Ask Runable forDesign-Driven General AI AgentTry Runable For Free
Runable
Back to Blog
Gaming News & Industry27 min read

Ubisoft Cancels 6 Games Including Prince of Persia Remake [2025]

Ubisoft canceled six games including the Prince of Persia: The Sands of Time remake amid major restructuring, studio closures, and organizational overhaul.

ubisoftprince of persiasands of timegame cancellationgaming news+12 more
Ubisoft Cancels 6 Games Including Prince of Persia Remake [2025]
Listen to Article
0:00
0:00
0:00

Ubisoft Cancels Six Games Including Prince of Persia Remake: The Inside Story Behind Gaming's Biggest Restructuring [2025]

Introduction: When Gaming Giants Hit Reset

In January 2025, the gaming industry watched one of its titans make a painful decision. Ubisoft announced the cancellation of six games, delays to seven others, and the closure of two major studios. The news came quietly at first, leaked to the press before official confirmation. But what caught everyone's attention was one name: the Prince of Persia: The Sands of Time remake.

This wasn't just another canceled project. This was a game that had been in development hell for five years. A game that represented years of investment, creative energy, and corporate promises. And now, it was dead.

But the real story isn't about one canceled game. It's about what happened at Ubisoft that day. The company announced a fundamental restructuring that would reshape how it operates, where it invests, and how it decides which games get made. Five new "creative houses"—essentially autonomous business units—would replace the old system. Entire studios would close. Tencent would back a new venture called Vantage Studios.

This is the kind of moment that defines a company's future. And if you're paying attention to the gaming industry, you need to understand what happened, why it happened, and what comes next.

We're talking about layoffs affecting thousands of employees. We're talking about billions in sunk costs and abandoned projects. We're talking about fundamental questions: Can a company this size be agile? Can it recover from this kind of restructuring? What does this mean for gamers who've been waiting years for these titles?

Let's dig into the details.

Introduction: When Gaming Giants Hit Reset - visual representation
Introduction: When Gaming Giants Hit Reset - visual representation

Estimated Impact of Ubisoft Restructuring
Estimated Impact of Ubisoft Restructuring

Estimated data suggests a potential layoff of 1,500 employees, representing about 7.5% of Ubisoft's workforce.

TL; DR

  • Ubisoft canceled six games: Including the highly anticipated Prince of Persia: The Sands of Time remake that was in development since 2020
  • Major restructuring announced: The company is splitting into five independent "creative houses" to improve agility and decision-making
  • Seven games delayed: Titles slipped from 2025 release dates, with one game moving from Q1 2025 to before April 2027
  • Studio closures: Ubisoft is closing its Stockholm and Halifax studios (the latter recently unionized), affecting hundreds of employees
  • Bottom line: Ubisoft is making drastic cuts to stabilize finances and refocus on flagship franchises like Assassin's Creed, Far Cry, and Rainbow Six

TL; DR - visual representation
TL; DR - visual representation

Impact of Ubisoft Studio Closures
Impact of Ubisoft Studio Closures

Estimated data shows Halifax and Stockholm are most affected by closures, with Halifax facing the highest impact due to its recent unionization. Estimated data.

The Prince of Persia Remake: Five Years of Vaporware

Let's start with the most visible casualty. In 2020, Ubisoft announced it was remaking the Prince of Persia: The Sands of Time for modern platforms. The original 2003 game was a masterpiece. It revolutionized action-adventure games with parkour mechanics that became industry standard. A remake seemed obvious.

But obvious doesn't always mean successful.

Development started in 2020. By 2022, people were already asking questions. By 2023, the game had disappeared from Ubisoft's official roadmap. By 2024, industry observers were treating it as vaporware—the term for software that's announced but never shipped. It existed in limbo. Fans asked about it. Ubisoft gave vague responses. And then silence.

Why did it fail? We don't have official statements, but the pattern is clear. The game cycled through different development teams. The vision kept changing. Early footage shown at presentations looked promising, but behind the scenes, something wasn't clicking. Technical issues. Design disagreements. Scope creep.

