Arc Raiders Second Expedition: What You Need to Know About Stash Changes and Skill Point Catch-Up [2025]
The gaming landscape shifts constantly, and sometimes the biggest changes come from listening to what players actually want. Arc Raiders, the extraction shooter from Embark Studios, is about to prove exactly that with its second expedition launching next month. If you've been thinking about jumping in or returning to the game, there's never been a better time, and the developers have made some genuinely thoughtful adjustments that address real pain points from the first expedition.
Here's what's happening: the required Stash value for maximum rewards is dropping from 5 million coins to 3 million. That's a massive shift. But beyond that raw number sits something more interesting. Embark Studios is introducing a Skill Point catch-up system that acknowledges a simple truth—not every player could grind endlessly during the first expedition, and punishing them with permanent losses doesn't make for a healthy community.
I've watched extraction shooters rise and fall for years, and one constant truth stands out: games that penalize players for not no-lifing content become games that lose players. The better studios recognize this early and adapt. Embark is doing exactly that, and it matters more than you might think. Whether you're a hardcore grinder or someone who plays an hour or two a week, these changes fundamentally reshape how you approach the second expedition.
This isn't just about numbers on a screen. It's about game philosophy. It's about whether a studio respects your time or demands all of it. Let me break down what's actually changing, why it matters, and what it means for your second expedition strategy.
The Stash Value Reduction: Breaking Down the Numbers
Let's start with the headline change: the required Stash value is dropping from 5 million coins to 3 million. If that sounds like a simple nerf, you're thinking too small. What this actually represents is a 40% reduction in the grind required to unlock maximum expedition rewards.
But here's where it gets interesting. The developers didn't just slash the number and call it a day. They reframed the entire economy around it. Instead of needing 1 million coins per Skill Point, players now need 600,000 coins per Skill Point. That's a shift from 1M to 600K, which might sound like a minor tweak until you realize what it means: you need approximately 40% less playtime to hit the same milestone.
Consider what this means in practical terms. If the first expedition required you to dedicate 20 hours to hit maximum rewards, you're now looking at closer to 12 hours. For casual players grinding after work, that's the difference between feeling like the game respects your schedule and feeling like it demands your life.
Embark Studios had a clear choice here. They could've stuck with their original formula and watched a portion of the player base burn out. Instead, they listened to feedback and recognized that an extraction shooter with a 40% faster reward track is more likely to retain players than one that demands everything.
The reward structure itself hasn't changed—you still get 5 Skill Points for reaching 3 million Stash value. But now the path to get there feels achievable rather than punishing. That psychological difference is enormous.


The second expedition reduces the coin requirement by 40%, lowering gameplay hours needed to achieve maximum rewards from approximately 14 to 8.5 hours. Estimated data.
Understanding the Skill Point Catch-Up System
Here's where Embark Studios really shows they're thinking about player longevity: the Skill Point catch-up system. If you missed some Skill Points during the first expedition, you don't lose them permanently. You can reclaim them during the second expedition at a discounted cost.
This is the kind of design decision that seems obvious in hindsight but is rare in execution. Most live service games take a hard stance: miss the seasonal grind, lose the rewards, deal with it. But extraction shooters with competitive elements need a different approach. You can't let players fall permanently behind. It ruins matchmaking, creates frustration, and kills the community.
Here's how the catch-up system works in practice. During the second expedition, you'll need to gather 300,000 Stash value per Skill Point you missed from the first expedition. That's a 50% discount compared to the new standard rate of 600,000 coins per Skill Point. Embark calls these "heavily discounted" catch-up points, and they're right.
But there's a priority system baked in. When you deposit coins into your Stash during the second expedition, they first contribute to your current expedition's Skill Points. Only after you've maxed out the second expedition do those coins start paying toward your first expedition catch-ups. This means you have a choice: rush for maximum rewards this expedition, or backfill what you missed last time.
Practically, this creates interesting strategy considerations. Do you focus all your effort on the current expedition? Or do you try to close the gap on previous missed Skill Points? Embark's design suggests they expect players to chase the current expedition first, then gradually catch up over future expeditions.
One crucial detail that matters for long-term planning: Embark notes that "rewards and requirements may change for future expeditions and bonus Skill Points won't be available indefinitely." Translation: the catch-up system has an expiration date. If you're currently behind, the second expedition is the optimal time to start closing that gap. Waiting until expedition four or five might mean you've lost the opportunity entirely.


