Borderlands 4 Switch 2 Port Paused: What This Means for Nintendo's Next-Gen Future [2025]
When Take-Two Interactive announced it was hitting pause on the Borderlands 4 Nintendo Switch 2 port during Q3 2025 earnings, it sent ripples through gaming circles nobody expected. The decision wasn't a surprise to industry watchers who'd been following the story since September when Gearbox originally delayed the port, but it marked a turning point in how major publishers approach next-generation console launches.
Here's what actually happened, why it matters, and what it tells us about the landscape of gaming in 2025 and beyond.
The Timeline: From Promise to Pause
Let's rewind to get the full picture. Borderlands 4 launched on September 12, 2025, across Play Station, Xbox, and PC platforms. The Switch 2 version was originally scheduled to drop just weeks later on October 3, 2025, which would have given Nintendo's upcoming hardware a major day-one title to showcase its capabilities.
Then September 23 happened. Gearbox Software, the studio behind Borderlands 4, announced they were delaying the Switch 2 port. The official statement mentioned the port needed "additional development and polish time" and that they hoped to "better align this release with the addition of cross saves." It sounded reasonable at the time. Game delays are part of the industry. Nobody freaked out.
But here's where things got interesting. In Take-Two's Q2 earnings presentation on November 6, 2025, the Switch 2 port still carried a "TBA" (To Be Announced) release date. Then during Q3 earnings, the company straight up told Variety: "We made the difficult decision to pause development on that SKU."
That single word—"pause"—signals something different than a delay. A delay suggests a new target date exists somewhere. A pause suggests the project is sitting in limbo.


Estimated data shows that while potential revenue from a Switch 2 port could be substantial (
Why This Decision Happened
Take-Two was explicit about their reasoning, but it requires some unpacking. The company said their focus was "delivering quality post-launch content for players on the ongoing improvements to optimize the game."
Translate that corporate-speak: Borderlands 4, despite launching to strong initial sales, needed serious work to run smoothly on existing platforms. The developers found themselves in a resource crunch. Do you allocate your team to polish the game on Play Station, Xbox, and PC where millions are already playing? Or do you divert talent to get it running acceptably on Switch 2 hardware that hasn't even launched yet?
That's not really a choice for a publisher focused on quarterly earnings and player retention metrics.
Publishers like Take-Two measure success through multiple lenses: launch sales, concurrent player counts, live service engagement, and review scores. If your core game is struggling to maintain performance or player satisfaction on day-one platforms, spinning up a whole separate port team becomes a luxury you can't afford. It's basic resource allocation.
The kicker is that Gearbox had already committed to a complex feature set for the Switch 2 version. Cross-save functionality—letting players move their save files between platforms—requires backend infrastructure work. It's not a trivial engineering problem, especially when you're also managing live service updates, DLC, raid bosses, and seasonal content for the main version.

The Post-Launch Content Reality
Borderlands 4's roadmap reveals the scope of post-launch commitments. The game has planned paid story DLC and raid bosses coming down the pipeline. That's standard for a Borderlands title, but it's also demanding from a development perspective.
Each piece of content needs testing across multiple platforms. Raid bosses especially need balancing, bug-fixing, and performance optimization. When you're managing that across Play Station 5, Xbox Series X, and PC versions simultaneously, adding a fourth platform (Switch 2) with fundamentally different hardware architecture becomes a major overhead expense.
Consider the Switch 2's position in the market. It'll likely sit between current-gen console power and previous-gen performance. That means compromises. Lower resolution, reduced draw distances, fewer on-screen enemies in intense firefights, scaled-back visual effects. Achieving parity with the core experience requires constant tweaking as content updates roll out.
For a live service game, that's basically asking for a fifth development team running in parallel. Most studios don't have that capacity.