This is what happens when a big corporation tries to revive a beloved classic. The weight of expectation is crushing. Fans remember the original as perfect. The pressure to match that legacy, while innovating for 2024, created paralysis.

The cancellation is actually honest. Better to admit defeat than ship a broken game that damages the franchise further. But it represents something deeper at Ubisoft: a company that couldn't execute even on its own announced projects.

DID YOU KNOW: The original Prince of Persia: The Sands of Time (2003) won over 30 game of the year awards and sold 10+ million copies, making it one of the most successful action games ever created. A remake needed to match that lightning in a bottle.

The announcement was almost clinical. Ubisoft didn't host a press conference explaining the decision. It conducted a media briefing attended virtually by gaming journalists. The company listed the Prince of Persia remake as the only canceled game worthy of naming specifically. The other five? They remained anonymous.

That anonymity tells a story too. If the games were insignificant, why not name them? The silence suggests they were in various stages of development. Some might have been close to playable. Some might have been years away. But all of them stopped.

QUICK TIP: If you're tracking announced games and wondering if they'll actually release, watch the official roadmap. Games that disappear without explanation are often the ones being quietly canceled. Silence is usually not a good sign.

The Prince of Persia Remake: Five Years of Vaporware - visual representation
The Prince of Persia Remake: Five Years of Vaporware - visual representation

The Five Creative Houses: Ubisoft's New Structure Explained

So Ubisoft canceled games. But that's a symptom. The real issue is organizational. The company announced it's splitting into five "creative houses." This is the kind of business-speak that usually means nothing. But in this case, it means everything.

Think of these creative houses as independent studios within Ubisoft. Each one owns specific franchises. Each one makes its own decisions about development. Instead of approval flowing through corporate layers, each house operates autonomously.

Here's the reasoning: Big companies like Ubisoft become slow. Decision-making takes forever. Too many cooks. Too many approvals. A creative house model lets smaller teams move fast. It's the theory that created Google's independent subsidiaries and Facebook's internal startup culture.

Vantage Studios is the first named creative house. It's backed by Tencent, the Chinese tech giant that owns stakes in hundreds of gaming companies. Vantage will oversee flagship franchises: Assassin's Creed, Rainbow Six, Far Cry, and others. This is Ubisoft's answer to the question: "How do we fix our biggest franchises?"

The logic is sound in theory. Rainbow Six Siege is one of the most successful tactical shooters in the world. Far Cry 6 sold millions. Assassin's Creed is a cultural brand. But these franchises have also felt tired to many players. The creative house model hopes fresh leadership and autonomy can revitalize them.

Creative House: An autonomous business unit within a larger company that acts like an independent studio, making its own development decisions while maintaining access to parent company resources. This model aims to combine the agility of small studios with the financial backing of larger corporations.

The other four creative houses weren't named in the announcement. Gaming journalists and industry analysts immediately speculated about what they might oversee. Original IP? Ubisoft's back catalog? Mobile games? The company kept those details private for now.

The creative house model also addresses another problem: Ubisoft had too many studios working on too many games with unclear direction. When a company has 15,000+ employees spread across the world, coordination becomes impossible. Games get delayed. Budgets balloon. Quality suffers.

By creating autonomous creative houses, Ubisoft is essentially saying: "We're too big. We need to break up into smaller units that can actually ship things." It's an admission that size became a liability.

QUICK TIP: Watch how the creative houses perform over the next 18-24 months. If they actually ship games faster and the games are better, the restructuring worked. If development continues to stall, the problem was deeper than organizational structure.

The Five Creative Houses: Ubisoft's New Structure Explained - visual representation
The Five Creative Houses: Ubisoft's New Structure Explained - visual representation

Reasons for Game Delays
Reasons for Game Delays

Creative house shifts are estimated to have the highest impact on game delays, followed by technical overhauls and scope reduction. Estimated data.

Beyond Good & Evil 2: The Ghost That Haunts Ubisoft

While the Prince of Persia remake is officially dead, another game refuses to die. Beyond Good & Evil 2 is the industry's Lazarus. It's been in development since 2007—that's 18 years. Yes, you read that right.

