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Obsidian's Avowed Arrives on PS5 February 2026: What It Means for Xbox [2025]

Obsidian's Avowed is jumping to PS5 on February 17, 2026, alongside a major anniversary update. Here's everything you need to know about the RPG's multiplatf...

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Obsidian's Avowed Arrives on PS5 February 2026: What It Means for Xbox [2025]
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Obsidian's Avowed is Leaping to PlayStation 5: The Beginning of a Major Shift

Last year, when Obsidian Entertainment released Avowed exclusively on Xbox Series X|S and PC, it felt like one of those rare moments where Xbox finally had something PlayStation players genuinely wanted but couldn't have. The first-person fantasy RPG became a surprise hit, drawing comparisons to franchises like The Elder Scrolls while carving out its own identity with stellar writing, gorgeous open zones, and wildly flexible character building options.

But that exclusivity window is closing faster than anyone expected.

As of early 2025, Avowed is officially coming to PlayStation 5 on February 17, 2026, and it's bringing a massive one-year anniversary update with it. This isn't just a port. Obsidian is bundling in New Game Plus mode, photo mode, new playable races, and quality-of-life improvements that make this the definitive version of the game. Pre-orders are live right now if you're on PlayStation and waiting to experience what all the fuss was about.

Here's the thing: Avowed joining the PS5 library isn't surprising anymore. It's the latest in a growing trend of Xbox Game Studios titles making the jump to Sony's hardware. In the past year alone, we've seen Indiana Jones and the Great Circle, Forza Horizon 5, and Sea of Thieves all land on PS5. Halo: Campaign Evolved and Forza Horizon 6 are confirmed for PlayStation soon. Microsoft's strategy has fundamentally shifted from "exclusive forever" to "exclusive for now," and it's completely changing how we should think about console loyalty.

But what does this mean for you if you own a PS5? What makes Avowed worth playing? And why is Microsoft willing to let go of these titles so quickly?

Let's dig into the real story here, because it's more complex and interesting than another Xbox-to-PlayStation port announcement.

TL; DR

  • Avowed hits PS5 on February 17, 2026 with a massive anniversary update including New Game Plus, photo mode, and new races
  • This is part of a larger trend where Xbox Game Studios titles now arrive on PlayStation within 12-18 months of Xbox launch
  • The game is genuinely excellent: Stellar writing, flexible character builds, gorgeous open zones, and the polish Obsidian is known for
  • Microsoft's strategy has changed from platform exclusivity to multiplatform releases to boost Game Pass subscriptions and revenue
  • PS5 players get the definitive version with all post-launch improvements baked in from day one

TL; DR - visual representation
TL; DR - visual representation

Estimated Gameplay Hours for Avowed
Estimated Gameplay Hours for Avowed

Avowed offers 30 hours for story-focused players, 45 hours for those doing main and side quests, and up to 60 hours for completionists. Estimated data based on typical RPG play styles.

Understanding Avowed: What Makes This RPG Stand Out

Before we talk about platforms and business strategy, let's talk about what Avowed actually is, because if you haven't played it yet, the premise might sound familiar but the execution is what makes it special.

Avowed is a first-person fantasy RPG developed by Obsidian Entertainment, the studio behind games like Baldur's Gate 3, Fallout: New Vegas, and The Outer Worlds. You're dropped into the Dyrwood region (borrowed from Pillars of Eternity lore, though knowledge of those games isn't required), and tasked with investigating a magical plague spreading across the land. Simple setup. But the journey transforms into something much richer.

What actually makes it click:

The writing hits different. Obsidian's dialogue systems are notoriously good, and Avowed continues that tradition. Companion quests feel like mini-stories worth experiencing, not just fetch quests with dialogue trees attached. NPCs have actual personality. They disagree with you. They remember what you did. The main questline doesn't force you into a single narrative path—you genuinely influence how the story unfolds.

Character building is bonkers flexible. You're not picking between warrior, mage, or rogue. You're building a character from atomic units. Want to be a fighter who casts spells using intellect instead of willpower? Fine. Prefer archery combined with summons? Done. Like the idea of being a pure support character? The game lets you. By endgame, you're running a completely unique build that probably no one else in the world has configured the same way.

The open zones are actually gorgeous. Avowed uses Unreal Engine 5, and the environments feel painterly. Forests have density and depth. Towns feel inhabited. The scale isn't Skyrim-level massive, but the handcrafted design means every corner has something. You're not hiking through empty space—you're exploring a real world that Obsidian's designers actually cared about.

Combat feels weighty. Spells have knockback and weight. Melee combat has impact. Enemy encounters require some thought beyond "click the biggest damage button." Difficulty settings actually change how encounters feel, not just how much health enemies have.

