Introduction: The Third Reversal in 18 Months
Picture this: you're a creator on Patreon, earning money from your community through subscriptions. You've built this carefully over years. Then Apple sends a mandate your way saying you need to change how billing works by November 2026, or lose app access entirely. Sound frustrating? That's exactly what's happening right now, and it's the third time Apple has shifted these rules in just 18 months. According to TechCrunch, Apple has mandated that all Patreon creators must move to Apple's in-app purchase system by November 1, 2026.
This isn't some niche issue affecting a handful of creators. Patreon is one of the largest creator monetization platforms on the internet, with millions of creators using it to build sustainable incomes. While only about 4% of Patreon creators are currently affected by this specific mandate, the ripple effects are creating real confusion and uncertainty across the entire creator economy.
What makes this situation particularly messy is the history. Apple announced similar requirements back in 2024, then gave creators a reprieve when Epic Games won its antitrust case against Apple, and now it's reimposing the deadline with a 2026 target. Each shift creates chaos for creators trying to plan their businesses.
Why does this matter to you? Even if you're not a Patreon creator, this is a window into how big tech companies are reshaping creator economics. Apple's decisions here will likely influence how other platforms approach subscriptions, which affects everyone from musicians to podcasters to educators who rely on creator platforms to earn a living.
This article breaks down what's actually happening, why it matters, what it means for different groups of creators, and what the future might look like as Apple continues to flex its App Store muscle. We'll explore the technical details, the business implications, and the bigger picture of how App Store policies are reshaping the creator economy.
TL; DR
- Apple's mandate: All Patreon creators must move to Apple's in-app purchase system by November 1, 2026, or lose iOS app access
- Affected creators: Only 4% of Patreon's creator base, but the confusion impacts everyone on the platform
- The problem: This is the third major policy shift from Apple in 18 months, creating unpredictability for creators trying to build sustainable businesses
- Patreon's complaint: Apple has blocked multiple proposed solutions that would let creators transition more smoothly and maintain control over their billing
- Bigger issue: App Store policies increasingly dictate how creators earn money, raising questions about platform power and creator autonomy


Approximately 4% of Patreon creators use legacy billing and must transition to Apple's in-app purchase system by November 2026. This affects thousands of creators.
Understanding Apple's App Store Subscription Rules
Apple's App Store exists in a strange position. It's simultaneously a marketplace, a gatekeeping mechanism, a payment processor, and a policy enforcer. When it comes to subscriptions, Apple has been particularly strict about how money flows through its ecosystem.
The core issue boils down to this: Apple takes a 30% commission on most in-app purchases, including subscriptions. That's been the standard since the App Store launched. But when Patreon processed subscriptions outside of Apple's in-app purchase system (sometimes called "legacy billing"), Apple wasn't collecting its cut. From Apple's perspective, this looks like creators and platforms finding a workaround to avoid paying App Store fees.
Apple's logic is straightforward but controversial. If you're selling something inside the app, Apple argues, the company should take its standard commission. This applies whether you're selling digital goods, software, or in this case, membership subscriptions. Apple views itself as providing the distribution channel, the payment infrastructure, and the discovery mechanism that makes these transactions possible.
But here's where it gets complicated. Not all subscriptions are created equal. Some creators offer their content exclusively through Patreon's app. Others use Patreon as one of many monetization channels. Some focus on web-based communities and only use the app as a companion tool. Apple's rule treats all of these the same way: if you're handling subscriptions in the app, you need to use Apple's in-app purchase system.
The subscription billing system Apple is requiring uses something called "Store Kit 2," Apple's modern framework for handling purchases on iOS. When creators adopt this system, Apple automatically gets its 30% cut off the top. Creators can't negotiate around this. They can't use alternative payment processors. It's Apple's system or no app access.
What's particularly notable is how this differs from other types of platforms. A creator on YouTube or Twitch can direct fans to external payment processors or their own websites without triggering the platform's commission structure. But Apple's ecosystem works differently. The moment you mention a subscription inside the app, even as a clickable link, Apple's policies potentially apply.


