Kena: Scars of Kosmora: Complete Guide to the Sequel Release, Gameplay & Story [2025]
When Kena: Bridge of Spirits launched in September 2021, it caught the gaming world off guard. Here was this indie studio called Ember Lab creating something that looked like it belonged on a Pixar movie screen, with combat depth that rivaled major AAA releases. The game sold millions of copies, landed on Play Station Plus, and proved that a small team with a bold vision could compete with industry giants.
Now, fast forward a few years, and Ember Lab is back with Kena: Scars of Kosmora, a sequel that's shaping up to be even more ambitious than the original. Based on Sony's State of Play reveals and developer interviews, this isn't just a simple follow-up. Scars of Kosmora looks to expand everything that worked in the first game while introducing entirely new mechanics, a fresh setting, and upgraded visuals that will push the PS5 and PC hardware even further.
But here's what makes this exciting: the gaming landscape has changed dramatically since 2021. We've seen what the PS5 can really do. We've watched as combat-focused action games have evolved. Scars of Kosmora arrives into this ecosystem with years of refinement, new ideas, and a proven studio behind it. If you're curious about what's coming, when it's arriving, and why you should care, you're in the right place. This guide breaks down everything we know about the sequel, from release dates and platforms to gameplay mechanics and story details.
TL; DR
- Release Window: Kena: Scars of Kosmora launches in 2026 for PS5 and PC (exact date TBA)
- New Setting: Players explore Kosmora, a mysterious island with ancient spirits and environmental storytelling
- Combat Evolution: Elemental gameplay is a major focus, allowing players to infuse attacks with elements and use Spirit Companions strategically
- Visual Upgrade: Ember Lab is pushing PS5 and PC graphics further with enhanced animation and environmental effects
- Developer: Ember Lab is bringing back the team that made the first game a critical and commercial success
- Bottom Line: This is shaping up to be one of 2026's most important Play Station exclusive titles


Scars of Kosmora shows significant improvements in visual features compared to Kena: Bridge of Spirits, particularly in particle effects and lighting. (Estimated data)
What We Know About Kena: Scars of Kosmora So Far
Let's start with the fundamentals. Kena: Scars of Kosmora is the direct sequel to Kena: Bridge of Spirits, developed by Ember Lab and published by Annapurna Interactive. The game is confirmed for Play Station 5 and PC platforms, with no mention of other platforms at launch (though that could change).
The reveal came via Sony's State of Play presentation, where Ember Lab unveiled a cinematic trailer showing our protagonist Kena arriving on a new island called Kosmora. In this world, something catastrophic has happened. A powerful spirit has broken Kena's staff, the mystical weapon that defined her abilities in the first game. This isn't just narrative window dressing—it fundamentally reshapes how Kena fights and interacts with the world.
Ember Lab hasn't released a ton of information yet, but what they've shared is strategic and intriguing. The studio is clearly focused on communicating that this is an evolution, not just a repeat of the first game. The combat changes, the setting, the visual fidelity, all of it signals that the team spent the years since launch listening to feedback and planning something special.
The release window is sometime in 2026. Sony hasn't nailed down a specific date, which suggests either it's further out than we might think, or the studio wants to maintain flexibility. Either way, that gives us some time to speculate about what's coming.