The catches:

Performance wasn't perfect at launch. Xbox versions had frame-rate dips in some dense areas. The PS5 version will be interesting to see here, because PS5 might actually handle it better than some expected based on Series X performance quirks.

The game doesn't hold your hand. Quest markers are minimal. If you're someone who needs a GPS route to every objective, Avowed will frustrate you. But if you like figuring out directions like you're actually an adventurer, this is your jam.

It's not as big as Skyrim or Baldur's Gate 3 in terms of content hours, but it's also not trying to be. Obsidian designed a tighter experience that respects your time while still delivering 30-50 hours of meaningful gameplay depending on how deep you dive.

Understanding Avowed: What Makes This RPG Stand Out - contextual illustration
Understanding Avowed: What Makes This RPG Stand Out - contextual illustration

RPG Game Pricing vs. Playtime
RPG Game Pricing vs. Playtime

Avowed offers a competitive value with 50-60 hours of gameplay at $70, aligning with industry standards for AAA RPGs. Estimated data for playtime.

The Anniversary Update: What's Actually New

When Avowed launches on PS5, it won't just be a straight port of the Xbox version. Obsidian is bundling in a significant anniversary update that makes this worth playing even if you already finished the game on Xbox.

New Game Plus Mode changes how you replay the game. You carry over character level, some items, and accumulated power, allowing you to tackle higher difficulty encounters. But the real meat here is that quest outcomes change based on what you did in your previous playthrough. Choices ripple differently. NPCs remember you. It's not just cosmetic difficulty tuning—it's actually designed to make second playthroughs feel like continuations rather than repeats.

Photo Mode is finally here. You can pause anywhere, rotate the camera freely, adjust depth of field, manipulate lighting and filters, and capture moments. For a game as visually polished as Avowed, this is a meaningful addition. The Dyrwood is legitimately pretty, and now you can actually share those moments properly.

New Playable Races expand character creation options beyond the base game's offerings. Each race has unique stat distributions and passive abilities, so your race choice actually influences how your build works. This might seem small, but it adds another layer of build variety.

Quality-of-Life Improvements are scattered throughout. Better inventory management. Clearer quest tracking. Improved accessibility options. Performance improvements across the board. The kind of stuff that makes a game feel more polished overall.

The anniversary update drops on February 17, 2026—the same day as the PS5 release. That timing is strategic. Console players are getting the most complete version of Avowed, not the base game from a year ago. It's Avowed in its final, best form.

QUICK TIP: If you own an Xbox and already beat Avowed, the anniversary update is still worth experiencing through New Game Plus with your original character. The quest outcomes actually change based on previous choices, making it feel like a genuine continuation rather than just a harder difficulty.

The Anniversary Update: What's Actually New - contextual illustration
The Anniversary Update: What's Actually New - contextual illustration

Why Microsoft is Willing to Share Avowed with PlayStation

Here's where the business strategy gets interesting, because Microsoft's decision to bring Avowed to PS5 so quickly represents a fundamental shift in how the company thinks about gaming platforms.

For decades, exclusivity was everything. If you wanted to play Halo, you needed an Xbox. If you wanted God of War, you needed a PlayStation. Exclusives justified console purchases. They defined brand identity. Microsoft understood this better than anyone—they literally invented this strategy.

But something changed. Game Pass happened.

When Microsoft launched Game Pass on day one for all their major releases, they made a strategic bet that subscriptions matter more than console sales. That's radical. But look at the numbers. Game Pass subscribers have grown to tens of millions globally. The subscription generates recurring revenue. A player who buys your game once generates one transaction. A Game Pass subscriber generates money every single month they remain subscribed.

Now here's the trick: Game Pass is available on Windows PCs, Xbox consoles, mobile devices through cloud streaming, and increasingly on other platforms. If a PS5 player can access Game Pass through their phone, their PC, or eventually their television directly, they don't need to buy an Xbox console to play Avowed.

Microsoft makes money either way. Console sale? Revenue. Game Pass subscription on a different device? Revenue. And that second option scales infinitely because it's not limited by console market share.

There's also a narrative benefit. When Xbox Game Studios titles appear on competing platforms, it positions Microsoft as developer-first, not hardware-first. Obsidian Entertainment develops great games. Those games should reach players who want them, regardless of what box they own. It's a subtle messaging shift from "buy Xbox" to "Xbox makes great games that everyone can play."

Financially, it's also a hedging strategy. Xbox console market share has declined relative to PlayStation in recent generations. If Avowed sells 10 million copies on PlayStation versus 2 million on Xbox, Microsoft would rather have those 10 million sales generating revenue than protect a fictional "exclusive" status. The math is simple.