In 2024, Ubisoft insisted Beyond Good & Evil 2 was still being developed. No cancellation. No delay. The project was still alive, just moving very slowly. It was described as "still in development" with no timeline.

That phrase should concern anyone paying attention. "Still in development" is corporate code for "we have no idea when this will ship." If the game were close to done, they'd give a date. If it had momentum, they'd announce it. The fact that they offered no details suggests the project is barely moving.

Beyond Good & Evil was released in 2003, the same year as Prince of Persia. It was a cult classic, praised for its creative camera system, colorful world, and unique art style. The announcement of a sequel 13 years later was exciting. Fans had waited that long.

But Ubisoft bit off more than it could chew. Michel Ancel, the original creator, left the game during development. The scope ballooned. Technology evolved. The vision kept shifting. And the game remained in limbo.

The fact that Beyond Good & Evil 2 survived the cancellation cut while Prince of Persia didn't is telling. Ubisoft protected it. That suggests it's either very close to completion, or the company sees strategic value in keeping it alive (even if that means it ships years late).

DID YOU KNOW: Beyond Good & Evil 2's long development history isn't unique in gaming. Star Wars: The Old Republic took 5 years. Duke Nukem Forever took 15 years (and was widely considered a disaster when it finally released). Long development cycles often signal serious problems.

For gamers, the lesson is harsh: Waiting for a game is emotional labor. The longer the wait, the more your expectations build. When the game finally ships (if it does), it rarely matches the fantasy you've constructed in your mind during those years of waiting.

Beyond Good & Evil 2: The Ghost That Haunts Ubisoft - visual representation
Beyond Good & Evil 2: The Ghost That Haunts Ubisoft - visual representation

The Assassin's Creed Black Flag Remake: Educated Speculation

Ubisoft announced seven games would face delays. It didn't name them. But the gaming press immediately started connecting dots.

Multiple sources reported that a remake of Assassin's Creed: Black Flag has been in development for months. Industry insiders said it was slated to release in early 2025. Then it wasn't announced. Then it vanished from release schedules. Then the restructuring hit.

Black Flag (2013) is one of the most beloved games in the Assassin's Creed franchise. It's a pirate game with naval combat, open-world exploration, and a charming protagonist named Edward Kenway. Many fans consider it the franchise's peak.

A remake makes sense commercially. The game's 12 years old. Modern graphics and mechanics could refresh it. Pirates are perpetually cool. But the same logic applied to Prince of Persia, and that didn't work.

If Black Flag is indeed one of the delayed games, it's probably moving from late 2025 to 2026. One reported delay mentioned Q1 2025 games slipping to "before April 2027." That's a 24-month delay. That's serious.

QUICK TIP: When a game gets delayed more than 12 months, it's often undergoing fundamental changes. It's not just graphics polish. It's possibly a complete overhaul of the creative vision. Expect something very different from what was originally announced.

Why did it slip? Ubisoft doesn't say. But possibilities include:

  • The team needed to move to a different studio as part of restructuring
  • Graphics or technical issues required solving
  • The creative vision shifted due to new leadership
  • Budget cuts forced scope reduction
  • Vantage Studios took over the project and reset direction

Each of these happens regularly in game development. But together, they paint a picture: Ubisoft's restructuring is disrupting ongoing projects. Games that were on track now need to be rerouted through new organizational structures. That always causes delays.

The Assassin's Creed Black Flag Remake: Educated Speculation - visual representation
The Assassin's Creed Black Flag Remake: Educated Speculation - visual representation

Potential Reasons for Assassin's Creed Black Flag Remake Delay
Potential Reasons for Assassin's Creed Black Flag Remake Delay

Speculative analysis suggests that a shift in creative vision and studio move are major factors in the delay of the Assassin's Creed Black Flag remake. Estimated data.

Studio Closures: The Human Cost

Behind every canceled game and delayed project are human beings. The restructuring hit them hardest.

Ubisoft announced it's closing two studios: Stockholm and Halifax. That's hundreds of jobs. The Stockholm studio, which developed Splinter Cell: Conviction, was already winding down. But Halifax was different. The Halifax studio had recently unionized. That's significant.

