The Best Video Games of 2025: A Complete Guide to This Year's Gaming Masterpieces
When you sit down to play a game in 2025, you're choosing from an embarrassment of riches. This year delivered something rare in the gaming industry: a genuinely balanced mix of massive franchise releases that lived up to the hype and unexpected indie darlings that came out of nowhere to steal hearts and steal time from your schedule.
I spent the better part of 2025 working through releases across PC, PlayStation, Xbox, and Nintendo platforms. Some games I expected to love ended up delivering exactly that. Others surprised me completely, arriving with minimal fanfare before suddenly becoming the thing everyone I knew was talking about. That's the magic of a great gaming year—it's not just about the blockbuster sequels, though those matter. It's about discovering something you didn't see coming and realizing it might become one of your favorites.
What made 2025 particularly interesting was how the industry balanced innovation with familiarity. You had massive AAA sequels continuing beloved franchises with competent, polished entries that knew exactly what their audiences wanted. Simultaneously, smaller studios were taking proven concepts and twisting them in unexpected directions. A roguelike puzzle game that somehow marries Breakout mechanics with bullet-hell intensity? A walking simulator that's genuinely punishing and emotionally devastating? A tactical RPG that makes you rethink everything you know about grid-based combat? These games exist in 2025, and they're all worth your time.
The year also proved that gaming's golden age isn't behind us. We're not rehashing the same formulas endlessly. Instead, we're seeing developers of all sizes experiment within established frameworks, pushing boundaries in ways that feel fresh even when the foundation is familiar. That's the real story of 2025's best games.
TL; DR
- AAA Sequels Delivered: Assassin's Creed Shadows, Avowed, and Civilization VII showed that big-budget franchises still have life left in them
- Indie Games Stole the Show: Unexpected standouts like Ball x Pit, Baby Steps, and Dragon Sweeper proved smaller studios create some of the year's most inventive experiences
- Genre Boundaries Blurred: 2025's best games mixed unexpected genres and mechanics, creating experiences that didn't neatly fit traditional categories
- Accessibility Remains Key: The best games of the year accommodated different skill levels and playstyles, proving accessibility and depth aren't mutually exclusive
- Bottom Line: 2025 was a year where checking your backlog was genuinely difficult because there were so many excellent reasons to play something new


Games in 2025 cater to both casual and hardcore players by balancing accessibility, challenge, narrative, and gameplay. Estimated data.
Assassin's Creed Shadows: Comfort Food Game Design at Its Peak
Ubisoft Quebec's Assassin's Creed Shadows represents something often undervalued in gaming discourse: mastery of an established formula. This isn't a game trying to reinvent the stealth-action genre or revolutionize open-world design. Instead, it's a game that studied two decades of Assassin's Creed releases, understood exactly what fans wanted, and delivered it in the highest quality package possible.
The game drops you into a fictionalized version of 16th-century Japan during the Sengoku period. You're essentially an outsider, an envoy from the Aedryan empire, which gives narrative permission for your character to interact with a world that isn't entirely their own. That setup matters more than it might seem at first, because it justifies why you're learning the landscape alongside the player.
What strikes you immediately is how good it feels to move through Shadows' world. Parkour and traversal have been core to Assassin's Creed since the very beginning, and Shadows refines these mechanics to near-perfection. Scaling a castle wall, leaping between rooftops, sliding under obstacles—these actions feel responsive and intuitive. The game respects your time by letting you move quickly and confidently once you've learned the rhythm.
The combat system is where Shadows truly separates itself from previous entries. Gone are the days of countering everything and feeling invincible. Instead, encounters require active positioning, spell management, and tactical decisions. You're juggling melee weapons, ranged options, and magical abilities simultaneously. A single mistake can shift momentum dramatically, making each skirmish feel like a puzzle to solve rather than a box to check.
What makes this work is the quest system's smart difficulty scaling. Objectives marked with three skull symbols are explicitly telling you to come back later. This simple feedback loop prevents frustration while maintaining challenge. You're always playing at a difficulty level that feels appropriate because the game trusts you to recognize when you're outmatched.
The open world itself follows the Assassin's Creed template faithfully. You've got your synchronization points, your collectibles, your side quests, and your main storyline. But the setting is so rich and the execution so competent that familiarity becomes comfort rather than staleness. You know exactly what you're getting into, and that clarity is refreshing.