Microsoft's Revenue Streams from Avowed
Microsoft's Revenue Streams from Avowed

Estimated data shows that Game Pass subscriptions are the largest revenue source for Avowed, highlighting Microsoft's strategic shift towards subscription services over traditional console sales.

The Bigger Pattern: Xbox Games Are Coming to PlayStation Now

Avowed isn't an isolated decision. It's part of a coordinated strategy rollout that Microsoft announced and has been systematically executing.

Consider the timeline:

Indiana Jones and the Great Circle (released December 2024 on Xbox, heading to PS5). This is a major AAA release from Machine Games, one of Microsoft's most prestigious studios. That's not a small thing to port to PlayStation.

Forza Horizon 5 (available on PS5 since November 2024). The flagship racing franchise, on PlayStation. Ten years ago, that sentence would've been impossible.

Sea of Thieves (available on PS5 since April 2024). A games-as-a-service title, which is interesting because the live service implications are huge when you're splitting players across platforms.

Halo: Campaign Evolved (coming to PS5 in 2026). The franchise that defined the original Xbox is jumping to PlayStation. That's symbolic.

Forza Horizon 6 (confirmed for PS5). Following the same pattern.

These aren't errors or one-off decisions. This is a planned portfolio strategy. Microsoft is systematically bringing its highest-profile games to PlayStation, which suggests the company has made a long-term strategic decision about platform exclusivity.

The timeline is roughly 12-18 months between Xbox exclusivity and PlayStation release. That's enough window to maintain Xbox's launch advantage—which still matters for marketing and early momentum—while not shutting out PlayStation players for years.

DID YOU KNOW: Sea of Thieves became one of PlayStation's most successful new games-as-a-service titles, proving that Xbox franchises can retain and grow player bases on competing platforms, actually increasing total revenue through cross-platform subscriptions and engagement.

What This Means for Console Exclusivity as a Concept

We're witnessing the practical death of traditional console exclusivity, at least at Microsoft.

For context: PlayStation still does exclusives. Sony has indicated they're not rushing their major franchises to other platforms. God of War, Spider-Man, Gran Turismo—these remain PS5-exclusive. But Microsoft's approach is fundamentally different now.

The philosophical shift is worth understanding. Exclusivity as a concept relies on artificial scarcity. You buy my console or you don't play my games. But that model breaks when your company owns multiple platforms (consoles, PC, cloud) and subscription services (Game Pass). Suddenly, scarcity becomes counterproductive. You want maximum reach because you profit from subscriptions regardless of hardware.

It's similar to how Netflix stopped caring which device you watched on. A subscriber is a subscriber. Device doesn't matter.

For gamers, this is objectively good news. If you own a PS5 and love Obsidian's games, you're no longer locked out. If you prefer PlayStation's controller, ecosystem, and community, you can play these games there. The artificial wall comes down.

For console manufacturers, it's a bigger existential question. What's the point of buying an Xbox if the same games arrive on PS5 within a year? Microsoft's answer is basically: "Buy Xbox for early access, better hardware in some cases, and integration with PC/Game Pass ecosystem." That's weaker than "exclusive games only on this console," but it's still a value proposition.

For game developers (especially independent ones), this is complicated. Exclusivity deals provided stability and funding. Without those, developers need to find revenue elsewhere. Game Pass provides that, but it's a subscription revenue model, not a per-unit sale model. The economics change.

What This Means for Console Exclusivity as a Concept - visual representation
What This Means for Console Exclusivity as a Concept - visual representation

Timeline of Xbox Games Coming to PlayStation
Timeline of Xbox Games Coming to PlayStation

Estimated data shows a trend of major Xbox games being released on PlayStation within 12-18 months of their Xbox launch, indicating a strategic shift in platform exclusivity.

The PS5 Version: Technical Expectations

PS5 hardware is slightly different from Xbox Series X, which raises questions about how Avowed will actually run on Sony's machine.

PS5's Technical Specifications:

PS5 has a custom AMD GPU with 36 compute units, while Xbox Series X has 52. On paper, that's a meaningful difference—roughly 30% less GPU performance on PlayStation. But GPU isn't the whole story. Memory bandwidth, CPU architecture, and optimization all matter.

Avowed on Xbox Series X targets 4K resolution at 30fps with high visual quality, with performance modes dropping resolution for higher frame rates. The PS5 will likely follow a similar pattern, but the resolution in performance mode might be lower (1440p instead of 1800p, for example) to maintain frame rate parity.

Where PS5 might actually win is in load times. PS5's custom SSD architecture is genuinely fast, and some games load noticeably quicker on PlayStation than on Xbox. Avowed's world transitions might be faster on PS5 even if resolution is slightly lower.