Estimated data showing potential revenue impact from iOS subscribers. Creators with 40% revenue from iOS face significant impact, while those with 5% face minor issues.
The Timeline: Three Policy Shifts in 18 Months
When was this all supposed to happen? That question gets complicated because the answer has changed multiple times.
November 2024: Apple first announced that Patreon creators would need to transition to in-app purchases by this date. This gave creators about a year to adapt. Patreon prepared its systems and communicated the deadline to creators. Some creators started adjusting their pricing to account for Apple's 30% commission. Others began exploring alternative monetization strategies.
May 2025: Everything changed when the U.S. court ruled in Epic Games v. Apple that Apple had engaged in anticompetitive practices. This ruling forced Apple to loosen some App Store restrictions, including allowing apps to process payments through external systems and link to web-based payment options. Patreon immediately took advantage of this change, announcing that creators could now process web payments from links inside the Patreon app. This effectively pushed back the deadline indefinitely. Patreon told creators the November 2024 deadline was no longer in effect. Many creators who had prepared for the transition suddenly didn't need to. Uncertainty replaced clarity.
January 2026: Apple announced the third shift. The deadline isn't gone, it's just delayed. Now Apple is reimposing a November 2026 deadline for creators to transition to in-app purchases. This gives creators roughly nine months of runway, but it's the third major policy change in a year and a half.
Why the reversals? Apple's position is that the Epic ruling required certain changes, but the company is now pushing back against what it sees as loopholes. Apple's argument is that while creators can theoretically process payments outside the app, doing so makes less sense when you're already in the Patreon app ecosystem. Apple wants to standardize around in-app purchases.
Pairing this pattern with Patreon's frustration makes sense. The company writes in its announcement that creators "will now have to endure the whiplash of another policy reversal, the third such change from Apple in the past 18 months." From a creator's perspective, this isn't just inconvenient. It's chaotic. How do you plan a sustainable business when the rules change three times in 18 months?

What This Means for Creators: The Practical Impact
Let's be concrete about what this actually changes for creators using Patreon.
If you're one of the 4% of creators still using legacy billing, you need to migrate by November 2026. Here's what that process involves. First, you'll need to enable Apple's in-app purchase system for your subscriptions. Patreon will help you with the technical setup, but the decision about how to handle Apple's 30% commission is yours.
You have two main choices. Option one is to absorb Apple's commission as a cost of doing business. If you were earning
Where this gets even messier is the user experience. Creators who raise prices only for iOS users now have a fragmented pricing structure. A creator might charge
For the vast majority of Patreon creators (96%) already using Patreon's web-based payment system, this doesn't directly apply. However, there are indirect effects. If many creators leave Patreon or deprioritize iOS app development, the platform becomes less attractive overall. Creators might see fewer features, less investment in app development, or reduced support. The ecosystem of the platform deteriorates even for creators not directly affected.
There's also a strategic question. Do creators invest in the iOS app as a primary channel or deprioritize it entirely? Some creators might decide iOS is too expensive to support anymore and focus entirely on web access and Android. This fragments the creator ecosystem and makes Patreon's iOS app less valuable over time.