Scars of Kosmora enhances the original game's features with more dynamic combat, larger scale, and deeper narrative, suggesting a more complex and engaging experience. Estimated data based on content analysis.
The Setting: Kosmora and Why It Matters
One of the most intriguing aspects of Scars of Kosmora is the new location. The original game took place in the valley of the Spiritual Mountains, a region filled with Asian-inspired architecture and natural beauty. Kosmora, the mysterious island that serves as the sequel's backdrop, appears to be entirely different.
From what the trailer shows, Kosmora feels more ancient and corrupted than the peaceful valleys of the first game. There's a sense of danger here. The environment looks weathered by spiritual conflict. Ancient structures are overgrown with vegetation. The lighting carries a different mood—less serene, more ominous. This is a place where something has gone terribly wrong.
The story hook makes this clear: a powerful spirit has arrived on Kosmora, and this entity isn't friendly. Its presence has destabilized the island's spiritual balance. Kena arrives seeking answers, only to find her staff destroyed in an encounter with this threat. Now, stranded on an unfamiliar island without her primary tool, she has to figure out what happened and find a way to restore balance.
This setup is brilliant from a game design perspective. In the original game, players mastered Kena's staff. The combat, the puzzles, the exploration—all of it revolved around learning to use that weapon effectively. By taking it away in the sequel, Ember Lab creates a natural reason to teach players new mechanics. They're not just adding elemental attacks for fun; they're introducing them as the only way Kena can survive without her staff.
The island itself appears to be the kind of setting that encourages exploration. In the trailer, we see flowing water, dense forests, ancient temples, and what looks like multiple biomes. Ember Lab has always been good at environmental storytelling—using the environment itself to communicate narrative without heavy-handed exposition. Kosmora seems like it'll continue that tradition.
One thing to watch for: the original game had this gorgeous mix of lush nature and spiritual corruption. Areas would shift between peaceful and hostile as spirits manifested. Kosmora seems to lean harder into that duality. The island isn't inherently hostile—it's been changed by the presence of a dark force. That means players will probably find moments of beauty alongside stretches of genuine danger.

Combat Overhaul: Elemental Gameplay is Central
Here's the big one. Combat is what made the original Kena special, and it's where Scars of Kosmora seems to be making its most significant evolution.
In Bridge of Spirits, Kena's staff was the centerpiece of combat. You'd dodge, parry, and counter-attack with precise timing. The game felt like a Soulslike in some ways—learning enemy patterns, waiting for openings, striking at the right moment. It was satisfying and skill-based, but it was also linear in how you approached encounters.
Scars of Kosmora is introducing elemental infusions that completely change the strategy calculus. According to Ember Lab's official Play Station Blog post, the new system works like this: you'll learn new combat skills, infuse them with elemental properties, and combine those with your Spirit Companions to overcome encounters. This isn't just a damage modifier system. This is a full rethinking of how fights work.
Think about what that means practically. An enemy might be weak to fire. Instead of just dealing more damage with a fire attack, maybe fire also ignites the environment, creating new paths or exposing hidden enemies. Another foe might require ice attacks to freeze it in place so you can land a critical hit. A third enemy might demand lightning to interrupt its powerful attack patterns.
This is the kind of layered systems design that separates good action games from great ones. Players have to think, adapt, and experiment. It's not just about reflexes anymore; it's about understanding the tools at your disposal and using them creatively.
The Spirit Companions also seem to have a bigger role. In Bridge of Spirits, collecting these adorable creatures gave you small stat bonuses and unlocked specific moves. In Scars of Kosmora, they appear to be active combat participants. You might direct them to attack, support you with elemental effects, or interact with the environment in ways Kena can't. This suggests a more tactical approach to combat where you're managing Kena and multiple Companions simultaneously.
Ember Lab has emphasized that this layering—combining new combat skills, elemental infusions, and Spirit Companions—will be "key to overcoming challenging encounters and epic boss fights." The emphasis on boss fights is notable. The original game had some memorable bosses, but the trailer for Scars of Kosmora shows significantly more elaborate encounters. These don't look like standard fights. They look like set pieces, like moments designed to be memorable and challenging.
What's particularly smart about this approach is that it maintains accessibility while increasing depth. A new player could probably button-mash through easier encounters. But to defeat bosses and handle the hardest content, you'll need to understand the systems and use them skillfully. That's the hallmark of well-designed action games.

