where Larian's resources are going—not backward to optimize an old game for new hardware, but forward to create new experiences.
This is standard in game development. Once a game reaches post-launch stability, resources shift. Artists, programmers, and designers move to new projects. The team that made Baldur's Gate 3 great is now building something else. Pulling them back for a Switch 2 port would delay that new project and cost the studio time and money.
From Larian's perspective, Vincke's comment makes perfect sense. The developer would love for more people to experience Baldur's Gate 3. But they're contractually and practically obligated to focus on what's next. The port decision isn't theirs to make.
Why Switch 2 Needs AAA RPGs More Than Ever
The frustration here is legitimate. Nintendo's Switch 2 is positioned as a handheld console that can play AAA games. That's the core selling point. But without flagship titles like Baldur's Gate 3, it risks becoming a Nintendo-exclusive machine—which, frankly, is what the Switch basically was.
The Switch had an incredible library, but most of the best games were Nintendo first-party titles (Mario, Zelda, Pokémon). Third-party AAA games like Witcher 3, Doom, and Fortnite did come to the platform, but they required significant compromises. Many players preferred those games on Play Station or PC.
Switch 2 is supposed to change that equation. With better hardware, more RAM, and a modern GPU, the expectation was that major AAA studios would see the handheld as a viable platform for their games. Baldur's Gate 3 would've been proof of concept—evidence that Gamer can absolutely work on Switch 2.
Without games like that, Switch 2 becomes just another Nintendo console, not a true handheld for everyone.
The Broader Pattern: License Holders Control Platform Strategy
This situation is becoming increasingly common. Major game franchises are owned by companies whose core business isn't game publishing. Hasbro owns D&D but doesn't primarily make games. Sony Pictures owns Spider-Man, creating complex licensing situations for game adaptations. Disney owns Star Wars, Marvel, and Lucasfilm, creating layered licensing requirements.
When developers want to port games to new platforms, they often need approval from multiple layers of corporate hierarchy. The developer might be ready. The publisher might be ready. But the IP holder—especially if it's a major corporation—might say no.
This creates strange outcomes. A game can be technically possible on a platform but unavailable due to business decisions made in corporate offices. Players see it as arbitrary. Corporate executives see it as risk management and revenue optimization.
The result? Fragmented gaming experiences. Great games don't reach everyone. Platforms compete not just on hardware, but on exclusive licensing deals and corporate partnerships.
What This Means for Switch 2's RPG Future
If Baldur's Gate 3 won't come to Switch 2, what RPGs will? Nintendo is banking on the fact that its own first-party titles (like a new Zelda or Pokémon game) will drive adoption. Those are likely coming eventually.
For third-party RPGs, expect indie and mid-tier studios to lead the charge. Games like Persona 5, Fire Emblem, and other Japanese RPGs will probably come to Switch 2. Those franchises often have different licensing structures that are easier to negotiate.
But for Western AAA RPGs—the big, sprawling, technically demanding experiences—Switch 2 will probably remain underserved. The same licensing and economic factors that prevent Baldur's Gate 3 from coming to the platform will affect similar games.
That's disappointing, but it's the reality of modern game publishing.
The Console Wars Angle: What This Says About Platform Strategy
Baldur's Gate 3 not coming to Switch 2 also highlights something larger: Nintendo is fighting a different console war than Play Station and Xbox.
Sony and Microsoft are competing directly. Their platforms have almost identical specs and nearly identical game libraries. The main differences are exclusive franchises and services. They're fighting for living room dominance.
Nintendo is fighting to create a third space—a handheld-first gaming platform that can sometimes connect to a TV. It's a fundamentally different strategy. That means Nintendo's success doesn't depend on getting every AAA game. It depends on having its own unmissable franchises and creating a platform developers actually want to build for.
Without major third-party support, Nintendo relies on that first-party cushion. Games like Mario, Zelda, and Pokémon are carrying the entire platform.
For Switch 2 to truly break out, licensing situations like Baldur's Gate 3 need to change. Developers and IP holders need to see handheld gaming as valuable enough to justify the investment.
Why Wizards of the Coast Might Reconsider (Or Why They Won't)
There's a scenario where a Switch 2 port happens despite Vincke's comments. If the game continues to sell well years from now, and if Switch 2's install base grows significantly, the economics might shift. A port that didn't make sense in 2025 might make sense in 2027 or 2028.