Take-Two prioritizes concurrent player counts and launch sales when allocating resources, as these metrics directly impact earnings and player retention. Estimated data based on typical industry priorities.
What This Reveals About Third-Party Switch 2 Support
This situation tells us something important about how major publishers are approaching the Switch 2. They're not treating it as an essential launch window platform the way they might have with the original Switch. The original Switch changed expectations—suddenly you could play AAA games on a handheld. Developers scrambled to make Skyrim, Doom, and The Witcher 3 work on the hardware.
But Switch 2 is launching into a more crowded space. Play Station 5 and Xbox Series X are still dominant. PC gaming is stronger than ever. Cloud gaming infrastructure is maturing. There's less urgency to port everything immediately to Switch 2 on day one.
Take-Two is hedging their bets. They're not saying Borderlands 4 will never come to Switch 2. They're saying it's not a priority right now. Notice the careful language: "We have PGA Tour 2K25 coming out and WWE 2K26, and we're incredibly excited about bringing more of our titles to that platform in the future."
They're keeping the door open for a future port. But future is the operative word. It's not coming in 2025 or 2026. It might come in 2027 or 2028 when the game has peaked on other platforms and the developers have more breathing room.

The Grand Theft Auto VI Acceleration Contrast
While Borderlands 4 is being shelved for Switch 2, Grand Theft Auto VI remains locked in for November 2026 despite having already been delayed twice. This isn't random. GTA VI is Rockstar's and Take-Two's flagship franchise. Grand Theft Auto V, which launched way back in 2013, has sold 225 million copies across all platforms over more than a decade. That's not a typo. Two hundred and twenty-five million units.
The GTA franchise is essentially a cash printing machine. Publishers can justify allocating massive resources to ensure GTA VI launches flawlessly because the potential return is enormous. Players will buy the game regardless of which platform it's on first.
Borderlands, while successful, doesn't have that gravitational pull. The franchise has loyal fans, but it's not moving 200 million+ copies over the lifetime of multiple generations. That fundamentally changes how Take-Two prioritizes development resources.
Rockstar Games is even planning to start marketing GTA VI in summer 2026, which signals confidence in the November release date. That's typically what happens when a major publisher commits completely to a launch window. You don't see that kind of marketing timeline for projects in flux.

The Nintendo Collaboration Question
Here's something interesting hiding in Take-Two's statement to Variety. They said: "We're continuing to collaborate closely with our friends at Nintendo."
That language matters. If this was a breakdown in the relationship or Nintendo demanding the port happen, Take-Two wouldn't sound that cordial. The phrase "continuing to collaborate" suggests Nintendo understands the situation and isn't pushing back hard. Nintendo has also been clear that they're not forcing third-party developers to launch games simultaneously with the console.
Nintendo learned from the Switch launch that strong third-party support comes from making sensible asks, not demanding miracles. If a major publisher says "We need to focus on post-launch content first," Nintendo can either fight that battle or use it as an opportunity to let their first-party exclusives shine during launch window.
Switching focus to their own titles while waiting for major third-party ports like Borderlands 4, Dragon Age Veilguard, and others to arrive in staggered fashion is actually a reasonable strategy for console momentum. It spreads out the major releases rather than bunching them all on day one.


Switch 2 requires the highest development effort due to its unique hardware, demanding significant resources for parity with other platforms. Estimated data.
What This Means for Switch 2 Publishers Generally
The Borderlands 4 situation creates a template other publishers might follow. If a major property like Borderlands doesn't need to launch on Switch 2 immediately, why should mid-tier games?
Expect more of this in 2025 and 2026. You'll probably see a two-tier approach emerge: exclusive Switch 2 titles and Nintendo collaborations launching early, while major multiplatform AAA games from places like Take-Two, Ubisoft, and EA Games potentially arriving 6 to 12 months after their primary platform launches.
That's not necessarily bad for consumers. Staggered releases mean the Switch 2 version gets proper attention rather than shipping as a compromised port that frustrates everyone. But it does shift expectations about what "new console generation" means in terms of software diversity at launch.
The Wii U suffered partly because major third-party support was thin at launch and the console never recovered that perception of being next-gen. Nintendo won't let that happen again with Switch 2, but they also understand they can't force third-party partners to prioritize a new console before they've stabilized content on existing platforms.
The Port Philosophy Shift
We're witnessing a philosophical shift in how publishers approach platform ports. The original Switch demanded immediate ports because it was so unique—a console that was also handheld. That novelty created urgency.
Switch 2 is less novel. It's more powerful than the original Switch, sure, but it's not a revolutionary new way to play games. It's an iterative improvement. That changes the calculus. Publishers can afford to be patient. They can focus on perfecting the core experience on their primary platforms first, then port later when they have more time and resources.
Borderlands 4 won't be the last game to get this treatment. Expect to see similar announcements from Ubisoft, Activision Blizzard, and others throughout 2025 and 2026. Some will handle it gracefully like Take-Two has. Others might bungle the communication and create player frustration.
The key difference is setting expectations early and clearly. Take-Two didn't surprise anyone because they were transparent about the delay in September and then the pause in Q3 earnings. If a publisher just quietly cancels a Switch 2 port a year later without explanation, that's when the internet gets angry.
The Resource Allocation Reality
Behind every decision like this sits a spreadsheet. Somewhere in Take-Two's offices, a project manager calculated the cost of keeping a Switch 2 port team active versus pausing it and reallocating those people to core game support.
Let's think through the numbers. A typical porting team for a AAA game might consist of 5-15 people depending on the scope. At an average developer salary of
Now compare that to the likely revenue from a Switch 2 port of Borderlands 4. Borderlands games have sold millions of copies, sure. But Switch 2 ports typically don't sell at the same volume as primary platform versions. You're probably looking at 500,000 to 2 million copies in the best case scenario for a port that arrives 12+ months after launch.
At a
When you do that math, pausing the project and reallocating resources to improve the core game (which helps retention and review scores) starts looking like the smart financial move.