Scars of Kosmora is initially exclusive to PlayStation 5 and PC, each receiving 40% focus, while Xbox and Nintendo Switch are potential future platforms with 10% each. Estimated data.
Spirit Companions: More Important Than Ever
One of the most charming aspects of Kena: Bridge of Spirits was the Spirit Companions. These small, cute creatures served as collectibles that rewarded thorough exploration. Finding them all became almost a second game—hidden in tucked-away corners, locked behind optional puzzles, earned through challenging combat encounters.
In Scars of Kosmora, these little buddies seem to have graduated from "nice side feature" to "core gameplay mechanic."
Ember Lab hasn't fully detailed how Companions work in the sequel, but the trailer suggests significant changes. We see them actively fighting alongside Kena. They're not just passive bonuses anymore. In some shots, Companions appear to have distinctive abilities—one might have fire attacks, another might freeze enemies. This suggests each Companion type has specific elemental associations.
This opens up interesting strategic possibilities. Maybe you bring fire Companions when facing enemies that are vulnerable to heat. You switch to ice Companions for ice-vulnerable enemies. You might need to manage your Companion roster actively, not just collect and equip the cute ones.
The visual design of the Companions also appears to be getting an upgrade. The original game's Companions were adorable partly because of their simple but expressive design. The sequel seems to be maintaining that charm while increasing detail and animation quality. They move more fluidly. They show more personality. They feel more like actual party members rather than just cosmetic additions.
There's also a practical reason for this emphasis: it increases engagement and replayability. If different Companions handle different elements and situations, players will experiment with different combinations. You might run through areas multiple times with different team compositions. It gives the game more depth and encourages varied approaches.
Visual Evolution: Pushing PS5 and PC Hardware
When Kena: Bridge of Spirits launched, it was one of the first games to really showcase what the PS5 could do visually. The animation was stunning—Pixar-level character movement and expression. The particle effects were dense and impressive. The environments were detailed and beautiful. For an indie game, it looked almost impossibly good.
Scars of Kosmora is taking that foundation and building on it. From the trailer, several visual improvements are apparent.
First, character animation has gotten more sophisticated. Kena's movements are smoother and more expressive. Combat animations have more weight and impact. Enemy animations suggest more complex AI and behavior patterns. Every movement feels deliberate and purposeful. This is what separates good animation from great animation—every frame communicates something.
Second, environmental detail has clearly increased. The island of Kosmora looks lived-in and weathered. Architecture shows signs of age and decay. Vegetation interacts with light dynamically. Water effects look more realistic. The lighting itself seems more sophisticated, with light rays, dynamic shadows, and atmospheric effects creating a sense of depth and mood.
Third, particle effects have scaled up considerably. We're seeing more environmental effects, more dynamic reactions to gameplay, more visual feedback for actions. When an elemental attack hits, you see the world respond. Fire spreads. Ice crystallizes. Lightning arcs and illuminates. This isn't just eye candy—it's gameplay communication. The visuals tell you what's happening.
One specific improvement is noticeable in the boss fights shown in the trailer. These encounters have more elaborate visual spectacle. The screen fills with effects. Multiple elements are active simultaneously. The camera work enhances the drama with dynamic angles and movements. It feels cinematic while remaining readable and gameplay-functional.
The question players will ask is: what's the performance impact? The original game ran at 30 fps on PS5 in its highest quality mode, or 60 fps in a performance-focused mode. Scars of Kosmora will probably offer similar choices, but players should expect some compromises. Games that look this good typically require players to choose between visual fidelity and frame rate smoothness. Hopefully, Ember Lab will offer options that satisfy both crowds.
The PC version is interesting too. Assuming players have hardware strong enough to handle it, the PC version could potentially reach higher frame rates and resolutions than the PS5 version, similar to how other multi-platform games handle scaling.