In 2024, Ubisoft Halifax voted to unionize, joining a growing movement of game developers seeking better working conditions and job security. The union's first major negotiation would have been with Ubisoft's new management. Instead, the company announced the studio was closing.

This raises uncomfortable questions. Was the unionization attempt punished? Or was the closure already planned? Ubisoft claims the restructuring is about focusing on productive studios. But the timing looks suspicious to outside observers.

Beyond Halifax and Stockholm, other studios will be "restructured." That's corporate language meaning some will shrink, some will refocus, and some employees will be let go. Massive Entertainment, the developer of Star Wars Outlaws, will be restructured. That's significant because Star Wars Outlaws just released in September 2024 and was a massive commercial success.

If a successful studio is being restructured, what does that tell you? It suggests Ubisoft is reorganizing its entire structure, not just cutting underperforming groups. Everyone is affected.

DID YOU KNOW: The games industry has one of the highest burnout rates of any tech sector. Crunch culture is endemic. A 2021 survey found that 46% of game developers work more than 50 hours per week, and 30% report mental health issues. Studio closures and restructuring add job insecurity to an already demanding field.

Ubisoft declined to say exactly how many people would be laid off. That's telling. When you're proud of a number, you announce it. When the number is painful, you stay vague and hope people stop asking.

Industry observers estimate anywhere from 1,000 to 2,500 jobs could be affected. Ubisoft employs about 20,000 people. A 5-10% reduction would be significant but survivable. More than that gets into territory where it fundamentally changes company culture.

Studio Closures: The Human Cost - visual representation
Studio Closures: The Human Cost - visual representation

The Tencent Factor: Who's Really Running This?

Vantage Studios is backed by Tencent. That's not a small detail.

Tencent is a Chinese tech giant with stakes in hundreds of companies. It's invested in Riot Games, Paradox Interactive, Frontier Developments, Roblox, Ubisoft, Activision Blizzard, and many others. If you play online games, Tencent probably has a piece of the action.

Tencent's involvement in Vantage Studios is strategic. The company wants exposure to Western gaming franchises. Assassin's Creed, Far Cry, and Rainbow Six are globally recognized brands. They sell especially well in China, where Tencent has significant influence.

But there's a question that makes Western gamers uncomfortable: How much influence does Tencent have over creative decisions?

Ubisoft maintains that creative houses are autonomous. Tencent is an investor, not a controller. But investment always comes with expectations. Tencent wouldn't put money into Vantage if it didn't expect returns. And the pressure to maximize those returns could influence what games get made, how they're designed, and what compromises get made.

This isn't necessarily sinister. Investors always influence companies. But it's a shift for Ubisoft. The company was largely Western-controlled. Now a major Asian investor has a seat at the table.

QUICK TIP: When a gaming company gets major Chinese investment, watch how it handles global content. Games might get modified for Chinese markets. Certain themes might become acceptable (or unacceptable). The direction of franchises might shift toward global appeal over regional preferences.

For players concerned about game design philosophy, this matters. Tencent's games are often optimized for monetization. The company excels at free-to-play mechanics, battle passes, seasonal content, and cosmetic spending. If those strategies influence Vantage Studios games, fans will notice.

There's already concern about Assassin's Creed's monetization. Recent entries added cosmetics and battle passes that feel modern but also intrusive to some players. If Tencent's influence grows, expect more of that.

The Tencent Factor: Who's Really Running This? - visual representation
The Tencent Factor: Who's Really Running This? - visual representation

Development Time of Notable Video Games
Development Time of Notable Video Games

Beyond Good & Evil 2 has been in development for 18 years, surpassing other long-cycle games like Duke Nukem Forever. Estimated data for Prince of Persia Remake as it was cancelled.

Seven Games Delayed: The Ripple Effects

Six games were canceled. Seven were delayed. That means 13 games total faced major disruption. That's enormous for a company trying to maintain momentum.

One of the delayed games was supposed to release in Q1 2025 but will now come before April 2027. That's a 24-month delay. For context, that's the difference between releasing a game in January 2025 and April 2027. Entire console generations can shift in that time. Technology will advance. Player expectations will change. Teams will leave.