What Obsidian Probably Optimized:

Drawing distance in dense forest areas, which taxed Xbox performance in some early reviews. PS5's memory configuration might handle geometry streaming differently.

NPC density in towns. Fewer draw-call issues if the rendering pipeline is tuned specifically for PS5 architecture.

Visual effects in spell-heavy combat scenarios, which could've been bottlenecks on some Xbox configurations.

The reality is, by the time Avowed releases on PS5 in February 2026, Obsidian will have spent a full year optimizing the experience. Whatever worked well on Xbox will be preserved, and whatever didn't will be improved. PS5 players should expect the best version of Avowed, not a compromised port.

QUICK TIP: If you're on the fence between playing on Xbox now or waiting for PS5 release, remember you're choosing between immediate access to a good version versus waiting six months for the definitive version with New Game Plus, photo mode, and a year of polish.

The PS5 Version: Technical Expectations - visual representation
The PS5 Version: Technical Expectations - visual representation

Obsidian Entertainment: The Studio Behind Avowed

Understanding Obsidian's pedigree helps explain why Avowed deserves attention regardless of platform.

Obsidian was founded in 2003 by former Black Isle Studios developers (the studio that created Fallout and Fallout 2). From day one, Obsidian was known for narrative excellence and systems-driven gameplay. They don't make AAA blockbusters that prioritize graphics over substance. They make games where dialogue choices matter, where character builds can break encounters in creative ways, and where player agency actually means something.

Their track record:

Fallout: New Vegas (2010) is widely considered the best Fallout game ever made, despite launching with bugs. The writing, quest design, and character depth eclipsed Bethesda's own Fallout 3. That was Obsidian proving they could take an existing franchise and make something special.

Pillars of Eternity (2014) was a crowdfunded return to classic CRPG design. It demonstrated that players still wanted tactical, story-driven RPGs if they were made well. The success paved the way for future projects.

The Outer Worlds (2019) showed Obsidian could make tight, focused RPGs for modern audiences. It wasn't massive, but every element was intentional.

Baldur's Gate 3 (2023) is more interesting for what it tells us: Obsidian had the chance to make BG3 but passed. Larian got it instead. That says something about Obsidian's confidence in their own work. They'd rather make Avowed than make another Baldur's Gate game.

Avowed represents Obsidian's maturity as a studio. They had the budget, technology, and time to make what they wanted. The result is a game that feels crafted, not corporate. That's rare at this scope.

Obsidian Entertainment: The Studio Behind Avowed - visual representation
Obsidian Entertainment: The Studio Behind Avowed - visual representation

PS5 vs Xbox Series X: Technical Specifications
PS5 vs Xbox Series X: Technical Specifications

PS5 has fewer GPU compute units but may offer faster load times and potentially better drawing distance handling. Estimated data based on typical performance metrics.

Why Avowed Matters in the Current RPG Landscape

When Avowed launched on Xbox, the RPG space was already crowded. Baldur's Gate 3 had reset player expectations just months earlier. Starfield was fresh. Dragon Age: The Veilguard was incoming. The question wasn't whether Avowed was a good game. It was whether it could stand out.

It did, mostly because it offered something different.

Baldur's Gate 3 is turn-based tactical combat with narrative branching as a core mechanic. Avowed is real-time action with roleplay depth. Different experiences.

Starfield is exploration through space with a focus on discovery and building. Avowed is exploration within a fixed world with a focus on story and character interaction.

Dragon Age: The Veilguard (whatever your opinions on it) is more action-oriented and cinematic. Avowed is slightly more deliberate and less action-movie-like.

Avowed carved out space by being "the well-written fantasy RPG where your character build actually matters." That's not a crowded niche. Baldur's Gate 3 does narrative branching better. Elden Ring does combat systems better. But the combination—great writing plus flexible builds plus solid action—is Avowed's territory.

For PS5 players, Avowed will arrive in a different context. Dragon Age will be older. Baldur's Gate 3 will have been out for over a year. The RPG release calendar will have moved on. Avowed won't be new, but it will be fresh to PlayStation players, and it will be the complete package, not the version that needed patches.

DID YOU KNOW: Obsidian Entertainment is now a Microsoft studio, which explains the Xbox release window, but the studio maintains creative independence to make the games they want rather than chase trends. That autonomy is why Avowed feels distinctive instead of formulaic.

Why Avowed Matters in the Current RPG Landscape - visual representation
Why Avowed Matters in the Current RPG Landscape - visual representation

Character Building and Build Variety in Avowed

This deserves its own section because build variety is where Avowed genuinely shines, and it's something PS5 players need to understand.