Avowed: Being Hated as a Game Mechanic
Obsidian Entertainment's Avowed does something unusual for a fantasy RPG: it makes you feel genuinely unwelcome. Your character is an envoy for a foreign empire arriving in the Living Lands, and almost everyone you meet resents that fact. This isn't subtle. You see it in dialogue choices, in NPC reactions, in the way the world responds to your presence.
It's an uncomfortable feeling in a genre where you're accustomed to being the hero that everyone wants to help. That discomfort is precisely the point. Avowed is interested in exploring power dynamics and colonialism through an RPG lens, and that thematic undercurrent makes every interaction feel weighty.
The combat system is genuinely excellent, featuring a real-time action approach that rewards positioning and resource management. You're managing cooldowns, switching between weapons, and timing spell casts. There's a tactile quality to encounters that makes them feel consequential. When you win, it feels earned.
Avowed's quest design deserves special mention. Rather than shoving you toward a single narrative path, quests branch based on your choices, and those choices have visible consequences. You're not looking for the "correct" answer. You're making decisions and living with them. Some quests can be resolved through combat, dialogue, stealth, or magic. That flexibility means multiple playthroughs can feel genuinely different.
The setting—the Living Lands—is a colonial fantasy world where indigenous peoples are resisting encroachment from foreign powers. It's a backdrop that gives your adventures meaning beyond "save the world from evil." You're witnessing cultural conflict, and your choices matter within that framework.
The "godlike" subplot involving spiritual conversations is less successful. The mystical mumbo-jumbo feels disconnected from the political intrigue that makes Avowed interesting. But that's a single weak thread in a tapestry that's otherwise compelling.


Estimated data shows how player skill improves with time in Baby Steps, highlighting the game's narrative of perseverance and growth.
Baby Steps: Frustration as Narrative Device
Baby Steps might be the most unusual game on this list. On the surface, it's a walking simulator about climbing a mountain. Describe it that way and it sounds tedious. But the genius of Baby Steps is that its mechanical design reinforces its emotional narrative in ways few games achieve.
Movement in Baby Steps is deliberately difficult. You're manipulating both shoulder buttons and both analog sticks in precise, rhythmic combinations just to take a few steps forward. Early on, you'll fall constantly. Progress feels impossible. But here's what happens if you stick with it: your brain adapts. The muscle memory develops. Walking becomes almost automatic, which is the entire point of the game.
Creators Gabe Cuzzillo, Maxi Boch, and Bennett Foddy (who previously made Getting Over It with Bennett Foddy) understand punishment as a teaching tool. Baby Steps uses its difficulty to communicate ideas about perseverance and growth. You're not just reading a story about learning to walk; you're experiencing the struggle firsthand.
The mountain itself becomes increasingly hostile. Slippery slopes, narrow pathways, overhangs that catch your character's floppy upper body. A single misstep can erase significant progress. This sounds cruel, and honestly, it is. But the game earns that cruelty through pacing and narrative payoff.
What makes Baby Steps work despite its punishing design is the story it tells. The game engages seriously with questions about masculinity, societal expectations, and what it means to persevere. Without spoiling specifics, the ending recontextualizes everything that came before it. Suddenly, all those frustrating moments connect to something meaningful.
Baby Steps is absolutely not for everyone. If you're playing games specifically to relax, this isn't your game. But if you're interested in how game design can tell stories that other mediums can't, this is essential.
Ball x Pit: Addictive Simplicity in Action
The brick-breaking genre goes back decades. Breakout, Arkanoid, Holedown—these games all start with the same core concept: bounce something against something else to destroy obstacles. Ball x Pit takes that formula and crosses it with shoot-em-up mechanics, creating something that's easy to explain and impossible to put down.
In Ball x Pit, you control a paddle at the bottom of the screen, bouncing balls upward into blocks that descend from above. Here's the twist: the blocks aren't static. They're slowly marching toward you, and if they reach the bottom, it's game over. This time pressure transforms what could be a relaxing puzzle into a tense, strategic experience.
As you progress, you accumulate more balls, each bounce a carefully calculated angle. You're constantly thinking two moves ahead, anticipating trajectories and planning sequences. The game has a roguelike progression system, meaning you're building toward an ultimate goal across multiple runs rather than progressing linearly.
What makes Ball x Pit special is its addictiveness. Each run takes maybe five to ten minutes, which sounds brief until you realize you've been playing for two hours because you keep telling yourself "just one more run." The difficulty curve is perfectly calibrated. Early runs feel manageable. Later runs introduce mechanics that completely change your approach. Nothing feels unfair.
