The Division 3: Everything You Need to Know About the Mega-Sequel [2025]
Julian Gerighty, the executive producer at Massive Entertainment, dropped some serious hints about The Division 3 not long ago. And honestly, the gaming community is losing it.
He said something that got everyone's attention: "I think that will be as big an impact as The Division 1 was." That's not small talk. That's betting the farm on the next sequel being a cultural moment in gaming.
But here's the thing. Massive Entertainment has a lot to prove. The Division 2 was great, don't get me wrong, but it's been seven years since the first game completely changed how we think about looter-shooters. The original Division launched in 2016 and basically invented a genre. It sold over 14 million copies. It changed how Ubisoft thought about online games. It was that rare game that became more than just a hit—it became a blueprint.
So what's really going on with The Division 3? What do we actually know? And what should you expect from a game that's being positioned as potentially the biggest franchise revival in gaming?
Let me break down everything that's been confirmed, what's been hinted at, and what we can reasonably expect based on current development trends in the industry.
TL; DR
- The Division 3 is officially in active development at Massive Entertainment, confirmed by executive producer Julian Gerighty
- It's positioned to have massive cultural impact, with Gerighty comparing its potential influence to the original Division 1
- The game is described as "shaping up to be a monster", suggesting significant scope and ambition
- Massive Entertainment is still supporting Division 2 with major updates, meaning Division 3 is in a longer development cycle
- Release timeline is unclear, but industry insiders suggest 2026-2027 based on development stages and studio capacity


Estimated data suggests The Division 3 will be revealed in 2026 with a potential launch in late 2026 or early 2027, following typical AAA development timelines.
What Julian Gerighty Actually Said (And What It Means)
Okay, so let's start with the direct quotes because they matter. During an interview with New Game+ Showcase, Gerighty was pretty explicit about The Division 3's status.
"Within these walls, in Massive, we're working extremely hard on something that I think will be as big an impact as The Division 1 was."
That's a bold statement. Not "we think Division 3 will be better than Division 2." Not "we're excited about the next game." He's literally comparing Division 3's potential impact to the original game that spawned an entire franchise.
Why does this matter? Because the first Division didn't just launch a successful game. It created a genre template that other studios immediately copied. Destiny 2 learned from it. Anthem tried to compete with it. Even Bungie studied how Massive Entertainment built their looter-shooter ecosystem.
When a veteran game director says something will have "as big an impact," they're not just hyping a product. They're essentially saying: "This is going to reset expectations for what's possible in this space."
But here's the caveat. Gerighty also noted that Division 2 still has a passionate player base that keeps coming back. That's important context. It means Massive isn't abandoning their current playerbase to focus on Division 3. They're building something new while maintaining what works.
The phrase "shaping up to be a monster" is industry shorthand for "this is going to be huge in scope." It suggests the game has ambitious feature sets, expansive worlds, deep systems, and the kind of content volume that justifies a three-to-five year development cycle.
When you hear "monster" from a producer, you should think about games like Red Dead Redemption 2 or Grand Theft Auto V. Games where every system interconnects, where the world feels alive, where there are layers of depth that keep people playing for thousands of hours.
The State of The Division 2 and What It Reveals
The Division 2 launched in 2019 and we're now in 2025. That's six years of active development and support. Most games don't survive that long with meaningful updates. Most get abandoned for the new hotness. Not Division 2.
Massive Entertainment has been running seasonal updates, adding raid content, introducing new gear mechanics, and fundamentally evolving how the game works. The community still has millions of active players engaging with endgame content.
This matters for Division 3 because it shows Massive understands long-term game support. They're not rushing Division 3 to market to abandon Division 2. They're running parallel development tracks. And that requires significant studio resources.
The Division 2 is also reaching its ten-year anniversary in March 2026. That's a full decade of content, updates, seasonal events, and community engagement. For a live-service game, that's basically immortal status. Most games are dead by year three. Division 2 is proving the franchise has genuine staying power.
But here's what this tells us about Division 3: Massive Entertainment learned everything about building a sustainable online ecosystem from Division 2's lifecycle. They understand what keeps players engaged long-term. They know which systems create endless grind and which systems create meaningful progression. They've had six years of real-world data on how millions of players interact with their game design.
Division 3 won't be a reactionary sequel. It'll be built on the foundation of everything they learned from supporting Division 2.