But that requires patience. It requires Wizards of the Coast to revisit the decision years later. In gaming, that happens occasionally. The existence of the Switch ports of Doom, Wolfenstein 2, and other "impossible" ports prove that economics can change.
Conversely, if Baldur's Gate 3's sales decline and the franchise moves in a new direction, the company might not bother at all. The opportunity window could close permanently.
The most likely outcome? Baldur's Gate 3 remains a great game that exists on multiple platforms but conspicuously absent from Nintendo's newest hardware. It'll become one of those gaming "what ifs" that fans discuss in forums and Reddit threads.
The Forgotten Classics Problem
There's a depressing aspect to this situation. In 10 years, if the Switch 2 is discontinued or superseded, Baldur's Gate 3 will be harder to play on modern handheld hardware. Not impossible—emulation will eventually catch up—but not officially supported.
Meanwhile, future Baldur's Gate games or D&D licensed games might come to whatever handheld platform exists then. The franchise will fracture across time and devices. Completionists who want to experience the entire story will need multiple platforms.
This is becoming a frustrating pattern in gaming. Licensing agreements effectively time-limit where games can be played. A decade from now, some games become "lost" to specific platforms, accessible mainly through emulation or digital re-releases.
What Players Can Actually Do Right Now
If you want to play Baldur's Gate 3 on a portable device before waiting years for a hypothetical port, you have options:
Steam Deck: The most viable solution. Baldur's Gate 3 runs on the Steam Deck OLED with reasonable frame rates (30-40 fps) at reduced settings. It's not perfect, but it's genuinely playable.
Play Station 5 on remote play: If you own a PS5 and a tablet or phone, Sony's remote play app lets you stream the game to any device on your network. Works surprisingly well for turn-based combat.
High-end Android devices: Via cloud gaming services like Xbox Game Pass Cloud Gaming (which includes Baldur's Gate 3). Not ideal, but functional for some play sessions.
Waiting for Switch 2 price drops: If you're willing to wait, the console will eventually become cheaper as its lifecycle progresses. By then, maybe the licensing situation changes.
None of these are as elegant as a native Switch 2 port would be. But they're real options that exist today.
How Gaming Licensing Will Probably Evolve
The Baldur's Gate 3 situation is a symptom of outdated licensing frameworks. D&D licensing agreements were written before handheld devices became powerful enough to play AAA games. The contracts probably didn't anticipate Switch 2.
As newer licensing agreements are written, they'll likely be more flexible. Developers and IP holders will build in explicit language about emerging platforms and future hardware. They'll structure deals to automatically include new platforms without renegotiation (with appropriate royalty adjustments).
But that's future-looking. For games made under old licensing agreements, we're stuck with the constraints those agreements create.
Eventually, this problem will become less common. But until those old contracts expire or get amended, franchises will remain fragmented across platforms.
The Precedent This Sets for Other Developers
Larian's transparency about the licensing issue is actually valuable. By explaining that the decision wasn't theirs, Vincke sets a precedent: developers can be honest about these constraints without it being weird.
In the past, studios often stayed silent or gave vague non-answers when asked about platform ports. The messaging was deliberately ambiguous. Larian was refreshingly direct.
That honesty might actually help consumers understand that these decisions aren't always about technical feasibility or developer capability. Sometimes, it's purely about corporate licensing agreements and business math.
It won't change the outcome—Baldur's Gate 3 still won't come to Switch 2 anytime soon. But it might lower expectations and reduce the frustration that comes from thinking it "should" be possible when it technically is.
Looking Forward: What Games Might Actually Come to Switch 2
So what RPGs should Switch 2 owners actually expect? The realistic list includes:
Japanese RPGs: The Persona series, Final Fantasy remakes, Dragon Quest games. These franchises have clearer platforms for negotiation.
Bethesda titles: The Skyrim port proved the concept works. Elder Scrolls Online, Fallout games—these will probably get Switch 2 versions.
Bio Ware games: Dragon Age and Mass Effect have histories on multiple platforms. New entries might come to Switch 2.