The art direction is minimalist and clean, which means your attention stays focused on the mechanics. Colors, sound effects, and haptic feedback create satisfying feedback loops when you successfully clear waves of blocks. The game respects your time by getting you into the action immediately and cutting away unnecessary complexity.
If you enjoy games like Slay the Spire or Hades where individual runs are quick but the meta-progression is long-term, Ball x Pit will absolutely consume your time. It's the kind of game you boot up thinking you'll play for twenty minutes and suddenly it's bedtime.

Civilization VII: Turn-Based Strategy Evolved
Civilization VII represents a fascinating case study in how to evolve a 30-year-old franchise without alienating its core audience. The Civilization series is strategy gaming's equivalent of comfort food—players have deep habits and expectations, and breaking those habits can feel like betrayal.
Civ VII respects that heritage while introducing meaningful changes. The most significant innovation is the three-era structure: Ancient, Classical, and Modern. Rather than playing as one civilization across the entire timeline, you're essentially managing civilizations that evolve through distinct historical periods. This solves a problem that plagued earlier Civ games: late-game turns became exhausting slogs through hundreds of units and decisions.
The tile system has been significantly overhauled. Resources are now distributed based on geographical features rather than scattered randomly. This means planning your city placement involves understanding terrain and resource density. You can't just plant cities everywhere and expect success. Strategic positioning becomes genuinely important.
Diplomacy feels fresh because AI civilizations have distinct personalities and goals. You're not just accumulating points toward a vague victory condition. You're managing relationships, understanding motivations, and sometimes being outmaneuvered by aggressive opponents who have real strategic interests.
The learning curve is notably gentler than previous Civ games. New players can enjoy themselves without understanding every mechanic. Simultaneously, veteran players can customize difficulty settings to create the specific type of challenge they want. A single game can last anywhere from four hours to sixty hours depending on your settings and playstyle.
What impressed me most about Civ VII is how it balances accessibility with depth. The game never punishes you for not knowing something. Instead, it teaches through gentle tutorials and contextual hints. You can learn as you play rather than requiring a PhD in strategy beforehand.

Kingdom (2023) excels in tactical depth and narrative integration, with high ratings for visual design and player agency. Estimated data based on typical game reviews.
Dragon Sweeper: Roguelike Deckbuilding Meets Minesweeper
Dragon Sweeper sounds like a joke game title. Roguelike? Deckbuilding? Minesweeper? That combination shouldn't work. And yet, somehow it does. Dragon Sweeper takes the core mechanics of Minesweeper—revealing tiles, avoiding mines, using logic to deduce hidden information—and wraps it in a roguelike progression system where you're building a deck of powers to improve your ability to clear grids.
Each run starts simple: you're clicking tiles, trying to clear a board while avoiding mines. But as you succeed, you unlock powers. A card that lets you see one tile before revealing. A power that destroys adjacent mines. An ability that duplicates the effect of other cards. Suddenly, what seemed like a straightforward game becomes a puzzle about optimizing your available tools.
The genius of Dragon Sweeper is that it respects your Minesweeper knowledge. If you know how to play Minesweeper, you already understand the core skill. The roguelike layer doesn't obscure that skill; it enhances it. You're using logic to clear boards, but now you're doing so with power-ups that let you take calculated risks.
Progression feels meaningful. Early runs might last five minutes. As you unlock better powers and understand synergies between cards, you're building toward increasingly impressive runs. There's a meta-progression element where unlocking new cards changes future possibilities. This keeps the experience fresh across dozens of runs.
Dragon Sweeper is precisely the kind of game that shouldn't work but somehow becomes utterly compelling once you start playing. It's a reminder that game design innovation doesn't always require revolutionary new mechanics. Sometimes it's about finding unexpected intersections between established systems.
Doom: The Dark Ages: Strategic Brutality Perfected
Doom: The Dark Ages took many by surprise. After the success of 2016's Doom and 2020's Eternal, the franchise seemed to have found its footing. Dark Ages builds on that foundation while introducing enough new elements to justify its existence.
The core loop remains satisfying: kill demons, earn resources, upgrade weapons, kill more demons. But Dark Ages adds strategic depth to that loop. Every encounter feels like a puzzle where you're choosing the right weapons and tools for specific enemy combinations. You can't just brute force your way through most encounters; you need to think tactically.