Avowed doesn't lock you into a class. There are six core attributes: Might, Constitution, Dexterity, Perception, Intellect, and Resolve. Your character build emerges from how you allocate points and which skills you learn. You level up every few hours of play, giving you constant choices about how you develop.

What this means practically:

You can be a melee fighter who uses spell abilities (Chill Fog, Expose Vulnerability, etc.) as utility rather than damage sources. You become a tactical combatant instead of a pure damage dealer.

You can be a ranged character with summoned creatures doing the frontline work. You never throw a punch, but you win combat through positioning and creature management.

You can be a full support character with healing, buffs, and crowd control, letting companions do damage while you enable them. The game actually rewards this playstyle.

You can mix and match in ways that seem contradictory on paper. Intelligence-based melee fighter? Works. Dexterity-based spell caster? Works. Con-heavy ranged rogue? Works. Avowed's systems are flexible enough that weird builds aren't just viable, they're actually interesting.

Why this matters:

Most RPGs encourage one or two builds per class. Avowed encourages experimentation. By endgame, you're running something totally unique. It invites replayability because you want to try a new approach you didn't think of on your first playthrough.

New Game Plus amplifies this. You can start NG+ knowing about a build idea you want to try, and you'll actually be strong enough to pull it off because you're carrying progression forward. It creates a cycle of experimentation.

Character Building and Build Variety in Avowed - visual representation
Character Building and Build Variety in Avowed - visual representation

Trend of Xbox Exclusives Moving to PlayStation
Trend of Xbox Exclusives Moving to PlayStation

Estimated data shows a growing trend of Xbox exclusives becoming available on PS5, indicating a strategic shift in Microsoft's exclusivity approach.

The Story and Writing Quality

Obsidian's biggest strength has always been narrative, and Avowed doesn't break that pattern.

You're investigating a magical plague affecting the Dyrwood. Sounds straightforward. But the plague is a symptom of deeper problems. Political factions want different solutions. Individual NPCs are affected in different ways. The "correct" answer isn't obvious because there isn't one. Different regions need different approaches.

Companion quests are genuinely interesting. They're not "go get five bear pelts." They're emotional stories with real stakes. Companions have personality, opinions, and they disagree with you sometimes. They're not minions; they're allies with their own agency.

NPC interactions reward exploration. You can side with or oppose factions based on values. You can make deals or reject them. The world doesn't coddle you—some NPCs will dislike your choices, even if those choices make logical sense. People are complicated.

Dialogue options are meaningful. "Agree," "disagree," and "sarcasm" are different from picking genuinely different paths forward. Dialogue can solve problems instead of combat. It can create enemies from potential allies. Your words actually matter.

The main story unfolds over 30+ hours and pays off in ways that feel earned. It's not a Hollywood ending. It's a conclusion that respects the journey you took to reach it.

The Story and Writing Quality - visual representation
The Story and Writing Quality - visual representation

Open World Design Philosophy in Avowed

Avowed's open world is intentionally designed differently than franchise competitors like The Elder Scrolls or Dragon's Dogma.

The zones aren't massive. You're not hiking across a 200-square-kilometer map. The Dyrwood regions are dense and handcrafted rather than vast and procedural. You move through them on foot or horseback (you get a horse), and every location feels placed purposefully.

What this design achieves:

Higher encounter density. You're never walking for 10 minutes without finding something interesting. A hidden dungeon, a unique NPC, environmental storytelling, combat encounters. The spaces are tight.

Better visual fidelity. Obsidian didn't have to choose between beautiful environments and performance. They could make both because they weren't trying to render a massive world. Every tree and building is detailed.

Purposeful exploration. There's no map bloat. No 50 identical outposts with the same loot. Each location has identity. You actually want to explore because you wonder what's around the next corner.

Accessibility for different playstyles. Combat encounters are plentiful but skippable. Exploration rewards those who look for alternatives. Story carries those who want to follow the main path. The world accommodates different approaches.

This is a deliberate choice against the "bigger is better" open-world philosophy. Avowed is saying: "Here's a world worth caring about, fully realized, without padding."

Open World Design Philosophy in Avowed - visual representation
Open World Design Philosophy in Avowed - visual representation

Graphics, Performance, and Visual Polish

Avowed uses Unreal Engine 5, which is a significant leap forward for Obsidian technically.

The studio has traditionally made games with functional visuals that prioritized gameplay over graphics. Avowed is the first real "next-gen" engine experience they've built. The results are noticeable.

Visuals standouts:

Environments feel alive. Forests have depth and density. Lighting is natural and beautiful without being overdone. Towns feel inhabited with proper NPC routing. The color palette is gorgeous—not dark and grim like some fantasy games, but vibrant and varied.