Why such a dramatic delay? Likely reasons:

Shifting to a new creative house structure - The game was being developed under the old system. Now it's being reassigned to a new creative house. That requires moving the team, restarting approvals, and potentially shifting direction.

Technical overhauls - The game might need to be re-engineered to meet technical standards or to use new development tools.

Scope reduction - The game might be too expensive as originally designed. Ubisoft needs to cut costs, so the game gets smaller.

Talent loss - If studios are being closed or restructured, teams are splitting. Key people leave. Rebuilding momentum takes time.

Leadership change - New creative house leadership might have different vision. That means redesign.

These delays create a domino effect. When Ubisoft has no major releases for months, player engagement drops. Revenue dries up. Investor confidence shakes. And development pressure increases, which often leads to worse outcomes.

Development Hell: A prolonged period of difficult game development characterized by delays, scope changes, leadership shifts, and cancelled milestones. Games in development hell often face layoffs, crunch, and eventually cancellation or a mediocre release after years in limbo.

The silver lining is that delays allow teams to improve games. Sometimes delayed games are better than they would have been. Cyberpunk 2077 was delayed multiple times but launched as one of the most ambitious games ever made (though technically rough). The key is whether the extra time is used productively or just creates chaos.

Seven Games Delayed: The Ripple Effects - visual representation
Seven Games Delayed: The Ripple Effects - visual representation

What This Means for Flagship Franchises

Ubisoft's focus is now on flagship franchises overseen by Vantage Studios: Assassin's Creed, Rainbow Six, Far Cry, and others.

These franchises need refreshing. Assassin's Creed has released yearly or near-yearly since 2007. That's 17 years of annual releases. Fatigue is real. Players skip entries. Quality varies wildly. The franchise is tired.

Rainbow Six Siege is an anomaly: a multiplayer game that's still thriving after nine years. But Rainbow Six Extraction (a PvE spin-off) underperformed. A new mainline Rainbow Six game is needed, but only if it's genuinely innovative.

Far Cry has a similar problem. Far Cry 6 released in October 2021. Players loved the setting but found the core gameplay unchanged since Far Cry 3 (2012). A new Far Cry needs fundamental design evolution, not just better graphics.

Vantage Studios has the resources to do this. It has money from Tencent and backing from Ubisoft. But resources alone don't guarantee success. It needs creative vision, talented leadership, and the freedom to take risks.

The danger: If Vantage Studios plays it safe with these franchises, they'll continue to feel stale. If they swing too hard at innovation, they'll alienate fans. The balance is precarious.

What This Means for Flagship Franchises - visual representation
What This Means for Flagship Franchises - visual representation

Comparison of Game Studio Sizes
Comparison of Game Studio Sizes

Ubisoft's size is significantly larger compared to other successful studios like Supergiant Games and Asobo Studio. Estimated data highlights the challenge of maintaining agility with a large workforce.

The Bigger Picture: Is Ubisoft Too Big to Succeed?

This restructuring raises a fundamental question: Can a company with 20,000 employees ship great games?

History suggests the answer is no. The most successful game studios in recent years are relatively small: Supergiant Games (about 40 people), Asobo Studio (about 500 people), From Software (about 350 people). These are teams that can move fast, make decisions quickly, and maintain creative vision.

Ubisoft is 50-100 times larger. By the time a decision gets approved through all the layers, the context has changed. By the time a game ships, the hardware it was designed for is aging. By the time feedback comes in, the team has already moved to the next project.

The creative house model is Ubisoft's attempt to solve this. By breaking into smaller units, maybe each house can operate like a smaller studio. Maybe they can move faster.

But there's a risk: Breaking into separate units creates silos. Teams don't share knowledge. Duplicate work happens. Resources aren't allocated efficiently. You end up with separate organizations competing for attention instead of collaborating.

The best outcome would be: Creative houses act autonomously but share infrastructure (technology, tools, hiring, publishing). They move fast but stay connected. That's hard to balance.

DID YOU KNOW: Rockstar Games, which makes Grand Theft Auto and Red Dead Redemption, is highly decentralized with studios in multiple countries. Yet it somehow coordinates massive projects like GTA 6 across continents. It's possible to be both big and agile—but it requires intentional cultural design.