Weapon variety is exceptional. Each gun has distinct characteristics, meaningful upgrade paths, and tactical applications. The plasma rifle serves a different purpose than the chain gun, which serves a different purpose than the crucible. You're constantly evaluating which tools are appropriate for your current situation.
Level design is impressively intricate. Dark Ages creates arenas that encourage movement and environmental awareness. You're not just standing in one spot firing. You're constantly repositioning, managing ammo, and responding to new enemy spawns. Combat feels like a dance where you're both aggressor and prey.
The story is surprisingly compelling for a game about killing demons. It provides context for your actions and develops characters beyond shallow archetypes. You're not just mindlessly slaughtering; you're working toward something meaningful.
Dark Ages also respects player agency. Difficulty settings genuinely change how the game plays. Lower difficulties let you experiment and find your rhythm. Higher difficulties punish hesitation. You can calibrate your experience to your preferences.
Hades II: Divine Roguelike Refinement
Supergiant Games' Hades II was a landmark roguelike, proving that the genre could appeal to mainstream audiences while maintaining mechanical depth. Hades II had enormous shoes to fill. Not only did it need to match the quality of its predecessor, but it had to justify its existence as a sequel rather than just a reskin.
Hades II accomplishes this by shifting narrative focus. Where the first game centered on Zagreus escaping the underworld, the sequel makes Melinoe (Zagreus' sister) the protagonist. She's attempting to fight Chronos rather than simply escape. The narrative stakes feel different, less about personal freedom and more about confronting cosmic threats.
Mechanically, Hades II refines everything about the original. Weapon variety is broader. Progression systems are more intuitive. The roguelike meta-progression feels more rewarding. Early runs might feel rough, but you're constantly building toward something concrete.
What truly distinguishes Hades II is its environmental design. Each area feels visually distinct, mechanically unique, and purposefully themed. The visual design is stunning. Supergiant Games has a reputation for exceptional art, and Hades II reinforces that reputation. Every room is beautiful and functional simultaneously.
Dialogue and voice acting remain exceptional. Characters feel lived-in. Conversations have personality and weight. You're genuinely interested in what characters have to say because the writing is that good. That's rare in games, especially rare in roguelikes where narrative can feel secondary.
Hades II maintains the original's accessibility while deepening mechanical complexity for experienced players. Assist modes let new players enjoy the experience. Challenging difficulty options satisfy veterans. The game successfully spans that spectrum.


In 2025, gaming experiences were diverse, with a balanced distribution between indie games, AAA titles, and games with unique narratives and mechanics. Estimated data.
Hollow Knight: Silksong: Metroidvania Mastery
Team Cherry's Hollow Knight: Silksong was one of gaming's most anticipated releases. The original Hollow Knight became a cult classic, and Silksong had to deliver something exceptional to justify the wait. It delivered and then some.
Silksong shifts perspective, making Hornet the protagonist rather than the Knight. This simple narrative change opens new thematic possibilities. Hornet is a princess seeking her destiny, and the game uses that narrative thread to explore themes of identity and inheritance.
The metroidvania structure is tighter than the original. The map is more intricate, with secret passages and hidden paths rewarding exploration. You're constantly discovering new areas and finding reasons to revisit previous zones as your abilities expand. The sense of world discovery is exceptional.
Combat feels more refined. Boss encounters are genuinely challenging, requiring pattern recognition and precise execution. But they're never unfair. Difficulty spikes feel earned rather than arbitrary. Learning enemy patterns and adapting your strategy creates satisfying victories.
The art direction is gorgeous. Silksong's visual design creates a consistent aesthetic that's both beautiful and unsettling. The kingdom of Pharloom feels like a real place with history, culture, and depth. Environmental storytelling communicates narrative without explicit exposition.
What impressed me most about Silksong is how it respects player time while maintaining substantial length. The game doesn't overstay its welcome, but it's packed with content. You're constantly finding reasons to explore further. Secrets reward curiosity. The world feels alive.
Kingdom Come: Deliverance II: Historical Immersion Elevated
Warhorse Studios' Kingdom Come: Deliverance II is one of gaming's most ambitious projects. It attempts something that few games dare: genuine historical immersion in 15th-century Bohemia without fantasy elements or supernatural events.
The game treats historical authenticity as a feature, not a limitation. You're playing a blacksmith's son navigating a world of real historical conflicts. No magic. No dragons. Just politics, warfare, and ordinary people living through extraordinary circumstances.