Cross-platform play and dynamic world events are expected to have the highest impact on Division 3's design, reflecting current gaming trends. Estimated data.
Understanding The Original Division's Impact
To understand why Gerighty's comparison matters, you need to understand what The Division actually did when it launched in 2016.
Before Division, the looter-shooter was kind of a niche thing. Destiny was doing it. But The Division took the formula and applied it to an urban, grounded setting. No space magic. No alien worlds. Just New York City after a pandemic has collapsed society.
That grounding was revolutionary. It made the genre accessible to people who normally wouldn't touch sci-fi shooters. Your grandmother could understand "society broke, you're a government agent rebuilding civilization." She couldn't necessarily understand "you're defending a space station from interdimensional warlords."
The Division sold 14 million copies in its first year. It earned over $500 million in revenue. It spawned a book, a movie (that's actually being made, by the way), action figures, and a thriving esports scene.
But more importantly, it changed how the industry thought about online games. It proved you could build a massive, persistent world where hundreds of thousands of players compete for loot, progress together through raids, and engage in ongoing seasonal content. Publishers saw Division's success and green-lit dozens of imitators.
When Gerighty says Division 3 will have "as big an impact," he's not just talking about sales. He's talking about the game potentially redefining expectations for what an online shooter can be.
What "Shaping Up to Be a Monster" Really Means
Industry terminology matters. When producers say a game is "shaping up to be a monster," they're using code language that signals several things.
First, it means the game has expanded beyond its original scope. Most games start with a core feature set. Monster games add systems on top of systems. They expand worlds. They deepen mechanics. They compound complexity in ways that create emergent gameplay.
Second, it means playtesting is revealing depth. Developers test games constantly. If early playtesting suggests a game has potential for hundreds of hours of content, that's when you start hearing "monster" language. It means the architecture is holding up under the weight of ambitious design.
Third, it implies resource allocation. You don't keep developing a game at massive scale unless you see genuine potential. Ubisoft is betting significant money on Division 3. That money shows up as larger teams, longer development cycles, and more ambitious feature sets.
Fourth, it suggests the game has learned from live-service successes. Modern games that are called "monsters" usually have sophisticated systems for:
- Long-term progression that doesn't feel like mandatory grinding
- Seasonal content that keeps bringing players back
- Endgame activities that offer meaningful challenges
- Cosmetic monetization that doesn't create pay-to-win scenarios
- Community features that encourage cooperation
Division 3 is probably being designed with all of these elements baked in from the start, not bolted on after launch like some games do.
The Development Timeline: What We Can Infer
Division 3 was officially announced in 2023. That means the game has been in active development for at least two years, possibly three or four before the official announcement.
Typically, major AAA games spend about three to five years in production after they begin serious development. Some spend longer. Red Dead Redemption 2 took eight years. Cyberpunk took nearly a decade (though it had a troubled development).
Based on the language Gerighty is using in 2025, it sounds like Division 3 is probably in the middle phase of development. Not so early that it's just a skeleton of ideas. Not so late that it's in final optimization and bug-fixing.
This suggests a release window somewhere between 2026 and 2027. That might sound far away, but consider:
- Grand Theft Auto VI is expected in fall 2025, and Rockstar has been developing it for years
- Final Fantasy VII Rebirth took nearly five years from announcement to launch
- The Legend of Zelda: Tears of the Kingdom took five years from Breath of the Wild's launch to release
Massive Entertainment is working at the scale of these teams. They're not smaller. Division 3 having a 2026-2027 window is completely reasonable and probably conservative.

Division 3 is expected to follow a similar monetization strategy as Division 2, with premium battle passes ranging from
What We Can Expect: The Evolution of Looter-Shooter Design
The Division 3 isn't being developed in a vacuum. It's being built in a gaming landscape where live-service games have matured significantly since Division 2 launched in 2019.
Here are the trends that will almost certainly influence Division 3:
Cross-Platform Progression and Play
Division 2 has some cross-play, but it's limited. Division 3 will almost certainly feature seamless cross-platform progression. You'll start on PS5, continue on PC, finish on Xbox. Your gear, your agent, your progress moves with you. This is now table stakes for major online games.
Flexible Difficulty and Accessibility
More games are learning that accessibility options increase the potential player base. Division 3 will probably feature difficulty options that don't feel patronizing. Not just "easy mode" and "hard mode," but granular difficulty sliders. Want lethal difficulty but without the grind? You should be able to dial that in.
Content Creation and Streaming Tools
Streamers have become marketing departments for games. Division 3 will likely include built-in streaming features, highlight systems, and social sharing that make content creation frictionless. This isn't just nice to have—it's how games reach new audiences.
AI Companions and Solo Viability
Not everyone plays multiplayer games socially. Some people want to experience raids and endgame content solo. Division 3 might feature sophisticated AI companions that let you tackle challenging content without requiring human teammates. This would be genuinely innovative in the looter-shooter space.
Dynamic World Events
Live-service games have gotten better at making the world feel responsive. Division 3 might feature events that actually change the game world based on player actions. Not just seasonal changes (which Division 2 does), but persistent consequences to collective player behavior.
Meaningful Pv P Integration
Division's Dark Zone is iconic, but it's also divisive. Some players love Pv P-focused looter gameplay. Others hate it. Division 3 might split the difference with optional Pv P zones that don't force players into unwanted competitive scenarios.