Resource allocation was the highest impact factor in pausing the Switch 2 port, followed by the complexity of cross-save functionality. Estimated data based on narrative.
Cross-Save Complexity
Take-Two mentioned cross-save functionality as part of the reason for the delay and eventual pause. That deserves a closer look because it's genuinely complicated.
Cross-save means players can start a game on PS5, get their character to level 30, then pick up a Switch 2 and continue with that exact character. No resetting. No rebuilding. Perfect continuity. It's a feature players love, but it requires robust backend infrastructure.
You need unified player accounts, secure authentication, reliable cloud saves that sync instantly, and conflict resolution when someone plays on two platforms simultaneously. You need to handle equipment, inventory, quest progress, skill points, and cosmetics all seamlessly. For a live service game with regular content updates, you need to ensure version compatibility across platforms.
Then there's the testing nightmare. You need QA teams verifying that save files don't corrupt when transferring between platforms. You need to test that items exclusive to one platform render correctly on another. You need to handle timezone differences, network latency, and edge cases.
For a port team to handle cross-save development while simultaneously dealing with post-launch content updates on the main version? That's a lot of complexity. It's the kind of feature that looks simple to players but becomes a technical sinkhole for developers.
What Gamers Should Expect
If you're a Switch 2 owner excited about Borderlands 4, the realistic timeline is probably 2027 at the earliest. The game might arrive sooner if post-launch support winds down faster than expected, but publishers typically support live service games for 18-24 months minimum.
That gives the Switch 2 time to establish its install base, market penetration, and player expectations. By the time Borderlands 4 arrives, the Switch 2 will have accumulated several million units in player hands. That's actually a better target market for a port than day-one launch window when the console has 5 million units worldwide.
The silver lining is that a delayed port likely means a better port. Gearbox will have learned what works and what doesn't on Switch 2. They'll have optimized their engine. Their development pipeline will be smoother. The port that eventually launches probably runs better than if they'd rushed it out in fall 2025.
The Bigger Picture for Nintendo
Nintendo's not losing sleep over Borderlands 4. The company has first-party exclusives that will anchor the Switch 2 launch window. They've got Zelda, Mario, Metroid, and other franchises that matter more to console sales than any third-party game.
What Nintendo cares about is establishing that Switch 2 is a credible platform for major third-party support eventually. Not day-one necessarily. Eventually. As long as the ports arrive within 12-18 months and look respectable, players will buy them.
The original Switch proved that philosophy works. Major games didn't launch day-one on Switch, but they came. Skyrim took months. Doom took months. The Witcher 3 launched two years after the console. Players adopted the Switch anyway because the library eventually became comprehensive.
Switch 2 is in a similar position, just with different timeline expectations. Publishers are being more selective about simultaneous launches, but that doesn't mean third-party support is weak. It's just maturing.