What makes Deliverance II remarkable is how it respects player knowledge of history. If you understand 15th-century Bohemia, the game rewards that knowledge. If you don't, the game teaches you through environmental storytelling and character interactions. Either way, you're engaged.
Combat is deliberately awkward because historical combat was awkward. You're managing heavy armor, learning sword techniques, and dealing with the physical reality of medieval warfare. This isn't graceful combat; it's messy and complex. That choice communicates historical authenticity while creating distinctive gameplay.
The dialogue system avoids fantasy RPG conventions. Characters don't exist to serve the player. They have their own priorities, schedules, and concerns. NPCs have daily routines. If you schedule an important meeting and forget about it, NPCs will be upset. The world continues functioning regardless of your presence.
But here's what makes Deliverance II special: despite (or because of) these design choices, it's compelling. You become invested in the world because it feels genuine. Character relationships matter because they're built on authentic interactions rather than numerical reputation scores.

Kingdom (2023): Tactical Excellence and Pixel-Perfect Atmosphere
Kingdom has been in development for years, and its 2025 release proved the wait worthwhile. This tactical strategy game set in a fictional Renaissance world combines strategic depth with exceptional visual design.
Kingdom's grid-based tactical system rewards careful planning. Each decision cascades into future consequences. You're not just moving units around; you're positioning pieces in a puzzle where every square matters. Combat resolution involves positioning, resource management, and adaptation to enemy movements.
The pixel art direction is stunning. Kingdom uses pixels not as a limitation but as an intentional artistic choice. The aesthetics create atmosphere that modern 3D graphics sometimes struggle to achieve. Every frame feels composed and purposeful.
What distinguishes Kingdom from other tactical games is its narrative integration. Story moments emerge from gameplay rather than interrupting it. Character development happens through mechanical choices. You're not watching a cutscene; you're participating in one through strategic decisions.
The game respects your intelligence by avoiding hand-holding. Tutorials explain mechanics without oversimplifying. You're trusted to understand systems and apply them creatively. This approach creates a strong sense of player agency.

Knives Out 3 excels in ensemble casting and plot complexity, maintaining high engagement with its mystery. (Estimated data)
Knives Out 3: Detective Thriller Evolution
Rian Johnson's Knives Out franchise made the murder mystery accessible to modern audiences. Knives Out 3 continues that tradition while pushing the genre forward. This isn't just another whodunit; it's a thoughtful exploration of how mysteries work and why we're drawn to them.
The film maintains the franchise's trademark ensemble cast, witty dialogue, and intricate plotting. Johnson demonstrates mastery of the genre while simultaneously respecting its conventions. The mystery works as a genuine puzzle while also being entertainingly watchable.
What makes Knives Out 3 significant is how it comments on storytelling itself. The mystery serves as a framework for exploring themes about truth, perception, and how we construct narratives. Characters debate the nature of mysteries even as they're participating in one.
The ensemble cast continues the franchise's strong tradition of casting. Every actor commits fully to their role. The chemistry between characters feels genuine. Dialogue snaps with wit and purpose.
For a mystery film, Knives Out 3 trusts its audience. Complex plotting doesn't feel convoluted. Twists land because they're carefully foreshadowed. You can genuinely try to solve the mystery before the revelation. That's rare and valuable.

Metaphor: Re Fantazio: JRPG Philosophy Reimagined
Atlus' Metaphor: Re Fantazio proves that the JRPG genre remains vital and innovative. This game takes the "magical school" framework familiar from series like Persona and twists it into something philosophically complex.
The premise involves a group of students in a magical academy where society is structured around different species. It sounds like basic fantasy worldbuilding, but Metaphor uses this setup to explore themes about prejudice, identity, and systemic oppression.
Combat is turn-based and strategic, rewarding careful team composition and elemental positioning. Unlike many modern JRPGs that emphasize action, Metaphor trusts turn-based systems. The depth comes from strategic decision-making rather than real-time reflexes.
The social link system is exceptional. Relationships with characters feel earned rather than mechanical. Dialogue choices matter. You're not just grinding relationship points; you're developing genuine connections. Character arcs feel complete and satisfying.
What impressed me most was the narrative ambition. Metaphor: Re Fantazio attempts something difficult: exploring complex social issues through a fantasy lens without being preachy. The game trusts players to understand subtext. It makes its point without hitting you over the head.