Creators face a 30% revenue cut if they absorb Apple's commission. Alternatively, they can raise prices to maintain revenue, risking subscriber churn. Estimated data based on typical subscription scenarios.
The Real Problem: Uncertainty and Control
Paul wrote that "creators need consistency and clarity to build healthy, long-term businesses." This statement captures the real issue here, and it's not just about the November 2026 deadline.
The core problem is predictability. When you're building a business, you need to know the rules aren't going to change unexpectedly. If Apple changes its policies three times in 18 months, how can creators plan their future? Should they invest in iOS app features? Should they build alternative monetization channels? Should they focus on web instead? The answer changes depending on which Apple announcement you're responding to.
Paul also mentions that Patreon has "proposed multiple tools and features to Apple that we could've built to allow creators using legacy billing to transition on their own timelines, with more support added in. Unfortunately, Apple has continually declined them." This suggests Apple hasn't been open to compromise solutions. Patreon presumably suggested ways to give creators more flexibility, perhaps allowing gradual transitions or creator-controlled pricing adjustments, but Apple rejected these ideas.
From Patreon's perspective, the platform is caught between Apple's demands and creator interests. Patreon can't negotiate with Apple effectively because Apple's leverage is absolute: comply or lose access to iOS users. This puts Patreon in a difficult position. It can't protect creators from Apple's policies, and it can't even propose viable alternatives.
There's also a question about fairness and economic sustainability. Apple's 30% commission is notoriously high. For physical goods, 30% covers inventory, logistics, customer service, and risk. For digital subscriptions delivered through Patreon's infrastructure, creators feel Apple's cut is excessive. Patreon handles the community building, content moderation, creator support, and payment processing. Apple's contribution is providing app distribution and a payment gateway. Should that really cost 30% of creator revenue?
Paul's statement expresses frustration at what feels like Apple repeatedly moving the goalposts. The company set a deadline, then lifted it under pressure from the Epic ruling, then reimposed it. From a creator's perspective, this feels arbitrary and unfair. It's not like Patreon changed its behavior dramatically. Apple simply reasserted its policy after temporarily loosening it.
The Economics: How Apple's Commission Changes Creator Earnings
Let's do the math on how this impacts creator earnings. Assume a creator earns
Under the current system, after Patreon's standard 5% fee for payment processing, the creator nets approximately $9,500. Simple enough.
Once these creators move to Apple's in-app purchases, Apple takes 30%, and Patreon still takes its processing fee. The math changes dramatically. The creator receives approximately
Now, creators can raise prices to maintain revenue. Using the formula below, we can calculate what the new price needs to be:
If the old price was
Some creators might find a middle ground. Instead of a 54% increase, they might raise prices 20-30% and absorb the remaining impact on their earnings. This means less income but maintains better subscriber retention. It's a trade-off with no good answer.
For smaller creators, this is particularly devastating. A creator earning
Here's another angle: creator acquisition cost. If you've been spending money on iOS app advertising or iOS-specific features, those investments suddenly become less valuable if iOS subscribers now cost you 30% more to serve. The return on investment for iOS-focused growth initiatives plummets.


Estimated data suggests that creators are significantly impacted by Apple's policy changes, with a high need to build alternative channels and invest in iOS features.
How Other Platforms Handle Subscriptions
To understand why Patreon is frustrated, it helps to look at how other platforms manage subscriptions without the same heavy-handed approach.
On YouTube, creators use Super Chat, channel memberships, and the YouTube Partner Program. YouTube takes its standard commission (typically 30-50% depending on the program), but creators can also direct fans to external payment processors, merchandise sites, and their own platforms without YouTube penalizing them. There's a payment option inside the app, but there are also alternatives.
Twitch works similarly. Streamers can earn through subscriptions, bits (Twitch's virtual currency), and ads. But they can also direct viewers to Discord servers, external Patreon links, or merchandise sites without Twitch blocking or penalizing them. Again, there are internal options and external alternatives.
Spotify for Artists lets musicians track earnings and connect to distribution partners, but doesn't take commissions on how artists monetize outside the platform. Substack lets writers build email lists and direct paid subscriptions, with the platform taking a commission only on Substack-specific features.
Even in Apple's own ecosystem, there's inconsistency. Apple News+ takes a cut of subscription revenue, but creators can still publish content elsewhere. Apple Music pays royalties but doesn't prevent artists from selling directly through other channels. It's only in the App Store where Apple seems to demand a monopoly on payment processing for subscriptions.
The difference is philosophical. Most creator platforms see themselves as part of a creator's monetization ecosystem. They provide tools, distribution, and community, but recognize creators need multiple revenue streams. Apple's App Store operates more like a closed system where Apple wants to own the entire transaction.
This difference matters for creators because it determines whether a single platform can extract excessive value. When there are alternatives (like directing iOS users to web-based payment), creators have negotiating power. When there aren't alternatives (when the app experience is so much better than the web experience that users expect to pay inside the app), Apple's leverage becomes absolute.