The second expedition offers a 50% discount on Skill Point costs compared to the first expedition, allowing players to catch up more easily.
The Expedition Economics: Coins, Grinding, and Time Investment
Let's talk about what this actually means in terms of your gameplay time. Economics matter in extraction shooters because time investment directly correlates to progression. Understanding the numbers helps you decide whether to engage.
For someone grinding the first expedition under the old system, reaching 5 million coins meant an enormous time commitment. Average raids likely netted somewhere between 50,000 to 200,000 coins depending on your extraction method, gear luck, and loot load-out. Let's say you averaged 100,000 coins per successful raid (accounting for losses, failed extractions, and risk-reward trades).
Under the old 5 million coin requirement, you needed 50 successful raids to hit maximum rewards. If each raid takes 15-20 minutes on average, that's 12.5 to 16+ hours of gameplay minimum. That's steep for casual players.
Now, with the new 3 million coin requirement, you need 30 successful raids. That drops to 7.5 to 10 hours of gameplay. A meaningful difference.
But here's the real advantage: this creates a more sustainable engagement model. A player can hit maximum rewards in roughly one decent gaming weekend or spread it across 2-3 weeks of nightly sessions. That's the difference between a system that feels achievable and one that feels punishing.
The catch-up system adds another economic layer. Those 300K discounted Skill Points mean that missing a point isn't a permanent statistical penalty—it's a temporary economic penalty that diminishes over future expeditions. This is sophisticated game design. It maintains the stakes (you should've been there) while removing permanent consequences (you're not locked out).

Skill Points and Character Progression: The Long-Term Impact
Skill Points in Arc Raiders function as the game's primary progression mechanic. They're not just cosmetic—they represent tangible character power increases that carry between expeditions. This is why missing them stings and why Embark's solution matters.
Each Skill Point grants specific benefits that accumulate over time. These aren't just stat increases—they're mechanical unlocks that change how you approach raids. Missing a Skill Point means falling behind in power, matchmaking difficulty, and eventually, matchmaking pools themselves.
The brilliance of the catch-up system is that it acknowledges this reality without creating a permanent underclass of players. Someone who jumped in late to the first expedition or had real-life constraints limiting their playtime isn't permanently gimped. They can catch up, albeit at a slower rate than someone who can dedicate every expedition to maximum grinding.
The 5 Skill Points available per expedition might sound small until you realize the cumulative effect. Over four expeditions, that's 20 Skill Points of power progression. A player who caught-up after missing the first expedition versus one who caught every single milestone is looking at a power differential that's meaningful but not insurmountable.
This is the kind of balance that keeps live service games healthy. You want players to have a reason to show up for current expeditions, but you don't want to permanently exile people who missed one or two. Embark hit that sweet spot.