Indie RPGs: The most diverse category. Games from smaller studios with simpler licensing chains will absolutely come to Switch 2.
Nintendo's own RPGs: Fire Emblem, Pokémon, Monster Hunter. These are the foundation of Switch 2's RPG library.
What probably won't come: The biggest, most demanding Western AAA RPGs from licensed franchises. That includes Baldur's Gate 3, likely future Bio Ware games, and anything else built on sprawling licenses with complex corporate approval chains.
That's not a prediction—it's a pattern we're already seeing.
The Bottom Line: Licensing Reality vs. Gaming Dreams
Swen Vincke's comment about Baldur's Gate 3 and Switch 2 feels disappointing because it's honest about corporate constraints that gamers don't usually see. We want great games on the platforms we own. We expect developers to make that happen. But sometimes, the developer wants to deliver, and the system stops them.
Baldur's Gate 3 is already an amazing game on PC, Play Station 5, and Xbox Series X/S. Those versions are complete, stable, and phenomenal. The Switch 2 not getting a port is a missed opportunity, not a tragedy. The game exists. It's playable. It's just not on every device.
But it does reveal something uncomfortable about modern gaming: the proliferation of licensing deals and corporate rights means some combinations of developer + game + platform never happen, not because they're impossible, but because someone in a corporate office did the math and decided it wasn't worth it.
For now, Switch 2 owners should manage their expectations about AAA third-party games and appreciate the incredible library Nintendo's first-party studios will undoubtedly deliver. The handheld gaming space is evolving, but it's evolving within constraints that most players never see.


Licensing agreements are estimated to be the most significant factor affecting game port decisions, accounting for 40% of the influence. Estimated data.
FAQ
Why can't Baldur's Gate 3 come to Nintendo Switch 2?
The primary obstacle is licensing. Wizards of the Coast owns the Dungeons & Dragons intellectual property that Baldur's Gate 3 is based on, not Larian Studios. Larian developed the game under license, which means Wizards of the Coast must approve any new platform ports. Additionally, porting a game of Baldur's Gate 3's technical scope and complexity to a handheld platform requires millions of dollars in development investment, which Wizards of the Coast apparently deemed not worthwhile for the Switch 2's market.
Did Larian Studios decide against a Switch 2 port?
No. In a Reddit AMA, Larian CEO Swen Vincke explicitly stated that a Switch 2 port "wasn't our decision to make." This indicates that Larian would be willing to develop a port if authorized, but the decision ultimately rests with Wizards of the Coast, who holds the franchise rights. Larian's focus has shifted to developing new projects like the upcoming Divinity installment, and they released the final major patch for Baldur's Gate 3 in April 2025, signaling the completion of their work on that title.
Is Baldur's Gate 3 technically possible on Nintendo Switch 2?
Technically, a port would be challenging but theoretically possible. Baldur's Gate 3 is an extremely demanding game with complex graphics, deep systems, and hundreds of hours of content. A Switch 2 port would require significant optimization of textures, geometry, effects, and memory management, likely targeting 30fps instead of 60fps with reduced visual fidelity. However, the technical feasibility isn't the barrier—the business decision is. The multi-million dollar investment and engineering resources required for a high-quality port don't align with the expected revenue from a handheld market that's smaller than console and PC markets.
What platforms can you play Baldur's Gate 3 on currently?
Baldur's Gate 3 is available on PC (via Steam), Play Station 5, and Xbox Series X/S. For portable play, the Steam Deck OLED is the most viable option, offering reasonable performance with graphical adjustments. Additionally, Play Station 5 remote play can stream the game to tablets and phones, and Xbox Game Pass Cloud Gaming provides cloud streaming access on compatible devices. These are unofficial workarounds compared to a native Switch 2 port.
Why did Larian release a final patch in April 2025 instead of continuing updates?
Once a game reaches a stable, feature-complete state, studios typically halt major development and shift resources to new projects. Larian Studios declared Baldur's Gate 3 complete with the April 2025 patch, having achieved their vision and provided over a hundred hours of content with multiple ending paths and gameplay options. The developer is now prioritizing the next Divinity installment, which is the logical business move. Continuing to update a finished game indefinitely prevents innovation and new releases.
Could a Switch 2 port happen in the future?