The Role of Massive Entertainment in the Ubisoft Ecosystem
Massive Entertainment isn't just any studio. They're one of Ubisoft's flagship internal developers. They've proven they can build and sustain massive online worlds.
But they're also working within the Ubisoft ecosystem. That matters because it affects technology, philosophy, and resourcing.
Ubisoft owns the Snowdrop engine, which powered both Division games, Splinter Cell: Blacklist, Avatar: Frontiers of Pandora, and several other titles. Division 3 will almost certainly use an updated version of Snowdrop. That means Massive gets access to proprietary technology optimized specifically for the kinds of worlds they build.
It also means Ubisoft is betting seriously on Division 3. They're not farming this out to a small external studio. This is being handled by developers who've proven they can manage live-service complexity at scale.
Massive Entertainment has been making online games consistently since 2011 (Tom Clancy's The Division). That's 14 years of continuous experience building and supporting persistent online worlds. They know what works. They know what breaks. They know how communities evolve.
Pv P vs. Pv E: What Division 3 Might Offer
One of the biggest questions players have about Division 3 is how it'll balance competitive and cooperative gameplay.
Division 2 features the Dark Zone, which is an optional Pv P area where you can find high-tier loot but where other players can hunt you. It's controversial. Some players love the tension. Others feel forced into unwanted Pv P.
Division 3 will probably continue offering Pv P content, but might expand the options significantly.
Expect dedicated Pv P modes outside the main zone. Probably control-point style matches, capture-the-flag variants, or extraction-based gameplay where teams compete to grab loot and escape. Think Escape from Tarkov mechanics but with Division polish.
But also expect strong Pv E endgame content. Raids are non-negotiable for a looter-shooter sequel. Expect at least 2-3 raid tiers at launch, with difficulty scaling. Expect challenging dungeon content. Expect world bosses that require coordination.
The key difference in Division 3 will probably be that Pv P and Pv E progression are less dependent on each other. You won't be forced into Pv P to get the best gear if that's not your thing. And vice versa.


The Division's launch in 2016 marked a significant impact on the gaming industry with 14 million copies sold and $500 million in revenue, surpassing other looter-shooters like Destiny. Estimated data for comparison.
Storytelling and Campaign Design
Division 2 had a campaign, but it was relatively straightforward. Go to this area, complete these objectives, fight this boss, move to the next zone.
Division 3 will probably feature significantly more narratively complex campaign design. Expect:
Multiple Campaign Paths: You might choose different faction allies early on, which changes what missions you encounter and how the story branches.
Environmental Storytelling: Less reliance on exposition dumps, more learning about the world by exploring it. Division 2 did some of this. Division 3 will expand it.
Meaningful Dialogue Choices: Not every dialogue choice needs to change the entire story, but meaningful moments should let you define your agent's personality.
Character-Driven Narrative: Expect companion characters with their own story arcs, not just quest-givers.
But here's the thing: Division 3's story won't be the main attraction. The endgame content and long-term progression will be. The campaign will be the on-ramp. The real story will be the one you and other players write together through seasons of content.
Cosmetics, Monetization, and The Battle Pass
Every live-service game monetizes somehow. Division 3 will too.
Based on how Division 2 handled cosmetics, expect:
Premium Battle Pass: Probably $10-15 per season with cosmetics, cosmetic currency, and cosmetic battle pass accelerators. Nothing that affects gameplay.
Direct Cosmetic Sales: Skins, weapon appearances, emotes, and cosmetic bundles sold directly. Expect seasonal themes tied to current events.
Free Cosmetics: Crucially, you should earn cosmetics through gameplay too. Battle pass free tiers, endgame rewards, seasonal challenges. The monetization should feel generous, not predatory.
Cosmetic Pricing: Individual cosmetics will probably run
What Division 3 probably won't do: sell power. Gear will drop through gameplay, not microtransactions. Weapons won't be exclusively purchasable. Cosmetics only.
Division's player base cares deeply about fairness. Ubisoft learned this. Power-based monetization would crater Division 3's credibility. They won't make that mistake.