The second expedition offers more accessible requirements and benefits, such as a 40% reduction in skill point costs and a new catch-up rate. Estimated data used for comparison.
The Psychology of Grind: Why Lower Requirements Matter More Than Numbers Suggest
Here's something that matters more than the raw economics: psychology. Games that feel achievable get played. Games that feel grindy get abandoned. The reduction from 5 million to 3 million coins isn't just a 40% math adjustment—it's a signal to players that their time is valued.
Consider the mindset difference. Someone looking at 5 million coins might think, "I'll never get there in my playtime." Someone looking at 3 million might think, "Yeah, I can grind that out in two weeks." That's the difference between someone who never starts and someone who commits.
Extraction shooters live and die on player engagement and retention. The genre is inherently stressful—you're losing actual progress on failed raids, real money on insurance costs, and time on every unsuccessful extraction. The community needs to feel like the game respects their effort.
Embark Studios clearly understood this. By lowering Stash requirements and introducing catch-up mechanics, they're saying: "We hear you. We understand you have other commitments. We want you to play, but we're not going to punish you if you take a week off."
This is the kind of player-first design that builds loyalty. Not because the game is easier (difficulty is fine), but because the grind feels fair relative to the time investment required.
New Rewards for the Second Expedition: What's Actually Worth Grinding For
Beyond the Stash and Skill Point changes, Embark Studios has announced specific rewards for the second expedition that incentivize participation. Understanding what's actually at stake helps you decide whether the grind is worth your time.
The flagship reward is a new Scrappy outfit. Scrappy is one of the raid leaders in Arc Raiders, and cosmetics tied to specific characters tend to be more desired than generic skins. If you like Scrappy's character and design, this outfit is the marquee reward for hitting maximum Stash value.
Then there's the upgraded Patchwork outfit. Patchwork is getting four additional toggles and two new color options. This is the kind of customization depth that appeals to players who care about aesthetic control. You're not just getting a new outfit—you're getting more ways to personalize it. That's attention to detail.
The XP boost progression is also notable. Returning players for their second expedition gain an additional 5% XP, totaling 10% if you returned from the first expedition. This stacks with other bonuses: a 6% Scrappy materials boost (12% total) and a 10% repair value increase (70% total). These might sound like small percentages, but they compound significantly over a full expedition of grinding.
Materials and repair values matter more than they first appear. They directly impact your ability to maintain gear, craft upgrades, and sustain a long grinding session. A 12% materials boost means you're farming less between raids, spending more time actively grinding, and hitting your Stash targets faster.
Embark has also confirmed that a third expedition is in development. This confirmation matters because it signals long-term commitment. You're not investing in a system that might disappear—there's a roadmap beyond the second expedition.


Estimated data shows that reducing coin requirements from 5 million to 3 million can significantly increase player engagement by making the game feel more achievable.
Addressing the Community Generosity Issue: The Stella Montis Event
In an interesting side note that reveals a lot about Embark's relationship with the community, the developers had to adjust a community unlock event because players were "too generous." Specifically, they contributed so much to the Stella Montis cause that the developers had to tweak how the event functioned.
This is a weird problem to have, but it speaks volumes about community engagement. Embark had clearly set thresholds for community milestones, expecting players to gradually unlock rewards over the expedition period. Instead, the community blasted through them so quickly that the developers had to rebalance on the fly.
It's the kind of moment that shows a healthy community relationship. The developers clearly communicated the purpose of the event, players responded with enthusiasm, and when things went faster than expected, the studio adjusted rather than punishing the community for being engaged.
This matters for understanding Embark's design philosophy. They're not trying to artificially extend engagement through gating and scarcity. They're responding to what players actually want and then building around it. That approach—responsive, adaptable, player-first—is what you see reflected in the Stash adjustments and catch-up system as well.

Comparing the Expeditions: First vs. Second at a Glance
It's useful to see these changes in context by comparing expedition structures side by side. Here's what shifted:
Required Stash Value: 5 million → 3 million coins
Cost Per Skill Point: 1 million → 600,000 coins (40% reduction)
Catch-Up Rate: New feature, 300K per missed point (50% discount)
Base Rewards: 5 Skill Points for max Stash (unchanged)
New Cosmetics: Scrappy outfit, Patchwork toggle variants
Returning Player Bonuses: 5% XP boost (10% total), 6% materials boost (12% total), 10% repair boost (70% total)
Future Expeditions: Third expedition confirmed in development
Catch-Up Availability: Not permanent—future expeditions may not offer catch-up systems
The progression here tells a story. First expedition was the test—see what sticks, gather data, understand player behavior. Second expedition takes those lessons and implements them. The requirements are friendlier, the infrastructure is more robust, and the rewards are more thoughtful. By the time the third expedition rolls around, Embark will likely have even more refined systems.