The Competitive Advantage Problem
Here's a subtle but important issue that doesn't get discussed enough: Apple's commission structure creates competitive advantages for certain types of creators while disadvantaging others.
Creators who can absorb a 30% commission hit (established creators with strong subscriber bases and high prices) are more likely to adapt successfully. They'll raise prices, some subscribers will leave, but enough will stay that they maintain profitability. Young creators building an audience can't absorb this hit. They're competing on price. A creator charging
This creates a natural selection effect where Apple's policy advantages wealthy, established creators and disadvantages creators trying to bootstrap an audience. It's a regressive policy structure that consolidates wealth among creators who are already successful.
There's also the distribution advantage problem. Creators who've successfully built iOS audiences over years (who have thousands of iOS subscribers) face a different economics calculation than creators just starting out on iOS. The established creators might maintain iOS focus despite the commission hit. New creators might skip iOS entirely and build on web and Android. This fragments the creator ecosystem.
Apple likely isn't intentionally trying to disadvantage smaller creators. But when you implement a one-size-fits-all policy that takes 30% commission, the effects inevitably hurt the smallest participants most. This is a known consequence of platform economies.
Paul's frustration makes even more sense in this context. Patreon isn't just upset about an abstract policy change. The platform knows this policy will damage its ability to support creators, particularly smaller creators. The platform might lose some creators entirely to competitors or to web-only models.


Creators see a 30% reduction in earnings when switching to Apple's in-app purchase system, dropping from
The Patreon Response and Advocacy
Paul's public response to Apple's mandate is notable for being forceful but measured. Patreon didn't threaten to sue. It didn't claim Apple is breaking the law. It simply stated its disagreement clearly: "We strongly disagree with this decision."
Paul then articulated the core problem: consistency. Creators need consistency to build healthy businesses. They got three major policy shifts in 18 months. That's not consistency.
Paul also implicitly made a business case to Apple: Patreon proposed solutions. The company presumably suggested ways to make the transition less painful or disruptive. Apple rejected these proposals. This is a negotiation with an asymmetric power dynamic. Patreon has no leverage. It can propose solutions, but it can't force Apple to accept them.
The response was also strategic in how it framed the issue. Rather than attacking Apple's commission, Patreon focused on the uncertainty and the lack of consistency. This is a more sympathetic argument that might resonate with regulators who are already scrutinizing Apple's App Store practices.
It's worth noting what Patreon didn't do. The company didn't refuse to comply. It accepted Apple's mandate. This is important because it shows Patreon's hand: they might disagree, but they have no realistic option to resist. The iOS user base is too valuable. The platform can't block Apple's policy without losing iOS users entirely.
So Patreon's response is really a form of public advocacy. By clearly stating its disagreement and explaining the creator impact, Patreon is creating a record that might be useful if these practices face regulatory scrutiny (which they might, given that Apple is already under antitrust investigation in multiple jurisdictions).
Paul's statement is Patreon saying: "We tried to work with Apple. We proposed alternatives. Apple rejected our proposals and reimposed a deadline. We're complying, but we want everyone to understand that this isn't great for creators."

Implications for Creator Monetization Strategy
If you're a creator or platform executive, how should you think about this situation?
First, recognize that Apple's App Store policies are increasingly important determinants of creator economics. Whatever you thought about iOS as an optional channel, it's increasingly central to how creators earn money. This means iOS policy should be as important to your business planning as web development, email strategy, and merchandise.
Second, understand the vulnerability model. If you build a business that relies on iOS app revenues, you're exposed to Apple policy changes. The company can change the rules, charge more, or restrict functionality with no notice. There's no legal recourse because Apple makes and enforces its own rules. The only protection is diversification.
This doesn't mean abandoning iOS. It means not building your entire monetization strategy around it. Create revenue streams that don't depend on Apple's good graces. Web-based subscriptions, email communities, merchandise, physical products, and alternative app stores all reduce your dependence on Apple's ecosystem.
Third, think about the regulatory landscape. Apple is facing increasing antitrust scrutiny. There's a real possibility that app store policies will face regulatory constraints in the next few years. When regulators finally act, it might force changes that benefit creators. But you can't count on that. You need sustainable models now.
For platform founders, this raises strategic questions. Should you invest heavily in iOS features if Apple can change the economics on short notice? Should you encourage creators to prioritize iOS if the economics are uncertain? These are real questions without easy answers.
For creators, the answer is simpler: build on multiple platforms and multiple revenue streams. Don't let any single platform control more than 50% of your income. Diversify aggressively.