Estimated data shows Switch 2 reaching 20 million units by 2027, aligning with potential Borderlands 4 release.
Industry Precedent and History
This situation isn't unprecedented. When new consoles launch, AAA publishers often stagger their releases. The Play Station 5 launch saw some major games arrive 6-12 months later. The Xbox Series X similarly had a gradual third-party rollout.
What's different with Switch 2 is that the pause itself is being announced explicitly. Publishers are being transparent about waiting rather than silently delaying. That's actually healthier for managing expectations.
Nintendo learned from Wii U where publisher support evaporated because communication broke down and games released in fragmented chunks. With Switch 2, clear communication from the start establishes that support is coming, just on a realistic timeline.

Performance and Optimization Concerns
The Borderlands franchise is demanding. Borderlands 4 on PS5 and Xbox Series X renders thousands of on-screen enemies, complex shader effects, and detailed particle systems. Getting that to run acceptably on Switch 2 hardware requires serious optimization work.
Switch 2 will be more powerful than the original Switch, but it's still fundamentally a mobile-class GPU trying to run a AAA action shooter. That requires aggressive compromises—lower resolution, reduced draw distance, fewer enemies in some sequences, simplified lighting.
Gearbox wanted time to ensure the Switch 2 version didn't feel cheap or compromised. Rushing it out in October 2025 while juggling post-launch content updates would have been a recipe for a port that disappointed everyone.
Pausing development actually shows Gearbox respects Switch 2 owners enough to do the work properly rather than shipping a quick and dirty port.

The Take-Two Strategy Pieces
Take-Two has other games planned for Switch 2. PGA Tour 2K25 is coming. WWE 2K26 is coming. Those are recurring annual releases that fit better into an accelerated release schedule because the core gameplay engines are proven.
Borderlands 4 is a one-off release with live service elements and ongoing support. That's a different beast. It makes sense to prioritize annual franchises with established engines for Switch 2 while taking time with ambitious one-off titles.
This also signals that Take-Two views Switch 2 as a legitimate platform worth investing in, just on a measured timeline. They're not abandoning the console. They're being realistic about what they can support simultaneously.

Looking Ahead to 2026 and Beyond
The video game landscape in 2025 and heading into 2026 is shifting. New console generations still matter, but they matter differently than they used to. Publishers have more flexibility. Player expectations are more diverse. A staggered software release schedule is actually becoming normal.
Borderlands 4 on Switch 2 will happen. Probably in 2027. When it does, it'll be a solid port that runs well and includes all the post-launch content. Players will get a complete, mature version of the game rather than a launch-window port filled with bugs.
That's the real takeaway here. The pause isn't a failure or a sign of weakness. It's a decision that acknowledges reality and prioritizes quality. In an industry that sometimes ships unfinished products and patches them later, a publisher willing to wait and do things properly is refreshing.

The Cultural Shift in Gaming
What we're seeing with Borderlands 4 and Switch 2 reflects a maturation in the gaming industry. Publishers, developers, and players are all becoming more realistic about what's actually achievable and what matters most.
Players care about games that work well. They don't care if it arrives on day-one or six months later as long as it's good. Developers care about resources and avoiding crunch. Publishers care about sustainable profit, not just launch window revenue.
When those incentives align—when everyone acknowledges that a deliberate, well-planned port schedule is better than a frantic scramble—you get better outcomes for everyone.
Borderlands 4 on Switch 2 will be a good example of this if Gearbox executes properly. The pause buys them time. That time likely produces a better port. That better port likely performs better commercially because it doesn't disappoint players with performance issues.
It's a refreshing approach in an industry that historically prioritized speed over quality.