The new rewards offer significant boosts, with a 70% increase in repair value being the most impactful. Estimated data based on game mechanics.
The Broader Context: Extraction Shooters and Live Service Sustainability
To understand why these changes matter, you need to zoom out and see what's happening in the extraction shooter genre as a whole. Games like Escape from Tarkov, Marauders, and Hunt: Showdown have all grappled with the same fundamental tension: how do you maintain excitement for hardcore players while remaining accessible to casuals?
The extraction shooter genre attracts a specific kind of player—someone who enjoys high-stakes gameplay, persistent consequences, and meaningful risk-reward trades. But that hardcore demographic alone can't sustain a live service game. You need a broader base of players who might not no-life the game but still want to participate meaningfully.
Embark's approach with the Stash adjustments and catch-up system suggests they've learned this lesson. They're not trying to force everyone into the hardcore grind. They're creating parallel progression paths where casual players can eventually catch up and hardcore players always have something new to chase.
This is the kind of design that determines whether live service games thrive or fade. Games that respect player time investment tend to have healthier communities and longer lifespans. Games that demand everything tend to face burnout and exodus.
The fact that Embark is making these adjustments before the community fully revolted suggests they're paying attention to what works and what doesn't. That's a good sign for the game's long-term health.

Expedition Strategy: How to Optimize Your Second Expedition
Now that you understand what's changing, how do you actually approach the second expedition strategically? Here are the critical decisions:
Decision 1: Chase New Rewards or Catch Up?
If you hit maximum Stash in the first expedition, chase the new rewards. You've already proven you can grind efficiently—lean into that strength and secure everything the second expedition offers before focusing on cosmetics.
If you missed Skill Points in the first expedition, you need to decide whether to pursue first-expedition catch-ups or second-expedition rewards. Generally, you should prioritize second-expedition rewards (the original reward track), then use catch-up for the first expedition gap. The discounted catch-up rate (300K per point) is better than the current standard (600K per point), so closing that gap is worthwhile, but not at the expense of current-expedition progression.
Decision 2: Optimize for Coins or XP?
Embark's bonus structure (5% XP, 6% materials, 10% repair value) creates an interesting trade-off. Do you farm for pure coin efficiency, or do you balance between coin gathering and materials/XP gains?
For most players, the answer is: chase coins aggressively. The bonuses help, but the Stash requirement is the hard gate. Once you hit 3 million coins and secure your Skill Points, then you can relax and farm for materials, cosmetics, or whatever else interests you.
Decision 3: When to Shift to Casual Play
This is the psychological win that Embark's changes enable. Once you hit 3 million Stash value, you can legitimately relax. You've secured maximum rewards for the expedition. Everything after that is optional. That's healthy game design.
Previously, players hitting 5 million coins might have had another million or more to go to feel "complete." Now, the finish line is clearer and closer. You can hit maximum rewards and shift to playing for fun rather than obligation. That's a mental health win.

Future Expeditions: What to Expect Beyond the Second
Embark has confirmed that a third expedition is in development, and the 'Expeditions Explained' image they released teases more content to come. Understanding this timeline helps you plan your engagement.
The fact that Embark is building out a multi-expedition roadmap suggests they're thinking in terms of years, not months. This isn't a quick cash grab—it's a long-term live service commitment. That matters because it means the systems they're implementing now (like Stash requirements and catch-up mechanics) will likely evolve and improve over time.
Expect the third expedition to iterate on what works in the second. If the 3 million Stash requirement and catch-up system feel good (which, based on community feedback, they seem to), expect those structures to persist with tweaks. If something doesn't work, expect Embark to adjust before rolling out the next expedition.
The catch-up system's impermanence is interesting here. Embark noted that bonus Skill Points "won't be available indefinitely for those that continue to depart." This could mean several things: catch-ups might disappear after the third expedition, or they might transition to a different system. Either way, it creates urgency for players who are behind to catch up sooner rather than later.
This is classic live service psychology, but it's deployed here in service of good design. You want players to feel like they should engage with current content, and temporal scarcity is an effective motivator. As long as the catch-up systems remain reasonably priced (which the 300K rate appears to be), this feels fair rather than exploitative.