Estimated data: YouTube and Apple take a 30% cut, while Patreon offers a 95% payout. Direct channels offer full revenue to creators, highlighting the trade-off between platform convenience and creator independence.
The Regulatory Perspective
Paley's statement has a regulatory flavor to it. The company is carefully documenting Apple's behavior, the consistency problem, and the lack of reasonable alternatives. This creates a public record that regulators might find useful.
Apple is already facing scrutiny from the European Union under the Digital Markets Act, the UK Competition and Markets Authority, and the U.S. Justice Department. App Store policies are central to these investigations because they're seen as anticompetitive practices that stifle competition and innovation.
Apple's requirement that all in-app subscriptions use Apple's payment system is exactly the kind of policy that regulators find problematic. The company is leveraging its control of a dominant platform (iOS) to extract value from creators and other businesses. There's no clear consumer benefit. Apple isn't improving security or providing additional value. It's simply collecting rent.
The Epic Games lawsuit established that Apple engaged in anticompetitive practices, but it didn't resolve the broader question of whether Apple can require in-app purchase systems. That question might end up before regulators or courts again.
Francis has stated that the European Union's Digital Markets Act might force Apple to change how it handles app store payments. The EU is considering rules that would require Apple to allow alternative payment methods, which would directly undermine Apple's 30% commission system.
Paul's public disagreement with Apple's policy is partly about the immediate problem (the November 2026 deadline) and partly about creating a narrative for potential regulatory action. By clearly stating that Apple's policies harm creators and that Apple rejected reasonable alternatives, Patreon is building a case that might be useful if regulators eventually act.
This isn't necessarily cynical. Patreon genuinely believes Apple's policies are harmful to creators. Simultaneously, the company knows that public statements can influence regulatory outcomes. Both things are true.

Comparing Apple's Policy to Epic Games' Argument
The Epic Games lawsuit argued that Apple's 30% commission and requirement to use Apple's in-app purchase system constituted anticompetitive behavior. Epic wanted to use its own payment processor and charge users less by keeping the savings from Apple's 30% commission.
Apple's response was that it provides valuable services: platform, distribution, security, and reliability. Apple argued that 30% is a standard commission rate that developers accept when launching on the platform.
The court ruled that Apple did engage in anticompetitive practices, particularly around how it prevented apps from linking to external payment options or informing users about cheaper alternative purchase methods. But the court didn't rule that Apple can't take a commission.
Paley's complaint about Apple's policies actually aligns with Epic's argument in several ways. Both Patreon and Epic argued that Apple's policies are overly restrictive and that creators/developers should have more flexibility in how they process payments.
However, there are differences. Epic was a powerful gaming company fighting for principle and market power. Patreon is representing creators who are economically vulnerable. Epic could afford a five-year lawsuit. Patreon has no choice but to comply.
This is the asymmetry that makes Patreon's position so weak. The company must choose between complying with Apple's terms or losing iOS users entirely. There's no middle ground. Epic could walk away from the App Store. Patreon can't really do that without devastating its creator community.
If regulators or courts eventually rule that Apple must allow alternative payment methods, Patreon and other creator platforms will benefit retroactively. But right now, in January 2026, Patreon must comply with Apple's demands or face the consequences.