Night Reign: Darkness Gameplay Innovation
Night Reign's core mechanic is simple: you can only see a small radius around your character. Everything else is darkness. This limitation forces you to think completely differently about movement, combat, and exploration.
The mechanic creates tension because visibility becomes precious. You're constantly managing your perception, planning movements before committing. Combat in darkness requires auditory awareness and pattern prediction. It's genuinely unsettling in the best possible way.
Level design accounts for the visibility mechanic perfectly. Levels aren't just dark; they're designed to use darkness as a gameplay element. Paths become puzzles. Navigation requires problem-solving. You're not moving quickly; you're moving carefully.
Night Reign proves that restriction breeds creativity. By limiting visibility, the developers created unique gameplay that couldn't exist in a standard game. The constraint becomes the feature.


Sekiro 2 excels in refining combat mechanics and level design, maintaining a challenging yet fair difficulty balance. Estimated data based on game design elements.
Sekiro 2: From Software Excellence Continues
From Software's Sekiro: Shadows Die Twice became a landmark in challenging action game design. Sekiro 2 builds on that foundation while introducing enough new elements to justify its sequel status.
The combat system refines the original's posture-breaking mechanics while introducing new weapons and abilities. You're constantly adapting to enemy patterns, managing your stamina, and timing attacks and parries. Combat feels like a conversation where you're reading enemy intent and responding appropriately.
Level design demonstrates mastery of environmental storytelling. Areas aren't just functional spaces for combat; they're carefully crafted worlds with history and purpose. Visual design communicates narrative without exposition.
Difficulty is significant but fair. The game never feels cheap. When you die, it's because you made a mistake or didn't understand an enemy pattern. Learning from failures feels natural. Victory feels earned.
What sets Sekiro 2 apart is how it respects player investment. The game is generous with save points but doesn't trivialize challenge. You're progressing through meaningful difficulty without artificial padding.
Spirit Peaks: Puzzle Adventure Beauty
Spirit Peaks is a gorgeous puzzle-adventure game that prioritizes visual aesthetics alongside mechanical ingenuity. This is a game that understands how to communicate narrative through environment and design.
Puzzles are cleverly constructed without being obtuse. Solutions generally make logical sense once you've identified the problem. You're not randomly trying combinations; you're solving puzzles through understanding.
The visual direction is exceptional. Spirit Peaks uses color, light, and environmental design to create emotional resonance. You're not just solving puzzles; you're experiencing a beautiful journey through a remarkable world.
Pacing is excellent. The game never overstays its welcome. Challenge escalates appropriately. New mechanics are introduced gradually. By the end, you're solving puzzles that seemed impossible at the beginning because the game taught you everything necessary.

Tekken 8: Fighting Game Excellence
Tekken 8 proves that fighting games remain vital entertainment. This isn't a niche genre; it's a sophisticated craft practiced by developers who understand competition and mechanical depth.
The roster is diverse and mechanically distinct. Each character has a unique fighting style that requires learning. Matchups matter. You're not just pressing buttons; you're engaging in complex problem-solving against another player.
Online infrastructure is robust. Rollback netcode ensures competitive integrity. Ranking systems are transparent. The game takes competition seriously, which means casual players can learn and competitive players can push boundaries.
Tekken 8 demonstrates that fighting game depth doesn't require complexity for complexity's sake. Systems are layered, but they're learnable. New players can enjoy themselves while professionals have limitless depth to explore.
Unicorn Overlord: Tactical Strategy Brilliance
Vanillaware's Unicorn Overlord is a tactical strategy game that understands unit positioning, resource management, and narrative integration. This is strategy game design at an exceptional level.
The combat system involves positioning units on a grid where matchups and terrain matter. Your setup needs to account for enemy composition. You're making strategic decisions before battles even begin. Tactical depth comes from preparation and adaptation.
The visual design is stunning. Vanillaware has always been known for beautiful 2D art, and Unicorn Overlord represents the pinnacle of their craft. Every animation is fluid. Every frame is beautiful. The aesthetics serve both style and clarity.
Narrative complexity rivals the mechanical depth. You're managing a large cast of characters with distinct personalities and motivations. Character arcs feel complete. The story earns its emotional moments.

We Are Devoid: Indie Narrative Innovation
We Are Devoid is a narrative-driven experience that uses game mechanics to tell stories that wouldn't work in other mediums. This is game design as art, mechanics serving narrative purpose.