Kena: Scars of Kosmora introduces significant gameplay changes, with elemental infusions and active Spirit Companions being the most prominent new features. Estimated data based on game descriptions.
Story and Narrative: What We Can Infer
Ember Lab has been careful not to reveal too much of Scars of Kosmora's story, which is smart. You don't want to spoil major narrative beats before release. But we can infer some things from what's been shown and what makes narrative sense.
Kena is returning as the protagonist. She's no longer just a spirit guide helping communities solve their problems. She's become something else—more experienced, more capable, but also perhaps more confident than she should be. Her arrival on Kosmora forces her into circumstances beyond her control. Stripped of her staff, she has to adapt and grow.
The "powerful spirit" mentioned in the premise is almost certainly the main antagonist. This entity has either come to Kosmora deliberately or been drawn there by some external force. Its corruption of the island's spiritual balance creates the central conflict. Players will probably need to learn about this spirit's origins, why it came, and how to stop it.
The original game's narrative was relatively straightforward—help communities, restore balance, grow as a person. Scars of Kosmora seems to be aiming for something more complex. The trailer hints at moral ambiguity. Is the dark spirit entirely evil, or is there a reason for its actions? This kind of nuance would represent a maturation of Ember Lab's storytelling.
The environmental storytelling will probably remain central. The original game told stories through exploration and careful observation. You'd find remnants of past civilizations. You'd learn about characters through what they left behind. Kosmora appears rich with opportunities for this kind of storytelling. An island marked by spiritual conflict has plenty of stories to tell without explicit exposition.
One narrative element worth considering: the relationship between Kena and the spiritual world seems to be deepening. In the first game, she was learning her role. In the sequel, she's taking on greater challenges. This could involve discovering more about her own past, her connection to the spiritual world, or her purpose. Character growth through narrative is something Ember Lab seems to care about.

Gameplay Innovations Beyond Combat
While combat gets the spotlight, Scars of Kosmora seems to be innovating in other gameplay areas too.
Puzzle design in the original Kena was good but relatively straightforward. You'd use your staff's abilities to solve environmental puzzles. They required observation and timing, but weren't overwhelmingly complex. The sequel might raise the puzzle difficulty and sophistication, especially if elemental mechanics factor into them. Imagine puzzles where you need to use fire to melt ice blocking a path, then freeze water to create a platform. This would integrate the combat system into puzzle-solving in interesting ways.
Exploration seems like it's getting more elaborate too. Kosmora appears to be a bigger, more interconnected space than the original game's valley. Players will probably find multiple paths through areas, hidden shortcuts, and secret locations. The trailer hints at verticality too—areas where you climb, glide, or use environmental features to reach new places. This makes exploration feel less linear and more rewarding.
Progression systems might be more sophisticated. The original game had relatively simple stat progression through Spirit Companion collection. The sequel might introduce more granular customization—upgrading specific elemental abilities, unlocking new techniques, acquiring equipment or tools that modify how abilities work. This would give players more agency over how their version of Kena plays.
The difficulty scaling could be more flexible too. Modern action games increasingly offer difficulty options that don't just change damage numbers but actually alter enemy behavior and patterns. Scars of Kosmora might do the same, allowing players to tune the experience to their skill level without feeling like they're playing a "nerfed" version.