How Creators Can Prepare for November 2026
If you're a creator still using Patreon's legacy billing system, here's what you should be doing right now to prepare for the November 2026 transition.
First, analyze your iOS subscriber base. How many of your subscribers are iOS users? What percentage of your revenue comes from iOS? This data determines how much the transition will impact you. If only 5% of your revenue is iOS, this is a minor issue. If 40% is iOS, this is significant.
Second, decide on your pricing strategy. You have roughly nine months to make this decision. Will you absorb the 30% commission and reduce your income? Will you raise prices and risk subscriber churn? Will you create a tiered strategy where iOS users pay more? There's no objectively correct answer. It depends on your subscriber base, your tolerance for price increases, and your business sustainability.
Third, communicate early. Don't wait until November to tell your subscribers about pricing changes. Start mentioning it now. Explain the situation clearly. Let subscribers understand why iOS prices might be higher. People are much more forgiving of price increases when they understand the reason.
Fourth, build web access alternatives. Make sure your web-based payment system is seamless. If iOS subscribers can easily pay through your website at the lower price, they might do that instead. This reduces the number of people paying through Apple's system and mitigates the commission impact.
Fifth, explore other platforms. Is Patreon really the best platform for you? Are there alternatives that offer better economics for iOS creators? Consider Substack, Ko-fi, Gumroad, or Memberful. Not all of these are perfect alternatives, but it's worth evaluating whether Patreon is still the best fit given Apple's policies.
Sixth, document everything. Keep records of your subscriber counts, iOS percentages, and revenue before and after the transition. This data is useful for tax purposes and might be useful if you need to make platform decisions later.

The Broader Implications for Platform Economics
This situation with Patreon and Apple has implications beyond just these two companies. It reveals how fragmented creator economics have become and how vulnerable creators are to platform policy changes.
When YouTube launched, it took a 30% cut but allowed creators to monetize through multiple channels (ads, memberships, Super Chat, affiliates). When Patreon launched, it offered 95% payout rates because it explicitly positioned itself as creator-friendly compared to other platforms. But as platforms grow and consolidate power, they increasingly extract rent from creators through policy changes.
Apple's leverage comes from controlling the iOS distribution channel. Patreon has distribution but no payment processing leverage. Creators have audience but no negotiating power. This creates a chain where each upstream partner can extract value, and creators end up with less and less.
Over time, this might force creators to diversify more aggressively. Instead of relying on Patreon exclusively, creators might build direct-to-fan channels through email, private communities, or independent websites. This would actually be healthier for the creator economy in some ways because it wouldn't concentrate power in platform hands.
But it's also worse for discovery and community. YouTube, Patreon, and Twitch create network effects that help new creators find audiences. If creators need to build entirely independently, the barrier to entry increases dramatically.
This tension between platform convenience and creator independence is the central challenge of creator economics. Platforms provide real value (distribution, discovery, tools, payment processing), but they extract value through commissions and policy leverage. Creators benefit from the platform but are also vulnerable to the platform's whims.
Paley's statement is really an articulation of this tension. Patreon wants to work with Apple. But Apple controls the leverage, and there's little Patreon can do about that.

Potential Outcomes and Future Scenarios
What happens after November 2026? There are several possible scenarios.
Scenario one: smooth transition. The vast majority of affected creators transition to Apple's in-app purchase system without major disruptions. Some raise prices, some absorb the commission, some lose subscribers. By early 2027, it's mostly normalized. This is the outcome Apple is hoping for.
Scenario two: regulatory intervention. Regulators or courts force Apple to change its policies before November 2026 (or between now and then). This might happen if the EU's Digital Markets Act is enforced, or if U.S. antitrust cases against Apple move faster than expected. If this happens, the timeline might change again, and creators get different rules.
Scenario three: platform migration. Some creators decide iOS is too expensive and migrate entirely to web-based or Android-focused models. They might switch platforms or reduce iOS investment. Patreon's iOS app becomes less valuable. Some creators leave Patreon entirely for platforms with better iOS economics. This is the worst outcome for Patreon.
Scenario four: Patreon exits iOS App Store. In theory, Patreon could refuse Apple's demands and remove the iOS app entirely. This seems unlikely but possible if enough creators left Patreon to make iOS app maintenance unprofitable. This would be catastrophic for Patreon.
Scenario five: hybrid approach. Patreon finds ways to make iOS app functionality less subscription-focused, reducing the need for in-app payments. Creators focus on community and content delivery through the app, with payments handled through web links. This mitigates Apple's leverage.
Most likely, some combination of scenarios one, three, and five plays out. Most creators transition to Apple's system, some creators reduce iOS investment, and Patreon gradually de-emphasizes in-app subscriptions in favor of web-based monetization.
Regulatory intervention remains a wildcard. If the EU or U.S. forces Apple to change policies, the entire calculation changes. But creators and platforms shouldn't plan based on regulatory outcomes that haven't happened yet.