Character models are detailed. Armor is distinct. NPCs look different from each other. Spell effects are clear but not overwhelming on screen. It's readable combat without sacrificing visual impact.

Performance on Xbox Series X was generally solid, though some areas had frame-rate dips. The PS5 version should iron those out, potentially even performing better in some scenarios.

One catch: Avowed prioritizes visual quality and loading speed over maintaining perfect frame rates. If that bothers you, the performance mode will give you higher, more stable frames at the cost of resolution. Most players found the quality mode worth the occasional frame dips, but preferences vary.

QUICK TIP: When Avowed launches on PS5, start in Quality Mode first. The visual difference is noticeable. If frame rates bother you, switch to Performance Mode. You can toggle between them at any time, so experiment with what feels right for your playstyle.

Graphics, Performance, and Visual Polish - visual representation
Graphics, Performance, and Visual Polish - visual representation

The Pre-Order Question: Should You Commit Now

PS5 pre-orders are live, which raises the question: Is it worth pre-ordering Avowed when it's not releasing until February 2026?

Arguments for pre-ordering:

You lock in the price. Game prices have been creeping up, and there's no guarantee Avowed won't cost $70 or more at launch. Pre-ordering at the current price guarantees that cost.

Potential pre-order bonuses. Obsidian hasn't announced specific bonuses yet, but they'll likely include cosmetic items or starting inventory goodies. These are minor, but if you plan to play anyway, why not get them.

Psychological commitment. Pre-ordering makes you more likely to actually play the game when it releases. It transforms it from "maybe I'll buy that" to "I committed to that."

Arguments against pre-ordering:

It's February 2026. That's over a year away. Waiting costs you nothing. You'll know exactly what the final version is like from reviews. You can make a fully informed decision.

Pre-order bonuses are usually cosmetic nonsense. You can live without them.

Price drops happen. By February 2026, Avowed might be on sale or included in Game Pass Ultimate. Waiting gives you more options.

The honest take: Pre-ordering Avowed is a nice-to-have, not a need-to-have. If you loved Obsidian's previous work, pre-ordering signals support for the studio. If you're cautious about spending money a year in advance, waiting until reviews arrive is fine. The game isn't going anywhere.

The Pre-Order Question: Should You Commit Now - visual representation
The Pre-Order Question: Should You Commit Now - visual representation

How Avowed Fits Into Xbox Game Pass

This is important context because Avowed's business model is tied to Game Pass, not just individual purchases.

Avowed is on Game Pass day one on Xbox. When it arrives on PS5, it will likely be available on PC Game Pass as well, and Play Anywhere means Xbox and PC players can access it through their subscriptions. PS5 players will have to buy it or use the Cloud Gaming version through Game Pass (if they subscribe).

This is Microsoft's revenue model: Create games that make Game Pass subscriptions attractive. Avowed is exactly that kind of game. A 40-50 hour story-driven RPG is substantial content. Game Pass subscribers get access. Non-subscribers buy the game. Both generate revenue.

For PS5 players, Game Pass on PC or cloud streaming is an option if you subscribe, but you can't play it directly through PS5 Game Pass (if that ever exists). You're either buying the game or streaming it from another device.

This is a subtle disadvantage for PS5 players—they don't get the immediate Game Pass access that Xbox players had. It's not huge, but it's worth understanding.

How Avowed Fits Into Xbox Game Pass - visual representation
How Avowed Fits Into Xbox Game Pass - visual representation

Pricing and Value Proposition

Avowed will likely launch at the standard AAA price: $69.99 USD (or regional equivalent).

For context:

  • A 40-50 hour story-driven RPG at $70 is standard pricing
  • Baldur's Gate 3 launched at $60 and delivered 100+ hours
  • Dragon's Dogma 2 launched at $70 and delivered 60+ hours
  • The Outer Worlds was $60 for 30 hours

Avowed's value depends on your playstyle. If you're a completionist who explores everything and does side quests, you're looking at 50-60 hours easily. If you rush the main quest, 30 hours. Most players hit 40 hours.

At that length and quality, $70 is reasonable, especially considering it's the complete package with anniversary updates built in. You're not buying Avowed 1.0 and then paying for patches to make it good. You're buying Avowed in its final form.

If you're patient, prices drop over time. By summer 2026, you might see

49.99.By2027,49.99. By 2027,
30-40. But if you want to play sooner, $70 is fair value.

Pricing and Value Proposition - visual representation
Pricing and Value Proposition - visual representation

Comparing Avowed to Competitors on PS5

If you own a PS5 and love fantasy RPGs, how does Avowed stack up against other options available on your console?