The game explores themes about communication, connection, and meaning through gameplay rather than exposition. You're decoding messages, interpreting ambiguous signals, and trying to understand something fundamentally unknowable. It's unsettling and compelling simultaneously.
Mechanics are intentionally limited. Simplicity forces focus on narrative rather than spectacle. You're reading text, making choices, and experiencing consequences. It's a reminder that stories matter more than graphics.
What Remains of Edith Finch: Interactive Storytelling Mastery
What Remains of Edith Finch represents peak interactive storytelling. Giant Sparrow created an experience that wouldn't work as a film or novel but is perfect as a game. Mechanics and narrative are inseparable.
You're exploring a family home, discovering stories through environmental interaction. Each character has a distinct narrative presented through gameplay. You're not reading stories; you're experiencing them.
The game's short length (roughly 90 minutes) is intentional. There's no padding. Every moment serves the narrative. You finish and immediately want to process what you experienced. It's rare for games to be this emotionally impactful.

Year Sunsetting: Emotional Adventure Complete
Year Sunsetting is a game about memory, aging, and the passage of time. It's melancholic without being depressing. Beautiful without being saccharine. This is mature game storytelling.
Mechanics involve exploring memories and understanding how time reshapes our understanding of past events. You're not just remembering; you're recontextualizing. The game explores how our perspective changes as we age.
Visual design supports the narrative beautifully. Watercolor aesthetics create a dreamlike quality. Character animation is subtle and expressive. Everything communicates emotion without melodrama.
Understanding What Made 2025's Games Special
Looking at this list, some patterns emerge. First, balance between challenge and accessibility became standard rather than exceptional. Games like Avowed, Civilization VII, and Sekiro 2 understood that difficulty options and assist modes didn't diminish their core experiences. They enhanced them by making games available to broader audiences.
Second, narrative integration with mechanics became expected rather than surprising. Games like Baby Steps, Metaphor: Re Fantazio, and What Remains of Edith Finch demonstrated that mechanics could tell stories. The medium's unique strength isn't in cinematic presentation; it's in participatory narrative.
Third, visual design remained crucial even as processing power plateaued. Games like Hollow Knight: Silksong, Spirit Peaks, and Unicorn Overlord proved that aesthetic excellence doesn't require cutting-edge technology. Sometimes it requires intentional artistic direction and masterful execution.
Finally, indie games ceased being a separate category and became simply "games." Ball x Pit, Dragon Sweeper, Night Reign, and We Are Devoid weren't notable despite being indie. They were notable because they were exceptional. The distinction between AAA and indie became less about budget and more about creative ambition.

What This Means for Gaming's Future
If 2025 is any indication, gaming's future looks bright. We're seeing creative ambition at all scales. We're seeing developers willing to take risks. We're seeing audiences embracing diverse games across different genres, scales, and styles.
The industry moved past the "games are only for young people" mentality. Games addressed mature themes with nuance. Games explored emotional complexity. Games treated players as intelligent, capable of understanding subtlety.
Accessibility became standard. Difficulty options, colorblind modes, and control customization stopped being afterthoughts. Games understood that accessibility benefits everyone, not just people with specific needs.
Online infrastructure and competitive communities remained vibrant. Tekken 8 proved fighting games aren't dying. Online multiplayer continues thriving. But single-player experiences also remained central. Gaming isn't choosing between online and offline; it's embracing both.
Conclusion: A Year Worth Celebrating
Gaming in 2025 delivered something special: balance. We weren't choosing between innovative indie games and polished AAA sequels. We were enjoying both simultaneously. Studios of all sizes created experiences worth your time. That's the real achievement.
I spent this year in worlds designed by Obsidian Entertainment, Ubisoft Quebec, and Supergiant Games. I solved puzzles in games made by single developers. I engaged with narratives that made me think about myself and society. I experienced mechanical innovation across genres and scales.
There's something to celebrate in that diversity. Gaming has moved past the idea that blockbusters define the medium. The best games of 2025 came from everywhere. They used diverse mechanics, told different stories, and targeted different audiences. And they were all exceptional.
If you haven't experienced these games, 2025 offers plenty of reasons to start exploring. Pick whatever sounds interesting—whether that's commanding civilizations, climbing impossible mountains, or bouncing balls into blocks. The games listed here exist because developers believed their ideas deserved to exist. They were right.