The Player Experience: Why These Changes Actually Matter
Beyond the numbers and systems, let's talk about what these changes mean for actual player experience. I've watched extraction shooters thrive and fail based on their progression design, and the difference usually comes down to one thing: do players feel like they're making progress?
A player in the first expedition hitting 5 million coins feels like they're in a constant grind. Every raid session is essential. Missing a day feels like falling behind. Missing a week feels like permanent damage.
A player in the second expedition hitting 3 million coins feels like they have a realistic target. They can do their daily sessions and see measurable progress toward maximum rewards. They don't need to no-life the game to feel like they're keeping up.
That's a fundamental shift in experience quality. It's the difference between a game feeling like a job and a game feeling like a hobby. Embark is choosing the latter.
The catch-up system creates a similar psychological benefit. You know if you miss a week or two, you're not permanently locked out. You can catch up during future expeditions at a discounted rate. That removes the anxiety-inducing aspect of missing limited-time content.
This is the kind of design thinking that separates games that build loyal communities from games that burn people out. Embark is clearly thinking about long-term engagement rather than short-term extraction.

Comparing Arc Raiders to Other Extraction Shooters
Where does Arc Raiders stand in the broader extraction shooter landscape after these changes? It's worth context.
Escape from Tarkov remains the genre standard, but it's punishing in ways many players find unrewarding. High barrier to entry, steep learning curve, and no catch-up mechanics for players who fall behind. It's an incredible game, but it's not for everyone.
Marauders aims for accessibility but struggled with matchmaking and content updates. Hunt: Showdown found a nice middle ground with smaller-scale extractions and clearer progression systems. Cycle: Frontier and DMZ attempted to bring extraction gameplay to mainstream audiences with mixed results.
Arc Raiders, with these new changes, is positioning itself as accessible extraction gameplay with meaningful progression. The lowered Stash requirements make it approachable. The catch-up system makes it forgiving. The confirmed multi-expedition roadmap makes it look sustainable.
It's not trying to be Tarkov (impossible—that's a lightning-in-a-bottle phenomenon). It's trying to be a healthy, sustainable extraction shooter that respects player time. That's a worthwhile positioning.

When the Second Expedition Launches: What's the Actual Timeline?
Embark has confirmed the second expedition launches "next month" (from the original announcement), but they haven't locked in a specific date yet. Based on the typical Arc Raiders update cycle, expect the launch sometime in the early-to-mid portion of the month following the announcement.
This timing matters for planning purposes. If you're thinking about jumping in or ramping up your engagement, you have a defined window to prepare. Get familiar with the raid layout, farm some starter coins, and grab basic gear before the second expedition officially drops.
Embark typically releases patch notes about a week before major updates, so expect detailed information on the exact reward structure, cosmetic details, and any last-minute balance changes then. That's when you can finalize your expedition strategy.
In the meantime, if you haven't been playing Arc Raiders, now is actually a reasonable time to start. The first expedition is still active, the Stash requirements are about to be more achievable going forward, and you can familiarize yourself with the game's mechanics before the real push begins.

The Bottom Line: Why This Matters and What You Should Do
Let's cut through the details and talk about what this actually means for you. Arc Raiders' second expedition represents a shift toward player-respecting design. The lowered Stash requirements and catch-up systems aren't just balance changes—they're statements about what kind of game Arc Raiders is trying to be.
It's not trying to be the most hardcore, punishing extraction shooter. It's trying to be a sustainable, community-focused live service game that welcomes players at all engagement levels while still rewarding dedication.
If you've been on the fence about Arc Raiders, the second expedition is the entry point you've been waiting for. The progression systems are clearer, the grind is more achievable, and the community is about to receive a significant influx of new players. That's good for matchmaking, good for the economy, and good for long-term game health.
If you've been playing since the start, these changes reward your dedication through the bonus system while not punishing new players. That's the hallmark of healthy live service design.
The catch-up system is the cherry on top. It says: "We understand life happens. We understand you might need to step away. You can catch up." That's game design that respects reality.
Get ready for the second expedition. It's going to be good.