Cross-Game Integration and Wider Universe
Division exists as more than just games now. There's a movie in development. There's expanded lore. There's a world that extends beyond the games.
Division 3 might feature cosmetics or cosmetic bundles tied to other Ubisoft properties. Not necessarily pay-to-win power, but cosmetic crossovers. Your agent wearing cosmetics inspired by other franchises.
There's also potential for the Division movie to tie into the game's narrative. Imagine cosmetics based on movie characters that release alongside the film. Or lore tie-ins where Division 3's narrative connects to the movie's timeline.
Ubisoft has gotten better at managing transmedia properties. Division 3 should benefit from that coordination.

Core gameplay and a stable launch are crucial for Division 3's success, with high importance ratings. Estimated data based on narrative.
What About Performance and Technical Innovation?
Division games run at 60fps on consoles, with performance options. Division 3 will probably maintain that standard, likely pushing for:
60fps as Default: Console players expect 60fps now. Division 3 will deliver that.
High-Fidelity Options: For players with PS5 Pro or high-end PCs, probably a 4K upscaled at 60fps mode, or native 4K at 30fps option.
Ray Tracing: Expect sophisticated ray-traced lighting, reflections, and shadows. Probably with toggles for performance.
Fast Load Times: The PS5's SSD technology lets games load incredibly fast. Division 3 will leverage this. Probably sub-2-second transitions between areas.
Cross-Save Everything: Cloud saves across all platforms. Cross-platform play. Cross-platform progression. This is table stakes.
Technically, Division 3 won't be revolutionary. But it'll be professionally executed. Massive Entertainment doesn't ship broken games. They support them for years. That suggests attention to technical detail.

The Competitive Scene: What's Possible
Division 2 had a professional esports scene. It was never League of Legends size, but it had tournaments, prize pools, and dedicated competitors.
Division 3 could expand this significantly. Massive Entertainment has proven they can balance a game competitively. The Dark Zone already has competitive moments. Dedicated Pv P modes could support actual esports infrastructure.
Expect:
Official Esports Support: Ubisoft-sponsored tournaments with prize pools.
Competitive Ranking: Seasons where top players earn cosmetics and recognition.
Spectator Mode: Streamers and tournament casters get tools to broadcast matches clearly.
Balanced Pv P: Not all games need esports, but Division 3's Pv P should be competitively tight.
The esports angle matters because it keeps games relevant. When people watch professional players on Twitch, the game stays in public consciousness. That drives new player acquisition.
What Happens to Division 2?
Here's the question everyone asks: When Division 3 launches, does Division 2 get abandoned?
Most likely? No, not immediately.
Ubisoft will probably sunset Division 2 eventually, but not for years. There's still a thriving community. There's still money being spent. There are players who prefer Division 2's design to Division 3's.
What you'll probably see is:
Year 1 After Division 3 Launch: Division 2 gets seasonal updates, maybe 1-2 per year.
Year 2-3: Seasonal updates slow down. Bug fixes and balance changes only.
Year 4+: Servers stay online but development stops entirely.
This is how Ubisoft handled Rainbow Six Siege's older iteration. The old version stayed playable, but new content went entirely to the updated version.
Division players won't lose access to their investment. But the development resources will shift to Division 3.


Division 3 is estimated to follow a typical AAA game development timeline, with a potential release around 2026-2027. Estimated data based on industry trends.
The Inevitable Delays and Adjustments
Let's be real: Game development is complicated. No AAA game ships exactly when planned. Some get pushed. Some get overhauled in production.
Division 3 might hit whatever Ubisoft's target date is. Or it might not. And that's okay. Better a delayed game that's polished than a rushed release.
Ubisoft has learned this from their various launches over the years. Anthem was rushed. Cyberpunk on console was rushed. Star Wars Outlaws launched with notable performance issues.
Massive Entertainment has been more careful. Division 2 launched relatively polished. That suggests Division 3 won't ship broken.
Should the game get delayed, don't panic. It's better news than a broken launch. A six-month delay means six more months of development, optimization, and testing. That translates to a better game on day one.
Community Expectations and What Might Disappoint
Here's where I'm going to be honest: Gerighty set expectations incredibly high with his comparison to Division 1's impact.
Division 1 had the advantage of being first. It defined the genre. Division 3 can't have that advantage. The genre is mature now. Competitors exist. Player expectations are set.
So Division 3 will feel like an evolution, not a revolution, to most people. That's fine. Evolution is how franchises survive.
But some players might feel disappointed if Division 3 is "just" Division 2 with better graphics, expanded endgame, and smoother mechanics. It probably will be exactly that. And that's actually the right design philosophy.
The magic won't be in unprecedented features. It'll be in the depth of systems, the amount of content, and the quality of execution.