Scars of Kosmora is expected to offer a more complex narrative with deeper protagonist development and moral ambiguity, enhancing the storytelling experience. Estimated data based on narrative analysis.
Platforms and Exclusivity
Scars of Kosmora is confirmed for Play Station 5 and PC. This is interesting because the original game eventually came to Nintendo Switch and Xbox platforms, but the sequel is launching day-one on these two platforms only.
The PS5 focus makes sense from a business perspective. Sony is Annapurna Interactive's publisher, and exclusivity deals drive platform adoption. However, expecting eventual ports to other platforms is reasonable. The original game proved the franchise has commercial appeal beyond Play Station.
PC release details are sparse. We don't know if this is a Steam release, Epic Games Store exclusive, or some combination. We don't know minimum specifications. Assuming it releases in 2026, the specifications will probably support a wide range of hardware—from modest gaming laptops to high-end desktop rigs. This would maximize the addressable market.
The decision to skip current-generation Xbox consoles at launch is notable. Microsoft has been investing heavily in Xbox Game Pass and cloud gaming. A deal to bring Scars of Kosmora to Game Pass down the line wouldn't be surprising. Publishers like having that option for extending a game's lifespan.
Switch 2, Nintendo's rumored next-generation handheld, might factor into future plans. If it launches in 2026 as some expect, bringing Scars of Kosmora to it would make business sense, though the visual fidelity might require optimization.
Comparison with the Original Game
Understanding how Scars of Kosmora differs from Bridge of Spirits helps contextualize what the sequel is trying to achieve.
Combat Philosophy: The original game emphasized precision parrying and timing. It was methodical. Scars of Kosmora appears more dynamic, with elemental effects creating more visual chaos and more strategic depth. Where the original felt like a deliberate martial arts game, the sequel feels more like a spellcasting adventure.
Visual Scale: Bridge of Spirits was beautiful but intimate. Scars of Kosmora looks more epic. Bosses are bigger. Environments are more expansive. The sense of scale has increased. This makes sense as a sequel—games typically increase scope and spectacle.
Narrative Scope: The original game's story was about one community and helping them restore balance. Scars of Kosmora seems to have a broader scope, dealing with island-wide corruption and a mysterious powerful force. The stakes appear higher.
Companion Integration: In Bridge of Spirits, Companions were collectibles with minor gameplay impact. In Scars of Kosmora, they seem central to combat strategy. This represents a fundamental shift in how players interact with core systems.
Difficulty Potential: The original game had some difficulty spikes, particularly in boss fights. Scars of Kosmora appears to lean harder into boss difficulty and complexity. The encounters shown in the trailer look genuinely challenging, suggesting the game might be harder overall.
Content Volume: Bridge of Spirits was roughly 12-15 hours for a standard playthrough, with completionists finding 18-20 hours of content. Scars of Kosmora could be longer, especially if the new mechanics add replay value. Players experimenting with different elemental combinations and Companion choices might find significant additional content.


Scars of Kosmora balances complexity and accessibility, similar to other acclaimed action games. Estimated data based on typical genre ratings.
What Players Are Excited About
The gaming community's reaction to Scars of Kosmora has been enthusiastic. Several aspects stand out as reasons for excitement.
First, Ember Lab has built serious credibility with the original game. Developers who deliver quality products gain trust. When they announce a sequel, people get excited because the team has proven itself capable of creating something special. There's no cynicism, no assumption that this will be a cash grab or a letdown. Ember Lab earned goodwill.
Second, the franchise had a genuine moment of cultural impact. Bridge of Spirits wasn't just critically acclaimed; it became beloved by players. Years after launch, people are still talking about it, still recommending it, still playing it. That kind of staying power indicates something special happened. Scars of Kosmora launches with that momentum behind it.
Third, there's genuine curiosity about whether a sequel can maintain or exceed the original's magic. The original felt fresh and surprising. Can the sequel capture that? Ember Lab seems confident enough to make significant changes, which suggests they have interesting ideas about where to take the franchise. That confidence is contagious.
Fourth, the showcase of the upgraded visuals taps into a core gaming interest: seeing what consoles can do. Players want to see technology pushed. They want games that look stunning. Scars of Kosmora delivers on that front, with visuals that appear to be some of the best on PS5.
Fifth, the action game community is genuinely engaged with thoughtful combat systems. Scars of Kosmora's elemental approach and Companion integration suggest a game that respects player intelligence and offers meaningful decisions. That's exciting to combat enthusiasts.

Release Timeline and What to Expect
Scars of Kosmora is coming in 2026, but beyond that, specifics are scarce. This creates both opportunity and uncertainty.
The 2026 release window is broad. It could mean January, it could mean December. Early indications suggest the game is probably not arriving in the first quarter—if it were launching that soon, Sony would likely have announced a more specific date. A mid-year or late-year launch seems more probable. This gives Ember Lab time to polish and refine based on feedback from closed testing and internal playtesting.
Lead-up to launch will probably follow a familiar pattern. We'll see more State of Play presentations with extended gameplay footage. There will be developer interviews where Ember Lab discusses specific systems and design decisions. As launch approaches, review copies will go out to media. Launch day coverage will be extensive given the original game's reception.
Pre-order availability will probably go live a few months before launch. Expect digital and physical versions on PS5. Standard and deluxe editions are likely, with deluxe versions including cosmetics, a soundtrack, or digital art book.
Day-one Game Pass availability seems unlikely given the Play Station exclusivity, but could happen years after launch. Post-launch support in the form of patches, potential balance changes, and possibly cosmetic DLC wouldn't be surprising.