Possibly, but not soon. If Baldur's Gate 3 continues to generate significant revenue years from now and Switch 2's install base grows substantially, the economics might shift. Wizards of the Coast could decide that a port becomes viable. However, more likely, the licensing window for this game will close permanently, and corporate focus will move to new D&D licensed titles. Game licensing agreements often include time windows for negotiating additional platforms, and those windows can expire, making future ports contractually impossible.
How does licensing affect other games on Switch 2?
Many third-party games released on multiple platforms face similar licensing constraints. Games based on licensed intellectual property (movies, books, franchises) require approval from IP holders before launching on new platforms. This is why some beloved games don't appear on certain systems. The broader effect is that handheld platforms often miss major licensed AAA titles, while indie games and first-party titles form the foundation of their libraries. Switch 2 will likely follow this same pattern.
What other RPGs should Switch 2 owners expect to see?
Switch 2 will probably receive Japanese RPGs like Persona and Final Fantasy entries, Bethesda titles like Skyrim and Elder Scrolls Online, Bio Ware games like Dragon Age, and numerous indie RPGs. Nintendo's own franchises—Fire Emblem, Pokémon, and Monster Hunter—will anchor the RPG library. However, the biggest Western AAA RPGs from complex licensed franchises will likely remain absent due to similar business constraints that affect Baldur's Gate 3. The handheld console market will continue to feature strong first-party titles but weaker third-party AAA support.
What does this mean for Nintendo Switch 2's competitive position?
Without major third-party AAA support like Baldur's Gate 3, Switch 2 positions itself primarily as a Nintendo-exclusive platform. While the original Switch succeeded enormously despite this limitation through phenomenal first-party titles, Switch 2 is marketed as capable of playing high-fidelity AAA games. Missing flagship titles undermines that positioning and reinforces perception of Switch 2 as a Nintendo machine rather than a true multi-platform gaming device. However, Nintendo's history suggests first-party software alone may be sufficient for commercial success.


Baldur's Gate 3 is equally available on PC and PlayStation 5, with no current availability on Nintendo Switch 2.
Conclusion: The Invisible Walls of Gaming
Baldur's Gate 3 not coming to Nintendo Switch 2 isn't a story about what's technically possible. It's a story about the business structures that control what actually happens in gaming. Licensing agreements, corporate approval chains, and cost-benefit analyses determine which games appear on which platforms—often in ways that feel arbitrary to players.
Larian Studios wanted to make it happen. Switch 2 could theoretically handle it. But somewhere in Hasbro's or Wizards of the Coast's corporate strategy, the decision was made that the return wouldn't justify the investment.
That's frustrating, but it's also revealing. As games become more expensive to make and IP ownership becomes more fragmented, these situations will multiply. More franchises will exist on some platforms but not others. More gaming experiences will be fragmented across devices.
The responsibility for change lies with IP holders and licensing agreements. Future contracts need to be more flexible and forward-looking. Developers need more autonomy to port their games. Platforms need to invest in proving their viability for AAA experiences.
For now, Switch 2 owners should appreciate the phenomenal first-party games Nintendo will deliver, explore the strong indie RPG ecosystem emerging on the platform, and perhaps invest in a Steam Deck if they absolutely must play Baldur's Gate 3 portably.
Because the hard truth is: availability isn't just about capability anymore. It's about licenses, contracts, corporate decisions, and financial projections. Sometimes the game you want just can't come to the platform you own, no matter how much anyone involved wants it to happen.
That's not the future anyone hoped for. But it's the reality we're living in.

Key Takeaways
- Larian Studios CEO confirmed Baldur's Gate 3 won't come to Switch 2 because the decision isn't theirs—Wizards of the Coast owns the D&D franchise rights
- Porting Baldur's Gate 3 to Switch 2 would require millions in development investment, significant graphics optimization, and extensive testing without guaranteed return on investment
- Nintendo licensing agreements often prevent games from appearing on certain platforms regardless of technical feasibility, creating invisible corporate barriers
- Switch 2 currently lacks AAA third-party support compared to PlayStation and Xbox, forcing the console to rely on Nintendo's first-party library
- Steam Deck OLED is the most viable current option for playing Baldur's Gate 3 on a portable device outside of cloud gaming services
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