Why Division 3's Success Matters for the Industry
Here's something important: Division 3's success or failure will influence an entire category of games.
If Division 3 succeeds massively, it proves that looter-shooters are sustainable long-term franchises worth investment. That means more studios will commit to this style of game.
If Division 3 underperforms, publishers will become more cautious. Fewer looter-shooters will get greenlit. Teams will be smaller. Vision will be more conservative.
Division 3 carries weight beyond just one franchise. It's a referendum on whether players still care about this style of game in 2026-2027.
Given that Division 2 still has millions of engaged players after six years, the answer is probably yes. But Division 3 needs to prove that the core loop is still compelling enough to justify continued attention.
The Broader Ubisoft Context
Ubisoft has been having a rough few years. There's been scrutiny of workplace culture, executive departures, and game launches that disappointed. The company needs wins.
Division 3 is potentially a massive win. A successful looter-shooter sequel would validate Ubisoft's long-term investment in live-service gaming. It would prove that their studios can still deliver culturally significant games.
That pressure might actually be good. It means Ubisoft is giving Massive Entertainment space and resources to do this right. Games built under pressure to succeed often exceed games that are rushed to market.

Predictions for 2026-2027
Let me make some educated guesses about what's coming:
Announcement Window: Expect a significant reveal at E3 2026 or a dedicated Ubisoft event. Probably with gameplay footage, not just cinematics.
Release Window: Late 2026 or early 2027. Probably timed to avoid competing with other major releases. Maybe a fall 2026 launch window.
Launch Content: At least 3 story campaign zones, 3-4 raid encounters, multiple Pv P modes, and seasonal roadmap for year one.
Player Count Target: Massive Entertainment is probably aiming for 10+ million players in the first month. Whether they hit that depends on execution and marketing.
Long-term Support: 3-5 year commitment of seasonal content. Probably similar to Division 2's update cadence.
These are educated guesses based on industry trends, not insider information. But they're reasonable expectations.
What Players Should Do Now
If you're excited about Division 3, here's what makes sense:
Keep Playing Division 2: The best way to understand what Division 3 might be is to experience Division 2's evolution over six years. You'll see what works and what Massive might iterate on.
Join Communities: Follow Reddit communities, Discord servers, and Twitch streamers. Community intelligence often spots trends before official announcements.
Stay Patient: Big game announcements will come eventually. When they do, Ubisoft will share extensive information. You don't need to speculate endlessly.
Consider the Platform: Think about whether you'll play on PS5, Xbox Series X, or PC. Division 3 will support all of them, but performance might vary. PC typically gets the best performance. Current-gen consoles get great performance. Last-gen probably gets skipped.
Prepare Your Expectations: Division 3 will be excellent. It probably won't revolutionize gaming. It will be a best-in-class looter-shooter. That's a solid bar to meet.