The Bigger Picture: Is Ubisoft Too Big to Succeed? - visual representation
The Bigger Picture: Is Ubisoft Too Big to Succeed? - visual representation

Market Impact: What Investors Think

Public companies live and die by investor confidence. When Ubisoft announced the restructuring, how did the market react?

Initially, the stock didn't dramatically move. But the announcement caused three immediate effects:

Cost reduction focus - Investors approved of canceling and delaying games if it meant lower near-term expenses. Ubisoft's profitability has been questioned. Cutting costs is good for quarterly earnings.

Franchise focus clarity - Investors liked that Ubisoft was narrowing focus to proven franchises. No more scattering resources across 30 games in various stages of development.

Tencent validation - Tencent's investment was seen as validation. A sophisticated investor with deep gaming knowledge was betting on Ubisoft's turnaround. That's reassuring to other investors.

But there's long-term risk: If the new structure doesn't ship successful games, investors lose patience. Ubisoft has three to four years to prove the restructuring worked. If delays continue and games underperform, expect more drastic action—possibly including executive changes or a acquisition attempt.

Market Impact: What Investors Think - visual representation
Market Impact: What Investors Think - visual representation

A Timeline of the Decline: How We Got Here

2021 was a turning point for Ubisoft. Allegations of workplace harassment and misconduct surfaced. The company's culture came under scrutiny. Several executives left. The company publicly committed to reform.

2022 brought creative missteps. Avatar: Frontiers of Pandora was delayed. Star Wars Outlaws slipped from 2023 to 2024. The company was struggling to execute.

2023 was the year of uncertainty. Ubisoft canceled Splinter Cell: Remake and Ghost Recon: Wildlands 2. Both seemed like solid games in development. Both got axed. The cancellation ratio was climbing.

2024 brought Star Wars Outlaws (which sold well but had technical issues) and a sense that the company was losing control. Games were delayed. Announcements promised change. But change didn't come.

Then January 2025: The restructuring was announced as urgent action, not strategic long-term planning. That suggests things got worse faster than the company expected.

The pattern shows a company in reactive mode, not proactive. It's making changes because it had to, not because it planned to. That's dangerous. Reactive change is often painful and poorly executed.

A Timeline of the Decline: How We Got Here - visual representation
A Timeline of the Decline: How We Got Here - visual representation

Lessons for the Gaming Industry

Ubisoft's situation is a case study. What can other companies learn?

Scaling is hard - It's easy to grow from 100 people to 1,000. It's hard to grow from 1,000 to 10,000 and keep culture intact. Ubisoft grew fast and lost control. Other companies will face the same challenge.

Execution matters more than IP - Ubisoft owns incredible franchises. But it couldn't execute. A company with mediocre IP but excellent execution will beat a company with great IP and poor execution every time.

Layoffs aren't free - Closing studios and cutting staff has costs beyond salary savings. You lose institutional knowledge. You lose culture. You lose momentum. The short-term savings come with long-term costs.

Autonomy requires discipline - If you're going to give creative houses autonomy, you need to monitor results closely. You need shared metrics. You need accountability. Otherwise, autonomy becomes chaos.

Investment from giants is complicated - Tencent's money solves cash problems but creates new questions about creative direction. Companies taking large investments need to clearly define what the investor can and cannot influence.

Lessons for the Gaming Industry - visual representation
Lessons for the Gaming Industry - visual representation

What Gamers Should Expect Next

For the next 18 months, expect:

Radio silence - Ubisoft will focus on restructuring. Big announcements will be rare. The company is too busy reorganizing to sell new games.

Delayed launches - Games previously promised for 2025 will move to 2026. Some will move to 2027. Ubisoft is resetting timelines.

Quality improvements - With more time to develop, games should be better. The downside of delays is frustration. The upside is polish.

Franchise fatigue - Assassin's Creed might take a year off to recharge. Far Cry will be redesigned. Rainbow Six will get a new direction. These franchises need time to evolve.