Baldur's Gate 3 remains the gold standard for narrative-driven RPGs. It's bigger, has more companion depth, and offers more radical quest branching. Avowed doesn't match it in pure scope. But Baldur's Gate 3 is turn-based tactical combat, while Avowed is real-time action. Different experience entirely.

Dragon's Dogma 2 offers deeper action combat and creature control mechanics. It's less story-focused than Avowed but more engaging in moment-to-moment gameplay for some players. Character build variety is comparable, but the execution is different.

Elden Ring is action-focused with minimal story delivery. It's incredible for combat but doesn't have Avowed's narrative depth. Not a direct competitor, but it defines the action-RPG spectrum.

The Witcher 3 remains a PS5 option with different approach: predefined character (Geralt) with fixed skills but open-world exploration. Avowed offers more character customization, which is either a plus or minus depending on preferences.

Skyrim is the closest competitor in terms of scope and philosophy. Open world, player agency, character building. Avowed learned from Skyrim but tightens the design. It's smaller, more dense, better written, more flexible builds, but less modding support. Skyrim has years of mods; Avowed is vanilla experience.

Avowed carves its own niche. It's not trying to be the biggest, most complex, or longest game. It's trying to be the most thoughtfully designed, best-written, most mechanically flexible RPG in its scope. That's a defensible position.

Comparing Avowed to Competitors on PS5 - visual representation
Comparing Avowed to Competitors on PS5 - visual representation

The Broader Gaming Trends Avowed Represents

Avowed's existence and platform strategy reflect larger trends in the gaming industry.

Trend 1: Platform Agnosticism

Console exclusivity is fading because subscriptions matter more than hardware. Game Pass exists on multiple devices. Cloud gaming allows any game on any screen. The era of "you need this console for these games" is ending.

Trend 2: Live Service Convergence

Story-driven single-player games are increasingly rare. Avowed is an anomaly—a substantial narrative RPG with no live service component, no battle pass, no ongoing content cycle. It's complete on day one. That's increasingly unusual in 2025.

Trend 3: Studio Consolidation

Obsidian is owned by Microsoft. Most major studios are owned by major publishers now. Truly independent development is rare. This affects what games get made and how they're funded.

Trend 4: Narrative as Core Mechanic

Avowed bets that players care about story quality, character depth, and meaningful dialogue choices. In an era of cinematic action games and competitive multiplayer, that's a risk. But Baldur's Gate 3's success suggests the bet is right.

Avowed represents what gaming could be if companies prioritized depth over breadth, polish over volume, and player agency over linear storytelling. Whether that approach remains viable long-term is an open question.


The Broader Gaming Trends Avowed Represents - visual representation
The Broader Gaming Trends Avowed Represents - visual representation

FAQ

When does Avowed release on PS5?

Avowed arrives on PlayStation 5 on February 17, 2026. That's also when the one-year anniversary update launches, bringing New Game Plus, photo mode, new playable races, and quality-of-life improvements to all versions of the game.

What is Avowed and who makes it?

Avowed is a first-person fantasy RPG developed by Obsidian Entertainment, the studio behind Baldur's Gate 3, Fallout: New Vegas, and The Outer Worlds. You're an adventurer investigating a magical plague in the Dyrwood region, with gameplay combining real-time action, flexible character building, and story-driven narrative choices.

Is Avowed exclusive to Xbox or coming to other platforms?

Avowed launched as an Xbox exclusive in 2025, but it's heading to PS5 on February 17, 2026, and will be available through Game Pass on PC and cloud gaming. PlayStation players will be able to buy it outright, but it won't be directly included in any PlayStation subscription service.

What makes Avowed different from other fantasy RPGs like Baldur's Gate 3 or Elden Ring?

Avowed combines real-time action combat with flexible character building and exceptional narrative writing. Unlike Baldur's Gate 3's turn-based tactical system, Avowed uses dynamic combat. Unlike Elden Ring's minimal storytelling, Avowed emphasizes meaningful dialogue and companion relationships. It's the best-written action RPG with the most flexible character builds, rather than the biggest or most combat-complex option.

How long is Avowed and how many hours of gameplay does it offer?

Most players complete Avowed in 40-50 hours doing main quests and some side content. Completionists exploring everything and doing all companion quests can stretch it to 60+ hours. Story-focused players rushing the main quest might finish in 30 hours. New Game Plus adds significant replay value since companion quests change based on previous choices.

Should I pre-order Avowed for PS5 or wait until release?

Pre-ordering locks in the current price and signals support for Obsidian Entertainment, but it's not necessary since the game isn't releasing until February 2026. Waiting until reviews arrive allows you to make a fully informed decision, and prices might drop between now and release. Pre-order bonuses are typically cosmetic items, so you're not missing major content by waiting.