Why Scars of Kosmora Matters for Gaming
Beyond just being a sequel to a good game, Scars of Kosmora represents something important in the gaming industry.
It's a mid-tier game with ambition. It's not a massive AAA blockbuster with a $300 million budget. It's not an indie darling made by a solo developer. It's a studio-scale game with real resources that's attempting to deliver something artistically and mechanically sophisticated. These are the kinds of games that drive the medium forward.
It's also a testament to creative teams that stick together. Ember Lab stayed intact after the original game's success. They didn't immediately chase massive salary offers at major publishers. They maintained their vision and refined their ideas. That dedication to craft shows.
The game also continues a trend of action games embracing complexity and depth. Games like Devil May Cry 5, Bayonetta 3, and Sekiro have shown that action games can appeal to hardcore players while remaining accessible to newcomers. Scars of Kosmora seems to be following this playbook—creating a game with skill ceiling and mechanical depth that also welcomes newer players.
Finally, Scars of Kosmora proves that franchises can evolve meaningfully. The sequel isn't just re-hashing what worked before. It's taking lessons learned and applying them to new ideas. The staff removal, the elemental system, the expanded Companion role—these are bold design choices. They indicate a team that's thinking critically about how to improve their craft.

What Challenges Lie Ahead
No game development process is without challenges, and Scars of Kosmora probably faces several.
First is expectation management. The original game was beloved and successful. That creates a high bar for the sequel. If Scars of Kosmora releases to mixed reviews or doesn't resonate the way Bridge of Spirits did, some players will be disappointed. Managing expectations while maintaining surprise is difficult.
Second is ambition scope. By all appearances, Scars of Kosmora is more ambitious than the original. Bigger worlds, more complex systems, higher visual fidelity. This means more opportunities for bugs, balance issues, and performance problems. Ember Lab will need rigorous testing to ensure the game launches in solid condition.
Third is system communication. The elemental infusion system and Companion mechanics sound complex. If players don't understand these systems well, frustration sets in. Ember Lab will need excellent tutorials and UI design to make these systems intuitive.
Fourth is length and value perception. If the game is significantly shorter than expected or doesn't offer enough replayability, players might feel they didn't get their money's worth. Ember Lab needs to ensure the game delivers substantial content.
Fifth is competition. By 2026, the gaming landscape will be different. New action games will have launched. New technology will be available. Scars of Kosmora needs to feel fresh and competitive even as the industry evolves.

Lessons from the Original Game
What made Kena: Bridge of Spirits special offers clues about what Scars of Kosmora might achieve.
The original game was special largely because of how it balanced multiple elements. The visuals were stunning but not the only focus. The combat was fun and challenging but not overwhelming. The story was light but meaningful. The exploration was rewarded but not required. All these elements worked together to create a cohesive experience.
The original also didn't try to be something it wasn't. It didn't pretend to be a massive open-world game. It didn't have needless multiplayer. It didn't chase trends just because they were popular. It was a focused, well-crafted action-adventure game that knew what it wanted to be.
The art direction was also instrumental. Pixar-adjacent animation stood out in a gaming landscape often dominated by photorealism. The game's aesthetic was instantly recognizable and memorable. This distinction helped it stand out commercially.
Finally, the original benefited from releasing at a moment when the PS5 was hungry for games that showed what it could do. Scars of Kosmora launches into a more crowded landscape, but the lessons about visual excellence and artistic direction remain relevant.