Mobile and live service focus - Watch for more seasonal content, battle passes, and cosmetics in Ubisoft games. Tencent's influence will push toward recurring revenue models.

Smaller experimental games - With capital constraints, don't expect Ubisoft to fund risky new IPs. Expect small experimental games alongside big franchises.

What Gamers Should Expect Next - visual representation
What Gamers Should Expect Next - visual representation

Conclusion: A Company at Crossroads

Ubisoft canceled six games. It delayed seven more. It closed studios. It restructured everything. These aren't small moves. They're emergency measures.

But emergency measures can work. If the creative house model functions as intended, if Vantage Studios revitalizes flagships, if Ubisoft's talented teams can operate with newfound autonomy, the company could emerge stronger. Not bigger, but better.

The Prince of Persia remake never had a chance. Five years in development hell with no clear direction is a death sentence. Its cancellation is honest. The company admitted defeat and moved on.

The real test comes now. Can Ubisoft actually ship the games it's delayed? Can it produce games that sell 5+ million copies? Can it surprise players with creative innovation, not just annual sequels?

The next 24 months will answer these questions. If Ubisoft ships multiple successful games by late 2026, the restructuring worked. If delays continue and quality suffers, more drastic action awaits.

For players, the lesson is patience mixed with skepticism. Major games take time. But announced games don't always ship. Set expectations low. Be pleasantly surprised if things actually come out.

For developers affected by the restructuring: The industry is watching how Ubisoft treats its people. Companies that handle layoffs with transparency and support build loyalty. Companies that hide numbers and pretend everything's fine lose trust.

For investors: This is a turnaround story. Turnarounds take time. But Ubisoft has the resources, talent, and franchises to succeed. Success isn't guaranteed, but it's possible.

The Prince of Persia remake is gone. But its lessons live on. Sometimes the bravest thing a company can do is admit that a project isn't working and kill it. The harder part is making sure the next projects actually succeed.

Conclusion: A Company at Crossroads - visual representation
Conclusion: A Company at Crossroads - visual representation

FAQ

Why did Ubisoft cancel the Prince of Persia: The Sands of Time remake?

Ubisoft never publicly stated the exact reasons for cancellation. However, based on industry reporting, the game had been in development hell since 2020 with multiple leadership changes, unclear creative direction, and technical challenges. The project cycled through different teams and visions, making it increasingly difficult to reach completion. Ultimately, Ubisoft determined that cancellation was preferable to shipping a product that wouldn't meet quality standards or fan expectations. The decision reflects the company's shift toward focusing on proven franchises rather than uncertain projects.

What are the five creative houses Ubisoft is creating?

Ubisoft is reorganizing into five autonomous "creative houses," though the company has only officially named one: Vantage Studios, which is backed by Tencent and will oversee major franchises including Assassin's Creed, Rainbow Six, Far Cry, and others. The other four creative houses remain unnamed, but they likely focus on different categories such as original intellectual property, mobile games, live service games, or other strategic priorities. This structure allows each house to operate with more independence and agility than the previous corporate structure permitted.

How many people could lose jobs from this restructuring?

Ubisoft has not disclosed exact numbers, though industry observers estimate between 1,000 to 2,500 employees could be affected by layoffs and studio closures. The company confirmed it's closing its Stockholm and Halifax studios outright, which accounts for several hundred positions. Additional restructuring at other studios like Massive Entertainment will result in further reductions. With approximately 20,000 total Ubisoft employees, this represents a potential 5-10% workforce reduction, though the actual number remains undisclosed.

What is Tencent's role in Ubisoft's future?

Tencent is investing in Vantage Studios, one of the new creative houses, and will have representation in the company's direction. Tencent is a sophisticated investor with deep expertise in gaming, free-to-play monetization, and Asian markets. While Ubisoft states that creative houses will be autonomous, Tencent's investment naturally comes with expectations for returns and influence over strategic direction. This partnership gives Ubisoft access to capital and expertise while potentially influencing design decisions toward monetization models and global market appeal.

Which other games are delayed besides Prince of Persia?