FAQ
What happened to the Borderlands 4 Switch 2 port?
Take-Two paused development on the Borderlands 4 Nintendo Switch 2 port during Q3 2025 earnings. The game was originally scheduled to launch October 3, 2025, but was delayed in September. Rather than committing to a new release date, Take-Two decided to pause the project entirely to focus developer resources on post-launch content for the main game versions.
Why did Take-Two pause the Switch 2 port instead of continuing development?
Resource allocation was the primary reason. Borderlands 4 needed ongoing support, balance patches, and live service content like raid bosses and DLC on Play Station, Xbox, and PC. Maintaining a separate port team for Switch 2 while managing post-launch content across four platforms simultaneously became unsustainable. Take-Two chose to prioritize delivering quality post-launch content on existing platforms rather than stretching resources too thin across a new port.
When will Borderlands 4 come to Nintendo Switch 2?
Take-Two hasn't announced a new release date. The company used the word "pause" rather than "cancel," suggesting the port might happen eventually. Realistic expectations point to 2027 at the earliest, after post-launch content support on other platforms has stabilized. Take-Two said they're "continuing to collaborate closely" with Nintendo, indicating the option remains open.
What is cross-save functionality and why did it matter for the Switch 2 port?
Cross-save lets players start a game on one platform, save their progress to the cloud, and continue on another platform with the same character and inventory. Gearbox mentioned wanting to align the Switch 2 port release with cross-save implementation. This feature requires robust backend infrastructure, secure cloud authentication, and extensive testing across different platforms. It's genuinely complicated to develop and was partly responsible for the initial September delay.
How does this affect Nintendo Switch 2 launch window games?
The Borderlands 4 pause demonstrates that Nintendo and third-party publishers aren't enforcing simultaneous platform launches. Major games will arrive on Switch 2, but on their own timeline. Publishers are staggering releases to focus on core platform stability first, then porting later when resources allow. This is similar to how new console launches historically worked. Switch 2 will still get comprehensive third-party support, just more gradually throughout 2026 and 2027.
Is Grand Theft Auto VI still on track for November 2026?
Yes. Grand Theft Auto VI remains locked in for November 2026 despite having been delayed twice previously. Rockstar Games is even planning to start marketing the game in summer 2026, which indicates confidence in the release date. The GTA franchise's massive commercial importance—Grand Theft Auto V has sold 225 million copies—justifies the intensive resource allocation to ensure the launch is flawless.
What does this pause mean for other games coming to Switch 2?
Expect more staggered releases throughout 2025 and 2026. Borderlands 4's situation sets a precedent that major publishers will evaluate each title individually. Games with established annual release cycles (like PGA Tour 2K25 and WWE 2K26) might launch sooner. Ambitious one-off AAA titles with complex live service systems will likely follow Borderlands 4's path of launching later after core platform stabilization.
Why didn't Gearbox just ship the Switch 2 port anyway and patch it later?
The "launch and patch later" approach has become increasingly unpopular with both players and publishers. Shipping a substandard port damages reputation, generates negative reviews, and undermines player trust. Gearbox and Take-Two chose the opposite path: take the time to do it right rather than ship something compromised. For Switch 2 players, this actually means a better finished product when it eventually arrives.

The Final Word
Borderlands 4's Switch 2 port pause tells us something important about modern gaming. Publishers aren't abandoning new consoles or making reckless decisions. They're being realistic about resources, timelines, and player expectations.
The decision prioritizes quality over speed. It acknowledges that supporting multiple platforms simultaneously while maintaining post-launch content is genuinely difficult. It respects both player expectations and developer capacity.
Will Switch 2 owners get to play Borderlands 4 eventually? Almost certainly yes. Will it arrive day-one? No. Will it be worth the wait when it does arrive? Probably, because the extra time means fewer bugs and better optimization.
That's a trade worth making. In an industry that's spent years shipping incomplete games and patching them live, a publisher willing to slow down and do things properly deserves credit. Borderlands 4 on Switch 2 will launch when it's ready, not before.
And that's actually better for everyone involved.

Key Takeaways
- Take-Two paused Borderlands 4's Switch 2 port in Q3 2025 to prioritize post-launch content on existing platforms
- Resource allocation challenges force publishers to choose between simultaneous multi-platform support and quality post-launch updates
- Cross-save functionality and live service support create technical complexity that justified delaying the port indefinitely
- Modern console launches feature staggered third-party releases rather than day-one simultaneous platforms across all publishers
- While Borderlands 4 is paused, Take-Two remains committed to Switch 2 with titles like PGA Tour 2K25 and WWE 2K26
- Grand Theft Auto VI's continued November 2026 focus shows how publishers allocate resources to flagship franchises versus secondary titles
- The pause demonstrates that quality and proper optimization now take priority over launch-window timing for console ports
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