Predictions for Content and Features
Based on current trends in action games and what we know about Scars of Kosmora, some predictions are reasonable.
New Game Plus Mode: Action games increasingly offer NG+ modes where players experience the story again with enhanced difficulty or starting with upgraded abilities. Scars of Kosmora will probably include this.
Photo Mode: The original had photo mode, and the sequel's enhanced visuals make an enhanced photo mode almost certain. Detailed character customization and environment lighting control seem likely.
Accessibility Options: Modern AAA games emphasize accessibility. Expect options for colorblind modes, button remapping, difficulty sliders, and text/dialogue options for deaf and hard-of-hearing players.
Cosmetic Customization: The original game had minimal character customization. The sequel might allow players to change Kena's appearance, outfit, or weapon aesthetics. This could support post-launch cosmetic DLC.
Challenge Modes: Action games often include optional challenge modes or boss-rush modes. These might be available at launch or added post-launch.
Modding Support: PC versions increasingly support modding. Scars of Kosmora might eventually support community-created mods, extending the game's lifespan.

The Bigger Picture: Indie Studios and Industry Success
Ember Lab's journey from a small studio to the developers of a beloved franchise says something important about the modern gaming industry.
Independent and mid-tier studios have real opportunities to compete with massive corporations. They have advantages: agility, creativity, lack of corporate bureaucracy, ability to take risks. When executed well, these advantages produce standout games.
The success of the original Kena, combined with games like Hades, Elden Ring, and Stardew Valley, demonstrates that players value quality and creativity over budget size. They're willing to play games made by smaller teams if those games are genuinely good.
This creates a healthier gaming ecosystem. It encourages innovation. It rewards developers who put in the work. It gives players more choices and more diverse experiences.
Scars of Kosmora represents this opportunity continuing. Ember Lab proved they could create something special once. Now they have resources to do it again, with lessons learned and ambitions expanded. That's the ideal outcome of success in creative industries.

FAQ
What is Kena: Scars of Kosmora?
Kena: Scars of Kosmora is the sequel to Kena: Bridge of Spirits, developed by Ember Lab. The game follows the spirit guide Kena as she arrives on a mysterious island called Kosmora, where a powerful spirit has destroyed her staff and corrupted the island's spiritual balance. Players must master new elemental combat abilities and work with Spirit Companions to restore order.
When is Kena: Scars of Kosmora releasing?
Kena: Scars of Kosmora is confirmed to release sometime in 2026 for Play Station 5 and PC. Sony has not announced a specific release date yet, suggesting the game is likely launching in the middle or later portion of 2026. More specific release information will probably be announced in 2025 as launch approaches.
What platforms will Kena: Scars of Kosmora be available on?
Kena: Scars of Kosmora is launching on Play Station 5 and PC. The original game eventually came to Nintendo Switch and Xbox platforms, so similar ports could happen in the future, but these platforms are not confirmed for launch day. PC specifications and whether it will be exclusive to Steam or available on other storefronts have not been announced.
How will the combat system be different from the first game?
Scars of Kosmora introduces elemental infusions as a core combat mechanic. Players will combine new combat skills with elemental properties (fire, ice, lightning, etc.), integrate Spirit Companions into active combat, and adapt strategies to enemy weaknesses. This replaces the staff-focused combat of the original game, offering more dynamic and tactical encounters. The game also appears to emphasize more complex boss fights that require strategic thinking beyond pure reflexes.
What role do Spirit Companions play in the sequel?
Spirit Companions seem to have evolved from passive collectibles to active combat participants. They appear to have specific elemental affinities and can be directed to attack, provide support, or interact with the environment during battles. Players will probably need to consider their Companion choices when facing different enemy types and boss encounters.
Will Scars of Kosmora have a harder difficulty than the original?
Based on the trailer and developer descriptions, Scars of Kosmora appears to emphasize more challenging boss encounters and complex combat situations. The game will likely offer difficulty options catering to different skill levels, but the overall challenge seems higher than the original. New players should expect to learn the elemental system and Companion mechanics to succeed in harder encounters.
Is there a story connection to the first game?
Kena is returning as the protagonist, and the game appears to continue her journey as a spirit guide. While no specific story details have been revealed, the game presumably builds on themes and character development from the original. Players familiar with Bridge of Spirits will likely have more context and appreciation for the sequel's narrative.
How long is Kena: Scars of Kosmora expected to be?
Ember Lab has not confirmed the expected length. The original game was approximately 12-15 hours for a standard playthrough. Given the sequel's expanded systems and new mechanics, it could be longer, though no official playtime estimate has been provided. Completionists experimenting with different elemental combinations and Companion choices might find additional content.
Will there be post-launch content or DLC?
Ember Lab has not announced post-launch content plans. However, modern action games increasingly support post-launch patches, balance updates, and cosmetic DLC. Whether Scars of Kosmora will follow this pattern is unknown, though cosmetic additions related to Companion designs or Kena's outfits seem possible.
How does Scars of Kosmora compare to other action games?
Scars of Kosmora appears to occupy a similar space to games like Devil May Cry or Bayonetta—action-focused with emphasis on combat mastery and mechanical depth—while maintaining the accessible design and artistic presentation of the original Kena. The emphasis on elemental strategy and Companion management suggests something slightly different from pure action-focused titles, potentially offering more strategic depth while remaining action-oriented.