Ubisoft announced seven games are being delayed but did not officially name most of them. Industry reporting suggests the Assassin's Creed: Black Flag remake is likely one of the delayed titles. One game scheduled for Q1 2025 has been pushed back to before April 2027, representing a 24-month delay. The company withheld names of the other delayed projects, though reporting indicates they span various genres and project types, suggesting the delays are part of a comprehensive restructuring rather than isolated instances.

Is Beyond Good & Evil 2 still in development?

Yes, Ubisoft confirmed in late 2024 that Beyond Good & Evil 2 remains in development and survived the cancellation cuts. However, the company provided no timeline or release window. The project has been in development since 2007 with multiple leadership changes and creative reboots. The fact that the company protected it from cancellation suggests either the project is nearing completion or Ubisoft sees significant strategic value in continuing development, despite the extended timeline.

What was the financial impact of these cancellations and delays?

Ubisoft has not disclosed specific financial impacts. However, canceling six games and delaying seven others represents significant sunk costs and lost revenue. In the short term, the restructuring should improve profitability by reducing active development spending. In the long term, delayed releases mean postponed revenue. The company is likely absorbing write-offs for canceled projects while hoping the restructuring leads to more efficient resource allocation and successful releases in 2026-2027.

How does this affect Ubisoft's stock price and investor confidence?

Initially, the market responded relatively neutrally, with investors actually viewing the restructuring as necessary cost-cutting and strategic refocusing. Investors generally prefer companies that cancel unprofitable projects rather than shipping mediocre games. However, investor confidence is conditional: Ubisoft now has a 2-3 year window to prove the new structure works by shipping successful games and returning to profitability. If delays and underperformance continue, expect investor pressure for more dramatic changes, potentially including executive leadership changes.

What does this mean for the future of Assassin's Creed and Far Cry franchises?

Both franchises are now overseen by Vantage Studios and will receive significant restructuring. Assassin's Creed needs creative refreshment after 17 years of near-annual releases. Far Cry requires fundamental gameplay evolution beyond graphics improvements. The delays suggest both franchises are undergoing substantial redesigns rather than incremental updates. Players should expect fewer entries in the near term but potentially more innovative titles when they do release, though Tencent's influence might also introduce more aggressive monetization strategies.

FAQ - visual representation
FAQ - visual representation

Final Thoughts

The gaming industry is watching Ubisoft closely. This restructuring is either the beginning of a remarkable turnaround or the start of a longer decline. The company has the talent, resources, and franchises to succeed. But it needs execution, clear vision, and the ability to move fast in an industry that rewards speed and innovation.

For now, fans and investors wait. The Prince of Persia remake is gone. But what Ubisoft builds next will define the company's future. That pressure is immense. The outcome matters—not just for Ubisoft, but for the entire industry's understanding of how massive studios can evolve to stay competitive.

Final Thoughts - visual representation
Final Thoughts - visual representation

Key Takeaways

  • Ubisoft canceled six games in January 2025, with the Prince of Persia: The Sands of Time remake as the highest-profile casualty after five years in development hell
  • The company announced a major restructuring creating five autonomous creative houses, including Tencent-backed Vantage Studios overseeing Assassin's Creed, Far Cry, and Rainbow Six
  • Seven additional games were delayed, with at least one game postponed from Q1 2025 to April 2027—a full 24-month shift likely including the Assassin's Creed: Black Flag remake
  • Ubisoft closed its Stockholm and Halifax studios (the latter recently unionized) as part of restructuring, with layoffs estimated between 1,000-2,500 employees
  • The restructuring represents a fundamental acknowledgment that Ubisoft's size and organizational structure prevented effective game development—the company is now betting that smaller autonomous units can move faster and ship better games

Related Articles

Cut Costs with Runable

Cost savings are based on average monthly price per user for each app.

Which apps do you use?

Apps to replace

ChatGPTChatGPT
$20 / month
LovableLovable
$25 / month
Gamma AIGamma AI
$25 / month
HiggsFieldHiggsField
$49 / month
Leonardo AILeonardo AI
$12 / month
TOTAL$131 / month

Runable price = $9 / month

Saves $122 / month

Runable can save upto $1464 per year compared to the non-enterprise price of your apps.