FAQ
What is the Arc Raiders Stash system?
The Stash is Arc Raiders' primary progression metric. It accumulates coins you deposit during expeditions and determines your reward tier. In the second expedition, you need 3 million coins in Stash to unlock maximum rewards (5 Skill Points), down from 5 million in the first expedition.
How does the Skill Point catch-up system work?
If you missed Skill Points in the first expedition, you can reclaim them during the second expedition at a discounted rate of 300,000 coins per missing point (compared to the current 600,000 per point rate). These catch-up points are processed after you've reached maximum rewards for the current expedition, ensuring your focus stays on present progression.
What are the benefits of lowering the Stash requirement to 3 million coins?
The reduction from 5 million to 3 million coins represents a 40% decrease in grinding time required to hit maximum rewards. This makes Arc Raiders more accessible to casual players and reduces burnout risk. It also means you can hit max rewards in approximately 7-10 hours of gameplay instead of 12-16 hours, respecting player time investment while maintaining meaningful progression goals.
When does the second Arc Raiders expedition launch?
Embark Studios hasn't announced an exact date, but they've confirmed the second expedition launches "next month" from their original announcement. Watch for patch notes approximately one week before launch for detailed information on rewards, cosmetics, and final balance changes.
What new rewards are available in the second expedition?
The second expedition features a new Scrappy outfit as the marquee reward, an upgraded Patchwork outfit with four additional toggles and two new color options, and returning player bonuses including 5% additional XP (10% total), 6% Scrappy materials boost (12% total), and 10% repair value increase (70% total). These bonuses compound with first-expedition bonuses if you returned from the previous season.
Are Skill Point catch-ups available in future expeditions?
Embark Studios has indicated that bonus Skill Points and catch-up systems "won't be available indefinitely." While the second expedition offers catch-ups, future expeditions may not. This creates urgency to close any progression gaps sooner rather than later, but it doesn't lock out catching up forever—just makes it progressively more expensive or limited in availability.
What's the XP bonus for returning players?
Returning players gain an additional 5% XP during the second expedition, which stacks with first-expedition bonuses for a total of 10%. This compounds with other bonuses: 6% Scrappy materials boost (12% total) and 10% repair value increase (70% total). These bonuses help you grind more efficiently toward your Stash goals.
Is Arc Raiders worth playing now?
Yes, especially with the second expedition coming next month. The lowered Stash requirements and catch-up systems make Arc Raiders significantly more accessible than at launch. New and returning players can realistically hit maximum rewards without an enormous time commitment. The confirmed third expedition roadmap also suggests long-term sustainability.
How long does it take to reach 3 million coins in Stash?
Based on average raid rewards of 100,000 coins per successful extraction, reaching 3 million coins requires roughly 30 successful raids, which translates to approximately 7.5 to 10 hours of gameplay depending on raid duration and success rate. Most players can reasonably hit this target in 2-3 weeks of casual play or one solid weekend of dedicated grinding.
What happens if I don't reach maximum Stash during the expedition?
You still receive rewards for whatever Stash value you accumulated—there's no all-or-nothing gate. The 5 Skill Points are the maximum reward for reaching 3 million, but you'll still get proportional rewards for partial progress. Additionally, any missed Skill Points can be claimed during future expeditions using the catch-up system at a discounted rate.

Key Takeaways
- Stash requirement reduced 40% from 5 million to 3 million coins, cutting grinding time from 12-16 hours to 7-10 hours
- New Skill Point catch-up system allows players to reclaim missed points at 50% discount (300K vs 600K coins per point)
- Second expedition adds new Scrappy outfit, upgraded Patchwork cosmetic with customization toggles, and returning player bonuses
- Catch-up Skill Points won't be available indefinitely—future expeditions may not offer recovery options, creating urgency
- Third expedition confirmed in development, signaling long-term live service commitment and sustainable progression systems
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