Final Thoughts: Why Scars of Kosmora Matters
Kena: Scars of Kosmora isn't just a video game sequel. It's a statement about what creative teams can accomplish when they have vision, resources, and freedom to take risks.
The gaming industry sometimes feels dominated by live-service games, battle royales, and franchise extensions designed by committee. Scars of Kosmora is something different. It's a single-player action game with a focused vision. It's made by a team that proved themselves with one hit and is using that success to make something bigger and bolder.
The elemental combat system, the expanded role of Spirit Companions, the new setting of Kosmora, the visual evolution—these aren't safe choices. They're the kinds of decisions you make when you're confident in your craft and willing to challenge your own conventions. That kind of creative ambition is what pushes games forward.
Will Scars of Kosmora be as beloved as Bridge of Spirits? That's the open question. Sequels have a burden of expectation that original games don't carry. But if Ember Lab continues the pattern of thoughtful design, artistic direction, and gameplay innovation that defined the original, the sequel has every chance of being something special.
The wait until 2026 will test patience. But given what we've seen so far, it's a wait worth enduring. Scars of Kosmora looks like it's shaping up to be one of Play Station's most important exclusives in the coming year, and a strong contender for game of the year consideration when it finally launches.
For now, we wait. We speculate. We watch for new trailers and announcements. But the excitement is genuine, and the potential is real. Ember Lab has proven they can make something special once. Let's see if they can do it again.

Key Takeaways
- Kena: Scars of Kosmora launches in 2026 for PS5 and PC with major elemental combat overhaul replacing the original staff-focused system
- Spirit Companions evolve from collectibles to active combat participants with specific elemental affinities and tactical roles
- The mysterious island of Kosmora is a new setting corrupted by a powerful spirit, driving the story's central conflict and Kena's character growth
- Ember Lab is pushing PS5 and PC visual capabilities further with enhanced animation, particle effects, and environmental detail
- The sequel represents indie studio success and creative ambition, with meaningful mechanical innovations beyond typical sequel iterations
Related Articles
- Nioh 3 Review: The Open-World Soulslike That Changes Everything [2025]
- PlayStation State of Play February 2026: Live Coverage & Game Reveals [2026]
- Steam Next Fest 2025: Zero Parades For Dead Spies Demo Guide [2025]
- Grasshopper Manufacture's Romeo is a Dead Man: The Studio's Boldest Vision [2025]
- PlayStation State of Play February 2026: What to Expect [2025]
- PlayStation State of Play February 12th: What to Expect [2025]