What's included in the anniversary update that launches with the PS5 version?

The anniversary update adds New Game Plus mode where companion quests change based on previous choices, a photo mode for capturing moments, new playable races expanding character creation, and numerous quality-of-life improvements like better inventory management, clearer quest tracking, improved accessibility options, and performance enhancements across all platforms.

Why did Microsoft bring Avowed to PS5 instead of keeping it exclusive?

Microsoft's strategy has shifted from exclusivity-based competition to subscription-based revenue generation. Game Pass generates recurring monthly revenue that scales across devices and platforms. A PS5 player who subscribes to Game Pass on PC or cloud gaming generates the same revenue as an Xbox player, while also potentially converting them into future Game Pass subscribers. Bringing Avowed to PS5 expands the player base and maximizes revenue without requiring console purchases.

How does Avowed perform technically on PS5 compared to Xbox Series X?

PS5 hardware is roughly 30% less powerful in GPU performance than Xbox Series X, which might result in slightly lower resolution in performance mode (1440p instead of 1800p, for example) while maintaining similar frame rates. However, PS5's custom SSD architecture might enable faster load times. By February 2026, Obsidian will have spent a full year optimizing the PS5 version, so expect the complete experience rather than a compromised port.

Is there a Game Pass version for PS5 players?

Avowed won't be directly available through any PlayStation subscription service. PS5 players must buy it outright or access it through Xbox Game Pass on cloud gaming (if they subscribe to that service through another device). This is a slight disadvantage compared to Xbox players who get immediate Game Pass access, but PS5 players remain the target audience for the $70 purchase price.


FAQ - visual representation
FAQ - visual representation

Conclusion: Why This Moment Matters

Avowed's arrival on PS5 represents more than just another port. It signals a fundamental shift in how the gaming industry thinks about platform strategy, exclusivity, and player access.

For PlayStation 5 owners, it means access to one of 2025's best-written fantasy RPGs. Obsidian's track record speaks for itself. Great dialogue, flexible character building, gorgeous environments, and a story that respects player agency. These aren't commodities in modern gaming. They're values that major publishers have largely abandoned in favor of action-movie narratives and live service mechanics.

For Microsoft, Avowed on PS5 validates their subscription-first strategy. They're willing to let go of exclusivity because subscriptions matter more. Game Pass becomes the platform, not the console. That's a radical rethinking of how consoles work, and its implications ripple through the entire industry.

For Obsidian Entertainment, Avowed's multiplatform success opens doors. They can make the games they want—narrative-focused, mechanically flexible, visually polished—without being constrained by one manufacturer's exclusivity demands. Creative freedom tends to produce better games.

The February 2026 release on PS5 is also the perfect moment. The game is done. It's polished. The anniversary update makes it the definitive version. You're not getting Avowed 1.0 with promises of future improvements. You're getting the complete package.

If you've been waiting for a chance to experience what Obsidian created, your wait is almost over. And if you're already burned out on massive 100-hour RPGs, Avowed's tighter scope and denser design might be exactly what you need. Forty to fifty hours of exceptional writing and meaningful choice beats two hundred hours of filler any day.

The real question isn't whether Avowed is worth playing on PS5. It clearly is. The question is what Microsoft's willingness to share says about gaming's future. Platform wars are over. Subscriptions won. Now it's about who builds the best ecosystem and treats players with the most respect.

Obsidian's got the respect part down. Avowed proves that. When it lands on PS5 in February 2026, don't sleep on it. Great games deserve attention regardless of what box they're launching on.


About Gaming and Platform Strategy

The landscape of gaming continues to evolve at a rapid pace, with traditional console exclusivity giving way to subscription-based models and cross-platform availability. Understanding these shifts helps context inform smart purchases and better appreciate what studios like Obsidian Entertainment are trying to accomplish within larger corporate structures. The path forward isn't about which console wins. It's about which platforms deliver the best experiences.

Conclusion: Why This Moment Matters - visual representation
Conclusion: Why This Moment Matters - visual representation


Key Takeaways

  • Avowed launches on PS5 February 17, 2026 with anniversary update including New Game Plus and photo mode
  • Microsoft's strategy shifted from exclusivity to multiplatform releases 12-18 months after Xbox launch, prioritizing Game Pass subscriptions over hardware sales
  • Obsidian Entertainment's writing quality and flexible character building systems differentiate Avowed from competitors like Baldur's Gate 3 and Dragon's Dogma 2
  • PS5 version will likely feature comparable graphics and performance to Xbox Series X with potential load time advantages from PS5's custom SSD architecture
  • Avowed represents industry trend away from console exclusivity toward subscription-based revenue models and cross-platform player accessibility

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