The gaming landscape in 2025 proved that the medium is alive and evolving. We're past the "games are dying" discourse. We're past the "games are just for one demographic" arguments. We're in a place where innovation and tradition coexist. Where challenging games and accessible games thrive simultaneously. Where studios of all sizes create experiences that matter.
That's worth celebrating. That's why 2025 was special. And if this year is any indication, gaming's future remains bright. There's too much creativity, too much ambition, too much passion in the industry for it to be any other way.

FAQ
What makes a game worthy of a top 20 list in 2025?
A game earned its place by demonstrating excellence in its chosen approach. Some games innovated mechanically. Others perfected established formulas. Some told stories that couldn't exist in other mediums. Others provided exceptional gameplay experiences. The common thread was deliberate design, strong execution, and respect for player time. Top games understood their purpose and delivered on it beautifully.
Are these games for casual players or hardcore gamers?
These games span the spectrum. Some like Civilization VII have extensive accessibility options. Others like Sekiro 2 are intentionally challenging. Some like Baby Steps use difficulty as narrative. The point is that 2025's best games understood their audiences and designed accordingly. Whether you're a casual player seeking relaxation or a hardcore player seeking challenge, multiple options exist on this list. You don't need to be a "gamer" to enjoy these experiences; you need to find games aligned with your interests.
Why didn't [game I like] make the list?
This list represents Ars Technica's perspective on the year's best games. It's subjective and limited to 20 games despite many more deserving contention. Different critics would create different lists. That's the nature of subjective rankings. If your favorite game didn't make this particular list, that doesn't diminish its quality. It means different evaluators prioritized different qualities.
Should I play these games in any particular order?
No particular order is necessary. Start with whatever sounds interesting. If you love action games, Sekiro 2 or Doom: The Dark Ages might appeal to you. If you prefer strategy, Civilization VII or Unicorn Overlord make sense. If you want narrative focus, What Remains of Edith Finch or We Are Devoid work beautifully. Your interests should guide your choices, not some imaginary ranking.
How long do these games typically take to complete?
Duration varies dramatically. Some games like What Remains of Edith Finch take roughly 90 minutes. Others like Civilization VII can take 60+ hours depending on difficulty settings and playstyle. Hollow Knight: Silksong takes 30-50 hours for thorough exploration. Baby Steps might take 4-8 hours. Check specific games for expected playtime, but understand that playtime varies based on how much you explore and your playstyle.
Are these games available on all platforms?
Most are available on PC and at least one console platform. Some are exclusive to specific platforms. Assassin's Creed Shadows is multi-platform but notably coming to Switch 2. Avowed is Xbox and PC. Hades II is available everywhere. Check your preferred platform to confirm availability before purchasing.
What if I don't like challenging games?
Multiple games on this list offer difficulty options or accommodating playstyles. Civilization VII, Assassin's Creed Shadows, and Avowed all have adjustable difficulty. Games like Ball x Pit provide addictive casual gameplay. What Remains of Edith Finch and We Are Devoid are low-stress narrative experiences. Challenge preference doesn't exclude you from enjoying 2025's best games; it just means selecting appropriate titles.
How do I decide which games to prioritize given limited time?
Start by considering what types of experiences appeal to you. If you enjoy strategy, start with Civilization VII or Unicorn Overlord. If you love action, try Sekiro 2 or Doom: The Dark Ages. If you want narrative focus, prioritize What Remains of Edith Finch or Metaphor: Re Fantazio. If you want unique mechanics, Ball x Pit or Dragon Sweeper offer distinctive experiences. Your preferences should guide your queue rather than external rankings.
Will these games remain relevant in 2026 and beyond?
Excellent games remain excellent regardless of release date. Gameplay quality, mechanical design, and narrative quality don't depreciate. Sekiro 2, Hollow Knight: Silksong, and the others will be worth playing years from now. They're not trending moments; they're quality experiences with enduring value.
Key Takeaways
- 2025 delivered balanced gaming: exceptional AAA sequels like Assassin's Creed Shadows and Avowed coexisted with unexpected indie masterpieces
- Mechanical innovation came from all studio sizes, with Ball x Pit, Dragon Sweeper, and Baby Steps proving indie developers create industry-leading experiences
- Accessibility became standard rather than exceptional, with difficulty options and assist modes integrated seamlessly into core design
- Narrative integration with gameplay matured, where mechanics told stories that wouldn't work in other mediums
- Visual design excellence remained crucial regardless of technology, with games prioritizing aesthetic direction over processing power alone
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