FAQ
When will The Division 3 be released?
Official release date hasn't been announced, but based on current development stage and industry timelines, expect a reveal in 2026 with a launch window of late 2026 or early 2027. Massive Entertainment is likely still in middle-stage development, which typically lasts 2-3 more years for AAA titles of this scope.
Will The Division 3 have cross-platform play?
Yes, Division 3 will almost certainly feature full cross-platform play and progression across PS5, Xbox Series X/S, and PC. This is now standard for major live-service games, and Division 2 already implemented partial cross-play support, so Division 3 will expand on that foundation significantly.
What happened to The Division 2? Will it be shut down?
The Division 2 will continue to receive updates and remain playable for years after Division 3 launches. Massive Entertainment will likely maintain Division 2 with seasonal updates during Division 3's first year, then transition to bug fixes and maintenance-only support as players migrate to the sequel. Server shutdown probably won't happen for at least 5-7 years.
How much will The Division 3 cost?
Division 3 will likely launch at the standard AAA price point of
Will The Division 3 require a Play Station Plus or Game Pass subscription?
Yes, multiplayer features will require your platform's subscription (Play Station Plus for PS5, Game Pass for Xbox). However, the campaign and some features might be playable solo without subscription. This matches current Division 2 requirements and industry standards for online multiplayer games.
What platforms will The Division 3 support at launch?
Expect full support for PS5, Xbox Series X/S, and PC (via Steam and possibly Epic Games Store). Last-generation consoles (PS4, Xbox One) might not be supported, as Massive Entertainment will likely focus on current-generation hardware to maximize graphical fidelity and performance. Mobile versions are unlikely at launch but possible years later.
How will The Division 3 handle Pv P? Will Dark Zone return?
The Dark Zone will almost certainly return as a core feature, but Division 3 will probably expand Pv P options significantly with dedicated competitive modes separate from the main game world. Expect optional Pv P zones, ranked competitive playlists, and strict balance patches to maintain fairness. Pv E players will have viable endgame progression without entering Pv P areas.
What narrative will The Division 3 follow?
Official story details haven't been revealed, but expect Division 3 to take place years after Division 2's conclusion, showing how the world has evolved. The campaign will likely explore new factions, new threats, and broader societal reconstruction. Division 3's movie release will probably tie into game narrative in some way, creating expanded universe storytelling across media.
Will my Division 2 cosmetics transfer to Division 3?
This hasn't been officially confirmed, but it's unlikely your Division 2 cosmetics will directly transfer. However, Massive Entertainment might offer special cosmetics as rewards for players who played significant hours in Division 2, similar to how other franchises reward veteran players. Watch for official cosmetic transfer policy announcements closer to launch.
How long will The Division 3 campaign take to complete?
Based on Division 2's length and industry trends, expect 15-25 hours for campaign completion on normal difficulty, with optional harder difficulties adding replay value. Endgame content (raids, dungeons, world bosses) will provide hundreds of hours of additional progression. Most players will spend 30-50 hours just on campaign, then significantly more on endgame grinding.
Final Thoughts: What Massive Entertainment Needs to Deliver
Julian Gerighty made a bold claim. Division 3 will be as impactful as Division 1. That's an enormous gauntlet thrown down.
Here's what needs to happen for that to be true:
First, the core gameplay loop needs to feel exceptional. Not just good. Not just solid. It needs to feel like the best version of looter-shooter fundamentals ever shipped. Gunplay, progression, loot feedback—all of it needs to sing.
Second, the endgame needs to have depth that justifies the comparison to Division 1. That means not just raids and Pv P. It means evolving content systems, meaningful seasonal changes, and long-term progression that doesn't feel like mandatory grinding.
Third, the community infrastructure needs to be excellent. Modern games live or die based on community health. Division 3 needs communication from developers, engagement with player feedback, and genuine efforts to build a welcoming community.
Fourth, the monetization needs to stay ethical. No pay-to-win. No FOMO cosmetics. No aggressive pricing that makes the game feel predatory. Division 2's community cares deeply about fairness. Division 3 inherits that expectation.
Fifth, the launch needs to be stable. No day-one server crashes. No broken endgame encounters. No pay-to-win bugs that take months to fix. Division 2 launched relatively clean. Division 3 needs to do the same.
If Massive Entertainment executes on all of these fronts, Division 3 genuinely could have massive cultural impact. Not because it's revolutionary. But because it's an excellent execution of a genre that millions of players still love.
The Division 1 didn't invent looter-shooters. It perfected them and made them accessible. Division 3 can do the same for 2026-2027.
And honestly? The fact that Gerighty is willing to make this comparison suggests Massive Entertainment knows what they need to deliver. They've got the experience. They've got the resources. They've got the community goodwill from six years of Division 2 support.
All they need to do is execute. And if there's one thing Massive Entertainment has proven, it's that they can execute.
Watch this space. Division 3 is coming. And based on everything we know, it's worth getting excited about.

Key Takeaways
- Division 3 is officially in active development at Massive Entertainment with executive producer Julian Gerighty confirming it will have cultural impact comparable to the original Division
- The game is described as 'shaping up to be a monster,' indicating expansive scope, ambitious feature sets, and extensive playtesting validation
- Release window is likely 2026-2027 based on current development stage and typical AAA production timelines, with official announcements expected in 2026
- Division 2 continues receiving major updates and will coexist with Division 3 for several years, proving the franchise's sustained player engagement
- Modern looter-shooter design will influence Division 3 including cross-platform progression, accessibility options, AI companions, and flexible difficulty systems
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