Lessons for Other Platforms and Creators
What can we learn from this situation that applies to other creator platforms and creators building sustainable income?
For platform operators: Don't build your business model on a single platform's good graces. Diversify your revenue streams. Develop relationships with payment processors, payment networks, and alternative platforms. Build web-based alternatives to app-based monetization. Create communities around your platform, not just within your app.
For creators: Treat your audience as your most valuable asset, not the platform's audience. Build direct relationships through email, Discord, and other channels you control. Use Patreon, YouTube, Twitch, and other platforms as distribution channels, not primary monetization channels. Diversify income: web subscriptions, physical products, services, sponsorships, and merchandise. Never let a single platform account for more than 50% of your income.
For regulators: This situation reveals the need for clearer rules about platform payment systems. If companies can only use a platform's proprietary payment system, that creates monopoly power. Regulators should consider requiring that platforms allow alternative payment methods or at least allow users to understand the cost of the proprietary system and choose alternatives.
For investors in creator platforms: Be skeptical of platforms that depend on App Store income without strong web-based alternatives. Be concerned about platforms that haven't diversified revenue streams. The most sustainable creator platforms will be those that own their web infrastructure and don't depend exclusively on iOS app distribution.

The Creator Economy at a Crossroads
This Patreon and Apple situation is a microcosm of the broader creator economy's challenges. Creators want flexibility, control, and fair economics. Platforms want growth, revenue, and control. Large tech companies see creator monetization as yet another opportunity to extract value from their platforms.
These interests don't align, and policy changes like Apple's November 2026 deadline force the conflict into the open. Patreon doesn't have leverage to protect creators. Creators don't have leverage to demand better terms. Apple doesn't need leverage because it controls the iOS ecosystem.
In the short term, creators will adapt. Some will raise prices, some will absorb the commission, some will leave iOS. Patreon will comply with Apple's demands, as it must. But the underlying issue remains: creator platforms are fundamentally vulnerable to changes in tech company policies.
The only sustainable path forward is for creators to build platforms and infrastructure they own, rather than depending on platforms they don't control. This doesn't mean leaving Patreon, YouTube, or Twitch. It means treating these platforms as distribution channels while maintaining parallel revenue streams that creators own entirely.
Until regulators force changes or creators achieve true independence, expect to see more situations like this. Platforms will periodically change policies in ways that harm creators. Creators will complain, but ultimately comply because the alternatives are worse. And the tech companies will continue extracting value from creator labor and community.
Paley's statement is important not because it will change Apple's policy, but because it names the problem clearly: creators need consistency, and platforms need leverage to operate effectively. When platforms lack leverage against dominant tech companies, creators suffer.

FAQ
What is Apple's November 2026 deadline for Patreon?
Apple has mandated that all Patreon creators still using legacy billing (only about 4% of creators) must transition to Apple's in-app purchase system by November 1, 2026. If they don't, their ability to offer subscriptions through the Patreon iOS app will be restricted. This deadline has been shifted multiple times since Apple first announced similar requirements in 2024.
How many Patreon creators are affected by this change?
Approximately 4% of Patreon's creator base uses legacy billing and will be directly affected by the November 2026 deadline. While this seems like a small percentage, it means thousands of creators need to make changes. Indirectly, all Patreon creators are affected because the policy impacts the platform's overall strategy and investment in iOS functionality.
Why does Apple require in-app purchase systems for subscriptions?
Apple's logic is that if you're selling something inside the app, the company should collect its standard 30% commission because Apple provides the platform, distribution, discovery, and payment infrastructure. However, this policy is controversial because it gives Apple monopoly power over how subscriptions are processed on iOS, and creators can't negotiate the commission rate or use alternative payment processors.
Can creators just switch to web-based payments instead of using Apple's system?
Partially yes, thanks to changes from the Epic Games lawsuit. Creators can link to web-based payment options from within the Patreon app, but in-app subscriptions specifically must use Apple's in-app purchase system. This creates a split experience where iOS users can either pay less through web links or pay through the app with Apple's 30% commission built in. This fragmented experience is one reason Patreon is frustrated with the mandate.
What happens if creators raise prices to cover Apple's 30% commission?
If creators raise prices by approximately 54% to maintain the same revenue after Apple's 30% commission (using the formula
How does this compare to other subscription platforms like YouTube or Twitch?
YouTube and Twitch allow creators to monetize through multiple channels (ads, memberships, Super Chat, affiliates) and don't restrict directing viewers to external payment processors. Instagram, Discord, Substack, and other platforms are similarly flexible. Apple's App Store is uniquely restrictive in requiring that all in-app subscriptions use Apple's payment system. This is a major reason regulators are scrutinizing Apple's policies.
What is the history of Apple's policy changes on this issue?
Apple initially announced in 2024 that Patreon creators must transition to in-app purchases by November 2024. This deadline was paused when Epic Games won its lawsuit and the court forced Apple to loosen some App Store restrictions. Patreon took advantage of this to let creators use web-based payments. Now in January 2026, Apple is reimposing the deadline with a November 2026 target. This is the third major policy shift in 18 months, which is why Patreon emphasizes the need for consistency and clarity.
How can creators prepare for the November 2026 deadline?
Creators should analyze their iOS subscriber base and revenue percentage, decide on a pricing strategy (raise prices, absorb costs, or use a tiered approach), communicate early with subscribers about any changes, build strong web-based payment alternatives, and explore whether Patreon is still the best platform for their needs. Diversifying across multiple platforms and revenue streams is the best long-term protection against policy changes from any single platform.
What is Patreon's main complaint about Apple's policy?
Patreon's core complaint is that Apple's repeated policy changes create uncertainty and unpredictability for creators trying to build sustainable businesses. Patreon also states that it proposed multiple alternative solutions to Apple that would allow creators more flexibility during transitions, but Apple rejected these proposals. The company believes Apple should allow more negotiation rather than imposing one-size-fits-all policies.
Are there legal challenges to Apple's in-app purchase requirement?
The Epic Games lawsuit established that Apple engaged in anticompetitive practices, but the court didn't rule against Apple's right to take a commission or require in-app purchase systems. However, the European Union's Digital Markets Act and ongoing U.S. antitrust investigations might eventually force Apple to change these policies. Regulatory action, rather than lawsuit, is the most likely path to change.
What is the financial impact of Apple's 30% commission on creator income?
Using the formula where a creator earning

Key Takeaways
- Apple is requiring Patreon creators using legacy billing to transition to Apple's in-app purchase system by November 1, 2026, affecting 4% of creators directly but impacting the entire platform ecosystem
- This is the third major policy shift from Apple in 18 months, creating unpredictability for creators trying to build sustainable businesses
- Apple's 30% commission will reduce creator income by ~30% unless prices increase by 54%, forcing difficult trade-offs between revenue and subscriber retention
- Patreon proposed alternative solutions to Apple but the company rejected them, leaving the platform unable to protect creators from the policy change
- Regulatory investigations into Apple's App Store practices could force policy changes, but creators shouldn't rely on regulatory outcomes that haven't happened yet
- The situation reveals fundamental vulnerabilities in creator platform economics and the need for creators to diversify income streams beyond any single platform
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